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http://dx.doi.org/10.14400/JDC.2015.13.2.333

Development of a Model of Animation Education Contents applied in STEAM  

Chang, Seyoung (Dept. of Graduate School of Digital Image and Contents)
Chung, Jeanhun (Dept. of Graduate School of Digital Image and Contents)
Publication Information
Journal of Digital Convergence / v.13, no.2, 2015 , pp. 333-341 More about this Journal
Abstract
The purpose of this research is to study possibilities of animation education in art centered STEAM. We suggest not the animation education contents model of a functional skills of the past but the one for STEAM. In order to suggest the role of animation education, we should first study the convergence values of animation. And this study make a curriculum of animation for the creativity by convergence thinking. Finally, this study build the animation class model applied in STEAM by Fogarty's integrated education method. By studying, we can get the result that animation has the convergence characteristics and it has the effective role of art centered STEAM education for the convergence thinking. Also, it is expected that the results of this study will contribute to education and training of convergence of the global talent with creativity in STEAM.
Keywords
STEAM; STEAM Education; Animation Education; Convergence;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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