• Title/Summary/Keyword: 융합 프로젝트

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Study on the Application of Patterns of Xuzhou Paper-cut in Cultural and Creative Product Design (쉬저우(徐州) 지엔즈(剪紙) 문양(紋樣)의 문화 창작물 제품 디자인 적용에 관한 연구)

  • Hao Pei Pei;Lee Jin Wook
    • Smart Media Journal
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    • v.12 no.11
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    • pp.211-221
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    • 2023
  • In the context of integration of culture and tourism, the effective application of folk art in cultural creative products is of great significance to the development of local cultural industry. Xuzhou paper-cutting is the only world-class intangible cultural heritage project in the northern Jiangsu region of China. Its high humanistic value and artistic characteristics are widely used in modern art design. The application of cultural and creative products relative to paper-cutting in Xuzhou mainly focuses on two-dimensional decorative and ornamental products, which is short of diversity in form and not practical. In addition, it doesn't meet the aesthetic needs of living of modern people, This article studies paper-cut works by Wang Guiying and proposes principles for the design of cultural and creative products relative to paper-cutting by analyzing the typical "goose" pattern in Wang's paper cutting handcrafts. By exploring the application value of Xuzhou paper-cutting in cultural and creative product design and demonstrating the feasibility of the design principles via visiting experts, this article hopes to provide some reference for the modern inheritance and innovative development of paper-cutting culture.

A Study on Stage Production using Holograms in Performing Arts (공연예술에서 홀로그램을 이용한 무대 연출에 관한 연구)

  • Kim Seo Ryong
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.487-492
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    • 2024
  • This study aims to organize the basic concepts for the technical development of holograms as a medium to go beyond the range of everyday and instrumental use to artistic and conceptual meanings, and to study various forms of expression that can be used as directing tools. As an example of the researcher's directing works and projects using the similar hologram expression form, which is called the Pepper's Ghost method or the floating hologram method as the current stage utilization technology, the technical limitations of the hologram depend on the goal of directing within the scope permitted under the theater of stage art. By analyzing the correlation between holography and stage elements and the timing and point of view to obtain emotional responses from the audience, and presenting stage alternatives, more active motivation is given to the stage expression of holograms leading to future technology development and a new field of future performing arts. I want to prepare the theoretical foundation of aesthetics.

Exploring Ways to Operate a Semiconductor Boot Camp Program to Cultivate Practical Talent (실무형 인재 양성을 위한 반도체 부트캠프 프로그램 운영 방안 탐색)

  • Hyojung Jung;Yunja Hwang
    • Journal of Practical Engineering Education
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    • v.16 no.3_spc
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    • pp.379-389
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    • 2024
  • This study attempted to present a strategy for operating a university Semiconductor Boot Camp in order to resolve the manpower shortage in semiconductor companies and establish a virtuous cycle of talent development and industrial growth. For this purpose, we conducted a survey and interview with 18 experts in the semi-apprenticeship field and analyzed them. As a result of the analysis, there was a high consensus on the need for boot camps to 'meet the needs of various companies' and 'cultivate talent capable of being deployed in the field', and opinions on the program's goal were 'to provide education to those expected to graduate and graduates majoring in science and engineering through education. The level of agreement was highest for 'strengthening practical capabilities' and 'cultivating professional talent with expert knowledge of each unit process'. The Semiconductor Boot Camp curriculum was found to be most suitable for conducting field practical projects after training in field experience, theory, and practice. This research is expected to be used as a basis for devising a strategy for effectively running the semiconductor field in university education.

Prediction of Disk Cutter Wear Considering Ground Conditions and TBM Operation Parameters (지반 조건과 TBM 운영 파라미터를 고려한 디스크 커터 마모 예측)

  • Yunseong Kang;Tae Young Ko
    • Tunnel and Underground Space
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    • v.34 no.2
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    • pp.143-153
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    • 2024
  • Tunnel Boring Machine (TBM) method is a tunnel excavation method that produces lower levels of noise and vibration during excavation compared to drilling and blasting methods, and it offers higher stability. It is increasingly being applied to tunnel projects worldwide. The disc cutter is an excavation tool mounted on the cutterhead of a TBM, which constantly interacts with the ground at the tunnel face, inevitably leading to wear. In this study quantitatively predicted disc cutter wear using geological conditions, TBM operational parameters, and machine learning algorithms. Among the input variables for predicting disc cutter wear, the Uniaxial Compressive Strength (UCS) is considerably limited compared to machine and wear data, so the UCS estimation for the entire section was first conducted using TBM machine data, and then the prediction of the Coefficient of Wearing rate(CW) was performed with the completed data. Comparing the performance of CW prediction models, the XGBoost model showed the highest performance, and SHapley Additive exPlanation (SHAP) analysis was conducted to interpret the complex prediction model.

A Study on the Characteristics of Aesthetics in the Yohji Yamamoto Brand -Focusing on the 2019F/W-2024S/S Paris Series- (Yohji Yamamoto 브랜드에 나타난 복식 디자인 특성 연구 - 2019 F/W-2024 S/S 파리 컬렉션을 중점으로 -)

  • Yang Shuo
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.95-103
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    • 2024
  • This study examines the works of Yohji Yamamoto, one of the most influential fashion designers in 21st century Japan. The research focuses on the Yohji Yamamoto Women Ready To Wear collections showcased at Paris Fashion Week (2019F/W-2024S/S). The research methodology includes case analysis and summarization of images. The study analyzes the Yohji Yamamoto brand development and design style. A total of 399 runway images from 2019F/W-2024S/S were downloaded from VOGUE and analyzed based on four aspects: silhouette, color, material, and item. The analysis of these aspects reveals the aesthetic characteristics of Yohji Yamamoto: Zen-like, simplicity, naturalness, and elegance. The findings indicate that these aesthetic ideas are the core elements of Yohji Yamamoto's unique aesthetic and play a significant role in shaping the brand's style.

A Study on the Usefulness of Backend Development Tools for Web-based ERP Customization (Web기반 ERP 커스터마이징을 위한 백엔드 개발도구의 유용성 연구)

  • Jung, Hoon;Lee, KangSu
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.53-61
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    • 2019
  • The risk of project failure has increased recently as ERP systems have been transformed into Web environments and task complexity has increased. Although low-code platform development tools are being used as a way to solve this problem, limitations exist as they are centered on UI. To overcome this, back-end development tools are required that can be developed quickly and easily, not only from the front development but also from a variety of development sources produced from the ERP development process, including back-end business services. In addition, the development tools included within existing ERP products require a lot of learning time from the perspective of beginner and intermediate developers due to high entry barriers. To address these shortcomings, this paper seeks to study ways to overcome the limitations of existing development tools within the ERP by providing customized development tool functions by enhancing the usability of ERP development tools suitable for each developer's skills and roles based on the requirements required by ERP development tools, such as reducing the time required for querying, automatic binding of data for testing for service-based units, and checking of source code quality.

Exploration into Better College Cultural Contents Education for Manifestation of Creativity (대학에서의 창의성 발현을 위한 문화콘텐츠 교육 개선방안 탐색)

  • Lee, Byung-Min
    • The Journal of the Korea Contents Association
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    • v.13 no.4
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    • pp.481-496
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    • 2013
  • The purpose of this study was to make a basic research on college cultural contents education in an effort to step up the manifestation of the creativity of cultural contents experts in line with the development of the fast-changing era of creative economy. It's basically meant to analyze the characteristics of cultural contents education in relation to creative idea to seek practical ways of improving that education. What problems there were with cultural contents education and how that education was actually provided were analyzed to suggest some of the right directions for client-centered cultural contents education. Earlier studies were analyzed, and the results of a survey that was conducted on students whose major was linked to cultural contents were analyzed as well. As a result, current cultural contents education was considered not to be satisfactory due to existing teaching methods, learning process and curriculums that were devoid of creativity. To rectify the situation, interdisciplinary attempts should be made such as multi-major, interdisciplinary programs or convergence education, and plenty of experiments, sufficient practice and an increase in the number of faculty members are all required. In terms of education, existing curriculums and courses should urgently be revamped to strengthen field placement and creative discussions. As for educational methods, the lecture method should be avoided, and specialized education should be offered instead, which should strike a balance between discussion, team play and project education. It is expected to produce good results if there are appropriate connection among different major fields of study and the harmonious implementation of diverse internship, convergence and field placement programs.

Collaboration between Artists and Engineers: 'Experiments in Art and Technology' Group (예술가와 공학자의 협업 모델: '예술과 기술의 실험' 그룹)

  • Lim, Shan
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.79-85
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    • 2019
  • 'Experiments in Art and Technology' Group was established in the mid-20th century, and then developed the larger interdisciplinary experiments into the range of art world and its outside field. The motive power of group's activities was the collaboration between artists and engineers traversing the boundary between old different disciplinary conventions. E.A.T was officially launched in 1967 by the engineers Billy $Kl{\ddot{u}}ver$ and Fred Waldhauer and the artists Robert Raushenberg and Robert Whitman. They performed various possibility of material, technology, and engineering available to contemporary art. By reflecting the function of art and technology in society, eventually they developed the methodology of new aesthetics which had organic relationship with contemporary world. In this sense, this research have its academic significance. This paper firstly examined the socio-cultural context of emerging the E.A.T. group as a representative model for convergent practice, and verified the fact that the collaboration between artists and engineers had produced the expansion of artistic expression as well as new relationship among art, engineering, and society by considering E.A.T's various projects. Therefore, I will refer the E.A.T. group as an exemplary model for concrete method of collaboration that contemporary discourses about convergence need.

A reuse recommendation framework of artifacts based on task similarity to improve R&D performance (연구개발 생산성 향상을 위한 태스크 유사도 기반 산출물 재사용 추천 프레임워크)

  • Nam, Seungwoo;Daneth, Horn;Hong, Jang-Eui
    • Journal of Convergence for Information Technology
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    • v.9 no.2
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    • pp.23-33
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    • 2019
  • Research and development(R&D) activities consist of analytical survey and state-of-the-art report writing for technical information. As R & D activities become more concrete, it often happens that they refer to related technical documents that were created in previous steps or created in previous similar projects. This paper proposes a research-task based reuse recommendation framework(RTRF), which is a reuse recommendation system that enables researchers to efficiently reuse the existing artifacts. In addition to the existing keyword-based retrieval and reuse, the proposed framework also provides reusable information that researchers may need by recommending reusable artifacts based on task similarity; other developers who have a similar task to the researcher's work can recommend reusable documents. A case study was performed to show the researchers' efficiency in the process of writing the technology trend report by reusing existing documents. When reuse is performed using RTRF, it can be seen that documents of different stages or other research fields are reused more frequently than when RTRF is not used. The RTRF may contribute to the efficient reuse of the desired artifacts among huge amount of R&D documents stored in the repository.

ESG Management, Strategies for corporate sustainable growth : KT's company-wide goals and strategies (ESG 경영, 기업의 지속가능성장을 위한 전략 : KT의 전사적 목표와 전략)

  • Kang, Yoon Ji;Kim, Sanghoon
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.233-244
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    • 2022
  • One of the most noteworthy topics in recent corporate management is ESG(Environmental, Social, Governance). Although there are many companies that have declared ESG management, KT has declared full-fledged ESG management in 2021 and is sharing its sustainable management strategy with stakeholders. In addition, KT is strengthening ESG management by issuing ESG bonds for the first time in the domestic ICT industry. At a time when the information technology industry became more important due to COVID-19, this study attempted to examine KT's ESG management goals and strategies by dividing them into environmental, social, and governance areas. KT was aiming to achieve environmental integrity through 'environmental management', 'green competence', 'energy resources', and 'eco-friendly projects' in the environmental field. In addition, in the social field, genuine creating social value was pursued through 'social contribution', 'co-growth', and 'human rights management'. Finally, in the governance area, it was aiming for a transparent corporate management system to pursue economic reliability through 'ethics and compliance' and 'risk management'. In particular, KT was promoting its own ESG management by promoting strategies to solve environmental and social problems using AI and BigData technologies based on the characteristics of a digital platform company. This study aims to derive implications for ESG strategy establishment and ESG management development direction through KT's ESG management case in relation to ESG management, which has emerged as a hot topic.