• Title/Summary/Keyword: 웹기반 학습에 대한 인식

Search Result 75, Processing Time 0.024 seconds

Development of Example-based NXC Robot Programming Support System (예제 중심의 NXC 기반 로봇 프로그래밍 지원 시스템 개발)

  • Yoo, In-Hwan
    • Journal of The Korean Association of Information Education
    • /
    • v.16 no.2
    • /
    • pp.265-273
    • /
    • 2012
  • Current computer education is moving its focus from using oriented education to improving students' creativity and problem solving ability by computer science education. Robot programming education is becoming a major research issue of computer education in the context of creativity education. One of the mainstream ideas of prior research about robot programming is the effect of robot programming. Another is curriculum development of robot programming. But, the focus of current research is moving toward teaching methods of robot programming. The theme of this research is to use examples in robot programming. Example programs are considered the most useful type of material both by the students and the teachers. Example programs play a important role in learning to program. They work as templates, guidelines, and hints for learners when developing their own programs. In this study, I developed a example-based robot programming support system. Due to the trends of smart learning, I developed this system as a mobile web application.

  • PDF

A Study on the Relationship between Usage Characteristics of TV and Web Animation and Purchase Intent of Goods Featuring Animation Characters (아동 애니메이션 이용 특성과 캐릭터상품 구매의사의 관계 : TV와 웹 애니메이션을 중심으로)

  • Yoo, Soo-jung;Lee, Yeong-ju;Song, Gin
    • Cartoon and Animation Studies
    • /
    • s.46
    • /
    • pp.23-61
    • /
    • 2017
  • This study aims to understand the using characteristics of TV animation and web-based animation of children and investigate the effects of change in viewing process on the purchase of character goods. For this purpose, an online survey was conducted for parents who have children as animation viewers. The results show that there was no difference by age or gender in using both TV and web animation. When parents get animation information on TV, they had their children watch animation through the same TV channel, but the web has no significant relationship between information acquisition path and main service they use. In addition, it is found that parent' perception of TV animation superiority is influenced by respondents' income and children's watching time of animation has no effect on it. Finally, monthly income of households, payment amount of web animation, watching time of TV animation, and perception of quality of TV animation have a significant effect on parents' active purchase of character goods. On the other hand, the purchase intention of the recommended goods is influenced by children's age, the parent's perception about the web animation quality, and the payments of the web animation.

Design and Implementation of A Smart Crosswalk System based on Vehicle Detection and Speed Estimation using Deep Learning on Edge Devices (엣지 디바이스에서의 딥러닝 기반 차량 인식 및 속도 추정을 통한 스마트 횡단보도 시스템의 설계 및 구현)

  • Jang, Sun-Hye;Cho, Hee-Eun;Jeong, Jin-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.24 no.4
    • /
    • pp.467-473
    • /
    • 2020
  • Recently, the number of traffic accidents has also increased with the increase in the penetration rate of cars in Korea. In particular, not only inter-vehicle accidents but also human accidents near crosswalks are increasing, so that more attention to traffic safety around crosswalks are required. In this paper, we propose a system for predicting the safety level around the crosswalk by recognizing an approaching vehicle and estimating the speed of the vehicle using NVIDIA Jetson Nano-class edge devices. To this end, various machine learning models are trained with the information obtained from deep learning-based vehicle detection to predict the degree of risk according to the speed of an approaching vehicle. Finally, based on experiments using actual driving images and web simulation, the performance and the feasibility of the proposed system are validated.

Study on Image Processing Algorithm Education Based on Web Camera and LEGO Mindstorms (웹 카메라와 LEGO Mindstorms를 활용한 영상 처리 알고리즘의 교육에 관한 연구)

  • Kim, Sung-Young;Hwang, Jun-Ha
    • Journal of Engineering Education Research
    • /
    • v.13 no.6
    • /
    • pp.171-179
    • /
    • 2010
  • In this paper, we describe a case study of a new lab. project that improves efficiency for education and interest on learning in image processing and pattern recognition related subjects by using LEGO Mindstorms. In addition we verify the validity with analysis of the practical application. LEGO Mindstorms is already used in many educational institution of several countries since about 10 years ago and various case studies have been published. The use of LEGO Mindstorms is generally positive but the negative comments about this exist. The main cause of negative opinion is from unpredictability. The unpredictability from mainly analog characteristics of robot can degrade the effective learning. The describing lab. project suppresses occurrence of unpredictability by minimizing dependence on robots. Students can concentrate on learning the related algorithms by minimizing the learning content and further consideration.

  • PDF

Study on the Improvement of Extraction Performance for Domain Knowledge based Wrapper Generation (도메인 지식 기반 랩퍼 생성의 추출 성능 향상에 관한 연구)

  • Jeong Chang-Hoo;Choi Yun-Soo;Seo Jeong-Hyeon;Yoon Hwa-Mook
    • Journal of Internet Computing and Services
    • /
    • v.7 no.4
    • /
    • pp.67-77
    • /
    • 2006
  • Wrappers play an important role in extracting specified information from various sources. Wrapper rules by which information is extracted are often created from the domain-specific knowledge. Domain-specific knowledge helps recognizing the meaning the text representing various entities and values and detecting their formats However, such domain knowledge becomes powerless when value-representing data are not labeled with appropriate textual descriptions or there is nothing but a hyper link when certain text labels or values are expected. In order to alleviate these problems, we propose a probabilistic method for recognizing the entity type, i.e. generating wrapper rules, when there is no label associated with value-representing text. In addition, we have devised a method for using the information reachable by following hyperlinks when textual data are not immediately available on the target web page. Our experimental work shows that the proposed methods help increasing precision of the resulting wrapper, particularly extracting the title information, the most important entity on a web page. The proposed methods can be useful in making a more efficient and correct information extraction system for various sources of information without user intervention.

  • PDF

A Study on Fast Iris Detection for Iris Recognition in Mobile Phone (휴대폰에서의 홍채인식을 위한 고속 홍채검출에 관한 연구)

  • Park Hyun-Ae;Park Kang-Ryoung
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.43 no.2 s.308
    • /
    • pp.19-29
    • /
    • 2006
  • As the security of personal information is becoming more important in mobile phones, we are starting to apply iris recognition technology to these devices. In conventional iris recognition, magnified iris images are required. For that, it has been necessary to use large magnified zoom & focus lens camera to capture images, but due to the requirement about low size and cost of mobile phones, the zoom & focus lens are difficult to be used. However, with rapid developments and multimedia convergence trends in mobile phones, more and more companies have built mega-pixel cameras into their mobile phones. These devices make it possible to capture a magnified iris image without zoom & focus lens. Although facial images are captured far away from the user using a mega-pixel camera, the captured iris region possesses sufficient pixel information for iris recognition. However, in this case, the eye region should be detected for accurate iris recognition in facial images. So, we propose a new fast iris detection method, which is appropriate for mobile phones based on corneal specular reflection. To detect specular reflection robustly, we propose the theoretical background of estimating the size and brightness of specular reflection based on eye, camera and illuminator models. In addition, we use the successive On/Off scheme of the illuminator to detect the optical/motion blurring and sunlight effect on input image. Experimental results show that total processing time(detecting iris region) is on average 65ms on a Samsung SCH-S2300 (with 150MHz ARM 9 CPU) mobile phone. The rate of correct iris detection is 99% (about indoor images) and 98.5% (about outdoor images).

Effects of Web-based STEAM Program Using 3D Data: Focused on the Geology Units in Earth Science I Textbook (3차원 데이터 활용 웹기반 STEAM 프로그램의 효과 : 지구과학I의 '지질 단원'을 중심으로)

  • Ho Yeon Kim;Ki Rak Park;Hyoungbum Kim
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.16 no.2
    • /
    • pp.247-260
    • /
    • 2023
  • In this study, when applying the 'geological structure' content element of high school earth science I developed according to the 2015 curriculum to the STEAM program using a web-based expert system using 3D data of Google Earth and drones, the creative problem-solving ability of high school students, attitudes toward STEAM, and the results of this study are as follows. First, after applying the STEAM program, high school students' creative problem-solving ability showed meaningful results at the p<.001 level. Second, STEAM attitudes showed a significant value at the p<.001 level, confirming that they had a positive impact on high school students' attitudes towards STEAM. It was judged that web-based class activities using Google Earth and drones were useful for integrated thinking such as learners' sense of efficacy and value recognition for usefulness of knowledge. High school students' satisfaction with the STEAM program was 3.251, showing a slightly high average. It was confirmed that web-based class activities such as drones and Google Earth had a positive impact on learners' class satisfaction. However, it was interpreted that the lack of time for class activities limited the ability of the learners to increase their interest in class. The proposal of this research is as follows. First of all, in consideration of the production of presentation materials and practical training in the STEAM program, activities such as block time and advance instruction for class understanding before class are necessary. Secondly, in order to revitalize STEAM education in the high school curriculum, we judge that research on the development of various integrated education programs that can be applied to the high school grade system is necessary.

Study on the Raise and Diffusion of Understanding of the e-Learning in Universities (대학 e-러닝의 인식 제고 및 확산에 관한 연구)

  • Park, Sung-Du
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.9 no.4
    • /
    • pp.1067-1073
    • /
    • 2008
  • This study grasped the problem by examining the consciousness of professors about the e-Learning and reached a conclusion as follows. The understanding of the e-Learning in university should be reconsidered and diffused. To activate the e-Learning in university, the education system corresponding to course of the coming education should be introduced by hold the seminar and workshop periodically and establish vision and middle-short range policy for the e-Learning. Also, university should manage by characterizing a web-based class with the major for a learner hoping to take a cyber education course and propel contents development and interchange with a foreign university by concluding a convention for taking lectures having competitive power of an advanced country to make a worldwide university.

Perception by Teachers and Students about Teaching & Learning Support System of the school of Rural Areas in Korea (전원학교 교수학습지원시스템에 대한 교사와 학생들의 인식)

  • Oh, Dong-Kyu
    • 대한공업교육학회지
    • /
    • v.37 no.1
    • /
    • pp.183-204
    • /
    • 2012
  • This study was to analysis perception about Teaching & Learning Support System of the school of Rural Areas in Korea. In order to accomplish the study purpose, the study conducted a research through Web Survey method and examined their recognition. Major findings of this study were as follows: First, Student was satisfied with TLSS of the school of Rural Areas in Korea. Students would like to 'using e-learning with Electronic board and Tablet PC' among program contents. But the system' utilization was low. However, 90% of the students wanted that teacher usually using the FASTEL. Second, Teacher satisfaction was lower compared to the students is relatively. Teachers prefer 'various after school program' to 'using e-learning with Electronic board and Tablet PC'. However, learning effective of using FASTEL system was a 73.8% of teachers are effective is aware and had. Third, 35% Students recognized that are using the pastel system, frequently, On the other hand, the teachers are 60% and to recognize that there was. The reason doesn't the system to good use is slow wireless. Still, e-learning classroom infrastructure for satisfaction was high. Fourth, Teachers recognized students and the pastel system interaction than other e-learning system high. FASTEL System used in the most uncomfortable things on e-learning classroom Wireless Internet phenomena and lost content lacking, in order, I was told. Therefore, there is an urgent need to improve to include Wireless Internet speed improvements and various content added support, easy-to-use instructional tools Add support order selected.

A Real-time Electronic Attendance-absence Recording System using Face Detection and Face Recognition (얼굴 검출 및 인식 기술을 이용한 실시간 전자 출결 시스템)

  • Jeong, Pil-seong;Cho, Yang-hyun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.20 no.8
    • /
    • pp.1524-1530
    • /
    • 2016
  • Recently, research about an electronic attendance-absence recording system has been actively carried out using smart devices. Using an electronic attendance-absence recording system, professors can check their students' attendance on a real-time basis and manage their attendance records. In this paper, we proposed a real-time electronic attendance-absence recording system using face detection and face recognition based on web application. It can solve the spatial, temporal, cost issues belong to electronic attendance-absence recording system using AIDC(Automatic Identification and Data Capture). A proposed system is running on web server and made by HTML5(Hyper Text Markup Language ver.5). So professor connect to server using mobile web browser on mobile device and real-time manage electronic attendance-absence recording with real-time send or receive image data. In addition, the proposed system has an advantage capable of installation and operation, regardless of the operating system because it operates based on the Python flask framework.