• Title/Summary/Keyword: 융복합 시스템

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Development of Multi-Touch/Context-Aware Convergence Digital Signage System based on Android OS Platform (안드로이드 플랫폼 기반 멀티 터치/상황인지형 융복합 디지털 사이니지 시스템 개발)

  • Nahm, Eui-Seok
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.245-251
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    • 2015
  • If a digital signage system is operated in PC mounted in the Window OS then the implementing price is very high. For resolving this problem, we used the Smartphone mounted in ARM Cortex family of multi-core processor-based mobile platform. We developed a low-power low-cost digital signage system and a remote convergence content management program based on web server. This convergence system manages advertising content to a remote control device anywhere using remote control technology. This system is one integrated system with display and is a low-power consumed and is developed in very efficient hardware interface. And condition sensors(intensity of illumination, temperature, weather, GPS etc) is equipped in the developed system. Automatic contents builder and Context-aware SMIL module is also implemented in the convergence system. We achieved over 50% power savings comparing with conventional Window OS system and 16 points multi-touch in our system.

Research of Convergence Character Customizing Process in Game (게임에서 캐릭터의 융복합 커스터마이징 사례 분석)

  • Ha, Ye-Jin;Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.423-431
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    • 2016
  • Customizing system is known as an important factor which affects not only purchase, loyalty and immersion of the user. In this study, we explore the concept of character-customizing system in the early stage of a game; on the basis of it, we compare cases by analyzing and schematizing certain types of systems which many games stick to. Customizing system types are divided into a basic case and a differentiated convergence case; based on it, they are classified into four types: Realistic, Creation, Individual, Additional; plus, another customizing system case out of games is also analyzed. To improve customer loyalty, a system like a differentiated case that attracts user participation is essential. Through a variety of character customization convergence cases shown in this study, we expect them to be used as game production guides. By enlarging the range of the study, we expect further studies to cover more cases.

A Study on a Convergence Education System to Improve University Students' Life Competencies (대학생의 생애역량 강화를 위한 융복합형 교육시스템 모색)

  • Kim, Bu-Ja;Kim, Jun-Whai
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.173-180
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    • 2014
  • Life competencies most required for university students, who receive a higher education and prepare to go into society, are job competencies. People with a variety of competencies are needed in the job market in a globally-oriented 21st-Century knowledge-based society. Now that raising competent people who have a high level of job competency is regarded as one of university functions, a way to improve job competencies through university education needs to be investigated. This study proposes a convergence education system to improve job competencies. The convergence education system includes five type of convergence: convergence in major fields of study, convergence in education courses, convergence in education space, convergence in education methods, and convergence in education period. This education system is expected to improve a variety of job competencies including cognitive competencies, non-cognitive competencies, and global competencies.

A Study on APC-MPC in 8kbps of Convergence System (융복합 시스템의 8kbps에 있어서 APC-MPC에 관한 연구)

  • Lee, See-Woo
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.177-182
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    • 2015
  • In a MPC(Multi-Pulse Coding) using excitation source of voiced and unvoiced, it would be a distortion of voice waveform. This is caused by normalization of synthesis speech waveform of voiced in the process of restoration. To solve this problem, this paper present APC-MPC of amplitude-position compensation in a multi-pulses each pitch interval in order to reduce distortion of synthesis waveform. Also, I was implemented that the APC-MPC in coding system. And I evaluate the SNRseg of APC-MPC in 8kbps coding condition of convergence system. As a result, SNRseg of APC-MPC was 13.9dB for female voice and 14.3dB for male voice respectively. And so, I expect to be able to this method for cellular phone and smart phone using excitation source of low bit rate.

The Development of Convergence Optimized LOS Management System (융복합 맞춤형 재원일수 관리 시스템 개발)

  • Choi, Youn-Hee;Kim, Yun-Jin
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.273-283
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    • 2017
  • This study aims to develop a convergence optimized LOS(Length of Stay) management system that can provide efficient by predicting LOS on outpatient information for inducing the LOS to manage their own activities. web program has been implemented to comput in real-time predicting LOS by using the predicted LOS model of outpatient information. The predict model was derived management targets of long term predicted patient group and intensive care patient group. The optimized LOS(Length of Stay) management system was confirmed efficient for optimizing management of LOS that can provide by the long-term predicting alarm and over LOS alarm service for long term predicted patient group and intensive care patient group. Therefore the trial operating policy alternative on extension of predicted LOS is needed to utilized convergence optimizing system on LOS.

A Study on convergence video system trough Floating Hologram (플로팅 홀로그램을 통한 융복합 영상시스템 연구)

  • Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.18 no.10
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    • pp.397-402
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    • 2020
  • Hologram can be categorized into analog and digital hologram but there's a clear limitation in expensive equipment and content realization for ordinary people to realize. In addition, it's required to conduct study on hologram contents with interaction added, escaping out of exiting stable format like endlessly repetitive contents or passive view through specific video. Therefore, this article aims to suggest fusion image system, especially focusing on floating hologram among similar holograms. Eight elements of hologram interaction are as follows: height of camera in a three-dimensional space, interval between 3D model, overlapped model, scale, animation, position, color and 3D model change. For the floating hologram, the audience can control by themselves in real time, the popular, active hologram contents-making methodology is suggested by making the best use of fusion image system and making floating hologram easily without using expensive hologram equipment. The image system developed in actual exhibition and feedback should be complemented to develop better hologram image system.

The Promotion Strategy of the Convergence Industry by using IT Utilization (융복합 산업의 이해와 IT 활용을 통한 융복합 산업 촉진방안에 관한 연구)

  • Kang, Ju-Young;Kang, Min-Cheol
    • The Journal of Information Systems
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    • v.18 no.1
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    • pp.47-76
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    • 2009
  • The economic growth that depended on IT industry is reaching to a limit. In order to overcome the limit, the convergence industry that makes new market and products is essential. However, companies preparing a jump into the convergence industry must understand the exact visions and characteristics of convergence. Therefore, we investigated the structural changes of industries caused by convergence and importance characteristics of convergence. Also, we demonstrated the current status of the convergence industry and analyzed economical, social/cultural, and technological environments that the companies are facing, and elaborated the opportunities of convergence. At last, we suggested basic requirements and strategies for companies starting a convergence business and IT utilization methods to accelerate the convergence business activation.

The study of Interdisciplinary Fusion Complex for Smart Tourism (스마트관광을 위한 학문간 융.복합에 관한 연구)

  • Lee, Ik-Su
    • Proceedings of the KAIS Fall Conference
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    • 2011.12a
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    • pp.210-213
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    • 2011
  • 본 논문에서는 관광분야의 새로운 화두가 되고 있는 스마트관광을 위한 학문간 융 복합에 대한 개념적 연구를 진행하고자 하였다. 연구결과 스마트관광을 위한 학문간 융 복합을 위한 필요조건으로 관광분야, 디자인 분야, IT 분야, 인문학 분야 등에서 관광 콘텐츠를 위한 융 복합이 우선적으로 이루어져야 한다는 것을 알 수 있었다. 이러한 연구는 향후 관광산업의 신활력 요인으로 작용할 수 있을 것이며, 미래 관광산업이 직면하게 될 스마트환경에서의 관광사업 시스템 구축에 도움을 줄 수 있을 것이다.

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Proposal Convergence profitable model of mobile games that utilize the mileage system (마일리지 시스템을 활용한 모바일게임의 융복합 수익모델 제안)

  • Kim, Tae-Gyu;Heo, Tae-In;Jeong, Hyung-Won
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.333-340
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    • 2015
  • Mileage system in some online media, I have a lot of use. In addition, there are a lot of companies that are making money by using the mileage system. A mileage system is the first airline in such a way that the service in the late 1980s, many states now listed sungineung and features. In addition, there are many industries that reported good results using a mileage system used by carriers in other industries. However, mileage of the current game industry has not been introduced, it is not the service by using the concept of point returning to the user is purely a function of mileage. So a lot of developed payment systems in the mobile industry since 2010, proposed a better and more current online payment systems industry has an easy hybrid revenue model for mobile games service convergence mileage using this system.