• Title/Summary/Keyword: 융합유형

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The Convergence Effects of Visual Stimulus Velocity and Basketball Pass Types on Anticipation Timing Performance (시각적 자극 속도에 대한 농구패스 유형이 예측 타이밍 수행에 미치는 융합적 효과)

  • Hong, Seung-Bun
    • Journal of the Korea Convergence Society
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    • v.8 no.8
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    • pp.325-332
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    • 2017
  • This study was performed to investigate the effects of receiver's moving speed and pass types on anticipation timing response. Ten subjects were required to make a total of 24 passes in coincidence with an experimentally manipulated moving light signal in randomly three different conditions by performing chest and bound pass. Results of analyses revealed AE, CE, and VE increased as moving velocity became constant-acceleration condition. In addition, chest pass was more accuracy and consistency than bound pass on AE and CE. These findings indicated that moving velocity and pass type served as the major determination of coincident timing response on passing in basketball.

A proposal of visualization method of MBTI personality types using celebrity images (유명인 이미지를 활용한 MBTI 성격 유형 시각화 방식 제안)

  • Shin, Ho-Sun;Lee, Kang-Hee
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.8
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    • pp.491-498
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    • 2016
  • This paper proposes a visualization method that expresses users' MBTI personality types based on the categorization method called 'Big Five Personality Traits' and their representative celebrities' facial images. This system has significance for visualizing traits from texts to images effectively. The entire system is composed of making backgrounds to represent traits of each MBTI category using 'Big Five Personality Traits' and showing facial images of celebrities with corresponding MBTI personality types. First, 'Big Five Personality Traits' classifies 16 MBTI types into four categories and each of category traits lays the foundation to make background using visual elements such as colors and lines. Second, celebrities' facial images are substituted for the corresponding literal explanation of each MBTI type. By adjusting the color saturation, users can distinguish relationship between the types intuitively. As a result, this system enables users to take information for their own / opposite / similar MBTI types simultaneously.

Types and Characteristics Of 'Good Camping' by Q Methodology ('좋은 캠핑'의 유형 및 특성에 대한 Q 방법론 분석)

  • Jun, In-Hwan;Lee, Jong-Kil;Lee, Moon-Sook
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.399-410
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    • 2019
  • The purpose of this study was to find out the types and characteristics of 'good camping' on the base of camping participant's recognition with Q-methodology. The subjects were selected 15 Q population and did 1:1 interview on them. With those statements, this study was selected 45 P samples and performs Q sort with them. The Q sort result was analyzed by using QUANL program. The results of this study, First, the characteristics of company·break type can be defined with comfort break in nature and the companion except family. Second, family activity type can be defined with the various activities with family. Third, nature·activity can be defined with free hobby activities in nature.

An Empirical Analysis of Adoption Factors by Type in Next Generation Converged Contents (차세대 융합형 콘텐츠 유형별 채택요인 실증분석)

  • Park, Yong-Jae;Rim, Myung-Hwan;Lim, Kwang-Sun
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.415-416
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    • 2012
  • 산업간의 경계약화, 신기술 확산, 수요의 다양화 등으로 인해 콘텐츠 산업의 융복합화 현상은 더욱 확산되고 있다. 또한 기술혁신으로 네트워크 기반의 융복합, 혼합, 통합, 결합이 총체적으로 반영된 차세대 융합형 콘텐츠들이 새롭게 등장할 전망이다. 본 연구는 새롭게 등장되고 있는 차세대 융합형 콘텐츠의 유형별 채택요인을 실증 분석함으로써 관련 실무자들에게 융합형 콘텐츠 산업 확산을 위한 유용한 시사점들을 제시하였다.

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Pose Estimation Techniques for Humanoid Characters in FPS Gaming Environments (인간 캐릭터 포즈 식별: FPS 게임에서의 포즈 추정 기법)

  • Youjung Han;Minseop Lee;Minsu Cha;Jiyoung Woo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.29-30
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    • 2024
  • 본 논문은 Krafton의 PUBG: BATTLEGROUNDS 게임에서 플레이어 분류를 목표로 하며, 포즈 추정기술을 사용하여 일반 플레이어와 봇을 구분한다. 이는 게임에서 직접 수집한 비디오 데이터를 기반으로 하며, 다음과 같은 두 가지 접근 방식을 제안한다. 첫 번째 방법은 동작 시퀀스 분석을 통해, 사용자의 특정동작 패턴을 식별하고 로지스틱 회귀 모델을 활용해 사용자 유형을 분류한다. 두 번째 방법은 YOLO-pose 모델을 사용하여 비디오 데이터에서 키포인트를 추출하고, 이를 LSTM 모델에 적용하여 프레임별로 사용자의 유형을 분류한다. 이러한 이중 접근 방식은 게임의 공정성과 사용자 경험을 향상시키는 새로운 도구를 제공하며, 보다 안전한 게임 환경에 기여할 수 있다. 이 연구는 게임 산업뿐만 아니라 보안 및 모니터링 분야에서도 동작 분석에 대한 혁신적인 접근 방식으로 활용될 잠재력을 가지고 있다.

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The Relationship between Smartphone Use, School Violence Attitudes, Bullying Situation of Adolescents in Era of Convergence (융복합시대 청소년의 스마트폰 사용과 학교폭력 태도, 학교폭력 역할유형 간의 관계)

  • Park, Mi-Gyeong;Kim, Jinju;Kang, Gyun-Young
    • Journal of the Korea Convergence Society
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    • v.9 no.2
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    • pp.111-118
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    • 2018
  • This study was to explore the relationship between the smartphone use, school violence attitudes, bullying situation of adolescents in era of convergence. The participants were 341 middle school students from two school in G city. smartphone use, school violence attitudes, bullying situation and general characteristics of adolescents were measured. The data were collected from July 2 to 25, 2014. The collected data were analyzed through t-test, ANOVA, Pearson's correlation coefficients and multiple regression analysis. The result showed smartphone use was positively correlated with school violence attitudes(r=.269, p<.000) and Bullies(r=.251, p<.000). The finding indicate that smatrphone use has an influence on school violence. Intervening approach to prevent and reduce bullying according to each types were required. Based on the research results, this study suggests policy implications for middle school students' smartphone use and school violence attitudes, bullying situation.

Endonuclease Restriction Patterns of Chloroplast DNA in Somatic Hybrids Obtained by Protoplast Fusion of Nicotiana tabacum and N. glutinosa (Nicotiana tabacum과 N. glutinosa간 원형질체융합 식물체에 있어서 엽록체 DNA의 제한효소단편의 유형)

  • 김준철
    • Journal of Plant Biology
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    • v.34 no.1
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    • pp.37-43
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    • 1991
  • Mesophyll protoplasts of Nicoliana labacum ($NR^{-}/SR^{+}$) and N glulinosa were electrofused with AC field of 0.5 MHz and 1 kV DC pulse for 2 ms. Fused protoplasts were selected and cultured to the green cell clusters in $MSNO_3$ medium containing 1.2 mg!ml streptomycin sulfate. Four plant lines regenerated from selected colonies showed both parental morphological characteristics of leaf and flower and these plant lines were confirmed as somatic hybrids based on electrophoretic patterns of leaf peroxidase. In XhoI restriction patterns of chloroplast DNA, these hybrid plant lines expressed both parent common restriction sites and parent specific sites. One of these hybrid lines exhibited interspecific pattern of both parental chloroplast genomes. indicating nine both parent common sites, one N labacum specific site and two N glutinosa specific sites. sites.

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Type of Coping with Stress of Nursing Students (간호학과 학생의 스트레스 대처 양상)

  • Kim, Yun-Jeong
    • Journal of the Korea Convergence Society
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    • v.5 no.3
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    • pp.29-39
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    • 2014
  • This study designed to know subjective structure about type of coping with stress of nursing students using Q-methodology. The statement positions on the sorting continuum were scored from +4(representing the highest level of agreement) through 0(at the neutral position on the continuum) through -4(representing the highest level of disagreement). Factor analysis of the data was undertaken using PC QUANL software to determine if any patterns were discernible. The four types extracted eigenvalues greater than 1.0 and explained approximately 52.14% of the variation in responses(31.73, 10.13, 5.73 and 4.65% respectively).: (1) Positive resolve type, (2) Ignore problem type, (3) Self resolution type and (4) Conversation type. The study results can be utilized in both an effective nursing education and clinical practice.

Analysis of STEAM Elements of Creative and Convergent Activities Presented in Elementary School Science Authorized Textbooks: Focusing on the 3rd and 4th Grade Group (초등학교 과학과 검정 교과용 도서에 제시된 창의·융합 활동의 STEAM 요소 분석: 3~4학년군을 중심으로)

  • Kim, Seong-Ryong;Park, Jeongwoo;Shin, Ae-Kyung
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.2
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    • pp.224-234
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    • 2022
  • The purpose of this study was to analyze STEAM elements and convergence types that appeared in the creative and convergent activities in elementary school science textbooks, which were converted from the national issuance system to the authorized system in 2022. For this study, 6 elementary school science textbooks for 3rd and 4th graders were selected. And STEAM elements in creative and convergent activities were analyzed by publishers, grade-semesters, and science fields, and the convergence type was analyzed for each publisher. The results of this study are as follows. First, the total frequencies of STEAM elements and the ratios of each element in the creative and convergent activities of textbooks were different for each publisher. However, among the four elements except for science (S) element in all publishers, the tendency to have a high proportion of art (A) element and a very low proportion of mathematics (M) element was common. Second, the higher the number of fused STEAM elements, the lower the rate of appearance in the textbooks in overall. Also the ratio of convergence types of STEAM elements varied by each publisher. Third, the ratio deviations of art (A), technology (T), and engineering (E) elements for each grade-semester were not large, but the ratio deviation of the mathematics (M) element was large. Fourth, technology (T) and engineering (E) elements appeared a lot in the fields of 'movement and energy' and 'material', while art (A) element appeared a lot in the fields of 'earth and universe', 'life', and 'integration'.