• Title/Summary/Keyword: 운동학습

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Development of Career Exploration Program for Student Athletes : Focusing on Artificial Intelligence and Big Data Fields (운동선수부 학생을 위한 진로탐구 프로그램 개발 : 인공지능과 빅데이터 분야를 중심으로)

  • Kangsoo You
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.401-408
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    • 2023
  • In this study, a career exploration program was developed for athletic students. Therefore, existing research on career exploration for athletics was analyzed, requirements were identified, and a learning plan was designed. Based on this, a step-by-step educational program was developed. In addition, since research on career exploration for athletic students was not active in previous studies, 'problem definition' - 'data collection' - 'data preprocessing' - 'data analysis' by referring to existing career exploration studies that were studied in the school field. - 'Data visualization' - 'Simulation analysis' were divided into stages to conduct the study. Through this study, it is expected that research on vocational education for athletic students will be more active.

Effect of Motor Training on Hippocampus after Diffuse Axonal Injury in the Rats (운동훈련이 미만성 축삭손상을 일으킨 흰쥐의 해마에 미치는 영향)

  • Cheon, Song-Hee
    • The Journal of the Korea Contents Association
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    • v.9 no.1
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    • pp.348-358
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    • 2009
  • Diffuse axonal injury(DAI) is a common form of traumatic brain injury and thought to be a major contributor to cognitive dysfunction. Physical activity has been shown to beneficial effects on physical health and influences in hippocampus which is an important location for memory and learning. The purpose of this study was to investigate the effect of motor training on motor performance and axonal regeneration in hippocampus through the immunoreactivity of GAP-43 after diffuse axonal injury in the rats. The experimental groups were applied motor training(beam-walking, rotarod, and Morris water maze) but control groups were not. The time performing the motor tasks and GAP-43 immunohistochemistry were used for the result of axonal recovery. There were meaningful differences between experimental groups and control groups on motor performance and GAP-43 immunohistochemistry. The control groups showed increasing tendency with the lapse of time, but experimental groups showed higher. Therefore, Motor training after DAI improve motor outcomes which are associated with dynamically altered immunoreactivity of GAP-43 in axonal injury regions, particularly hippocampus, and that is related with axonal regeneration.

Motion Response Estimation of Fishing Boats Using Deep Neural Networks (심층신경망을 이용한 어선의 운동응답 추정)

  • TaeWon Park;Dong-Woo Park;JangHoon Seo
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.29 no.7
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    • pp.958-963
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    • 2023
  • Lately, there has been increasing research on the prediction of motion performance using artificial intelligence for the safe design and operation of ships. However, compared to conventional ships, research on small fishing boats is insufficient. In this paper, we propose a model that estimates the motion response essential for calculating the motion performance of small fishing boats using a deep neural network. Hydrodynamic analysis was conducted on 15 small fishing boats, and a database was established. Environmental conditions and main particulars were applied as input data, and the response amplitude operators were utilized as the output data. The motion response predicted by the trained deep neural network model showed similar trends to the hydrodynamic analysis results. The results showed that the high-frequency motion responses were predicted well with a low error. Based on this study, we plan to extend existing research by incorporating the hull shape characteristics of fishing boats into a deep neural network model.

The Analysis of High School Students' Conceptions on Plate Tectonics (고등학생들의 판 구조론에 대한 개념 분석)

  • Lee, Mi-Suk;Jeong, Jin-Woo;Kim, Hyoungbum
    • Journal of the Korean earth science society
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    • v.35 no.6
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    • pp.484-497
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    • 2014
  • This study aimed to investigate high school students' conceptions of plate tectonics. Seventy students (N=70) in their 2 year of high schools in the province of Chungcheong-do participated in this study, and they took a conception test of visual representation. We conducted a semi-structured interview with 10 volunteering participants out of seventy. After learning about the concept of plate tectonics, this study found that participants ended up having alternative conceptions relating to terminology, meaning of colors, plates' movement, plates' boundaries, position and cause of melting, mantle's physical conditions, and driving forces of plate motion. The conceptions that the participants held after class were organically related, which included the meaning of colors, mantle's physical characteristic, and driving forces of plate movement. In addition, the visual representation used for teaching plate tectonics influenced the students' understanding about terminologies, plates' boundaries, position of melting, and the physical characteristic of mantle. The study found that there were the factors of visual representation that caused the learners to create alternative conceptions in learning about plate tectonics.

An Analysis on the UCC Media for STEAM Integrated Education (STEAM 융합교육을 위한 UCC 매체 활용 분석)

  • Woo, Hee-Sun;Yeom, Mi-Ryeong;Jung, Doo-Yong
    • Journal of the Korea Convergence Society
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    • v.7 no.1
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    • pp.43-48
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    • 2016
  • The purpose of this study was to perform oral health education using UCC media in consideration of middle school students' characteristics, and to investigate the intelligence area related to knowledge conveyance, affective area related to attitude change, and psychomotor area related to behavioral change. As a result, it tried to develop further the strengths of UCC media based oral health education and overcome its weaknesses in order to increase learners' interest and have any behavioral changes. By letting learners have the education at YouTube at any time, rather than use one-time educational medium material it is possible to keep educating learners. In the future, by applying the education to health education programs and health education, it will be possible to convey education contents to learners accurately, give motivation to learners, and thereby increase educational results.

The Effect of Cooperative Computer-Assisted Instruction on Middle School Students' Learning in Science (협동적인 컴퓨터 보조 수업이 중학생들의 과학 학습에 미치는 효과)

  • Noh, Tae-Hee;Kim, Chang-Min
    • Journal of The Korean Association For Science Education
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    • v.19 no.2
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    • pp.266-274
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    • 1999
  • This study investigated the effects of cooperative and individual computer-assisted instructions upon middle school students' science conceptions, achievement, perception of learning environment, and motivation. The cooperative, individual, and traditional learning groups were selected from a middle school, and taught about the motion of molecule for 5 class hours. Data analyses indicated that the students with cooperative computer-assisted instruction scored significantly higher than those with traditional instruction in the tests of conceptual understanding, perception of learning environment and motivation. Better understanding of the cooperative learning group was also found in a retention test of conceptions. In addition, there were significant interactions between the instruction and the level of prior achievement in the tests of retention of conceptions and motivation. Educational implications are discussed.

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Development of Unified Platform Technology for Realistic Sports Experience of Youths (청소년용 실감체험형 스포츠 통합플랫폼 기술개발)

  • Seo, S.W.;Kim, Y.J.;Baek, S.M.;Kim, J.S.;Hong, S.J.;Kim, M.G.
    • Electronics and Telecommunications Trends
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    • v.30 no.4
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    • pp.46-53
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    • 2015
  • 운동 부족과 잘못된 생활습관 등으로 인하여 청소년들의 운동량 부족과 생활체육 참여율이 저조해지고 있다. 청소년의 체력저하 문제를 해결하기 위하여, 학생/교사가 다양한 종목을 실감체험, 몰입, 학습 및 평가할 수 있는 스포츠 체험 시스템 기술 보급을 통해서 학교체육을 활성화할 수 있다. 그뿐만 아니라 우수한 인적 자원 확보를 위하여 소질을 가진 청소년에 대한 맞춤식 교육지원이 요구되고 있다. 이를 위하여 태권도를 포함한 다양한 스포츠를 즐기면서 운동 효과를 증진할 수 있는 청소년용 스포츠 체험 통합시스템 개발이 필요하다. 본 논문에서는 청소년체육의 도전/경쟁/표현/여가 능력을 함양하기 위한 인체/객체 모션인식기반의 청소년용 실감 체험형 스포츠 통합플랫폼 개발을 위한 핵심 기술들의 동향을 분석하고자 한다.

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Affordance Feature based on EEG for the Implementation of Mirror Neuron System (거울신경체계 구현을 위한 EEG 데이터 기반 행동 유도성 특징 분석)

  • Jun-Ho Choi;Seungmin Park
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.357-358
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    • 2023
  • 본 연구는 실제 행동과 운동 심상으로 팔과 다리 동작 인식을 위한 BCI 패러다임을 제안하고 유도성 분석을 한다. 이 페러다임은 각 팔과 양다리의 특정 움직임을 인식하기 위해 ERP를 기반 페러다임을 구성한다. BCI 페러다임은 왼팔, 오른팔, 양다리를 움직이는 영상 자극을 주며 이를 기반으로 왼팔, 오른팔, 양다리 움직임에 대한 인식을 한다. 거울뉴런은 실제 행동과 실제 행동을 보았을때와 운동심상을 통한 자극을 받았을 때 같은 뉴런이 활성화된다는 성질을 가지고 있다. 이러한 성질을 이용하여 운동심상만과 실제 행동을 동시에 학습할 경우를 유도성 분석을 진행한다. 또한 유도성 특징 분석을 통해 나타난 결과를 바탕으로 BCI 패러다임을 제안한다.

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육상 레이더 기반 선박 운동 및 형상 정보 동시추정 알고리즘 설계

  • 한정욱;박규린;김혜진
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2022.06a
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    • pp.323-324
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    • 2022
  • 복잡한 항만해역에서 자율운항선박 입출항 지원을 위해서는 항내에서 통항하는 선박에 대한 지속적인 인식이 필요하며, 이를 위해 선박자동식별시스템(AIS)에서 송출된 정보를 기반으로 선박의 운동정보(위치/침로/속도), 식별번호 및 크기 정보를 확인한다. 하지만, AIS 탑재 의무가 있는 선박에 대한 정보만 취득이 가능하기 때문에, 보조적으로 육상레이더를 활용하여 AIS 정보로부터 식별이 안되는 선박을 인식할 수 있는 기술이 필요하다. 본 연구에서는 자율운항선박 입출항 지원을 위해 레이더 이미지를 활용하여 선박의 운동정보와 형상정보를 동시에 추정할 수 있는 알고리즘을 설계하였다.

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Study on Effect of Exercise Performance using Non-face-to-face Fitness MR Platform Development (비대면 휘트니스 MR 플랫폼 개발을 활용한 운동 수행 효과에 관한 연구)

  • Kim, Jun-woo
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.571-576
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    • 2021
  • This study was carried out to overcome the problems of the existing fitness business and to build a fitness system that can meet the increased demand in the Corona situation. As a platform technology for non-face-to-face fitness edutainment service, it is a next-generation fitness exercise device that can use various body parts and synchronize network-type information. By synchronizing the exercise information of the fitness equipment, it was composed of learning contents through MR-based avatars. A quantified result was derived from examining the applicability of the customized evaluation system through momentum analysis with A.I analysis applying the LSTM-based algorithm according to the cumulative exercise effect of the user. It is a motion capture and 3D visualization fitness program for the application of systematic exercise techniques through academic experts, and it is judged that it will contribute to the improvement of the user's fitness knowledge and exercise ability.