• Title/Summary/Keyword: 유비쿼터스 컴퓨팅 기술

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A Design and Implementation of A Robot Client Middleware for Network-based Intelligent Robot based on Service-Oriented (지능형 네트워크 로봇을 위한 서비스 지향적인 로봇 클라이언트 미들웨어 설계와 구현)

  • Kwak, Dong-Gyu;Choi, Jae-Young
    • The KIPS Transactions:PartA
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    • v.19A no.1
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    • pp.1-8
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    • 2012
  • Network-based intelligent robot is connected with network system, provides interactions with humans, and carries out its own roles on ubiquitous computing environments. URC (Ubiquitous Robot Companion) robot has been proposed to develop network-based robot by applying distributed computing techniques. On URC robot, it is possible to save the computing power of robot client by environments, has been proposed to develop robot software using service-oriented architecture on server-client computing environments. The SOMAR client robot consists of two layers - device service layer and robot service layer. The device service controls physical devices, and the robot service abstracts robot's services, which are newly defined and generated by combining many device services. RSEL (Robot Service Executing Language) is defined in this paper to represent relations and connections between device services and robot services. A RESL document, including robot services by combining several device services, is translated to a programming language for robot client system using RSEL translator, then the translated source program is compiled and uploaded to robot client system with RPC (Remote Procedure Call) command. A SOMAR client system is easy to be applied to embedded systems of host/target architecture. Moreover it is possible to produce a light-weight URC client robot by reducing workload of RSEL processing engine.

Study on Changes of Street Furniture in Digital Environment (디지털 환경에서 가로시설물의 변화에 관한 연구)

  • In, Chiho;Kim, Hyunsoo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.1D
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    • pp.129-136
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    • 2008
  • Along with the development in cutting-edge digital technology, the street space is also being changed. Mobile telecommunication units and internet give a big change in a human being's lifestyle. And the ubiquitous computing is proceeding with expanding its application range from the indoor space to the street space. As the street furniture is the convenient facility that allows a human being's life in street space to be abundant, it is getting advanced. First of all, in terms of such phenomenon, this study analyzed the cases of a research on application of street space and the actual condition of a change in the number of individuals for the street furniture, through a literature research of ubiquitous. Also, it researched into the realities of using the street furniture of the walking-desired streets at Daehac-ro and Hongdae district, where are two representative places related to digital generation. The next was carried out FGI (Focus Group Interview) with users of the street space in front of Hongik University and managers of the street furniture, and was researched into the use & management behavior, and recognition level on the street furniture. Thus, the key elements were extracted such as interchange of information for cultural activities, automation for interaction variability in function. Finally the core elements for future vision of street furniture in this digital era were extracted in 3I, namely, Information, Intellectualization, and Integration. This is considered to be applied to the establishment of direction in the process of high-tech digitalization in street furniture related to information hereafter.

Event and Service Registry for USN application services (USN 응용 서비스를 위한 이벤트 및 서비스 레지스트리)

  • Yeom, Sung-Kun;Kim, Yong-Woon;Yoo, Sang-Keun;Kim, Eun-Sook;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.853-856
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    • 2008
  • With development of computer network technique it joins in recently and ubiquitous computing comes true the research for is actively advanced. The creation rule of registration and search of the event is necessary because the USN sensor data must be possible to specific the multi condition of event which relates on using time. And for using a numerous sensor data provision service, service provider can publish its service in standardized registry for users to search and use the service registry. Currently there is the web service for a WS-Eventing and a UDDI with standard, but the event and the service registry is unnecessary or there is a portion which is insufficient. In this paper, we studied standardization of event definition for USN application service and service registry structure, standard API.

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Design and Development of a u-Market System for Traditional Market Revitalization (재래시장 활성화를 위한 u-Market 시스템 아키텍처 설계 및 시스템 개발)

  • Kim, Jae-Kyeong;Choi, Il-Young;Chae, Kyung-Hee;Kim, Hyea-Kyeong;Ji, Yong-Gu;Jung, Hye-Jung
    • Journal of Intelligence and Information Systems
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    • v.14 no.2
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    • pp.103-119
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    • 2008
  • Traditional market which is characterized by the folksy retailing market has lost its competitiveness rapidly due to the emergence of the Internet and the change of customer's purchasing behavior. The recession of the traditional market contracts the regional economy. We suggest a u-Market, a traditional market with ubiquitous computing capability, to revitalize traditional market. The suggested u-Market system applies ubiquitous computing technologies characterized by communications between customers and objects without limitations of time and location. The proposed u-Market system offers location information and specific contents of traditional market to customers. Furthermore, u-Market system recommends the store and product list that customers are likely to visit and purchase based on their contexts, so they can save their time and effort to search the products or contents.

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The Interoperability Issue in Broadband Convergence network Implementation (광대역통합망 구축에서 상호운용성 이슈)

  • Lee, Jae-Jeong;Ryu, Han-Yang;Nam, Ki-Dong;Kim, Chang-Bong
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.2
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    • pp.57-64
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    • 2011
  • The NGN (Next Generation Network) means the kernel infrastructure technology to provide information and communication services which are able to be used at present and future when a ubiquitous computing era has been realized. In other words, NGN can be the frame providing the same information and communication services anytime and anywhere regardless of wire and wireless. The broadband convergence network that has been built in the public institution has established a broadband multimedia communication network supporting voice telephone, task net, internet network, video conference network, voice over IP (VoIP) network and etc. It is possible for a requested bandwidth and services to be served, only if a broadband convergence network provide the interoperability between the various classes which include a transport network layer, network control layer, service control layer and other layers. In this paper, we analyzed the interoperability issues of the present broadband convergence network and propose a guideline for the future one.

User Context-aware based Interactive Display Service for Smart Collaborative Environment (지능형 협업 환경을 위한 사용자 컨텍스트 기반 인터랙티브 디스플레이 서비스)

  • Ko, Su-Jin;Shin, Hun-Yong;Woo, Woon-Tack;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.286-291
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    • 2008
  • Intelligence of collaborative environments starts from a trial to provide optimal services to with users based on real-time information about participants and environments of the collaboration itself. Up to now, we can collect information such as temperature, light, time, each participant's gestures, faces, voices, and locations by adopting ubiquitous computing technologies. However, since social relationship is intrinsic to collaborative activities, the relationships and roles among participants should be fully considered to provide optimal services. To do so, we have to integrate collected data from various sensors and extracted data about relationships and roles among participants as unified one context. Thus, this paper designs collaborative services filtered, by using the integrated data as a context, and introduces an implemented example, context-aware based interactive display service, called as smart meeting system (SMeet system).

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MyWorkspace: VR Platform with an Immersive User Interface (MyWorkspace: 몰입형 사용자 인터페이스를 이용한 가상현실 플랫폼)

  • Yoon, Jong-Won;Hong, Jin-Hyuk;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.52-55
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    • 2009
  • With the recent development of virtual reality, it has been actively investigated to develop user interfaces for immersive interaction. Immersive user interfaces improve the efficiency and the capability of information processing in the virtual environment providing various services, and provide effective interaction in the field of ubiquitous and mobile computing. In this paper, we propose an virtual reality platform "My Workspace" which renders an 3D virtual workspace by using an immersive user interface. We develop an interface that integrates an optical see-through head-mounted display, a Wii remote controller, and a helmet with infrared LEDs. It estimates the user's gaze direction in terms of horizontal and vertical angles based on the model of head movements. My Workspace expands the current 2D workspace based on monitors into the layered 3D workspace, and renders a part of 3D virtual workspace corresponding to the gaze direction. The user can arrange various tasks on the virtual workspace and switch each task by moving his head. In this paper, we will also verify the performance of the immersive user interface as well as its usefulness with the usability test.

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Client Profile Framework for Providing Adapted Content to Context (상황에 적응화된 콘텐츠 제공을 위한 클라이언트 프로파일 프레임워크)

  • Kim, Kyung-Sik;Lee, Jae-Dong
    • The KIPS Transactions:PartC
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    • v.14C no.3 s.113
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    • pp.293-304
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    • 2007
  • In this paper, a client-side framework for processing of the profile that is necessary for providing adapted content to user's context in the client is designed and implemented. The profile must be constituted context information and various user's information for providing the adapted content to user's context. The client device also provides functionalities such as the creation, the management, and the transmission of the profile. The profile which is used in the proposed profile framework consists of various related information of a user for content adaptation. The technology such as creation, transmission and manage of the profile for effective processing is proposed and apply this technologies to client profile framework during the design are applied. As the result of evaluation, techniques of the proposed framework for processing profiles is more effective than previous techniques.

A Survey of Code Dissemination Mechanisms on Sensor Networks (센서 네트워크에서 코드분배 메커니즘에 대한 조사 연구)

  • Kim, Mi-Hui;Kim, Ji-Sun;Kim, Jee-Hyun;Lim, Ji-Young;Chae, Ki-Joon
    • The KIPS Transactions:PartC
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    • v.16C no.4
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    • pp.423-438
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    • 2009
  • The sensor network is highlighted because it is one of the essentialbase networks in the ubiquitous computing realization. Researches for providing security and efficiency are being perfomed in the various isuues because of the characteristics of sensor nodes and sensor networks. Recently, code dissemination mechanism is recognized as an important research issue since sensor nodes are in the need of updating new software or the need of modifying bugs in dynamically. Generally lots of nodes are in the sensor networks and they are ramdomly deployed in hostile environments. Thus it is especially important that the code dissemination from the base station to nodes should be processed efficienctly and securely. In this paper, we check up the recent existing code dissemination mechanisms, and comparatively analyze the requirements of the code dissemination and the characteristicsof existing mechanisms. Through the analysis, we present future research issues for the code dissemination area. This research can expedite the research on the code dissemination and improve the usability of sensor networks with efficiency and security.

Product-Line Architecture Development for Self-Adaptive Software (적응형 소프트웨어를 위한 프로덕트 라인 아키텍처 개발)

  • Ye, Eun-Suk;Yeom, Keun-Hyuk;Moon, Mi-Kyeong
    • The KIPS Transactions:PartD
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    • v.15D no.3
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    • pp.361-374
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    • 2008
  • In the latest intelligent computing environments, the self-adaptive software, as new software paradigm, which modifies its own behavior in response to changes in its operating environment is needed. To develop the self-adaptive software, it is necessary to analyze and design the context of software as well as the structure and the behavior of software. We need more efforts for self-adaptive software development than for traditional software development because we need more activities and technologies like context modeling and adaptation to develop the self-adaptive software. In this paper, we present the product line architecture for self-adaptive software and templates of artifacts to improve the efficiency of development through a reuse methodology. The artifacts of the architecture support the systematic reuse activities of core assets by expressing the commonality and variability of product line.