• Title/Summary/Keyword: 융합 설계

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융합설계

  • Kim, Yong-Se
    • Journal of the KSME
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    • v.53 no.3
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    • pp.32-35
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    • 2013
  • 이번 기계저널 테마기획의 주제는 융합설계이다. 설계 자체가 바로 융합적인 성격인데, 여기에 수식어로 융합을 또 더했다. 요즈음 기술개발의 여러 분야에서 융합이란 표현이 많이 사용된다. 융합설계에서의 융합은 다학제간의 융합이란 의미를 말한다. 따라서 영어로 표현하자면 Interdisciplinary Design이란 의미인 것이다.

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산업디자인-공학설계 융합 교육의 현황

  • Kim, Gwan-Myeong
    • Journal of the KSME
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    • v.53 no.3
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    • pp.61-66
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    • 2013
  • 이 글에서는 우리나라에서 'Design'이 갖는 의미와 '디자인'과 '설계'로 나누어진 우리나라 제품디자인 분야의 현실에 대해 짚어보고, 국내외의 산업디자인-공학설계 융합교육의 현황 및 융합설계 교육의 중요성과 방향에 대해 이야기 하고자 한다.

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A study on the procedure and method for engineering comprehensive design for collaboration between engineering and design (공학과 디자인의 협업을 위한 공학 계열 종합설계의 수행절차와 방법 연구)

  • Huh, Won-Whoi
    • Journal of the Korea Convergence Society
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    • v.11 no.5
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    • pp.125-130
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    • 2020
  • Universities that hold engineering education accreditation emphasize the importance of design education. In particular, comprehensive design courses in the engineering field are designed to produce the result reflecting the functional and limiting factors of the design. Systematic design education is also important, but the application of multidisciplinary convergence education is very high in view of the comprehensive design curriculum as a creative education program. This study describes a case study of convergence of curriculum and engineering and design, focusing on the 2019 comprehensive engineering design subject of the researcher. For the collaboration between engineering and design, the process of developing students' ideas and applying them to actual results was presented as the procedures of planning and theme selection, content design, software design, presentation and evaluation. As a result, it is meaningful that the method of convergence between engineering and design was presented without focusing only on technology in the comprehensive design subject of engineering by applying a design that considers the user in producing the work.

Design of Mobile Convergence Service-Oriented Common Framework (모바일 융합 서비스 지원 공통 프레임워크 설계)

  • Tak, Mi-Kyung;Kim, Heang-Kon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.1379-1382
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    • 2011
  • 모바일 융합 서비스를 개발하기 위해 단순 컴포넌트의 조립(integration)이나 합병(merge)과 융합 서비스를 식별하는 기존의 개념만으로 부족하다. 비즈니스 서비스 모델에 적합한 비즈니스 기능을 가진 융합 서비스를 지원하는 응용 시스템 개발을 위해 비즈니스 서비스 모델에서부터 서비스 모델로의 매핑과 다양한 자산(assets)정보가 필요하며 이들을 설계 단계에서 구현 단계를 지원하는 적절한 프레임 워크가 절대적으로 필요하다. 따라서 본 논문에서는 소프트웨어 집약적인 신기술을 도입하여 시장 전략과 융합 모바일 도메인에 적합한 소프트웨어 개발 도구 및 환경 지원을 위한 모바일 융합 서비스 기반 공통 프레임워크(SOCF:Service Oriented Common Frameworks)를 연구하며 실생활의 모바일 서비스가 제공자와 고객 간에 재사용 단위의 추상화 수준을 단순 컴포넌트를 넘어 서비스 제공과 사용사이(provide/consume)의 서비스 수준까지 확대하여 다양한 서비스 자원들을 통합하고 재사용하여 서비스 융합 시스템 개발을 지원하는 프레임워크 설계 및 구현에 관한 내용을 서술한다.

Exploring the Perception of Integrated STEAM Secondary Teachers on Engineering Design (융합 인재 교육 경험을 가진 중등 과학 교사들의 공학적 설계에 대한 인식 탐색)

  • Choi, Yunhee
    • Journal of Science Education
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    • v.45 no.3
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    • pp.364-378
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    • 2021
  • This study explores the perception of Engineering Design of teachers who have long experience in the Integrated STEAM education. The teachers participating in this study were 12 elementary and secondary teachers with more than five years of experience in the Integrated STEAM Education. The study conducted semi-structured interviews. Interview questions focused on experiences of Integrated STEAM Education and recognition of Engineering Design, whether or not to reflect the curriculum of Engineering Design, and actual cases of Integrated STEAM Education with Engineering Design. As a result of this study, the teachers who participated in this study recognized that 'identification and coexistence of concepts for science, technology, and engineering' about Engineering Design, 'Creative design is possible when creativity is added to Engineering Design', 'Engineering Design is to analyze the economic feasibility and utility of the output created through the creative design process', 'Engineering Design is only for students who choose a career in science and engineering'. Based on this research, We need to establish and present correct concepts for science, technology, and engineering, and make an effort to include Engineering Design for solving scientific problems in the curriculum. In addition, we will have to develop and spread the Integrated STEAM Education program including Engineering Design and apply it in the field. Through this, we will have to find concrete action plans to improve the perception of science and engineering Integrated STEAM programs and Engineering Design among novice teachers and preservice teachers.

Design and Development of the TPS action games Integrated with RPG (RPG를 융합한 TPS 액션 게임 설계 및 구현)

  • Kim, Hyun-Jun;Park, Dong-Won
    • Journal of the Korea Convergence Society
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    • v.7 no.3
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    • pp.143-148
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    • 2016
  • This paper analyses the main aspects the aspects of the Third-person shooting game and then investigates the released TPS games which are integrated with Role-playing game types of genres. Then we propose the technical points in designing and developing of the integrated action games to increase the immersion in playing the games. Also we propose the artifice in order to cut down the cost and enhance the portability to the mobile platform.

Interactive 3D Convergence Contents Authoring Tool Design for Smart Learning (스마트교육을 위한 인터랙티브 3D 융합 콘텐츠 저작도구 설계)

  • Roh, Chang Hyun
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.425-432
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    • 2016
  • There is little study related to the 3D convergence contents authoring tool for teacher. In this study, we purposed the design of the interactive 3D convergence contents authoring tool for a teacher. To draw the design, firstly, we investigated the authoring environment of teachers and interviewed teachers. Based on this investigations, we proposed the functional requirement and UI/UX(User Interface/User Experience) design of it. And we investigated the level of focusing group satisfication with the UI/UX design. Based on these results, we will implement the authoring tool.

A Case study of engineering comprehensive design subject incorporating convergence with art (예술과의 융합을 접목한 공학 종합설계 교과목 사례연구)

  • Huh, Wonwhoi
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.195-201
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    • 2022
  • The core of the Fourth Industrial revolution, the topic of the 21st century, lies in the convergence of various technologies that are developing to the cutting edge. Therefore, convergence education is essential to solve problems from various perspectives. Above all, in order to solve the complex problem arising from the contact point between humans and technology in the future society, it was considered that insight through a humanities and artistic approach was necessary. Now, universities are trying to run a multidisciplinary comprehensive design to adapt to the new digital environment. In this study, an operation case of an engineering comprehensive design subject incorporating art operated by a researcher was described. The researcher presented an art convergence curriculum in a comprehensive design subject by applying 1. problem recognition and definition, 2. idea derivation and evaluation, 3. project development, 4. presentation, and demonstration process operation methods. Through this study, it is meaningful that it presented a method of operating art convergence in engineering comprehensive design subjects by allowing students to attempt an artistic aesthetic and emotional approach to project development.

Design of High Speed Data Acquisition and Fusion System with STM32 Processor (STM32 프로세서를 이용한 고속 데이터 수집 및 융합 시스템 설계)

  • Lim, Joong-Soo
    • Journal of the Korea Convergence Society
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    • v.7 no.1
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    • pp.9-15
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    • 2016
  • In this paper, we describe the design of a high speed data acquisition system(DAS) with STM32 processor based on Cortex-M4. The system is used for the sensor devices to collect raw data on production lines at factory and send them to the servo computer in real time. The system is designed for multi functions with universal asynchronous receiver and transmitter(UART), analog to digital converter(ADC), digital to analog converter(DAC), and general purpose input output(GPIO). those are well tested for various data acquisition and high speed motor control in real time.