• Title/Summary/Keyword: 요소 기반 시뮬레이션

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Defining an Architectural Pattern for the Software Based Simulators in Consideration of Modifiability and Interoperability (변경가능성과 상호운영성을 고려한 소프트웨어 기반 시뮬레이터 아키텍처 패턴의 정의)

  • Kuk, Seung-Hak;Kim, Hyeon-Soo;Lee, Sang-Uk
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.8
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    • pp.547-565
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    • 2009
  • Simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails identifying certain key characteristics or behaviors of a selected physical or abstract system. And a simulator is the software or hardware tool that performs simulation tasks. When developing a simulator, the non-functional requirements such as modifiability, interoperability, and extendability should be required. However, existing studies about the simulator development focus not on such non-functional requirements but on the methodologies to build the simulation model. In this paper, we suggest the new architectural pattern for the software based simulator in consideration of such non-functional requirements. In order to define the architectural pattern, we identify the essential elements of the simulators, define relationships between them, and design the architectural structure with the elements to accommodate such non-functional requirements. According to the proposed pattern we can solve the simulation problems to combine the various simulation model components. The pattern guarantees modifiability by reconstructing the simulation model, also guarantees interoperability and extendability by adding various interfaces to the simulation model and by keeping the consistent interfacing mechanism between the simulation model components. The suggested architectural pattern can be used as the reference architecture of the simulator systems that will be developed in future.

Vessel and Navigation Modeling and Simulation based on DEVS Formalism : Design for Navigation Simulation Architecture with Modeling for Critical Systems and Agents of Vessel (DEVS 형식론 기반의 선박 항해 모델링 및 시뮬레이션 (I) : 항해 시뮬레이션 아키텍처 설계와 선박 핵심 장비 및 에이전트 모델링)

  • Woo, Sang-Min;Lee, Jang-Se;Hwang, Hun-Gyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1038-1048
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    • 2019
  • Recently, various systems have been developed to support ship navigation safety. In order to verify the usefulness of such a system, it is most ideal to try it on a real vessel, but there are many difficulties. As an alternative, usability verification methods applied with modelling and simulation (M&S) techniques are required such as FMSS, which is closest to reality, is very expansive to construct, and there needs the specialized operator. For this reason, this paper proposes a method to verify the navigation safety support system by modeling and simulation techniques based on the Discrete Event System Specification (DEVS) formalism. As a first step, we designed the navigation simulation architecture based on the SES/MB framework, and details on modelling ship core equipment and navigator agents based on the DEVS. Through this, we are able to implement the navigation simulation system for vessels, and evaluate the effectiveness of navigation safety support elements such as collision avoidance, etc. using developed scenarios.

A Design of Management and Verification Tool of Component and A Development of SAM Simulator based on Dynamic Reconfiguration Architecture (컴포넌트 관리 및 검증도구 설계와 동적 재구성 아키텍처 기반 SAM 시뮬레이터 개발)

  • Suk, Jeebeom;Lee, Jaeoh;Lee, Jaejin;Seo, Yoonho
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.1-10
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    • 2013
  • Modeling and simulation techniques construct experimental environment considering battlefields and are able to analyze performance of components of weapon system that closely resemble reality. However, developed model has low scalability and not cared reusability because it has been used only in a limited range of domain. In this paper, we develop a verification tool to verify reusability of developed component for dynamic reconfiguration and to judge scalability of it and a management tool to control data of it effectively. In addition, dynamic reconfiguration architecture of guided weapon systems designed in the previous study has been applied to SAM(Surface to Air Missile) System Simulator, and we study effectiveness of the developed component. Thus the user can configure various guided weapon systems through simulation application of dynamic reconfiguration architecture of component.

A Study on ROK Military PBL Using Simulation and Meta Model (시뮬레이션과 메타 모델을 이용한 한국군 성과기반군수 연구)

  • Won, Bong Yeon;Lee, Sang Jin
    • Journal of the Korea Society for Simulation
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    • v.28 no.1
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    • pp.81-91
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    • 2019
  • The ROK military uses Performance Based Logistics(PBL) as one of the ways to utilize civilian resources and advanced techniques. However, the Korean PBL is mainly focused on purchasing and repairing parts, which is not contributing to the improvement of the availability of overall system. The objective of this study is to suggest the methodology to evaluate the PBL metrics using the simulation and meta model. A meta model is a regression model to analyze the effect of the PBL through simulating various scenarios with performance metrics. As a result, if the PBL is limited to the part level, the performance has little influence on the availability of overall system. In addition, analysis using the meta model shows that it cannot achieve the performance targets when the same metrics are applied to various items without considering the characteristics of the applied items. Therefore, in order to improve availability, PBL coverage should be extended to a system level that includes key components that have a large impact on availability. If multiple items are included in the PBL coverage, the metrics should be applied differently, taking into account the characteristics of each item.

Quasi-brittle and Brittle Fracture Simulation Using Phase-field Method based on Cell-based Smoothed Finite Element Method (셀기반 평활화 유한요소법에 기반한 위상분야법을 이용한 준취성 및 취성 파괴 시뮬레이션)

  • Changkye Lee;Sundararajan Natarajan;Jurng-Jae Yee
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.36 no.5
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    • pp.295-305
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    • 2023
  • This study introduces a smoothed finite-element implementation into the phase-field framework. In recent years, the phase-field method has recieved considerable attention in crack initiation and propagation since the method needs no further treatment to express the crack growth path. In the phase-field method, high strain-energy accuracy is needed to capture the complex crack growth path; thus, it is obtained in the framework of the smoothed finite-element method. The salient feature of the smoothed finite-element method is that the finite element cells are divided into sub-cells and each sub-cell is rebuilt as a smoothing domain where smoothed strain energy is calculated. An adaptive quadtree refinement is also employed in the present framework to avoid the computational burden. Numerical experiments are performed to investigate the performance of the proposed approach, compared with that of the finite-element method and the reference solutions.

Simulation Control of Simplified Fluid-Surface Model for Real-time Interaction (실시간 상호작용을 위한 간략화된 유체 표면 모델의 시뮬레이션 제어)

  • Do, Joo-Young;Kim, Eun-Ju;Ryu, Kwan-Woo
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1120-1125
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    • 2006
  • 자연 현상에서 나타나는 물이나 바다와 같은 유체를 3 차원으로 시뮬레이션하는데 있어서 가장 중요한 요소는 실시간에 사실적으로 실행 가능하도록하는 것이다. 유체 모델은 특정 상황에 따른 다양한 방정식과 많은 파라미터값에 의해 제어되기 때문에 시뮬레이션하는데 많은 어려움이 따른다. 또한 복잡한 물리 수식을 기반으로 하기 때문에 유체 모델을 시뮬레이션하기 위해서는 많은 수행 시간이 소요된다. 본 논문에서는 실시간 유체와 강체(rigid body) 사이의 상호작용을 표현하기 위해 간략화된 유체 표면 모델(Fluid-Surface Model)을 제안하고, 개선된 계산과정을 통해 보다 빠르게 시뮬레이션하도록 한다. 또한 본 논문에서는 유체의 표면과 강체의 상호작용을 표현하는데 있어서 유체의 항력에 의해서 강체와 충돌시 발생하는 유체 표면의 움직임을 강체 모델의 제어를 통해 나타낸다. 본 논문에서 제안하는 자연스러운 유체 표면 모델은 유체역학적 방법을 사용하여 실시간에 사실적으로 표현된다. 그리고 이러한 유체 표면 모델을 PC 환경에서 사용자와 상호작용 가능하도록 재현하여, 게임이나 애니메이션에서의 유체 모델들에도 적용할 수 있다.

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Application and development of Fire Propagation Model for Fire Simulation in Building(I) - The Fire Propagation Model Ejectde from Opening Fire Plume (건축물 화재성상 시뮬레이션을 위한 연소 확대 모델 개발 및 적용사례(I) - 개구분출에 기인한 연소 확대 모델 -)

  • Kang, Seung-Goo;Hong, Hae-Ri;Kim, Dong-Eun;Kwon, Young-Jin;Shin, Yi-Chul;Ohmiya, Yoshifumi;Hayashi, Yoshihiko;Otsuki, Masato
    • Proceedings of the Korea Institute of Fire Science and Engineering Conference
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    • 2011.04a
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    • pp.67-72
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    • 2011
  • 본 연구는 건축물 화재성상 시뮬레이션 개발을 위한 기초 연구 자료로서 건축물 화재시 높은 비중의 가연물과 좁은 이격거리로 인하여 화재 발생시 급격히 연소확대될 위험성이 높고, 개구분출화염이 건물 화재확산의 중요한 요인이나 이 분야에 대한 연구는 부족한 실정이며, 또한 화재성상 예측시 기존 시뮬레이션에서 화재확산의 중요한 인자인 바람의 요소가 고려되지 않았다. 이에 대하여 개구분출 실물화재실험을 통하여 유풍시 개구분출화염에 기인한 수식을 도출하였으며, 이를 기반으로 향후 기존의 바람 인자를 고려하지 않은 화재성상 예측 시뮬레이션에 적용 가능성을 모색하여 국내 실정에 맞는 화재 성상 시뮬레이션 개발 구축에 대한 기초자료로 제시한다.

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Comparison of GPU-Based Numerous Particles Simulation and Experiment (GPU 기반 대량입자 거동 시뮬레이션과 실험비교)

  • Park, Sang Wook;Jun, Chul Woong;Sohn, Jeong Hyun;Lee, Jae Wook
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.38 no.7
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    • pp.751-756
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    • 2014
  • The dynamic behavior of numerous grains interacting with each other can be easily observed. In this study, this dynamic behavior was analyzed based on the contact between numerous grains. The discrete element method was used for analyzing the dynamic behavior of each particle and the neighboring-cell algorithm was employed for detecting their contact. The Hertzian and tangential sliding friction contact models were used for calculating the contact force acting between the particles. A GPU-based parallel program was developed for conducting the computer simulation and calculating the numerous contacts. The dam break experiment was performed to verify the simulation results. The reliability of the program was verified by comparing the results of the simulation with those of the experiment.

A Simulation Case Study of Congestion Assessment for Validation of Naval Ship's Operability Performance in a Crew Mess Room (함정 Crew Mess Room 운용성 검증을 위한 혼잡도 평가 시뮬레이션 사례 연구)

  • Oh, Dae-Kyun;Lee, Dong-Kun
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.31-41
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    • 2010
  • So far, many simulation researches associated with naval ships have been concentrated on the tactical systems and naval ship development. However, studies on the improvement of living conditions for naval ship crews were limited. This study targets a crew mess room which is a typical welfare facility in naval ships and existing modeling and simulation methodologies for naval tactical and strategic systems cannot be applied to the crew room simulations. This paper suggests a simulation modeling framework based on 3-dimensional discrete event simulation methodology for crew mess room congestion assessment and operation scenarios. The simulation modeling framework is verified through practical case simulations. The purpose of simulation modeling framework consists of process and system architecture for operation feasibility tests of welfare facilities in naval ships and is to guide an assessment of the operability performance of a crew mess room.

Design of Fuzzy Controller for Input-delayed TS Fuzzy Systems (시변 입력 지연을 포함한 TS 퍼지 시스템을 위한 퍼지 제어기 설계)

  • 주영훈;이호재;박진배
    • Journal of the Korean Institute of Intelligent Systems
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    • v.11 no.3
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    • pp.208-214
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    • 2001
  • 본 논문은 시변 입력 지연을 포함한 Takagi-Sugeno (TS) 퍼지 시스템으로 표현 가능한 비선형 시스템을 위한 체계적인 제어기의 설계 기법을 제안한다. 입력 지연은 화학 공정 시스템, 인터넷 기반 가상 실험실, 자율 이동 로봇의 원격 제어등, 실제의 산업 현장에서 매우 빈번히 발생하는 현상이며 제어 시스템의 성능을 감소시키며, 안정성을 저해하는 요소로 알려져 있다. 따라서 본 논문에서 다루고자 하는 문제는 매우 실제적인 문제이며 반드시 해결하여야 할 문제이다. 본 논문은 Lyapunov-Razumikhin 안정 이론에 기반하여 TS 퍼지 모델 기반 제어기의 설계 조건을 제시한다. 최종적인 제어기의 설계 조건은 선형 행렬 부등식의 형태로 주어진다. TS 퍼지모델 기반 제어기가 안정화시킬 수 있는 입력지연의 상한 값을 최대화하기 위하여 이중 최적화 기법을 도입한다. 제안된 제어기 설계 기법의 우수성과 타당성을 입증하기 위하여 모의 실험을 수행하였다. 컴퓨터 시뮬레이션 결과, 본 논문에서 제안한 타당성을 입증할 수 있다.

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