• Title/Summary/Keyword: 유아의 소프트웨어 교육

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Application and Effectiveness Analysis of Software Education Program for Computational Thinking in Early Childhood (유아의 컴퓨팅 사고력 함양을 위한 소프트웨어 교육 프로그램 적용 및 효과분석)

  • Lee, KyungHee;Koh, Eun-Hyeon;Hong, Chan-Ui;Lee, Youngseok;Moon, Eunkyung;Cho, Jungwon
    • Journal of Convergence for Information Technology
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    • v.10 no.12
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    • pp.100-109
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    • 2020
  • At the beginning of the discussion of early childhood software education, the study was conducted to apply an early childhood software education program based on computational thinking and analyze the effects of early childhood software education programs. In this study, a balanced distribution of software education, content elements and computing thinking elements was applied to achieve the ultimate goal of software education, which is to improve computing thinking. As early as possible, it's a good idea to start teaching to remind themselves how to think through experiences and play activities and to discover problems and find solutions by themselves. In the analysis results, early childhood software education program we applied affected positive impacts on software education effect, computational thinking of early childhood. Based on these results, a program was proposed for systematic early childhood software education that effective develope of computational thinking.

A Survey and Suggestion of Software Education for Early Childhood (유아 소프트웨어 교육의 현황과 접근방향 제안)

  • Lee, KyungHee;Koh, Eun Hyeon;Cho, Jungwon
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.7-10
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    • 2018
  • 인공지능과 로봇을 중심으로 하는 4차 산업혁명은 더 이상 미래의 일이 아닌 현실로 받아들여지고 있다. 영국, 미국, 일본 등의 주요 선진국을 중심으로 4차 산업혁명을 선도할 수 있는 소프트웨어 전문가 양성에 국가적 사활을 걸고 교육과정을 개편하여 운영 중에 있고, 우리나라도 2018년, 올해부터 소프트웨어 교육 중심의 '정보'교과를 중학교에서 34시간 이상 필수로 이수하도록 하였다. 본 논문에서는 교구 중심의 사교육 기반으로 이루어지고 있는 국내의 유아대상 소프트웨어 교육을 진단하기 위해 국내외 유아 소프트웨어 교육의 현황을 분석하고, 향후의 접근 방향에 대해 제안하였다. 유아대상 소프트웨어 교육은 소프트웨어 교육 전문가 뿐만 아니라 유아교육 전문가, 교육학 및 교육공학 전문가 등 관련 전문가들의 종합적으로 논의하여 프로그램을 개발하여야만 인터넷, 스마트폰, 게임 과의존 등 부작용을 최소화할 수 있을 것이다.

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Analysis on Research Trends of Early Childhood Software Education: Korean Articles Published in 2017 Through 2022 (유아 소프트웨어교육 관련 연구동향 분석: 2017년~2022년 국내 학술지 논문을 중심으로)

  • Min Kyoung Lee;Sang Lim Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.281-289
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    • 2023
  • The purpose of this study was to analyze the research trends of Korean articles on early childhood software education. For this purpose, 55 articles published in domestic KCI journals on the topic of early childhood software education from 2017 to 2022 were selected for analysis and analyzed according to the year of publication, research method, and research topic. The results showed that, first, research on early childhood software education in Korean journals was first published in 2017 and continued to be conducted every year until 2022. Second, in terms of research methods, the research type was 'quantitative research,' the data collection method was 'literature survey,' and the data analysis methods were 'descriptive statistical analysis' and 'literature analysis.' In addition, 'infants' and 'kindergarten teachers' were the most common research subjects. Third, the analysis of research topics showed that 'analyzing the relationship between variables in early childhood software education' was the most common. Based on these results, we recommended research topics on early childhood software education for the future.

Design and Implementation of 3D Animation Software for Environment Education (환경교육을 위한 3D 애니메이션 소프트웨어의 설계 및 구현)

  • Lee, Keun-Wang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.1
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    • pp.104-109
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    • 2009
  • This paper designed 3D animation in consideration of young children's characteristics to stimulate their interest and to be more understandable to them. It was also confirmed that, using the 3D animation software, young children came to recognize the problem of environment pollution and developed desirable attitude and behavior fur protecting the environment. Furthermore, this paper suggested the derection of systematic environmental education at kindergartens and other early childhood education institutions using the developed 3D animation software as a leaching material.

Teaching Competency of Software Education for Young Children (유아대상 소프트웨어 교육을 위한 교수역량)

  • Koh, Eun-Hyeon;Moon, Eunkyung;Hong, Chan-Ui;Lee, KyungHee;Choi, Soonduk;Lee, Youngseok;Cho, Jungwon
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.255-263
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    • 2021
  • The purpose of this study was to identify the teaching competency for software education for young children. Teaching competency was derived through literature study and Delphi survey of expert groups. The derived competences are composed of 'selection of software education objectives-goals and educational contents', 'software curriculum planning and implementation' and 'evaluation and feedback of software curriculum'. The derived competencies were found to be 15 competencies in a total of 3 competencies groups. The relationship between the derived competencies and previous studies was discussed and implications were presented. The teaching competency derived from this study can be used for teacher education and instructional practice.

Analysis on Pre-service Early Childhood Teachers' Stage of Concerns about Software Education According to the Concerns-Based Adoption Model (예비유아교사의 소프트웨어 교육에 대한 관심도 분석: 관심중심수용모형(CBAM)을 중심으로)

  • Jung, Ji-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.431-440
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    • 2017
  • This study surveyed pre-service early childhood teachers' level of concern about software education on the assumption that software education will be introduced into early childhood education in the future. It was shown that the pre-service early childhood teachers' level of concern about software education is the highest at stage 0(95%) and that they have a high level of informative, personal and managerial concern. Thus, a non-user pattern was mostly indicated. However, compared to the typical non-user pattern, their personal and informative level of concern is slightly higher. A 'tailing up' phenomenon to stage 6(refocusing) was shown. Hence, a pattern aspect close to critical non-user appeared to some extent. A difference in the significant level of concern was shown at all stages, except for managerial concern, according to the need for awareness, the appearance of a future implementation plan, and technology efficacy level. Based on this outcome, it was proposed that teacher training in early childhood software education should be made available as part of the educational activity connected with the Nuri Curriculum, since this would be more suitable for young children's developmental level than the early childhood software education, including coding education, etc., currently found in private institutions.

The Exploring of Educational Meaning on Software Education for a 5-year-old (만5세 소프트웨어 수업에 나타난 교육적 의미 탐색)

  • Hong, Chan-Ui
    • Journal of Convergence for Information Technology
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    • v.10 no.9
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    • pp.183-190
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    • 2020
  • The purpose of this study is to conduct computational thinking-based software education for a 5-year-old, and to analyze educational meanings. For the study, a total of 10 activities were applied for 50 children at two kindergartens located in Seoul and the collected data were analyzed qualitatively. As a result of the study, the educational meaning that founded to young children in software classes was finding problems in prior experiences, approaching the simulation process with stories, and feeling of interest and achievement through software devices. The educational meanings that founded to the teacher were to ask questions to support the procedural thinking process, to lead the thought process to concrete experiences, and to move between group activities and individual activities appropriately. In the future, research on the effectiveness of computational thinking-based software education should be conducted.

Suggestions for Content System of Early Childhood Software education (유아 소프트웨어 교육 내용체계 구성을 위한 제언)

  • Lee, KyungHee;Lee, Youngseok;Koh, Eun-Hyeon;Hong, Chan-Ui;Cho, Jungwon
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.15-18
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    • 2018
  • 4차 산업혁명 시대는 더 이상 먼 미래가 아닌 현실로 다가왔다. 주요 선진국 뿐 아니라 세계 각국에서 미래 인재 양성을 위해 다양한 연구와 노력을 기울이고 있다. 이에 따른 소프트웨어 교육에 대한 요구를 수용하기 위해 교육과정의 변화 및 교과 편성을 활발하게 진행 중에 있고, 우리나라 역시 올해부터 '정보'교과를 중학교에서 34시간 이상 필수로 이수하도록 하였다. 본 논문에서는 국가 수준의 커리큘럼이 없이 사교육 중심으로 이루어지고 있는 유아대상 소프트웨어 교육의 내용체계를 제안하였다. 유아 대상 소프트웨어 교육은 누리과정에 자연스럽게 녹아들어 아이들이 행동 발달에 맞는 커리큘럼으로 개발되어 쉽고 재미있게 놀이와 체험을 통해 교육을 받을 수 있도록 지속적인 연구가 필요하다.

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Implementation of 3D Animation Software for an Environment Education of the Young children Using 3D MAX (3D MAX를 이용한 유아의 환경교육용 3D 애니메이션 소프트웨어 구현)

  • Oh, Taek-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.623-625
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    • 2007
  • The education of kindergarten children through 3D animation software, introducing them to water pollution a most serious environmental problem through this software program, children learn about environmental protection and how to practice it. also we provide about publicity animation content for the environment education at kindergarten. so we can show and teach to the infants systematic environment education by improving their environment understanding and sensibility and then we are realized 3D animation that we can bring up in practice direction in the kindergarten.

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Study of Environment Education 2D Animation Content for Young Children (유아를 위한 환경교육용 2D 애니메이션 콘텐츠 연구)

  • Lee, Keun-Wang;Oh, Taek-Hwan
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.413-416
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    • 2006
  • 본 논문에서는 유아를 위한 환경 지식정보를 2D 애니메이션으로 제작하여 유아에게 환경오염의 심각성을 알리고 예방 교육에 활용 할 수 있게 함으로서 유아의 환경교육 및 홍보에 의한 환경문화 육성에 목적을 둔다. 공기 오염과 에너지의 중요성에 대한 2D 애니메이션 소프트웨어를 제작하고 사전조사와 사후 조사를 통하여 유아들의 이해도가 향상되었음을 알 수 있다.

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