• Title/Summary/Keyword: 융합적

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Development of a Convergence Problem Solving Skill Test Tool (융합적 문제해결력 검사 도구)

  • Lee, Dong-Young;Yoon, Jin-A;Nam, Younkyeong
    • Journal of the Korean earth science society
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    • v.41 no.6
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    • pp.670-683
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    • 2020
  • The purpose of this study was to develop a test tool for convergence problem solving skill. To this end, constructs of convergence problem solving skill were defined in three domains: convergence attributes, convergence thinking, and convergence literacy domains. Thirty-seven pilot items were developed on the basis of the sub-categories for each domain that was defined through intensive literature review; problem solving & convergent thinking and creative thinking for convergence thinking domain, individual and social propensity for the convergence attributes domain, and convergence literacy as convergence literacy domain. Through an exploratory factor analysis, 30 items in the constructs of the test tool were confirmed. A confirmatory factor analysis result showed that the five construct models well captured the covariance between all the items well. Finally a statistical result shows that the reliability of the items and constructs were well established (Cronbach's α value= .963). Thus, the test tool for convergence problem solving skill developed in this study was statistically reliable.

The Directions of IT-based Convergence Policy (IT 기반 융합정책 방향)

  • Hyeon, Chang-Hui
    • Electronics and Telecommunications Trends
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    • v.23 no.2 s.110
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    • pp.1-12
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    • 2008
  • 최근 급격한 기술혁신으로 기술간 융합이 가속화되면서 융합정책이 새로운 화두로 부상하고 있다. 그러나, 최근까지의 연구결과와 정책과제들을 보면 '융합' 이라는 현상 전반에 대한 이해와 통찰에 기반한 것이 아니라 개별기술 분야에서 나타나고 있는 현상들을 종합하여 '융합정책' 이라는 이름으로 제시되고 있는 듯하여 우려된다. '융합기술' 이란 현재만이 아니라 기술의 진화와 혁신이 발생하는 곳에서는 늘 존재하였다. 단지 최근 들어 '융합' 이라는 용어가 더욱 강조되고 주목을 받는 이유는 기존에 발생하였던 '점진적 융합' 과는 달리 발생속도가 급격하고 그 영역이 대단히 광범위하게 나타나는 '혁신적.광역적 융합' 의 성격을 띄기 때문으로 판단된다. 이러한 '혁신적.광역적 융합' 의 공통점은 어느 분야에서 발생하든 IT를 기반으로 한다는 점이다. 이에 따라 IT는 융합의 실체가 IT로 나타나든 타 분야에 내재화되어 나타나든 모든 분야의 원천기술로 작용할 것이 확실시 된다. 본 고에서는 일대 전환기를 맞고 있는 IT 기반 융합의 의미와 현상을 살펴 보고, 이를 토대로 향후 국민소득 3만 달러, 4만 달러 달성을 위한 IT 기반 융합정책의 방향을 제시하고자 하였다.

IT융합연구 기획.관리

  • Han, Jong-Seok;Im, Jin-Yang
    • Information and Communications Magazine
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    • v.25 no.11
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    • pp.14-17
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    • 2008
  • 본고에서는 급격한 IT융합연구 추진에 앞서 융합연구의 특성에 맞는 기획 관리체계에 대해 논해보고자 한다. 바람직한 융합연구를 위해서 기획체계에서는 창의적인 아이디어의 창출, 철저한 선행기획 연구, 적절한 융합기술의 포트폴리오 구성, 융합과제 전문가 및 Team 구성 등을 중점적으로 고려해야 하고, 융합연구 관리에서는 주도적이고 창조적 리더쉽을 가진 '융합PM'의 선정에 초점을 맞추어야 한다. 성공적인 융합연구를 위해서는 보다 자율과 창의를 살려주는 관리방식, 국내 외를 가리지 않고 최고의 전문가를 활용하는 평가방식으로의 전환이 필요하다.

The Effect of Convergence Reading Education on the Convergence Literacy of Adolescents: Focusing on the Mediating Effect of Learning Motivation (융합독서교육이 청소년의 융합적 소양에 미치는 영향 - 학습동기의 매개효과를 중심으로 -)

  • Soo-Youn Cho;Miah Cho
    • Journal of the Korean Society for Library and Information Science
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    • v.57 no.2
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    • pp.151-178
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    • 2023
  • The purpose of this study is to investigate the effect of school library reading classes on the convergence literacy of adolescents based on the convergence reading education model. To achieve this, elements of convergence education for future-oriented competence were derived from the level of reading education based on previous studies and literature, and the effectiveness of education was measured by conducting a convergence literacy test targeting 50 general high school students. In this study, reading classes and tests were conducted over 12 sessions from April 2022 to November 2022, and the study participants were divided into two groups, and convergence reading education and self-reading education were applied respectively. The analysis results of this study are as follows. First, It was verified that there was a significant difference in the promotion of convergent literacy of adolescents according to the method of reading education. Second, it was verified that convergence reading education had a significant effect on convergence literacy of adolescents such as convergence, creativity, self-direction and communication ability. Third, as a result of verifying whether learning motivation plays a mediating role in convergence reading education influencing convergent literacy, learning motivation played a partial mediating role and had an indirect effect on creativity, self-direction, and communication ability between convergence reading education and convergence literacy, but showed no significant mediating effect on convergence ability.

Development of a Theoretical Model for STEAM Education (융합인재교육(STEAM)을 위한 이론적 모형의 제안)

  • Kim, Sung-Won;Chung, Young-Lan;Woo, Ae-Ja;Lee, Hyun-Ju
    • Journal of The Korean Association For Science Education
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    • v.32 no.2
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    • pp.388-401
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    • 2012
  • This study attempted to propose a theoretical model for STEAM education, entitled to the Ewha-STEAM education model, which could provide more concrete guidelines for science educators and curriculum developers to execute STEAM ideas. We identified key knowledge and key competencies to nurture future creative/convergent human resources. Key knowledge included an understanding of core ideas cutting across traditional disciplinary boundaries as well as the nature of different disciplines. And additionally, key competencies implied such abilities as to explore the scientific world, to resolve problems, and to communicate and collaborate with others. We also added creativity and character as an essential part of key competencies. In order to provide more specific guidelines when developing, implementing, and evaluating STEAM curriculum, we suggested three elements of convergence to consider: 1) unit of convergence (i.e. concept/skills, problem/phenomenon, activity), 2) degree of convergence (i.e. multi-disciplinary, inter-disciplinary, extra-disciplinary), and 3) context of convergence (i.e. personal, societal, global). It is expected that the Ewha-STEAM education model would contribute towards diverse education communities understanding the direction of STEAM education and its educational potentials.

Discussions on The Directions of Research and Development Tasks for Convergence Gifted Education (융합영재교육의 발전 과제와 연구 방향에 대한 논의)

  • Maeng, Hee-Ju
    • Journal of Gifted/Talented Education
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    • v.23 no.6
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    • pp.981-1001
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    • 2013
  • Many studies on convergence education have been done in the field of gifted education to meet the social needs for people of convergence talent and to adjust our education system to the paradigm shift. However, the number of studies on convergence gifted education is not sufficient enough and most of them are mainly on science and art. So, this study reviews the previous studies on gifted education involving convergence, and discusses the pressing issues to address for the development of convergence gifted education in korea. Also, the direction of the further research is introduced. There is an agreement that the definition of the convergence gifted and convergence gifted education needs to be clarified, and further researches have to be conducted to establish a basis for defining integrated thinking ability. Furthermore, it is suggested that the contents for convergence gifted education should be developed accommodating individual differences, and a theory-based approach to creating convergence gifted education programs is proposed. On top of that, the needs for the studies on how to strengthen the educational capability of the teachers are discussed.

융합보안의 개념 정립과 접근방법

  • Kim, Jung-Duk;Kim, Kun-Woo;Lee, Yong-Duk
    • Review of KIISC
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    • v.19 no.6
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    • pp.68-74
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    • 2009
  • 현재 융합보안에 대한 개념은 물리적, 기술적, 관리적 보안을 상호 연계하여 보안의 효과성을 높이고자 하는 통합적 보안을 관리하는 개념과, 보안이 조선, 자동차 등 기타 산업과 융합되어 새로운 서비스나 제품의 안전성과 부가가치 창출을 위한 복합적 의미의 개념으로 사용되고 있다. 이러한 융합보안에 대한 상이한 개념은 향후 융합보안의 연구 및 적용에 있어 혼란을 초래할 가능성이 있다. 본 논문의 목적은 혼용되고 있는 융합보안의 개념을 재정립하고, 두 가지 차원의 융합보안 적용 시 고려해야 할 접근방법을 제시하는 것이다.

A Study on Effective Collaborative Production Processes for Multimedia Convergence Performances (다매체 융합공연을 위한 효율적인 협업제작과정 연구)

  • Kim, Ga-Eun;Park, Jin-Won
    • The Journal of the Korea Contents Association
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    • v.20 no.4
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    • pp.49-61
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    • 2020
  • Recently, the convergence of genre-mixed collaboration and technology-mixed collaboration in performance art strategically fuses different goals and different properties, satisfying anticipated demand, and developing into experimental forms that bring out convergence contents of new value. To supplement problems of convergence attempts and heighten levels of completion, the effective collaborative processes of media experts must be studied and improved. This thesis attempts to study effective collaborative production plans of convergence performance that correspond to the demands of the times through multimedia convergence performance prototypes(Live performance play + Pre-made digital animation). It categorizes performance production processes into pre-production and production and researches the effective collaborative production processes of convergence performances that utilize these two forms of media through work selection, production direction establishment, human resource constituents, production schedule plan establishment, visualization processes, and performance practices and rehearsals. Continuous research must be conducted based on convergence performance contents planning, changes in production methods, and an understanding of distinct characteristics among convergence contents for the industrial development systemization and vitalization of convergence contents to be made possible.

Development of a Model of Animation Education Contents applied in STEAM (융합인재교육(STEAM)을 위한 애니메이션 교육콘텐츠 모형 제안)

  • Chang, Seyoung;Chung, Jeanhun
    • Journal of Digital Convergence
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    • v.13 no.2
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    • pp.333-341
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    • 2015
  • The purpose of this research is to study possibilities of animation education in art centered STEAM. We suggest not the animation education contents model of a functional skills of the past but the one for STEAM. In order to suggest the role of animation education, we should first study the convergence values of animation. And this study make a curriculum of animation for the creativity by convergence thinking. Finally, this study build the animation class model applied in STEAM by Fogarty's integrated education method. By studying, we can get the result that animation has the convergence characteristics and it has the effective role of art centered STEAM education for the convergence thinking. Also, it is expected that the results of this study will contribute to education and training of convergence of the global talent with creativity in STEAM.

Elementary Teachers' Epistemological Beliefs and Practice on Convergent Science Teaching: Survey and Self-Study (융합적 과학수업에 대한 초등교사의 인식론적 신념과 실행 -조사연구 및 자기연구-)

  • Lee, Sooah;Jhun, Youngseok
    • Journal of The Korean Association For Science Education
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    • v.40 no.4
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    • pp.359-374
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    • 2020
  • This study is a complex type consisting of survey study and self-study. The former investigated elementary teachers' epistemological beliefs on convergence knowledge and teaching. As a representative of the result of survey study I, as a teacher as well as a researcher, was the participant of the self-study, which investigated my epistemological belief on convergence knowledge and teaching and my execution of convergent science teaching based on family resemblance of mathematics, science, and physical education. A set of open-ended written questionnaires was administered to 28 elementary teachers. Participating teachers considered convergent teaching as discipline-using or multi-disciplinary teaching. They also have epistemological beliefs in which they conceived convergence knowledge as aggregation of diverse disciplinary knowledge and students could get it through their own problem solving processes. As a teacher and researcher I have similar epistemological belief as the other teachers. During the self-study, I tried to apply convergence knowledge system based on the family resemblance analysis among math, science, and PE to my teaching. Inter-disciplinary approach to convergence teaching was not easy for me to conduct. Mathematical units, ratio and rate were linked to science concept of velocity so that it was effective to converge two disciplines. Moreover PE offered specific context where the concepts of math and science were connected convergently so that PE facilitated inter-disciplinary convergent teaching. The gaps between my epistemological belief and inter-disciplinary convergence knowledge based on family resemblance and the cases of how to bridge the gap by my experience were discussed.