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A Study on the Product Development and Strategy of New Generation Oriented (신세대 지향적 제품개발과 전략에 관한 연구)

  • 곽희준
    • Archives of design research
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    • v.15 no.4
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    • pp.25-32
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    • 2002
  • It has gone that the age of making the products focusing on only the capacity or efficiency, We face the age that only the products which fit the sensitivity of customers. Now, customers attach importance to impressive design, convenience, and satisfaction as well as the quality, cost, and capacity of the products. Under the much plentiful life, it has a limit of exciting customer's interest to pursue the quality, cost and capacity, so we need new design development which can produce more different, better, and newer mood. Recently, past synchronism and standardization have collapsed according to the change of sense of value, customers make much account of their own sensitivity comparing with at any time in much information and visual stimulus, and they would like to purchase the products which satisfy their sensitivity as a way of their image creation and settlement of wants.

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An Energy Efficient Routing Protocol using MAC-layer resources in Mobile Ad Hoc Networks (이동 애드혹 네트워크에서 MAC 계층 자원을 이용한 에너지 효율 라우팅 프로토콜)

  • Yoo, Dae-Hun;Choi, Woong-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.219-228
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    • 2007
  • End-to-end path setup and maintenance are very important for mobile ad-hoc wireless communications, because of the mobility and the limited battery capacity of the nodes in the networks. the AODV routing protocol is the one of mary proposed protocols. However, there are route failure problem with the Proposed protocols between intermediate nodes due to such mobility and exhausted battery characteristics, and this is because only the shortest hop count is considered for the route setup. If route failure happens. Problem such as the waste of bandwidth and the increment of the energy consumption occur because of the discarding data packets in the intermediate nodes and the path re-setup process required by the source node. In addition, it obviously causes the network lifetime to be shortened. This paper proposes a routing protocol based on the AODV routing protocol that it makes use of the remaining energy, signal strength and SNR of the MAC layer resources to setup a path.

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Application of Transmittance-Controlled Photomask Technology to ArF Lithography (투과율 조절 포토마스크 기술의 ArF 리소그래피 적용)

  • Lee, Dong-Gun;Park, Jong-Rak
    • Korean Journal of Optics and Photonics
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    • v.18 no.1
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    • pp.74-78
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    • 2007
  • We report theoretical and experimental results for application of transmittance-controlled photomask technology to ArF lithography. The transmittance-controlled photomask technology is thought to be a promising technique fo critical dimension (CD) uniformity correction on a wafer by use of phase patterns on the backside of a photomask. We could theoretically reproduce experimental results for illumination intensity drop with respect to the variation of backside phase patterns by considering light propagation from the backside to the front side of a photomask at the ArF lithography wavelength. We applied the transmittance-controlled photomask technology to ArF lithography for a critical layer of DRAM (Dynamic Random Access Memory) having a 110-nm design rule and found that the in-field CD uniformity value was improved from 13.8 nm to 9.7 nm in $3{\sigma}$.

Spectrophotometric Investigation of Oxidation of Cefpodoxime Proxetil by Permanganate in Alkaline Medium: A Kinetic Study (알칼리성 용매에서 과망간에 의한 세프포독심 프록세틸의 산화의 분광광도법적 조사: 속도론적 연구)

  • Khan, Aftab Aslam Parwaz;Mohd, Ayaz;Bano, Shaista;Siddiqi, K. S.
    • Journal of the Korean Chemical Society
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    • v.53 no.6
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    • pp.709-716
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    • 2009
  • A Kinetics pathway of oxidation of Cefpodoxime Proxetil by permanganate in alkaline medium at a constant ionic strength has been studied spectrophotometrically. The reaction showed first order kinetics in permanganate ion concentration and an order less than unity in cefpodoxime acid and alkali concentrations. Increasing ionic strength of the medium increase the rate. The oxidation reaction proceeds via an alkali-permanganate species which forms a complex with cefpodoxime acid. The latter decomposes slowly, followed by a fast reaction between a free radical of cefpodoxime acid and another molecule of permanganate to give the products. Investigations of the reaction at different temperatures allowed the determination of activation parameters with respect to the slow step of proposed mechanism and fallows first order kinetics. The proposed mechanism and the derived rate laws are consistent with the observed kinetics.

Usefulness of Meyerhold's 'Biomechanics' as an Alternative for a Method of Actor Training II - Focused on the Actual Training Program of 'Biomechanics' (배우 훈련 방법의 대안으로서 메이어홀드 '인체역학'의 효용성 II - '인체역학'의 실제 훈련 프로그램을 중심으로)

  • Cho, Han-Jun
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.89-101
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    • 2014
  • The 'Biomechanics', which was devised to systematically train actor's material and medium, is evaluated as the first approach to an acting method in earnest with Stanislavsky's 'System'. Especially, due to the psycho-physical features of 'Biomechanics' that helps an actor to master a mechanism of human being such as stimulus, impulse and reaction, it was valued as an alternative for a naturalistic acting method that was excessively focused on the actor's emotional expression. However, the 'Biomechanics' is not utilized with activity in a field of actor training in Korea compared with Stanislavsky's 'The Method of Physical Action' which has a similar starting point as the psycho-physical feature. It is because of a political reason that a study for Meyerhold was officially forbidden in Russia until the mid-twentieth century. It is also because of a limit that incorporeal features of the 'Biomechanics' could not but be explained only by publications, especially translation. In this sense, as part of seeking for a new alternative of acting methods in Korea, this study will explore a possibility of applying the 'Biomechanics' to the actual actor training field through correct understanding of it.

The Historical Transition and Current Meaning of Traditional Language Plays - Focusing on Korean Jaedam and Chinese Xiangsheng - (전통적 언어유희의 역사적 변천과 현재적 의의 - 한국 재담(才談)과 중국 상성(相聲)을 중심으로 -)

  • Jiang, Xiao-Qian
    • (The) Research of the performance art and culture
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    • no.37
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    • pp.61-94
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    • 2018
  • This article examined that the historical changes and current significance of the Jaedam(재담) and the Xiangsheng(相聲), one of the traditional Korean and Chinese language games. Both Korean Jaedam and Chinese Xiangsheng are representative language games and traditional performing arts for laughing. The origin of the Jaedam can be traced back to Uheui(우희). Uheui has been called Changyouxi in China, Bae Woo-hee, and Jo Hee in Korea. Uheui is the most traditional language game and a variety of performances were derived from its spreading and inheriting process. Among them, Korean Jaedam and Chinese Xiangsheng can be said to be a piece of art that has successfully inherited Uheui tradition. From the late 18th century, Korean Jaedam were established as independent performance arts, and became highly active in many performance by professional joker Park Chun-jae and other performers. With the development of gramophone record in the early 20th century, the Jaedam was mainly made on the theater stage and radio. At this time, the new performance art of 'Mandam(만담)' was derived from the Jaedam, which focused more on satire current events and criticizing the social situation. Mandam has been popular for a long time and then extinct in the 21st century. The jaedam have been handed down only in the Korean traditional performance so far. Meanwhile, Chinese Xiangsheng, which was built in the mid-19th century, a bit later than Korean Jaedam, was initially considered to be a vulgar art of the lower class, but finally became popular in the early 20th century. In the mid-20th century, Xiangsheng was transformed into a new character, which mainly deals with social praise and edification of the masses. But since 'New Xiangsheng' does not focous on a satire on social conditions, the humor has been reduced. In the early 21st century, Xiangsheng was on the verge of extinction just like Mandam, but through the efforts of young actors to revive tradition, another reformation of this art was made to return to tradition and small theater. Currently, the 'traditional Xiangsheng', which has returned to tradition, is once again receiving the love and support of the Chinese audience. Korean Jaedam and Chinese Xiangsheng have many similarities in terms of history and recruitment, but they are now in different fates. There is also a great deal in common ground in terms of the content and form of the two arts. In the case of Xiangsheng, it is one of the traditional folk art forms which is still loved by the Chinese people and has become one of the most important traditional performances. On the other hand, in Korea, Jaedam as independent performance arts has disappeared and now only can be seen in traditional performances such as 'Korean mask theater'. The fact that Korean Jaedam and Chinese Xiangsheng have undergone similar changes in their spreading and inheriting process, while Korean Jaedam have disappeared and Chinese Xiangsheng is well preserved. The reason can be confirmed through the main idea of this article.

공사질서, 어떻게 확립할 것인가? -[공사질서 확립을 위한 시민 참여 방안]

  • 유재현
    • 월간 기계설비
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    • s.63
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    • pp.29-50
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    • 1995
  • 감사원장 자문기구인 부정방지대책위원회(위원장 서영훈)는 $\ulcorner$공사질서, 어떻게 확립할 것인가?$\lrcorner$ 라는 주제로 우리 사회가 하루빨리 청산해야할 부실공사의 추방대책을 모색하는 공개토론회를 지난 9월 6일 한국 프레스센터 국제회의장에서 이시윤 감사원장을 비롯한 관련기관 및 관련업계 종사자들이 참석한 가운데 개최했다. 특히 이번 공개토론회는 우리의 안전을 위협하고 나아가서는 국가 경쟁력을 잃게 하는 부실공사의 원인을 심층진단하고 그 방지대책으로 불합리한 제도의 개선과 아울러 시민들의 감사활동을 통한 공사질서확립 방안에 대한 슬기와 지혜를 널리 모으는 중요한 자리로 후손들에게 자랑스러운 건설문화를 넘겨줄 수 있도록 밝고 건전한 공사질서를 세우는 방안에 대한 많은 의견이 있었다. 이날 이시윤 감사원장은 $\ulcorner$부실공사는 우리의 생명과 안전을 위협하고 국제적 위신을 실추시키며 국가경쟁력을 읽게 하는 부끄러운 폐습으로서 하루빨리 치유해야 할 망국병$\lrcorner$이라면서 $\ulcorner$감사원은 21세기 우리의 밝은 미래 창조를 가로막고 있는 이러한 부실공사 문제의 심각성을 인식하고 이의 근절을 최우선 과제로 정하여 감사원의 모든 감사역량을 부실공사 추방을 위한 감사활동에 기울여 왔다$\lrcorner$고 밝혔다. 또한 이시윤 감사원장은 $\ulcorner$지난해에 이어 올해는 건설환경 개선 및 품질혁신의 해로 선언하고 국민 불안감 해소를 위하여 주요시설물의 안전성 점검과 건설산업 개방에 대비한 대외경쟁력 제고의 기틀을 마련하는데 총력을 기울여 나가고 있다$\lrcorner$면서 $\ulcorner$나아가 부실공사 기동점검반을 편성 운영하여 공공공사 현장을 수시 점검하여 부실을 역동성 있게 척결하는 체제도 구축하는 등의 계획을 갖고 있다$\lrcorner$고 밝혔다.

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CORPORATE PARTNERS 회원사탐방코너 - 건강한 사회를 향한 꿈과 미래가 있는 회사 현대약품(주)

  • 현대약품(주)
    • Bulletin of Korea Environmental Preservation Association
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    • s.397
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    • pp.36-38
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    • 2012
  • 현대약품(대표 윤창현)은 지난 1965년 출범되어 지금까지도 국민들의 꾸준한 사랑을 받으며 잘 알려진 '현대물파스'로 시작한 의약품 전문기업이다. 현대약품은 47년의 지속적인 성장과 함께 현재 처방의약품은 물론, 일반의약품과 같은 의약품 사업과 기능성 식품, 기능성 음료 등의 건강기능식품, 그리고 의료기기에 이르기까지 국민건강증진을 위한 종합기업으로 성장하였다. 현대약품은 보다 체계화된 제품 안전성을 갖추는데 주력하기 위해, 전국 각 공장과 사업장에서 ISO9001, ISO14001, KOHSA18001, OHSAS18001 등의 인증을 획득, 제품의 안전성, 안정성과 제품 생산 표준화 등이 이루어지는 각종 기반을 마련하였다. 이를 통해 2008년 제약업계 최초 국가품질경영대회 제품안전경영 대통령상을 수상하는 영예도 얻게 되었다. 중앙연구소는 1984년도 설립되었으며 2009년 1월에는 경기바이오센터 합성신약연구소를 개소, 2011년 5월에는 용인에 신약 연구소를 준공하여 신약 및 개량신약 개발에 주력하고 있다. 현재까지도 지속적인 연구개발 및 기술 혁신 중심으로 21세기 첨단 의약품 생산에 필요한 다양한 연구에 매진하고 있다. 현대약품은 우수한 연구진과 최첨단 연구시설 확보를 통해 펩타이드 치료약물을 개발 생산하였다. 이어 이 기술을 바탕으로 기존의 거대시장 fmoc-아미노산을 대체하게 될 차세대 신물질로서 고체상 펩타이드 합성(solid phase peptide synthesis)의 원료물질인 Nsc-아미노산을 개발하였다. 전 사원 1년에 1일 이상의 봉사 활동을 의무적으로 실시하고 있으며 공장 직원 스스로 조직된 봉사 단체 두레회는 불우한 이웃의 시설을 유지, 보수하고 정이 그리운 어린이들과 함께 놀아주는 이웃들과 함께하는 작은 봉사 단체이다. 현대약품은 앞으로도 R&D투자를 활성화하여 우수의약품 개발에 전력을 다하고, 국민보건 향상에 책임을 완수하는 성실한 기업이 될 것이다.

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Abstraction of players action in tennis games over various platform (플랫폼에 따른 테니스 게임 플레이어 액션의 추상화 연구)

  • Chung, Don-Uk
    • Journal of Digital Contents Society
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    • v.16 no.4
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    • pp.635-643
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    • 2015
  • This study conducted a case study using various platforms centered on a tennis game to examine what forms the movements of a game player had when they were abstracted in the game. In particular, it summarized the forms of the player's experience that could be attained from the abstracted tennis actions into the 4 types: movement, swing, direction & intensity, and skill; and observed and schematized them in the early video games, console games, mobile games, Gesture recognition games, and wearable games. In conclusion, the development of technology offers the players with greater experience. For example the change of the platform of simple games of pressing buttons into swinging. Furthermore, the study found a consistency in the context even though the difference of action was slightly found by the interface.