• Title/Summary/Keyword: 의도전달

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Web-based Animation Interface for User Participation (사용자 참여를 위한 웹 기반 애니메이션 인터페이스)

  • Sohn, Ei-Sung;Sohn, Won-Sung;Lim, Soon-Bum;Choy, Yoon-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06b
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    • pp.130-134
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    • 2008
  • 애니메이션은 이미지나 텍스트와 같이 정적인 방식에 비해 효과적인 정보전달방식이다. 이는 간단한 표현이라도 동적인 움직임으로 구성될 때 더욱 흥미를 유발하며 높은 전달력을 가지게 되기 때문이다. 그러나 현재 웹 환경에서의 애니메이션 제작 방식은 전문적인 제작 도구를 사용하는데 국한되어 있어, 일반적인 사용자들의 참여를 통한 활용에는 적합하지 못한 방식이다. 본 논문은 사용자의 의도를 쉽고 직관적으로 반영할 수 있는 애니메이션 생성 인터페이스 기법을 제안하며, 실제 웹 환경에서 정보의 공유와 의사전달에 있어 직관적이고 쉬운 방식으로 애니메이션을 활용하는 방안을 제시한다.

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Analyzing Writer's Storytelling Task and Designing a Support System (작가의 스토리텔링 집필 직무 분석 및 지원 시스템 설계)

  • Ahn, Kyung-Jin;Yoon, Wan-Chul;Jun, Bong-Guan
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.670-675
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    • 2006
  • 이야기는 그 자체만으로 전달될 수 없기 때문에, 이야기만큼이나 중요한 것은 가공되지 않은 상태의 이야기를 구성지게 전달하는 텔링의 방식이다. 디지털 매체가 발전하고 보다 다양한 전달 방식이 등장하면서 텔링이 더욱 강조되고 이야기보다는 스토리텔링이라는 개념이 주목 받게 되었다. 이 연구는 스토리와 텔링을 구분하는 관점에서, 스토리텔링을 개발하는 작가들의 작업을 분석하고 그들을 도와주는 지원 시스템을 설계했다. 작가의 태스크를 분석하기 위해 본 연구에서는 집필 프로세스에 대해 현업 작가를 인터뷰하고 기존의 writing tool의 기능과 이야기 구조 이론을 참고하여 검토했다. 또한 본 연구에서는 이야기가 흘러감에 따라 변화하는 정보-인물 간 관계, 사실 정보-들을 고려하였다. 작가는 이야기가 흘러가는 매 순간 모든 이야기 속의 사실을 알고 있지만, 독자와 이야기 속의 등장 인물들은 이야기가 흘러감에 따라 작가가 의도하는 순서와 방식으로 사실 정보들을 하나씩 습득하게 된다. 이러한 데이터를 수집/관리하고, 다시 변형하고, 또 유지/보수하는 것이 작가에게 가장 큰 인지적인 부담이기 때문에 이를 지원하도록 노력했다.

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A Study on The Acceptance of Communication for People through Smart Phone (스마트폰을 통한 대국민커뮤니케이션 수용성에 관한 연구)

  • Park, Jin-Woo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.4
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    • pp.465-471
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    • 2011
  • This study was to examined the acceptance of communication for people through smart phone focused users of smart phone. The results were as follows. First, smart phone's mobility influenced positively on attitude toward the transmission of government policy. smart phone's personal appropriateness influenced positively on awareness toward the transmission of government policy and usefulness toward the transmission of government policy. And smart phone's usefulness influenced positively on usefulness toward the transmission of government policy. Second, smart phone's ease of use influenced positively on awareness toward the transmission of government policy. smart phone's security influenced negatively on awareness, usefulness, attitude toward the transmission of government policy. smart phone's connectivity influenced positively on awareness toward the transmission of government policy. Third, usefulness and attitude toward the transmission of government policy through smart phone influenced positively on acceptance intention.

The Impact of User Interface Types Characteristics on the Information Media Usage Behavior (사용자 인터페이스 유형별 특성이 정보매체 이용의도에 미치는 영향에 관한 연구)

  • Yoon, Jung-Hyeon
    • Journal of the Korean Society for information Management
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    • v.27 no.3
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    • pp.53-66
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    • 2010
  • Whereas traditional user interface are well accepted modes of information exchange, the new digital conversion type's of information media is relatively complex and provides new means of transaction with user interface. User interface can be decomposed into two component: the physical structure through which information media is controlled, and the presentation of the content. This research explores the two user interface element have different effect on the adoption of information media and, as such, can influence perceived usefulness, perceived easy of use, and intention of use. The hypotheses have been tested with the survey of 148 end-users examines two interface characteristics factors such as efficiency, error, design, entertainment, accuracy, and vividness, and so on. The research summarized in this paper decomposes the influence of interface elements of physical structure interface and content presentation interface to gain a better understanding of how interface stimulates user's perceived usefulness to adopt the information media.

A Study on the Difference of Determinants between Behavioral Intentions of Existing and Potential Customers in Cruise Tourism -Focusing on the Region of Incheon- (크루즈관광에서 기존-잠재 고객간 행동의도 결정요인 차이에 관한 연구 -인천지역을 중심으로-)

  • Kim, ByungIl;Kim, HongSeop
    • Journal of Korea Port Economic Association
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    • v.28 no.4
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    • pp.39-57
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    • 2012
  • This study aims to find out the relationship of customer behavioral intention and marketing variables such as service quality and customer satisfaction which are regarded as its determinants. And then this study has suggested what service factors shall be emphasized to induce the latent customers. And it has grouped strategic Schemes on which service variables shall be focused to enhance the existing customer behavioral intentions. This study has found, to the existing customers, only physical environments among 3 dimension components of Service quality significantly affects to the Behavioral intentions. Priorly, marketing efforts, namely, expansion of convenient facilities such as special berth construction is necessary. To the latent customer, service delivery is the most powerful factor to the behavioral intentions. Consequently, frequency of cruise calling, Facilities of shopping and eating, issues and their development of cruise goods and publicity and promotions are needed.

Subtopic Mining of Two-level Hierarchy Based on Hierarchical Search Intentions and Web Resources (계층적 검색 의도와 웹 자원을 활용한 2계층 구조의 서브토픽 마이닝)

  • Kim, Se-Jong;Lee, Jong-Hyeok
    • KIISE Transactions on Computing Practices
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    • v.22 no.2
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    • pp.83-88
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    • 2016
  • Subtopic mining is the extraction and ranking of possible subtopics, which disambiguate and specify the search intentions of an input query in terms of relevance, popularity, and diversity. This paper describes the limitations of previous studies on the utilization of web resources, and proposes a subtopic mining method with a two-level hierarchy based on hierarchical search intentions and web resources, in order to overcome these limitations. Considering the characteristics of resources provided by the official subtopic mining task, we extract various second-level subtopics reflecting hierarchical search intentions from web documents, and expand and re-rank them using other provided resources. Terms in subtopics with wider search intentions are used to generate first-level subtopics. Our method performed better than state-of-the-art methods in almost every aspect.

Relationship between Text Readability of Self-Guided Interpretive Signs and Attraction, Preferences, and Intention to Recommend Reading Signs to Others (자기안내식 해설판 글자의 가독성과 관심유도, 선호도 및 탐방객의 해설판 읽기 권유의도와의 관계)

  • Kim, Sang-Oh
    • Korean Journal of Environment and Ecology
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    • v.20 no.4
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    • pp.473-481
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    • 2006
  • Readability, an indicator measuring the easiness of reading letters, has been known an important element that determines the communicative effectiveness of the self-guided interpretive signs. However, there are few studies to find out how the readability of the signs influence visitor's attraction and reading behavior of interpretive signs. This study examined the relationship between readability of interpretive signs and attraction, preferences, and intent to recommend reading signs to others. Data were collected from August to November of 2003 at a self-guided trail of Naejangsan National Park, Korea. 350 out of 375 responses from subjects who participated in the questionnaire survey were usable. Results showed that readability of the signs is related with the attraction, preferences, and intention of recommending reading signs to others. The higher the readability of the signs were, the higher the attraction, preferences, and intention of recommending reading signs were. Attraction and preferences were also positively related with intention of recommending reading signs. Preferences better explained intention of recommending reading signs than readability and attraction. These findings suggest that enhancing readability of the signs may lead to higher participation in reading them.

The Congruent Effects of Gesture and Facial Expression of Virtual Character on Emotional Perception: What Facial Expression is Significant? (가상 캐릭터의 몸짓과 얼굴표정의 일치가 감성지각에 미치는 영향: 어떤 얼굴표정이 중요한가?)

  • Ryu, Jeeheon;Yu, Seungbeom
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.21-34
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    • 2016
  • In the design and develop a virtual character, it is important to correctly deliver target emotions generated by the combination of facial expression and gesture. The purpose of this study is to examine the effect of congruent/incongruent between gesture and facial expression on target emotion. In this study four emotions, joy, sadness, fear, and anger, are applied. The results of study showed that sadness emotion were incorrectly perceived. Moreover, it was perceived as anger instead of sadness. Sadness can be easily confused when facial expression and gestures were simultaneously presented. However, in the other emotional status, the intended emotional expressions were correctly perceived. The overall evaluation of virtual character's emotional expression was significantly low when joy gesture was combined with sad facial expression. The results of this study suggested that emotional gesture is more influential correctly to deliver target emotions to users. This study suggested that social cues like gender or age of virtual character should be further studied.

A Study on Visual Literacy for Picture Books: Implications for Librarians Providing Reader's Advisory Services (그림책의 시각적 문식성에 관한 연구 - 사서의 독서지원서비스를 위한 -)

  • Min, Kyeong-Rok
    • Journal of the Korean Society for Library and Information Science
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    • v.51 no.2
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    • pp.23-48
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    • 2017
  • Picture books, as a genre, are characterized by conveyance of ideas through linguistic texts, visual texts, and the complementary interactions between them. The writer of a picture book develops and delivers his or her ideas with textual contents written in a unique style, while the artist conveys the writer's ideas through pictures where things, objects, and figures are imbued with various emotions. Understanding a picture in a picture book requires an understanding of both the structure shown on the surface and the underlying structure that adapts and visualizes the philosophy and ideas of the writer. In light of the discussion above, this study proposes a method to help librarians improve their understanding of visual literacy for picture books, as visual literacy is required for the provision of readers' advisory services regarding picture books. This method, which is based on behavioral psychologist Rudolf Arnheim's theory of visual thinking, is expected to help librarians write picture book reviews or other secondary materials.

A Study on the Visualization of Paralinguistic Phonetic Information for Creative Motion Typography (창의적 모션 타이포그라피를 위한 준 음성정보의 시각화 연구)

  • Park Sun-Mi;Nam Yong-Hyun
    • Journal of Game and Entertainment
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    • v.2 no.2
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    • pp.61-69
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    • 2006
  • Along with advance in visual culture, the importance of motion graphic has been increasingly emphasized day by day, which can maximize information delivery using image illustration and typography, graphic factors of images. In addition, we can easily see increasing cases where what a designer intends is visualized using creative typography in diverse mass media such as TV commercials, movies or web. Thanks to the effects of this trend, various ways of manufacturing works have been proposed in the field of motion typography by applying diverse factors including verbal ones, time, form, motion, colors, and sound for the purpose of expressing formless semantic notions through visual form of typography. However, physiological features such as sex, age, health status, pathological conditions, and body size can have a bigger effect on the process of real communication. Therefore, if property of quasi-verbal sound can be reflected appropriately in motion typography where communication is expressed only by visual form, it can enable people to understand what a designer intends faster and more exactly.

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