• Title/Summary/Keyword: 윷놀이

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Course Probability of Yut according to Starting Order (출발순서에 따른 윷말의 코스 경유 확률)

  • Cho, Daehyeon
    • The Korean Journal of Applied Statistics
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    • v.28 no.3
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    • pp.443-455
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    • 2015
  • The Korean game of yut is a traditional games that everyone can enjoy regardless of gender or ages. Yut consists of four sticks with a Head and Tail. We are interested in the course probabilities in the game of yut that are different according to the starting order of the four pieces of yut. So we consider the probabilities of five results of yut which we toss according to the probability of Head. We calculate probabilities according to 4 courses where one piece of yut can go through in a yutpan according to the starting order of each piece of yut.

Telepathy Yut Game Using EEG (EEG를 이용한 텔레파시 윷놀이 게임)

  • Jeong, Jae-Heon;Joo, Chang-Yong;Moon, Mikyeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.467-468
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    • 2020
  • 현재 많은 곳에서 생체신호를 이용하여 보다 쾌적한 삶의 환경을 구축하려는 연구가 활발하게 진행되고 있으며 뇌-컴퓨터 인터페이스(Brain-Computer Interface, BCI)기술은 미래 손꼽히는 기술 중 하나로 보고 있다. 본 논문에서는 기존에 웹사이트나 애플리케이션으로 나와 있는 윷놀이 게임을 뇌전도(Electroencephologram, EEG)를 이용한 상호작용을 바탕으로 한 윷놀이 게임의 개발에 대해 기술하고 있다. 이 게임을 통해 마비 환자나 부득이하게 손을 사용하지 못하는 경우에도 게임을 진행할 수 있으며, 뇌신경 운동에도 도움이 될 것으로 기대하고 있다.

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Unplugged Computing Education for Elementary School Traditional Folk Game-based on Yutnori (전통 민속놀이를 이용한 초등학교 언플러그드 컴퓨팅 교육-윷놀이를 중심으로)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.621-628
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    • 2019
  • The 2015 revised curriculum offers elementary students an unplugged computing education as a way to learn the concepts and principles of computer science in an easy and fun way and to improve their computational thinking. Yutnori is a traditional board game unique to Korea, which contains various contents such as history, culture, and science of our people, which helps to cultivate cultural identity of learners, and can effectively promote cooperation and communication among members. In this paper, we examined the possibility that Yutnori could be used as an unplugged computing tool in elementary school software education and convergence education. Korean traditional board game Yutnori has elements that can learn the sun and movements of heavenly bodies as well as sequential, selection, and repetitive algorithm elements. Unplugged activities that apply Korean traditional culture Yutnori is expected to help foster creative convergence talents by improving elementary school students' computational thinking, communication and community.

The Effects of SW Convergence Education Applying Yut-nori on Knowledge and Information Processing Competency of Elementary Students (윷놀이를 활용한 SW융합교육이 초등학생의 지식정보처리역량에 미치는 효과)

  • Chul, Kim
    • Journal of The Korean Association of Information Education
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    • v.26 no.6
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    • pp.579-585
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    • 2022
  • This paper aimed to analyze the effect of SW convergence education applying Yut-nori on the knowledge information processing ability of elementary school students. A study was conducted targeting elementary school students in the islands of Jeollanam-do. A SW convergence education applying Yut-nori was developed and applied to the experimental group. A pre-test for knowledge and information processing competency was conducted, SW convergence education applying Yut-nori was conducted, and a post-test for knowledge and information processing competency was conducted. As a knowledge information processing capability test tool, the upper elementary school knowledge information processing competency measurement tool was used for analysis. According to the analysis, SW convergence education using Yut-nori is effective in improving knowledge and information processing competency, which is the ability of elementary school students to collect, analyze, evaluate, and use selected knowledge and information to solve problems efficiently. It was found to be effective in improving knowledge and information processing competency.

Course Probability in the Game of Yut (윷말의 코스 경유 확률)

  • Cho, Daehyeon
    • The Korean Journal of Applied Statistics
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    • v.27 no.3
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    • pp.407-417
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    • 2014
  • The game of yut is one of Korean traditional games which every body can enjoy regardless of gender or age. Yut consists of four sticks, each has head and tail. We consider the probabilities of ve results of yut which we toss according to the probability p of head. And we calculate the probabilities according to 4 courses which one piece of yut can go through in a yutpan.

Development and Validation of Yut-nori Program using Educational Programming Language (EPL) based on Computational Thinking (컴퓨팅 사고력 기반 교육용 프로그래밍 언어(EPL) 활용 윷놀이 프로그램 개발 및 타당성 검증)

  • JeongBeom, Song
    • Journal of Industrial Convergence
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    • v.21 no.2
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    • pp.103-109
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    • 2023
  • In Korea, software education is implemented from elementary school. As a representative software education tool for elementary schools, various chess games reconstructed based on the rules of Western chess games are being used. On the other hand, Yutnori, one of our traditional games, also includes elements of software education, so research on this is needed. Therefore, in this study, a Yutnori program based on computational thinking using an educational programming language, Entry, and a turtle robot was developed and its validity verified. As a result of the validity verification, the CVR value was higher than 0.7 in the degree of agreement with the subject achievement standard (3 questions), the appropriateness of learning materials (4 questions), and the possibility of class application (3 questions). Therefore, it could be judged that the learning program developed in this study has a high level of agreement with the subject achievement standards, appropriate learning materials, and high possibility of being applied to classes. In order to generalize this content in the future, the effectiveness will need to be verified, and experimental research will be needed to understand this.

A study on the distribution of the distance of Mal movement in Yut board game (윷놀이에서 말이 가는 거리의 분포)

  • Kim, Do-Hyeong;Oh, Chang-Hyuck
    • Journal of the Korean Data and Information Science Society
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    • v.21 no.6
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    • pp.1281-1288
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    • 2010
  • We consider Yut board game with four Yut sticks which are of the same shape and the same size so that they have the same probability of showing back when they are tossed. Since, in Yut board game, a player have to toss four sticks one more when sawi Mo or sawi Yut appears, the player may be interested in the distance which Mal can move in one's turn. Therefore, the probability mass function of the distance is obtained and probabilities with several values of back probability are summarized in a table. Also, the expectation, the variance, the skewness, and the kurtosis of the distribution are calculated and their values are also tablized for some values of back probability.

An implementation for a mobile game of Yut based-on Unity 5 (유니티 5 기반 모바일 윷놀이 게임의 구현)

  • Park, Han-Na;Seo, Dongmahn
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.914-917
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    • 2015
  • 중장년층의 스마트폰 사용 인구가 증가하고 있다. 중장년층 사용자는 피쳐폰과 달리 스마트폰 환경에 어려움을 느낀다. 그러므로 이들에게 친숙하며 대부분 규칙을 알고 있는 한국전통게임 윷놀이를 중장년층의 선호 모바일 플랫폼인 안드로이드에서 구현해본다. 게임 개발 도구는 최근 무료화되었으며 모바일 게임 환경에 최적화된 Unity 5를 기반으로 한다. 본 게임은 중장년층 사용자에게 직관적 UI, 간단한 규칙을 제공하여 이들의 안드로이드 플랫폼과 모바일 게임에 친숙함을 느낄 수 있도록 기여한다.

A study on probability of the Korean board game Yut (윷놀이와 확률)

  • Oh, Chang-Hyuck
    • Journal of the Korean Data and Information Science Society
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    • v.21 no.4
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    • pp.719-727
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    • 2010
  • In this study, the Korean traditional board game Yut, is considered. We clarify the definition of yut, object being cast, from investigating shapes of various types of yut. We survey some previous researches on probabilities for the board game Yut. To define goodness of yut, we define probabilistic order for Sawi and determine order of Sawi according to the probability of each yut. For the probability distribution of Sawi, Yut binomial distribution is defined and its mean and variance are calculated. We calculate the expected advancing distance of horse or mal for a player in each of her or his turn. Two indices are suggested for the goodness of yut and probabilities are found for good yut according to these indices and probabilistic order of Sawi. Here it is assumed that four yuts do not need to be all the same. Also some suggestions are given for the standardization of yut in terms of shape and probability.

화투' 명절 놀이문화의 대명사 인쇄도 명품.신기술 있다

  • Park, Seong-Gwon
    • 프린팅코리아
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    • v.8 no.1
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    • pp.100-103
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    • 2009
  • 도로를 꽉 메운 귀성 행렬, 오랜만에 만나 더 반가운 가족 친지들, 떡국과 차례음식, 세뱃돈, 가족 친지들과 함께하는 윷놀이 등등. 이런 익숙한 설날 풍경에 빼놓을 수 없는 것이 바로 화투놀이. 특히 게임방식의 하나지만 일반명사처럼 쓰이는 '고스톱'이다. 상습도박이 아니라면 명절 때 가족들과 즐기는 '고스톱'은 무료한 시간을 달래며 얼마간의 판돈에 걸린 스릴까지 만끽하는 인기 놀이다.

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