• Title/Summary/Keyword: 유아 코딩 교육

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Learning App Development using App Inventor for Preliminary Early Childhood Teacher (앱 인벤터를 활용한 예비 유아교사 학습 앱 개발)

  • An, Mi-Young
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.355-361
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    • 2018
  • Recently, there are efforts to improve my learning ability by using various learning tools based on ICT technology. The application such as games is used in conjunction with lecture class to induce interest in the class and to enhance the learning effect by using smartphone app as learning tool. In addition, we are trying to improve creative thinking ability, problem solving ability and logical thinking ability through early coding education. In this paper, we describe the learning and quiz app using the app inventor and conducted the related questionnaire. We developed a learning philosophy for preliminary early childhood teachers using the developed apps and taught them how to utilize them in early childhood education by explaining the apps and using the app inventor. Through questionnaires, we confirmed the learning effect and the willingness to use in early childhood education. Through this study, I hope to improve the ability of early childhood teacher learning and to utilize the coding in early childhood education with the app developed as the app inventor.

App Inventor to Develop Educational Apps (교육용 앱 개발을 위한 앱 인벤터 활용)

  • Youm, SungKwan;Shin, Kwang-Seong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.576-577
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    • 2021
  • In this paper, we describe the learning and quiz app using the app inventor and conducted the related questionnaire. We developed a learning philosophy for preliminary early childhood teachers using the developed apps and taught them how to utilize them in early childhood education by explaining the apps and using the app inventor. Through questionnaires, we confirmed the learning effect and the willingness to use in early childhood education. Through this study, I hope to improve the ability of early childhood teacher learning and to utilize the coding in early childhood education with the app developed as the app inventor.

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Design for STEAM Game Contents based on Edutainment (에듀테인먼트를 기반으로 한 STEAM 게임 콘텐츠 설계)

  • Song, Mi-Young;Nam, So-Hee;Choi, Da-In
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.41-42
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    • 2017
  • 프로그래밍 교육이 초 중 고교에서 의무화될 예정인 가운데 코딩을 쉽고 재미있게 배우기 위한 교육 개발의 중요성이 대두되고 있다. 본 논문에서는 유아용 프로그래밍 교육 도구인 '큐베토'를 모티브로 하여 창의력, 상상력에 과학기술이 더해진 창의적 융합인재교육에 접목한 에듀테인먼트를 기반으로 한 STEAM 게임 콘텐츠 제작의 프로토타입을 제안한다. 제안된 STEAM 게임 콘텐츠는 유아의 흥미를 유발할 수 있도록 출판물 동화를 활용하여 길을 찾아 모험을 떠나는 스토리 전개와 캐릭터를 제작하고 이를 통해서 유아의 창의적 융합인재교육에 도움이 될 수 있을 것으로 기대한다.

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The Effects of Coding Education on Creative Problem Solving of Academic High School Students in Creative Experience Activities (창의적 체험 활동에서의 코딩교육이 일반계 고등학생의 창의적 문제해결력에 미치는 효과)

  • Lee, Eun-Ah;Yi, Seung-Hoon
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.716-724
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    • 2021
  • The purpose of this study is to examine the effect of coded education on creative problem solving ability on academic high school students. The subjects of the study were 24 students (14 male, 10 female) in the 1st to 3rd grade students voluntarily desiring coding education at the 'J' high school in Chungju, Chungcheongbuk-do. For the experimental group, the intervention program was conducted 10 times a month for 5 months. In the intervention program, pre and post test were conducted to investigate the effects of creative problem solving ability by using the scratch program. The results of the study are as follows. First, after examining the creative problem solving ability of the experimental group after the coding training, it was statistically significant as the average score increased. Second, coding education was suitable for achieving the sub-goal of the creative experience activity of' increasing the ability to reasonably and creatively solve everyday problems'. In particular, it was found that it is effective in improving self-confidence and independence.

Analysis of Teacher's Verbal Interactions and Problem Solving Strategies in Young Children's Environmental Education Using Language Network Analysis Methods (언어네트워크 분석방법을 활용한 유아환경교육에서 교사의 언어적 상호작용과 문제해결전략 분석)

  • Choi, Yoon-Ji
    • Journal of Convergence for Information Technology
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    • v.11 no.3
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    • pp.147-158
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    • 2021
  • The purpose of this study is to perform of composition of young children teacher's verbal interactions and problem solving strategies by semantic network analysis. The data was collected the narrative of teacher in young children's environmental education. Additionally, this study used categories as a unit of analysis in order to find out structural characteristics. The results of this study were as follows. First, teacher's verbal interactions, providing information was the most cental, high influence appeared along with integration. Second, teacher's problem solving strategies, suggestion was the most cental, high influence appeared along with divergent thinking. Third, teacher's verbal interactions and problem solving strategies, suggestion was the most cental, providing information and divergent thinking appeared a strong connection. Besides, suggestion and decision were mediated by concern of problem, assessment appeared connection. Through these results from this study it is suggested that in order to interact and support problem solving process in young children's environmental education, teacher education to respond and understand contextually with young children is necessary.

A Grounded Theory Approach to the Process of Conflict between Early Childhood Teacher and Parent on the Perspectives of Teachers (유아교사의 관점에서 본 교사와 학부모의 갈등과정 : 근거이론적 접근)

  • Kim, Young Ju;Lee, Kyeong Hwa
    • Korean Journal of Childcare and Education
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    • v.11 no.5
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    • pp.237-260
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    • 2015
  • This study sought to explain the process of conflict between early childhood teacher and parent (T-P conflict) and was guided by the following three questions: (a) how does a T-P conflict begin? (b) how does a T-P conflict develop over time? and (c) how does a T-P conflict end? One hundred cases were provided by private kindergarten teachers with experiences of T-P conflict. A qualitative grounded theory design was used for analysis of the data. Open coding and axial coding resulted in six categories: (a) "causes of conflict" (b) "conditional context of conflict" (c) "state of conflict" (d) "amplification of conflict" (e) "problem solving strategies of conflict", and (f) "cease of conflict". The stage of selective coding drew out three core categories: (a) "prelude with tuneless instruments" (b) "duet for discords and concords, and (c) "splendid finale vs. unplanned intermission". Additionally the study raised the doubts about current early childhood education policies based on neo-liberalism and their impacts on relationships between teachers and parents.

The Effects of a Childcare Center Director's Support for Coding Education on the Intention of Childcare Teacher's Participation in Learning Communities and the Intention to Implement Coding Education. (유아코딩교육에 관한 원장의 지지, 보육교사의 학습공동체 참여 및 코딩교육 실행 의도 간의 구조적 관계)

  • Kim, Bo Hyun;Lee, Hong Jae
    • Korean Journal of Childcare and Education
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    • v.17 no.5
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    • pp.25-41
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    • 2021
  • Objective: The purpose of this study was to analyze the effect of a director's support for coding education perceived by childcare teachers on the participation of teachers in the learning community and the intention to implement coding education. Methods: The participants of this study were 312 early childhood teachers working at daycare centers in Seoul, Gyeong-gi, and In-cheon area. The data were collected through the survey questionnaires and analyzed using a structural model to explore the relationship between variables. Results: Verifying the mediating effect of infant teacher participation in the learning community between a director's support and infant teacher's intention to implement coding education positively mediates the director's support and infant teacher's intention to implement coding education. In particular, it was discovered that the intention to participate in coding-related learning communities had the greatest impact on infant teachers' intentions to implement coding education based on total effectiveness. Conclusion/Implications: The above analysis results suggest that in order to enhance the intention of infant teachers to implement coding education, it is necessary to support the learning community related to coding education and encourage participation from infant teachers.

A Study on the Activation Plan for Early Childhood SW·AI Education Based on Actual Condition Survey of Kindergarten SW·AI Education (유치원 SW·AI 교육 실태조사를 기초로 한 유아 SW·AI 교육 활성화 방안에 관한 연구)

  • Pyun, Youngshin
    • Journal of Internet of Things and Convergence
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    • v.8 no.6
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    • pp.93-97
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    • 2022
  • The purpose of this study is to suggest implications for early childhood SW·AI education considering the characteristics of early childhood education through a survey on SW·AI education in kindergartens. For this study, data were collected from 194 kindergartens through convenience sampling. The data was analyzed using frequency distribution, and it was found that 44% of kindergartens are conducting SW·AI education. 22% are conducting SW·AI education in the form of regular curriculum, and 70% are conducting SW·AI education in the form of special activities after school. SW·AI education was found to be conducted mainly by external instructors (97%) in the classroom (80%). For SW·AI education, block coding-based programs developed by companies such as Naver and the Clova were used, and all of these programs used programs and teaching aids in a package format, including teaching aids and materials developed by companies. 56% answered that they are not currently conducting SW/AI education, and lack of awareness on SW·AI education and lack of human/environmental infrastructure were the main factors. In order to realize SW·AI education considering the characteristics of early childhood education based on this survey, First, SW·AI education programs should be developed to develop play-centered computational thinking skills. Second, systematic teacher education at the national level should be conducted. Finally, the establishment of a department dedicated to early childhood SW·AI consisting of early childhood education experts and SW·AI education experts and financial support at the national level should be provided.

Analysis on Pre-service Early Childhood Teachers' Stage of Concerns about Software Education According to the Concerns-Based Adoption Model (예비유아교사의 소프트웨어 교육에 대한 관심도 분석: 관심중심수용모형(CBAM)을 중심으로)

  • Jung, Ji-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.431-440
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    • 2017
  • This study surveyed pre-service early childhood teachers' level of concern about software education on the assumption that software education will be introduced into early childhood education in the future. It was shown that the pre-service early childhood teachers' level of concern about software education is the highest at stage 0(95%) and that they have a high level of informative, personal and managerial concern. Thus, a non-user pattern was mostly indicated. However, compared to the typical non-user pattern, their personal and informative level of concern is slightly higher. A 'tailing up' phenomenon to stage 6(refocusing) was shown. Hence, a pattern aspect close to critical non-user appeared to some extent. A difference in the significant level of concern was shown at all stages, except for managerial concern, according to the need for awareness, the appearance of a future implementation plan, and technology efficacy level. Based on this outcome, it was proposed that teacher training in early childhood software education should be made available as part of the educational activity connected with the Nuri Curriculum, since this would be more suitable for young children's developmental level than the early childhood software education, including coding education, etc., currently found in private institutions.

A Study on the Composition of Factors in Teaching Competence Using Artificial Intelligence of Pre-service Early Childhood Teachers (예비 유아 교사들의 인공지능 활용 교육역량 요인 구성 연구)

  • Eunchul Lee
    • Journal of Christian Education in Korea
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    • v.72
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    • pp.183-203
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    • 2022
  • The purpose of this study is to construct factors of AI education utilization competency. AI education utilization competency is used as basic data for education to enhance the AI education competency of pre-service early childhood teachers. To this end, 7 studies related to competency factors and models were selected by searching for previous studies. Seven preceding studies were analyzed. As a result, 18 competency factors were extracted, including understanding of artificial intelligence. The extracted competency elements were divided into six areas, which are divided into understanding subject knowledge through coding, class preparation, class management, class result feedback, class guidance, and self-development. And 15 factors were constructed. The draft formed through coding was improved through review by three early childhood education experts. Factors improved through expert review were structured by classifying them into knowledge, skills, and attitudes to organize the curriculum. The validity of the structured competency factor was verified through expert Delphi. As a result of the Delphi verification, all factors were converged in the first survey. Through this, 6 competency areas, 11 competency factors, and 19 competency factors were composed of knowledge, 10 skills, and 5 attitudes. The implication is that the competency factors presented as a result of this study can be used as basic data for organizing a curriculum to improve the ability of pre-service early childhood teachers to use artificial intelligence education.