• Title/Summary/Keyword: 원거리학습

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Far Distance Face Detection from The Interest Areas Expansion based on User Eye-tracking Information (시선 응시 점 기반의 관심영역 확장을 통한 원 거리 얼굴 검출)

  • Park, Heesun;Hong, Jangpyo;Kim, Sangyeol;Jang, Young-Min;Kim, Cheol-Su;Lee, Minho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.9
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    • pp.113-127
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    • 2012
  • Face detection methods using image processing have been proposed in many different ways. Generally, the most widely used method for face detection is an Adaboost that is proposed by Viola and Jones. This method uses Haar-like feature for image learning, and the detection performance depends on the learned images. It is well performed to detect face images within a certain distance range, but if the image is far away from the camera, face images become so small that may not detect them with the pre-learned Haar-like feature of the face image. In this paper, we propose the far distance face detection method that combine the Aadaboost of Viola-Jones with a saliency map and user's attention information. Saliency Map is used to select the candidate face images in the input image, face images are finally detected among the candidated regions using the Adaboost with Haar-like feature learned in advance. And the user's eye-tracking information is used to select the interest regions. When a subject is so far away from the camera that it is difficult to detect the face image, we expand the small eye gaze spot region using linear interpolation method and reuse that as input image and can increase the face image detection performance. We confirmed the proposed model has better results than the conventional Adaboost in terms of face image detection performance and computational time.

Mobile Presentation using Transcoding Method of Region of Interest (관심 영역의 트랜스코딩 기법을 이용한 모바일 프리젠테이션)

  • Seo, Jung-Hee;Park, Hung-Bog
    • The KIPS Transactions:PartC
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    • v.17C no.2
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    • pp.197-204
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    • 2010
  • An effective integration of web-based learning environment and mobile device technology is considered as a new challenge to the developers. The screen size, however, of the mobile device is too small, and its performance is too inferior. Due to the foregoing limit of mobile technology, displaying bulk data on the mobile screen, such as a cyber lecture accompanied with real-time image transmission on the web, raises a lot of problems. Users have difficulty in recognizing learning contents exactly by means of a mobile device, and continuous transmission of video stream with bulky information to the mobile device arouses a lot of load for the mobile system. Thus, an application which is developed to be applied in PC is improper to be used for the mobile device as it is, a player which is fitting for the mobile device should be developed. Accordingly, this paper suggests mobile presentation using transcoding techniques of the field concerned. To display continuous video frames of learning image, such as a cyber lecture or remote lecture, by means of a mobile device, the performance difference between high-resolution digital image and mobile device should be surmounted. As the transcoding techniques to settle the performance difference causes damage of image quality, high-quality image may be guaranteed by application of trial and error between transcoding and selected learning resources.

A basic study on mathematics telelearning system (수학과 원격 수업 체제 기초 연구)

  • Kang Wan;Chang Kyung Yoon;Lew Hee Chan;Paik Seok Yoon
    • Journal of Elementary Mathematics Education in Korea
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    • v.2 no.1
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    • pp.61-80
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    • 1998
  • Whereas research on telelearning in educational technology area is lively done, that in mathematics education area is not. Related to the open education, telelearning has 4 models: the distance classroom model, the front-end system design, the knowledge construction model, and the teaching model based on data. S/W, C/W, and H/W are the components of telelearning system. For an effective mathematics telelearning system, H/W and S/W which use multimedia with complex multimode information such as text, graphics, animation, video, and audio are necessary. Examples of telelearning systems on going are MIPOS, SDS telelearning system, telelearning system of the Naechon Elementary School, and Doorae Multimedia Application Development Platform.

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Performance Analysis of Face Recognition by Face Image resolutions using CNN without Backpropergation and LDA (역전파가 제거된 CNN과 LDA를 이용한 얼굴 영상 해상도별 얼굴 인식률 분석)

  • Moon, Hae-Min;Park, Jin-Won;Pan, Sung Bum
    • Smart Media Journal
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    • v.5 no.1
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    • pp.24-29
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    • 2016
  • To satisfy the needs of high-level intelligent surveillance system, it shall be able to extract objects and classify to identify precise information on the object. The representative method to identify one's identity is face recognition that is caused a change in the recognition rate according to environmental factors such as illumination, background and angle of camera. In this paper, we analyze the robust face recognition of face image by changing the distance through a variety of experiments. The experiment was conducted by real face images of 1m to 5m. The method of face recognition based on Linear Discriminant Analysis show the best performance in average 75.4% when a large number of face images per one person is used for training. However, face recognition based on Convolution Neural Network show the best performance in average 69.8% when the number of face images per one person is less than five. In addition, rate of low resolution face recognition decrease rapidly when the size of the face image is smaller than $15{\times}15$.

Learning Material Bookmarking Service based on Collective Intelligence (집단지성 기반 학습자료 북마킹 서비스 시스템)

  • Jang, Jincheul;Jung, Sukhwan;Lee, Seulki;Jung, Chihoon;Yoon, Wan Chul;Yi, Mun Yong
    • Journal of Intelligence and Information Systems
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    • v.20 no.2
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    • pp.179-192
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    • 2014
  • Keeping in line with the recent changes in the information technology environment, the online learning environment that supports multiple users' participation such as MOOC (Massive Open Online Courses) has become important. One of the largest professional associations in Information Technology, IEEE Computer Society, announced that "Supporting New Learning Styles" is a crucial trend in 2014. Popular MOOC services, CourseRa and edX, have continued to build active learning environment with a large number of lectures accessible anywhere using smart devices, and have been used by an increasing number of users. In addition, collaborative web services (e.g., blogs and Wikipedia) also support the creation of various user-uploaded learning materials, resulting in a vast amount of new lectures and learning materials being created every day in the online space. However, it is difficult for an online educational system to keep a learner' motivation as learning occurs remotely, with limited capability to share knowledge among the learners. Thus, it is essential to understand which materials are needed for each learner and how to motivate learners to actively participate in online learning system. To overcome these issues, leveraging the constructivism theory and collective intelligence, we have developed a social bookmarking system called WeStudy, which supports learning material sharing among the users and provides personalized learning material recommendations. Constructivism theory argues that knowledge is being constructed while learners interact with the world. Collective intelligence can be separated into two types: (1) collaborative collective intelligence, which can be built on the basis of direct collaboration among the participants (e.g., Wikipedia), and (2) integrative collective intelligence, which produces new forms of knowledge by combining independent and distributed information through highly advanced technologies and algorithms (e.g., Google PageRank, Recommender systems). Recommender system, one of the examples of integrative collective intelligence, is to utilize online activities of the users and recommend what users may be interested in. Our system included both collaborative collective intelligence functions and integrative collective intelligence functions. We analyzed well-known Web services based on collective intelligence such as Wikipedia, Slideshare, and Videolectures to identify main design factors that support collective intelligence. Based on this analysis, in addition to sharing online resources through social bookmarking, we selected three essential functions for our system: 1) multimodal visualization of learning materials through two forms (e.g., list and graph), 2) personalized recommendation of learning materials, and 3) explicit designation of learners of their interest. After developing web-based WeStudy system, we conducted usability testing through the heuristic evaluation method that included seven heuristic indices: features and functionality, cognitive page, navigation, search and filtering, control and feedback, forms, context and text. We recruited 10 experts who majored in Human Computer Interaction and worked in the same field, and requested both quantitative and qualitative evaluation of the system. The evaluation results show that, relative to the other functions evaluated, the list/graph page produced higher scores on all indices except for contexts & text. In case of contexts & text, learning material page produced the best score, compared with the other functions. In general, the explicit designation of learners of their interests, one of the distinctive functions, received lower scores on all usability indices because of its unfamiliar functionality to the users. In summary, the evaluation results show that our system has achieved high usability with good performance with some minor issues, which need to be fully addressed before the public release of the system to large-scale users. The study findings provide practical guidelines for the design and development of various systems that utilize collective intelligence.

Hardware Design of Super Resolution on Human Faces for Improving Face Recognition Performance of Intelligent Video Surveillance Systems (지능형 영상 보안 시스템의 얼굴 인식 성능 향상을 위한 얼굴 영역 초해상도 하드웨어 설계)

  • Kim, Cho-Rong;Jeong, Yong-Jin
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.9
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    • pp.22-30
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    • 2011
  • Recently, the rising demand for intelligent video surveillance system leads to high-performance face recognition systems. The solution for low-resolution images acquired by a long-distance camera is required to overcome the distance limits of the existing face recognition systems. For that reason, this paper proposes a hardware design of an image resolution enhancement algorithm for real-time intelligent video surveillance systems. The algorithm is synthesizing a high-resolution face image from an input low-resolution image, with the help of a large collection of other high-resolution face images, called training set. When we checked the performance of the algorithm at 32bit RISC micro-processor, the entire operation took about 25 sec, which is inappropriate for real-time target applications. Based on the result, we implemented the hardware module and verified it using Xilinx Virtex-4 and ARM9-based embedded processor(S3C2440A). The designed hardware can complete the whole operation within 33 msec, so it can deal with 30 frames per second. We expect that the proposed hardware could be one of the solutions not only for real-time processing at the embedded environment, but also for an easy integration with existing face recognition system.

Multi-classifier Decision-level Fusion for Face Recognition (다중 분류기의 판정단계 융합에 의한 얼굴인식)

  • Yeom, Seok-Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.49 no.4
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    • pp.77-84
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    • 2012
  • Face classification has wide applications in intelligent video surveillance, content retrieval, robot vision, and human-machine interface. Pose and expression changes, and arbitrary illumination are typical problems for face recognition. When the face is captured at a distance, the image quality is often degraded by blurring and noise corruption. This paper investigates the efficacy of multi-classifier decision level fusion for face classification based on the photon-counting linear discriminant analysis with two different cost functions: Euclidean distance and negative normalized correlation. Decision level fusion comprises three stages: cost normalization, cost validation, and fusion rules. First, the costs are normalized into the uniform range and then, candidate costs are selected during validation. Three fusion rules are employed: minimum, average, and majority-voting rules. In the experiments, unfocusing and motion blurs are rendered to simulate the effects of the long distance environments. It will be shown that the decision-level fusion scheme provides better results than the single classifier.

Natural Hand Detection and Tracking (자연스러운 손 추출 및 추적)

  • Kim, Hye-Jin;Kwak, Keun-Chang;Kim, Do-Hyung;Bae, Kyung-Sook;Yoon, Ho-Sub;Chi, Su-Young
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.148-153
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    • 2006
  • 인간-컴퓨터 상호작용(HCI) 기술은 과거 컴퓨터란 어렵고 소수의 숙련자만이 다루는 것이라는 인식을 바꾸어 놓았다. HCI 는 컴퓨터 사용자인 인간에게 거부감 없이 수용되기 위해 인간과 컴퓨터가 조화를 이루는데 많은 성과를 거두어왔다. 컴퓨터 비전에 기반을 두고 인간과 컴퓨터의 상호작용을 위하여 사용자 의도 및 행위 인식 연구들이 많이 행해져 왔다. 특히 손을 이용한 제스처는 인간과 인간, 인간과 컴퓨터 그리고 최근에 각광받고 있는 인간과 로봇의 상호작용에 중요한 역할을 해오고 있다. 본 논문에서 제안하는 손 추출 및 추적 알고리즘은 비전에 기반한 호출자 인식과 손 추적 알고리즘을 병행한 자연스러운 손 추출 및 추적 알고리즘이다. 인간과 인간 사이의 상호간의 주의집중 방식인 호출 제스처를 인식하여 기반하여 사용자가 인간과 의사소통 하는 것과 마찬가지로 컴퓨터/로봇의 주의집중을 끌도록 하였다. 또한 호출 제스처에 의해서 추출된 손동작을 추적하는 알고리즘을 개발하였다. 호출 제스처는 카메라 앞에 존재할 때 컴퓨터/로봇의 사용자가 자신에게 주의를 끌 수 있는 자연스러운 행동이다. 호출 제스처 인식을 통해 복수의 사람이 존재하는 상황 하에서 또한 원거리에서도 사용자는 자신의 의사를 전달하고자 함을 컴퓨터/로봇에게 알릴 수 있다. 호출 제스처를 이용한 손 추출 방식은 자연스러운 손 추출을 할 수 있도록 한다. 현재까지 알려진 손 추출 방식은 피부색을 이용하고 일정 범위 안에 손이 존재한다는 가정하에 이루어져왔다. 이는 사용자가 제스처를 하기 위해서는 특정 자세로 고정되어 있어야 함을 의미한다. 그러나 호출 제스처를 통해 손을 추출하게 될 경우 서거나 앉거나 심지어 누워있는 상태 등 자연스러운 자세에서 손을 추출할 수 있게 되어 사용자의 불편함을 해소 할 수 있다. 손 추적 알고리즘은 자연스러운 상황에서 획득된 손의 위치 정보를 추적하도록 고안되었다. 제안한 알고리즘은 색깔정보와 모션 정보를 융합하여 손의 위치를 검출한다. 손의 피부색 정보는 신경망으로 다양한 피부색 그룹과 피부색이 아닌 그룹을 학습시켜 얻었다. 손의 모션 정보는 연속 영상에서 프레임간에 일정 수준 이상의 차이를 보이는 영역을 추출하였다. 피부색정보와 모션정보로 융합된 영상에서 블랍 분석을 하고 이를 민쉬프트로 추적하여 손을 추적하였다. 제안된 손 추출 및 추적 방법은 컴퓨터/로봇의 사용자가 인간과 마주하듯 컴퓨터/로봇의 서비스를 받을 수 있도록 하는데 주목적을 두고 있다.

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A Study on Effective Lecture Presentation System in Distributed Multimedia Environments (분산 멀티미디어 환경에서 효율적인 교재 제시 시스템에 관한 연구)

  • Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.1
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    • pp.108-116
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    • 2005
  • Synchronizations of intra${\cdot}$intermedia for the lecture presentation in distributed multimedia environments are difficult to guarantee accurate temporal relationship between media, due to the asynchronous errors such as the delay or loss of transferred data or the transmission characteristics of each media. The jitter phenomenon occurs when the network delay has the media arrival rate abnormal because the intra-media synchronization reflects the presentation rate. And the cumulative effective of jitters on a per media stream basis results in a skew. This phenomenon cause confusion to contents recognition of learners due to network delay and can not provide effective interaction of sender and receiver in the distance education. Therefore, this paper can be solution to problems due to network delay by maintaining the requirements of temporal relationship between more than one media. And this paper enables to suggest the inter-media synchronization method that is subject to be influenced by presentation rate, and to implement lecture presentation system for distance education.

Iris Detection at a Distance by Non-volunteer Method (비강압적 방법에 의한 원거리에서의 홍채 탐지 기법)

  • Park, Kwon-Do;Kim, Dong-Su;Kim, Jeong-Min;Song, Young-Ju;Koh, Seok-Joo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.705-708
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    • 2018
  • Among biometrics commercialized for security, iris recognition technology has the most excellent security for the probability of the match between individuals is the lowest. Current commercialized iris recognition technology has excellent recognition ability, but this technology has a fatal drawback. Without the user's active cooperation, it cannot recognize the iris correctly. To make up for this weakness, recent trend of iris recognition development mounts a non-volunteering, unconstrained method. According to this information, the objective of this research is developing a module that can identify people iris from a video acquired by high performance infrared camera in a range of 3m and in a involuntary way. For this, we import images from the video and find people's face and eye positions from the images using Haar classifier trained through Cascade training method. finally, we crop the iris by Hough circle transform and compare it with data from the database to identify people.

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