• Title/Summary/Keyword: 이미지 변형

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Aesthetic Strategies in Steina and Woody Vasulka's Video Art (비디오아티스트 슈테이너 바술카와 우디 바술카의 미적 전략)

  • Lim, Shan
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.261-266
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    • 2020
  • As pioneers of the early video art, Steina Vasulka(1940-) and Woody Vasulka(1937-2019) had lead not only their own experimental arts, but also entire changes of contemporary avant-garde performance, music, and visual art. Two artists invented and developed electronic machines for video image-processing by collaborating with engineers, and performed creative experiment on transformation of digital image. For them, video art is not just a means of documentation. The Vasulkas' artistic practices were not bounded by conventional canons and rules in art world, and preferably were parts of active aesthetic strategies for coexistence of vision of human and vision of machine. Particularly, their video art recognized the video as the key medium in an era where media technology began to dominate the system of communication, and established artist's authority over manipulation of moving image electronically without depending on video camera. In that regard, we can value on their video art. Therefore, the paper reflects on the Vasulkas' art and life which have not yet been studied, and suggests academic interests in the context of their artistic activities and aesthetic strategies.

GPU-based Image-space Collision Detection among Closed Objects (GPU를 이용한 이미지 공간 충돌 검사 기법)

  • Jang, Han-Young;Jeong, Taek-Sang;Han, Jung-Hyun
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.45-52
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    • 2006
  • This paper presents an image-space algorithm to real-time collision detection, which is run completely by GPU. For a single object or for multiple objects with no collision, the front and back faces appear alternately along the view direction. However, such alternation is violated when objects collide. Based on these observations, the algorithm propose the depth peeling method which renders the minimal surface of objects, not whole surface, to find colliding. The Depth peeling method utilizes the state-of-the-art functionalities of GPU such as framebuffer object, vertexbuffer object, and occlusion query. Combining these functions, multi-pass rendering and context switch can be done with low overhead. Therefore proposed approach has less rendering times and rendering overhead than previous image-space collision detection. The algorithm can handle deformable objects and complex objects, and its precision is governed by the resolution of the render-target-texture. The experimental results show the feasibility of GPU-based collision detection and its performance gain in real-time applications such as 3D games.

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Music Recognition by Partial Template Matching (부분적 템플릿 매칭을 활용한 악보인식)

  • Yoo, Jae-Myeong;Kim, Gi-Hong;Lee, Guee-Sang
    • The Journal of the Korea Contents Association
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    • v.8 no.11
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    • pp.85-93
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    • 2008
  • For music score recognition, several approaches have been proposed including shape matching, statistical methods, neural network based methods and structural methods. In this paper, we deal with recognition for low resolution images which are captured by the digital camera of a mobile phone. Considerable distortions are included in these low resolution images, so when existing technology is used, many problems appear. First, captured images are not stable in the sense that they contain lots of distortions or non-uniform illumination changes. Therefore, notes or symbols in the music score are damaged and recognition process gets difficult. This paper presents recognition technology to overcome these problems. First, musical note to head, stick, tail part are separated. Then template matching on head part of musical note, and remainder part is applied. Experimental results show nearly 100% recognition rate for music scores with single musical notes.

Analysis of the ROMizer of simpleRTJ Embedded Java Virtual Machine (simpleRTJ 임베디드 자바가상기계의 ROMizer 분석 연구)

  • Yang, Hee-jae
    • The KIPS Transactions:PartA
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    • v.10A no.4
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    • pp.397-404
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    • 2003
  • Dedicated-purpose embedded Java system usually takes such model that all class files are converted into a single ROM Image by the ROMizer in the host computer, and then the Java virtual machine in the embedded system executes the image. Defining the ROM Image is a very important issue for embedded system with limited memory resource and low-performance processor since the format directly influences on the memory usage and effectiveness of accessing entries in classes. In this paper we have analyzed the ROMizer and especially the format of the ROM image implemented in the simpleRTJ embedded Jana virtual machine. The analysis says that memory space can be saved up to 50% compared to the original class file and access speed exceeds up to six times with the use of the ROMizer. The result of this study will be applied to develop a more efficient ROMizer for a ROM-based embedded Java system.

Fiber Bridging Model Considering Probability Density Function of Fiber Inclined Angle in Engineered Cementitious Composites (보강 섬유의 배향각에 대한 확률밀도함수를 고려한 ECC내의 섬유 가교 모델)

  • Kang, Cheol-Ho;Lee, Bang-Yeun;Park, Seung-Bum;Kim, Yun-Yong
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.22 no.6
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    • pp.587-596
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    • 2009
  • The fiber bridging model is the crucial factor to predict or analyze the tensile behavior of fiber reinforced cementitious composites. This paper presents the fiber bridging constitutive law considering the distribution of fiber inclined angle and the number of fibers in engineered cementitious composites. The distribution of fiber inclined angle and the number of fibers are measured and analyzed by the image processing technique. The fiber distribution are considerably different from those obtained by assuming two- or three-dimensional random distributions for the fiber inclined angle. The simulation of the uniaxial tension behavior was performed considering the distribution of fiber inclined angle and number of fibers measured by the sectional image analysis. The simulation results exhibit multiple cracking and strain hardening behavior that correspond well with test results.

Image Filter Optimization Method based on common sub-expression elimination for Low Power Image Feature Extraction Hardware Design (저전력 영상 특징 추출 하드웨어 설계를 위한 공통 부분식 제거 기법 기반 이미지 필터 하드웨어 최적화)

  • Kim, WooSuk;Lee, Juseong;An, Ho-Myoung;Kim, Byungcheul
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.2
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    • pp.192-197
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    • 2017
  • In this paper, image filter optimization method based on common sub-expression elimination is proposed for low-power image feature extraction hardware design. Low power and high performance object recognition hardware is essential for industrial robot which is used for factory automation. However, low area Gaussian gradient filter hardware design is required for object recognition hardware. For the hardware complexity reduction, we adopt the symmetric characteristic of the filter coefficients using the transposed form FIR filter hardware architecture. The proposed hardware architecture can be implemented without degradation of the edge detection data quality since the proposed hardware is implemented with original Gaussian gradient filtering algorithm. The expremental result shows the 50% of multiplier savings compared with previous work.

The Photography as Technological Aesthetics (데크놀로지 미학으로서의 사진)

  • Jin, Dong-Sun
    • Journal of Science of Art and Design
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    • v.11
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    • pp.221-249
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    • 2007
  • Today, photography is facing to the crisis of identity and dilemma of ontology from the digital imaging process in the new technology form. It is very important points to say rethinking of the traditional photographic medium, that has changed the way we view the world and ourselves is perhaps an understatement and that photography has transformed our essential understanding of reality. Now, no longer are photographic images regarded as the true automatic recording, innocent evidence and the mirror to the reality. Rather, photography constructs the world for our entertainment, helping to create the comforting illusions by which we live. The recognition that photographs are not constructions and reflections of reality, is the basis for the actual presence within the contemporary photographic world. It is shock. This thesis's aim is to look for the problems of photographic identity and ontological crisis that is controlling and regulating digital photographic imagery, allowing the reproduction of the electronic simulations era. Photography loses its special aesthetic status and becomes no more true information and, exclusively evidence by traditional film and paper that appeared both as a technological accuracy and as a medium-specific aesthetic. The result, photography is facing two crises, one is the photographic ontology(the introduction of computerized digital images) and the other is photographic epistemology(having to do broader changes in ethics, knowledge and culture). Taken together, these crises apparently threaten us with the death of photography, with the 'end' of photography and the culture it sustains. The thesis's meaning is to look into the dilemma of photography's ontology and epistemology, especially, automatical index and digital codes from its origin, meaning, and identity as the technological medium. Thus, in particular, thesis focuses on the analog imagery presence, from the nature in the material world, and the digital imagery presence from the cultural situations in our society. And also thesis's aim is to examine the main issues of the history of photography has been concentrated on the ontological arguments since the discovery of photography in 1839. Photography has never been only one static technology form. Rather, its nearly two centuries of technological development have been marked by numerous, competing of technological innovation and self revolution from the dual aspects. This thesis examines recent account of photography by the analysis of the medium's concept, meaning, identity between film base image and digital base image from the aspects of photographic ontology and epistemology. Thus, the structure of thesis is fairy straightforward to examine what appear to be two opposing view of photographic conditions and ontological situations. Thesis' view contrasts that figure out the value of photography according to its fundamental characteristic as a medium. Also, it seeks a possible solution to the dilemma of photographic ontology through the medium's origin from the early years of the nineteenth century to the raising questions about the different meaning(analog/digital) of photography, now. Finally, this thesis emphasizes and concludes that the photographic ontological crisis reflects to the paradoxical dynamic structure, that unsolved the origins of the medium, itself. Moreover, even photography is not single identity of the photographic ontology, and also can not be understood as having a static identity or singular status from the dynamic field of technologies, practices, and images.

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Digital watermarking algorithm for authentication and detection of manipulated positions in MPEG-2 bit-stream (MPEG-2비트열에서의 인증 및 조작위치 검출을 위한 디지털 워터마킹 기법)

  • 박재연;임재혁;원치선
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.5
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    • pp.378-387
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    • 2003
  • Digital watermarking is the technique that embeds invisible signalsincluding owner identification information, specific code, or pattern into multimedia data such as image, video and audio. Watermarking techniques can be classified into two groups; robust watermarking and fragile(semi-fragile) watermarking. The main purpose of the robust watermarking is the protection of copyright, whereas fragile(semi-fragile) watermarking prevents image or video data from illegal modifications. To achieve this goal watermark should survive from unintentional modifications such as random noise or compression, but it should be fragile for malicious manipulations. In this paper, an invertible semi-fragile watermarkingalgorithm for authentication and detection of manipulated location in MPEG-2 bit-stream is proposed. The proposed algorithm embeds two kinds of watermarks, which are embedded into quantized DCT coefficients. So it can be applied directly to the compressed bit-stream. The first watermark is used for authentication of video data. The second one is used for detection of malicious manipulations. It can distinguish transcodingin bit-stream domain from malicious manipulation and detect the block-wise locations of manipulations in video data. Also, since the proposed algorithm has an invertible property, recovering original video data is possible if the watermarked video is authentic.

An Efficient Watermarking for Tamper Localization Proofing (국부적인 변형 검출을 위한 효율적인 워터마킹)

  • Woo, Chan-Il;Jeon, Se-Gil
    • 전자공학회논문지 IE
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    • v.43 no.2
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    • pp.87-92
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    • 2006
  • Many watermarking methods for protecting the intellectual property right and authentication multimedia data have been proposed in recent years. In image authentication watermarking, watermark is inserted into an image to detect any malicious alteration. So, watermark for authentication and integrity should be erased easily when the image is changed by scaling or cropping etc. We propose in this paper a fragile watermarking algorithm for image integrity verification and tamper localization proofing using special hierarchical structure. In the proposed method, the image to be watermarked is divided into blocks in a multi-level hierarchy and calculating block digital signatures in thus hierarchy. At each level of the hierarchy, a digital signature for each block is calculated using the seven most significant bit(MSBs)-plane values of all pixels within the block. And the resulting signature is incorporated into the LSBs of selected pixels within the block. We provide experimental results to demonstrate the effectiveness of the proposed method.

A Study on Elementary Students' Perceptions of Science, Engineering, and Technology and on the Images of Scientists, Engineers, and Technicians (초등학생의 과학, 공학, 기술에 대한 인식 및 과학자, 공학자, 기술자에 대한 이미지 조사)

  • Jung, Jinkyu;Kim, Youngmin
    • Journal of The Korean Association For Science Education
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    • v.34 no.8
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    • pp.719-730
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    • 2014
  • The purpose of this study was to investigate elementary school students' perceptions about science, engineering and technology and their images of scientists, engineers, and technicians. In order to investigate students' images of scientists, engineers, technicians and student's perception of science, engineering, and technology, we used the tools "Draw a scientist at work, Draw an engineer at work, and Draw a technician at work". We have revised the tool DAST (Draw a scientist test), which was used in Fralick et al.'s study (2009). Subjects were 209 6th grade students sampled from an elementary school in G-city in Korea. According to the results of this study, the students' representative image of a scientist was similar to stereotypical scientist image in previous studies, but the students perceived science as a field of research with various professionals. The students' representative image of an engineer was a man with short hair, no beard or mustache, wearing ordinary clothes but no glasses. The engineer was designing or constructing a ship, a robot, a computer, and an airplane. The students' representative image of a technician was a man with short hair, wearing protective goggles and a mask for welding. The technician was fixing a car, a robot, a rocket, etc. and working with wrenches, hammers, screw drivers, welding machines, etc. Many students didn't perceive engineering and technology as fields of research. Also, many students didn't variously perceive engineering and technology as fields and ways of study.