• Title/Summary/Keyword: 욕구

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Development of Needs Extraction Algorithm Fitting for Individuals in Care Management for the Elderly in Home (재가노인 사례관리의 욕구사정 정확도 향상을 위한 욕구추출 알고리즘 개발 - 데이터 마이닝 분석기법을 활용하여 -)

  • Kim, Young-Sook;Jung, Kook-In;Park, So-Rah
    • Korean Journal of Social Welfare
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    • v.60 no.1
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    • pp.187-209
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    • 2008
  • The authors developed 28 needs assessment tools for integrated assessment centered on needs, which is the core element in care management for the elderly in home. Also, the authors collected the assessment data of 676 elderly persons in home from 120 centers under the Korea Association of Senior Welfare Centers by using the needs assessment tools, and finally developed needs extraction algorithm through decision tree analysis in data mining to identify their actual needs and provide social welfare service suitable for such needs. The needs extraction algorithm for 28 needs of the elderly in home are summarized in

    . The Need No. 8 "Having need of help in going out" of the decision-making model, for example, was divided into 80.3% of asking for help and 11.4% not asking for help with Appeal No. 23 as a major variable. The need increased by 87.9% when the elderly appealed for help to go out and they had a caregiver but decreased by 47.4% when they had no caregiver. When the elderly asked for help in going out, they had a caregiver, and they needed complete help in cleaning, their need of help in going out was shown as 94.2%. However, seen from their answer that they needed complete help in bathing of ADL even if they did not ask for help in going out, it was found that the need of help in going out sharply increased from 11.4% to 80.0%. On the other hand, when they needed partial help or self-supported in bathing, the potential for them to be classified as asking for help in going out was shown to be low as 7.7%. In the said decision-making model, the number of cases for parent node and child node was designated as 50 and 25, respectively, with level 5 of the maximum tree depth as stopping rule. By this, it was shown that their decision-making was found to be effective as 182.13% for the need "Having need of help in going out". The algorithm presented in this study can be useful as systematic and scientific fundamental data in assessment of needs of the elderly in home.

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  • Phase of Nurse-Patient Relationships (인간관계 - 간호에 있어서의)

    • Yoo Kyung Za
      • The Korean Nurse
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      • v.6 no.5 s.31
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      • pp.92-100
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      • 1967
    • Nursing Process의 일련의 합목적적인 성격을 평가할 때 간호계획은 환자의 질병을 자신의 중대한 학습경험으로 만듣는데 필요한 단계를 포함하도록 할 수 있다. 환자 자신의 경험의 의미를 이해한다는 것은 nursing이 교육적이고 치료적이며 또 성숙시키는 힘으로써 기능을 하다록 하기 위해 필요한 것이다. 환자의 곤란(질병등)에 대한 초기의 연상은 분화되고 문제에 포함된 모든 요인들을 정리하고 확대시킬 필요가 있다. 왜냐하면 이들은 환자와 그의 목표에 지대한 영향을 미치기 때문이다. 문제에 대한 태도를 분명히 한다는 것은 새로운 환경의 도전에 의해 재생된 과거와 또는 새로운 욕구와 감정의 표현을 가져온다. 늘 풍부하고도 무조건적인 보살핌을 주는 보조자를 상징하는 nurse와의 동일시는 필요하다고 느끼는 욕구와 자기를 위협하는 문제를 처리하는 한 방편이 된다. 초기의 욕구가 처리되면 이들 욕구는 더욱 성장하여 더 성숙한 욕구가 다시 생기게 된다. 환경이 제시하는 것을 철저히 이용한다는 것은 문제에 대한 새로운 분화를 가져오며 인간관계의 기술을 개선시킨다. 개인적 노력을 통해 새로운 목표는 실현될 수 있다. 병원 환경에서 사회 생활에로 참여하는 것은 N-P relationship의 해결을 필요로 하고 새로운 사회적 상호 의존 관계를 위해 인격의 강화가 필요하다. 환경적 결핍 위에 resolution이 일어났을 때는 환자의 육구는 강화되고 전체적 경험의 동정이 제한된다.

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    Effect of Tourism Needs on Tourism Satisfcation (관광객의 관광욕구가 관광만족에 미치는 영향)

    • Park, Ho-Pyo
      • The Journal of the Korea Contents Association
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      • v.13 no.8
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      • pp.443-449
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      • 2013
    • The purpose of this study is to desires of tourists, tourism research explores how they affect tourist satisfaction. It to tourists visited Seoraksan empirical analysis was carried out. The results of the analysis are as follows. First, the tourist desires, depending on age and education, the difference in perception of partially demonstrated. Secondly, the desire was partially affecting tourist satisfaction. These findings could provide new materials to develop a new strategy to satisfy a growing trend in small, individual tourists.

    An Investigation of the Sensitivity Desire of Man′s in the Expression of Multimedia Design (멀티미디어디자인의 표현에 있어서 인간의 감성욕구 인자에 관한 고찰)

    • 이은석
      • Proceedings of the Korea Multimedia Society Conference
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      • 2001.06a
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      • pp.437-443
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      • 2001
    • On-line 상의 사용이 급증함에 따라 사용자의 욕구가 다양화되면서 사용자의 감성적인 욕구를 충족시켜 줄 수 있는 인터페이스의 개발과, 이를 위한 소비자의 감성구조 파악에 대한 요구가 높아지고 있다. 이와 관련하여, 감성판단의 이미지를 분석하고 이를 디자인에 응용하고자 하는 연구는 아직 미비한 상태로 사용자 집단의 특성 파악과 심리를 바탕으로 한 감성 구조의 파악에 있어 이지와 감성욕구에 관한 양자의 연구가 요구되는 실정이다. 사용자 개개인의 독특한 감성과 지시 체계의 유기적인 결합으로 이루어지며, 이는 장기간에 걸쳐 이루어지는 주위 환경의 학습을 통해 분화되고 누적된다. 미래에 대한 불확실성과 이로 인한 불안은 모험이라는 요소만으로 극복되지 않으며, 긴장의 항상성을 유지하고 나아가 발전을 위한 심리적 에너지를 제공해줄 수 있는 요인, 즉 새로운 환경에 대한 욕구의 실현이 요구되어진다.

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    대학생의 성취욕구와 개인역량이 창업 의지에 미치는 영향: 효과적 창업교육의 조절 효과를 중심으로

    • Seol, Myeong-Hwan;Gwon, Gi-Hwan;Choe, Jong-In
      • 한국벤처창업학회:학술대회논문집
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      • 2016.04a
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      • pp.137-144
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      • 2016
    • 본 연구는 Rideout(2012)가 주장한 창업교육과 창업활성화에 대한 근원이라고 할 수 있는 창업의지에 영향을 미칠 수 있는 성취욕구와 개인역량 간의 인과관계를 규명하고자 하였다. 이를 위해 Maier(1955)가 주장한 개인의 능력과 동기부여의 수준에 의한 성과가 결정(성과=능력${\times}$동기부여)된다는 이론을 바탕으로 성과를 종속변수인 창업의지로, 능력을 독립변수인 개인의 역량, 그리고 동기부여를 성취욕구로 연구모형을 설정하여 살펴보고자 한다. 또한 효과적 창업교육이 조절변수로서의 효과성을 검증 하고자 한다. 성취욕구와 개인역량이 창업의지 사이에서 정적인 조절역할을 하는 효과적인 창업교육에 대해 규명함으로서 창업교육의 연구방향을 제시하고자 한다.

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    Empathic MultiMedia and Sensible Interface (감성적 멀티미디어와 감성 인터페이스)

    • 이구형
      • Proceedings of the Korean Society for Emotion and Sensibility Conference
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      • 1998.04a
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      • pp.183-188
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      • 1998
    • 미래를 예측하는 가장 정확한 방법은 미래를 창조하는 것이다. 본 논문은 멀지않은 미래를 창조하는 것이다. 본 논문은 멀지않은 미래에 우리 앞에 놓일 기술과 제품에 대한 예측과 창조를 위하여 연구된 결과이다. 인간의 생활을 풍요롭게 할 수 있는 기술롸 제품을 인간 중심으로, 인간에게 만족스럽게 개발하기 위해서 인간의 생활 특성과 함께 기계화 인간 사이의 관계를 새롭게 정리하였다. 또 인간의 COMMUNICATION생활에서 그 비중을 급속히 증가시켜 가고 있는 Haman-Machine(Computer) Interaction에 대한 정밀한 고찰을 통하여 인간 중심의 Human-Machine Interaction 을 가능하게 할 Interface로서의 MultiMedia개념을 도출하였다. 개인의 감성은 감정과 구분되는 심리 변화로, 감정에 비하여 강도는 약하나 일상 생활에서 개인의 생각과 행동에 중요한 영향을 미친다. 감성은 외부의 감각자극에 대하여 직관적이고 반사적으로 발생되며, 개인의 생활경험과 상황에 따라 다양하게 변화된다. 제품에 대한 소비자의 욕구는 단순한 보유욕구에서 비교우위욕구, 사용성 욕구를 거쳐 감성욕구로 변환된다. 미래의 인간 생활에 필요한 기술과 제품은 인간의 COMMUNICATION생활과 감성 특성을 반영하여 감성적 MultiMedia 와 감성인터페이스의 개념으로 창조되었다.

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    Study of Relation Between Consumers' Advertisement Attitude and Need for Cognition for IoT-Implemented Advertisement (사물인터넷이 구현된 광고의 소비자 인지욕구에 따른 광고태도 연구)

    • Lee, Jihwa;Cho, Sae-Hong
      • Journal of Digital Contents Society
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      • v.16 no.1
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      • pp.165-172
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      • 2015
    • This research has been conducted to know the effect of advertisement according to consumer's need for cognition in the advertisement which is realized technique of the Internet of Things(IoT). The researchers distributed questionnaires and video advertisement, which is realized by using IoT technologies, to university students in the capital area after simple orientation about IoT advertisement. The result was that people who has high consumer's need for cognition showed more positive attitude to advertisement and it was statistically meaningful. As a result, the research could draw a conclusion that people have different attitude to advertisement that is realized using IoT technologies based on the consumer's need for cognition.

    Need based Game Artificial Intelligence Object Modeling using Analytic Hierarchy Process (AHP를 이용한 욕구기반 게임 AI 객체 모델링)

    • Kwon Il-Kyoung;Lee Sang-Yong
      • Journal of the Korean Institute of Intelligent Systems
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      • v.15 no.3
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      • pp.363-368
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      • 2005
    • Artificial life is a science studying artificial systems that implement various behavioral characteristics of lives as an attempt of applying some features found in living creatures to artificial intelligent objects in virtual worlds. Attempts and researches are actively being made to apply human needs to games and express them through artificial life. Human needs and the expression of the needs are extremely diverse and complicated, so they cannot be modeled in a specific way. Thus this study modeled game AI object needs using AHP, which is a useful model in solving problems quantitatively through basic observation of human nature, analytic thinking, measuring, etc. In addition, the modeled game AI object needs were examined through the analysis of performance sensitivity and their applicability to actual games was assessed with example.

    The Effects of ERG Factors on Organizational Attachment: Focused on the Mediating Effects of Self-Efficacy (ERG요인이 조직애착에 미치는 영향: 자기효능감의 매개효과를 중심으로)

    • Jang, Jun-ho;Jin, Chunhua
      • Journal of Digital Convergence
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      • v.19 no.3
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      • pp.109-114
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      • 2021
    • This study is to verify the mediating effect of self-efficacy in the relationship between elements of the ERG and organizational attachment. To verify this, a survey was conducted on employees working at companies in Korea and the research found that all three elements of ERG have a significant effect on self-efficacy, and self-efficacy also have a significant effect on organizational attachment. Thus, it was found that self-efficacy played a mediating role in the relationship between the three elements of ERG and organizational attachment. Based on these findings, we present practical implications while also presenting future research directions.

    A Study on the Effects of Gender Differences between the Importance of Basic Psychological Needs and the Components of Love: Focusing on lovers (기본 심리적 욕구 중요성과 사랑의 구성요소 간의 남녀차이 영향연구: 연인을 대상으로)

    • Kim, Byung-Hoon;Cheong, Mee-Sook
      • The Journal of the Korea Contents Association
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      • v.21 no.3
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      • pp.529-540
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      • 2021
    • This study is a test of gender differences between the importance of basic psychological needs and the components of love. The need for research is to verify the relationship between need and love. The purpose of this study is to serve as basic data for preparing a solution to the relationship between lovers and promoting love. Research participants targed a total of 193couples unmarried love couples, 386 person living in Seoul and Gyeonggi metropolitan areas. For the research tools, the basic psychological needs importance scale and components of love scale had been used. Regarding the analysis of the data, as a statistical analysis using SPSS 22, the t-verification, the correlation analysis, and the regression analysis method had been carried out. As a result of the analysis, regarding the importance of the basic psychological needs, regarding the relationship, the females were meaningfully (t=-3.528, p<.01) higher than the males. And, among components of love, regarding the passion and the commitment, the males were meaningfully (t=3.588, p<.001) higher than the females. And, regarding the correlations between the main variables, it appeared that the basic psychological needs importance of the males has a correlation with the components of love. And, regarding the females, it appeared that, among the basic psychological needs importance, only the relationship and the capability have the relationships with the components of love. Regarding the influence of the basic psychological needs importance on the component of love, it appeared that the relationship need importance of the males has a positive (+) influence on the component of love. And, regarding the autonomy need of the males, it appeared that, among the component of love, it has a negative (-) influence on the passion and the commitment. Regarding the females, it appeared that, differently from the males, only the need for a relationship has a positive (+) influence on the components of love. It was found that women's relationship needs had a positive effect on the components of love, but women's desire for autonomy did not affect the components of love, unlike men. Therefore, the importance of the basic psychological needs of love couples influenced the love relationship, and the relationship between the variables showed gender differences. If love couple understands and meets the importance of each other different basic psychological needs when a conflict arises, it will be a helpful resource for resolving conflict and promoting love.


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