• Title/Summary/Keyword: 웃음

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A study on differences in the humor embedded in stories between Korean and American feature-length animation (한·미 장편 애니메이션에서 스토리와 관련된 유머의 차이에 대한 고찰)

  • Kim, Yun-Jung
    • Cartoon and Animation Studies
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    • s.35
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    • pp.67-88
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    • 2014
  • Internationally, the Korean feature-length animation is not making a successful box office hit. Being a box office hit all around the world is related with entertainment and laughter cannot be excluded as a element that gives such enjoyment. Although the humor would be playing an important role in globalization of Korean animation, studies that analyzed humor in Korean and U.S. animation are still lacking. Recently, there are cases that several Korean animations aim at overseas market entrust pre-production of scenario or storyboard. This paper examines the humor embedded in stories of feature-length animations that had the most differences by analyzing frequency and contents, and through interviews. It also proposes ways to improve the humor embedded in stories of Korean animations.

The Effect of Laughter Therapy on Happiness, Self-esteem, and School Life Adaptation (웃음치료 프로그램이 중학생의 행복감, 자아존중감, 학교생활적응에 미치는 영향)

  • Seo, Hye-Young;Oh, Ja-Young;Lee, Do-Young
    • Journal of the Korean Society of School Health
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    • v.28 no.2
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    • pp.111-119
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    • 2015
  • Purpose: The purpose of this study is to examine the influence of laughter therapy programs on middle school students' happiness, self-esteem and school life adaptation. Methods: In total, 60 students (Experimental group= 30. Control group=30) were recruited to answer a self-administered questionnaire. The questionnaire was composed of questions about general characteristics, happiness, self-esteem and school life adaptation. The experimental group participated in a 45-minute laughter therapy program once a week for eight weeks, while the control group did not. Results: The scores of happiness(t=-4.68, p<.001), self-esteem(t=-3.38, p=.001), and school life adaptation(t=-3.76, p<.001) in the experimental group got significantly higher than the control group. Conclusion: Based on this study results, laughter therapy programs should be applied to improve happiness, self-esteem, and school life adaptation of middle school students.

Redundant Parallel Hopfield Network Configurations: A New Approach to the Two-Dimensional Face Recognitions (병렬 다중 홉 필드 네트워크 구성으로 인한 2-차원적 얼굴인식 기법에 대한 새로운 제안)

  • Kim, Yong Taek;Deo, Kiatama
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.2
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    • pp.63-68
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    • 2018
  • Interests in face recognition area have been increasing due to diverse emerging applications. Face recognition algorithm from a two-dimensional source could be challenging in dealing with some circumstances such as face orientation, illuminance degree, face details such as with/without glasses and various expressions, like, smiling or crying. Hopfield Network capabilities have been used specially within the areas of recalling patterns, generalizations, familiarity recognitions and error corrections. Based on those abilities, a specific experimentation is conducted in this paper to apply the Redundant Parallel Hopfield Network on a face recognition problem. This new design has been experimentally confirmed and tested to be robust in any kind of practical situations.

Pathological Laughing and Crying following Midbrain Infarction: Case Report and Literature Review (중뇌 경색 이후 발생한 병적 웃음과 울음 환자: 증례 보고 및 문헌 고찰)

  • Moon, So-Ri;Park, Seo-Hyun;An, Seon-Joo;Keum, Dong-Ho
    • Journal of Korean Medicine Rehabilitation
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    • v.28 no.4
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    • pp.103-112
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    • 2018
  • Pathological laughing and crying (PLC) is a condition defined by relatively uncontrollable episodes of laughter, crying or both. PLC is an uncommon symptom usually caused by cerebral lesions. Midbrain involvement causing PLC is extremely unusual and the exact mechanism by which this condition develops is poorly understood. We recently experienced a 51-year-old woman who were diagnosed as PLC after midbrain infarction. She was treated by acupuncture, pulsed electromagnetic therapy (PEMT). After 6 weeks treatment, Pathological Laughter and Crying Scale (PLACS), Korean version of the Scale for the Assessment and Rating of Ataxia (K-SARA) are decreased and Korean version of Modified Barthel Index (K-MBI) is increased. Treatment of traditional Korean Medicine could be effective for stoke rehabilitation including post-stroke PLC. And we have considered mechanism of PLC associated with midbrain lesion, dysfunction of cortex-thalamus-hypothalamus-basal ganglia-mesencephalon and faciorespiratory nuclei pathways, cerebro-ponto-cerebellar pathways and damaged serotonergic neurotransmission can cause this based on recent neurobiology of emotion. To define exact mechanism and find effective treatment, further studies are needed.

A Study of Personified Character in Cartoon (카툰에서의 의인화 캐릭터 연구)

  • Choi, Hae-Sol;Yoon, Ki-Heon
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.141-148
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    • 2015
  • This study based on hypothesis essentiality of character developing is necessary in origin role of cartoons and concern the characteristic of modern society is great many products and consumptions. On contrary to this hypothesis, characters are not importantly utilized in work and planning. As a fundamental research for developing character in cartoon, this research study for personification. Comparative study personification in fable and cartoon. The common feature underlying personification in fable and cartoon are purified expression for object of satire, putting symbolical meaning to target of satire, presenting a diversity of view, reducing descriptions, supporting to understand context easily and playing a role as make interesting and laugh with irony and fantasy.

The Influence of the Laughing Programs on Self-esteem and Stress Coping Behaviors in Elementary School Student (일 초등학교 학생들의 웃음활동이 자아존중감과 스트레스 대처행동에 미치는 영향)

  • Bae, Jin-Soon
    • Journal of the Korean Society of School Health
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    • v.28 no.1
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    • pp.22-30
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    • 2015
  • Purpose: The purpose of this study is to survey on the influence of the laughing program on elementary school students' self-esteem and stress coping behaviors. Methods: In total, 43 children (grade 4~6 students) were recruited for self administered questionnaire. Questionnaire was composed of general characteristics, self-esteem, and stress coping behaviors. Ten week course of laughing program was scheduled to the Experimental group, meanwhile no program was given to the control group. Results: The median self-esteem scores in the experimental group was increased from 30.05 to 34 (Z=-2.375, p<.05). Meanwhile control group did not show significant change. The median inactive/avoidant coping scores in the experimental group was decreased from 10 to 9 (Z=-2.028, p<.05). Meanwhile control group did not show significant change in any items of stress coping behaviors. Conclusion: Laughing program may be helpful to improve stress coping behaviors through reducing inactive/avoidance coping as well as to strengthen self-esteem, especially among participants who had low self-esteem before the intervention.

Effects of Helium Gas on the Articulators (헬륨(He)가스가 조음기관에 미치는 영향)

  • Lim, Soon-Yong;Lim, Sung-Su;Youn, Yong-Heum;Min, Ji-Sun;Song, Han-Sol;Kim, Bong-Hyun;Ka, Min-Kyoung;Cho, Dong-Uk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.1082-1085
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    • 2011
  • 기존에 잠수부가 사용하던 질소가스가 인체에 치명적인 공기 색전증을 유발하게 되면서 헬륨 산소혼합가스는 이를 극복하기 위한 대체 호흡용 가스로 사용되고 있다. 특히, 헬륨가스는 명료도가 낮은 squeaky voice를 유발하기 때문에 잠수부들의 비정상적인 음성에 대한 해석에 어려움이 많다. 또한, 헬륨가스는 일상생활에서 자주 접하는 것이며 다양한 TV프로에서도 헬륨가스를 마신 후 변하는 목소리를 통해 웃음을 전달하고 있다. 따라서 본 논문에서는 헬륨가스가 조음기관에 미치는 영향을 음성분석학적 요소의 적용을 통해 측정하는 연구를 수행하였다.

The Knowledge and Power Expressed in the Movie : Focused on the structure of 'binary oppositions' (영화<장미의 이름>에 나타난 '지식과 권력'의 속성 탐색 : 기호학의 '이항적 대립' 구조를 중심으로)

  • Lee, Seora;Jeong, Eui Jun
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.194-208
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    • 2015
  • The Power and Knowledge are attractive materials that could be used in all of cultural content genre with storytelling. Because he, whether or not own knowledge, could be an important tool of narrative strategy for popularity keeping with a confrontation and conflict. This study aimed to explore the power and knowledge appearing in . For this purpose, it used the structuralistic methodologies of Saussure and Levi-Strauss, analyzing binary oppositions between the characters mainly connected with the knowledge and power. Three categories was analytic object, 'Place(abbey, book repository)' 'Debate on laughter', 'The argument for heresy.' As a result, we found the three materials had narrative strategy fully following binary oppositional structure. In that movie, which was deployed in a basis with knowledge and power, we eventually found that contemporary reality veiled the truth was paradoxically revealed with these narrative strategy. And we confirmed that it was very important the attribute of knowledge and power in narrative processing.

Analysing Scenario by Animation Genre and Development Plan (애니메이션 장르별 시나리오 분석 및 발전방안)

  • Lee, Tae-Gu;Lee, Hwa-Ja
    • The Journal of the Korea Contents Association
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    • v.6 no.10
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    • pp.41-52
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    • 2006
  • Animation, presenting laughing, tears and inspiration to the audience, can be classified into several genres according to the structure of scenario and storytelling in the same ways as for movie. This classification of scenario genre and scenario writing is based on the writing for a play. Scenario writing and genre classification that were discussed mainly in the movie theory books has been applied to the animation in spite of the difference of the production technique and storylines. Animation finds its academic values as a movie art due to its frame-by-frame filming technique and the diversity in the production. Since the number of scenario writers for animation is much smaller than that of movie in Korea, it is needed to set an academic basis for the classification of genre and scenario writing. In this study, academic basis for the classification of the genre by the analyzing the animation works.

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Analysis on the Humorous Scenes Shown in and (<언더독>과 <마당을 나온 암탉>에서 나타난 유머 장면 분석)

  • Kim, Joon
    • Journal of Digital Convergence
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    • v.18 no.11
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    • pp.485-491
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    • 2020
  • The objective of this study was to explore the humorous scenes shown in animation such as types of humor, frequency of humor, hours of humor, and correlation between subject of humor and supporting role. As the subjects of research, this study selected and that recorded the ten-times different number of audiences even though both works were produced by the same studio called 'Odolttogi'. In the results of analyzing those two works, there were differences. Drawing the characteristics of humor, the frequency of humor should be a lot more shown in the early to mid part than the latter part, and there should be diverse types of humor. And the frequency of humor by main characters should be increased. When the types of supporting roles were more diverse, the tendency of humor was also shown diversely. Also, the humor that was formed within relationships of characters was more effective than the humor formed alone. Through the slapstick or linguistic comedy in which such interactions are shown into actions, more diverse verbal plays could be shown. These elements could make it possible for animated works to diversely express more creative and funnier scenes of humor.