• Title/Summary/Keyword: 온라인 디지털자료

Search Result 219, Processing Time 0.024 seconds

A Study the Informationization of Public Libraries: Comparing 2012 with 2014 (공공도서관 정보화 실태 연구 - 2012년과 2014년 비교 -)

  • Kwak, Chul-Wan
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.26 no.2
    • /
    • pp.199-215
    • /
    • 2015
  • The objective of this study is to investigate and compare the situation of the informationization of public libraries between 2012 and 2014. Data were collected two times in both 2012 and 2014 using Internet survey. Survey contents were general information situation, softwares, digital service room, RFID, digital contents, mobile service, integrated digital services. Results show that library informationization went for demonstration effect for local residents, staff for library informationization was insufficient, KOLAS was still needed to be upgraded, and most of public libraries were insufficient for future digital services. As improvement plans, there are the development of next generation integrated system, expansion of mobile web and app service, and increasing digital contents. For further study, it provides a study of the use of digital contents and equipment on public libraries.

DB서비스평가 ⑤- 게임산업 종합정보시스템

  • Sin, Seong-Su
    • Digital Contents
    • /
    • no.11 s.138
    • /
    • pp.104-106
    • /
    • 2004
  • 디지털콘텐츠산업은 21세기 국가경쟁력을 좌우하는 10대 차세대 성장 동력의 하나이며, 게임산업은 이와 같은 디지털콘텐츠 산업에 있어 가장 경쟁력 있는 분야로 인식되고 있다. 문화관광부가 발간한‘2004 대한민국 게임백서’의 통계자료에 따르면, 2003년 국내 게임시장은 소비자 매출을 기준으로 3조9,000억원 규모로 전년대비 15.8%의 성장을 보였으며, 2006년에는 5조7,000억원 규모의 시장을 형성할 것 으로 전망되고 있다. 특히 온라인게임 시장은 2004년 1조원 시장을 돌파할 것으로 예상된다. 또 국내 게임시장은 해외시장에서 5.3%를 차 지하고 있으며, 온라인게임은 세계시장의 31.4%를 점유, 1위를 기록하고 있어 게임산업이 한국 문화산업을 대표하는 비즈니스로서의 가능 성은 더욱 커지고 있다. 게임산업은 게임 플랫폼과 관련 환경에 적합한 새로운 게임의 개발 여부가 게임산업의 성패를 가늠하며, 이와 같이 빠르게 변화하는 게임시장에서 독점적 우위를 고수하기 위해서는 게임산업의 환경 전반에 걸친 다양한 정보의 수집,제공이 절실하게 필요 하다. 이에 11월의 DB 서비스 평가는 게임산업 전반에 걸친 다양한 정보를 데이터베이스로 구축해 서비스하고 있는 한국게임산업개발원의 ‘게임종합정보시스템(www.gitiss.org)’을 평가해 보고자 한다.

  • PDF

The Design of Content-based Music Search System Using Hadoop (하둡을 이용한 내용기반 음악 검색 시스템 설계)

  • Jung, Hyoung-Yong;Kim, Jun-Hyoung;Park, Hyun-Min;Lee, Jeong-Jun
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2011.06b
    • /
    • pp.377-380
    • /
    • 2011
  • 음악은 인류의 대표적인 예술로서 오랜 세월동안 사랑을 받아왔다. 그 오래된 세월만큼이나 인류가 만들어온 음악의 수는 방대하다. 방대한 음악이 IT기술의 발달과 인터넷의 확산을 통하여 온라인 음악시장을 형성하였고 음악은 디지털 음원으로 관리되게 되었다. 이러한 디지털 음원을 효과적으로 검색하기 위한 방법은 많이 연구되었다. 그리고 검색을 도와줄 대량의 디지털 음원 자료들을 저장하고 관리하는 기법에 관한 연구가 필요하다. 본 논문에서는 대용량 자료를 처리하는 기술로 관심 받고 있는 하둡을 통하여 이 문제를 연구하였다. 하둡의 맵리듀스, HDFS 그리고 HBase를 이용하여 음악 내용기반검색을 설계하였다. 본 시스템은 음악 검색 시스템을 관리하고 유지하는데 있어서 컴퓨팅자원을 절약함으로써 비용을 절감 효과를 얻을 수 있다.

A Study on the Efficiency of Online Classes -Focused on Various Teaching Methods in College- (언택트시대, 비대면 온라인 수업의 효율성 연구 -대학 수학 수업에서의 다양한 수업기법 활용을 중심으로-)

  • Hong, Ye-Yoon;Im, Yeon-Wook
    • Journal of Digital Convergence
    • /
    • v.19 no.10
    • /
    • pp.63-73
    • /
    • 2021
  • Sudden implementation of online classes in higher education due to Covid19 pandemic implies a lot of worries about academic performance declining. Thus, this paper analyzed a class(CalculusI) taught 100% online which was the same as the offline class before. This class tried to maintain the same quality as the offline one by utilizing various teaching strategies. The result shows the academic achievement level was similar or higher than that of offline class, and so was the students' perception and satisfaction degree. However, this was not just the outcome of online class, but it came from the professor's well-designed teaching plan and smooth operation of the class. It implicates successful teaching methodology is more important factor than such medium difference as online or offline. This study suggests the potential of online classes after the Covid19 pandemic, and expects further studies verify the result in a lot more curricula.

A Case Study on the Practice of Health Domain in Physical Education Classes for Female Students during COVID-19 (코로나 시기의 여학생 건강영역 체육수업 실천에 관한 사례연구)

  • Han, Dong-Soo;Kim, Yun-Sang;Yi, Joo-Wook
    • Journal of Digital Convergence
    • /
    • v.19 no.2
    • /
    • pp.489-500
    • /
    • 2021
  • The purpose of this study is to explore the experience and meaning of health domain in physical education practice process for female students, which can be used online. This study would like to provide physical education teachers with implications to revitalize female students' physical education. The research method used case study. Data composition and analysis used group interviews, in-depth interviews and field data. The results of study was first, the changes in classes and school sports after COVID-19 were divided into self-portraits of reality and school sports in COVID-19. Second, the new challenge was categorized into the practice process of the new online class in physical education and the change of movement for oneself. The discussion suggested the need for sympathetic consideration and communication in Corona-19, a path from crisis to opportunity. Follow-up studies should continue to study about girls' various experience participated in physical education classes, collaboration of the teacher learning community that teaches girls' classes and utilizing method of platforms and ICT that can motivate girls' physical education classes.

The Mediating Effect of Interpersonal Ability in the Relationship between COVID-19 stress and Digital Addiction in Nursing Students (간호대학생의 코로나19 스트레스와 디지털중독의 관계에서 대인관계능력의 매개효과)

  • Jin-Ju Woo;Eunju Seo
    • Journal of Industrial Convergence
    • /
    • v.20 no.12
    • /
    • pp.117-124
    • /
    • 2022
  • This study was conducted to confirm the mediating effect of interpersonal skills on the relationship between COVID-19 stress and digital addiction of nursing students. Data were collected through an online survey from April 1 to April 30, 2022, for 207 students in the first and second grades of nursing department in two cities. The collected data were analyzed using SPSS/WIN 22.0 and AMOS 22.0 programs. As a result of the analysis, COVID-19 stress had a significant direct effect on interpersonal ability(β=.21, p=.015) and digital addiction(β=.20,p=.003). But the indirect effect was not significant, so there no mediating effect on interpersonal ability between the stress of COVID-19 and digital addiction(β=.07, p=.314). Based on the results of this study, we suggest the development of a program to identify factors affecting digital addiction and to prevent and manage digital addiction.

A Study of Ubiquitous Hair Changing (Ubiquitous Hair Changing에 관한 연구)

  • Park Dae Woo;Kang Nan Soon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.10 no.1 s.33
    • /
    • pp.157-166
    • /
    • 2005
  • The Hair part of Cosmetology is development with Ubiquitous age. In this paper, 1 would design and implement for Ubiquitous Hair Changing on Ubiquitous network. Hair artist have customer's features in use digital camera for operating hair beauty. They are agree with hair design and style in monitor on internet at customer's choose in digital contents of cut, permanent, up-style, dye, long hair from web server. After operation on customer's hair from image of mobile terminal, hair artists take a photograph of customer's face and update it on internet. Customer's features was saved in her's mobile terminal. I would contribute to development of Beauty Information Society that the design of Ubiquitous Hair Changing System and the implement of digital hair contents that on-line internet system Sl mobile terminal were applied by Ubiquitous Network.

  • PDF

Digital humanities Research Trends on Marcel Proust (마르셀 프루스트에 관한 디지털인문학적 연구 동향분석)

  • Jinyoung MIN
    • The Journal of the Convergence on Culture Technology
    • /
    • v.10 no.3
    • /
    • pp.181-188
    • /
    • 2024
  • Fueled by the digital transformation era, the 150th anniversary of Marcel Proust's birth (2021) and 100th anniversary of his death (2022) witnessed a surge in digital humanities research. This goes beyond supplementing traditional methods; it fosters new approaches like Nicolas Lagonneau's 'Proustonomics' website (archiving online/offline Proust discourse) and 'Proustographe' (quantifying and visualizing data related to Proust). The Buffalo Proust Project (2021) provided online access to materials on his life and works, while the Corr-Proust project digitized his correspondence. While Korea lacks established digital Proust research, recent analysis of academic paper vocabulary (through word frequencies and word clouds) reveals significant thematic and quantitative development around 2000, paving the way for future Korean ventures in this exciting field. Digital humanities research offers the potential to unearth new research topics, enhance efficiency, and promote international collaboration, ultimately leading to a deeper understanding of Proust and groundbreaking advancements in the field.

An Analysis on the Visualization of the Online Newspaper : Focusing on the dependent Online Newspaper and Naver News (온라인신문의 시각화에 대한 분석: 종속형 온라인신문과 네이버 뉴스를 중심으로)

  • Park, Kwang-Soon
    • Journal of Digital Convergence
    • /
    • v.14 no.7
    • /
    • pp.321-329
    • /
    • 2016
  • This study aims at grasping the degree of change on the layout of newspaper through the analysis on the visualization of the Online Newspaper. It was analyzed on the basis of six dependent Online Newspapers. Six news companies' home pages and NAVER news homepage were compared and analyzed. As a result of the analysis, it has been found that the layout of the Online Newspaper has been changed rapidly through the visualization. Especially, the visualizations of some Online Newspaper have already reached the high level, and those of other newspapers are also under way rapidly. The visualization of the Online Newspaper is going on in the way that the size of images and the number of times of their being used in the news stories are increasing. Consequently, the visualization of the Online Newspaper follows the course of that of paper-based newspaper, and the relative importance of 'a newspaper that sees with an eye' to 'a newspaper that reads with an eye' grows bigger and bigger.

Comparative Analysis of Performance and Practical Training Needs for Elderly Care Service on Convergence Study -Focusing on Senior Caregivers, Social Workers and Nursing Assistants- (노인케어 직무에 대한 수행도 및 실습교육요구도 비교에 관한 융합연구 -요양보호사, 사회복지사, 간호조무사 중심으로-)

  • So, Kwon-Seob;Kim, Yong-Duck;Hwang, Jeong-Hye
    • Journal of Digital Convergence
    • /
    • v.18 no.2
    • /
    • pp.351-360
    • /
    • 2020
  • This study was designed to develop an online education program of elderly care service for the senior caregivers. Online survey was conducted senior caregivers who attended K cyber university from November 28, to December 15, 2019. Data were analyzed using chi-square, ANOVA and post test by scheffe method. The results showed that needs of the online education program for senior caregivers were significantly higher than nursing assistants. Social workers were significantly higher than the nursing assistants in the elderly care service online education demand. In terms of performance, 'understanding and counseling for the elderly' and 'practice of the elderly play program' were social workers, senior caregivers and nursing assistants. In conclusion, it is necessary to develop a specialized online education contents for each group according to the necessity of elderly professional care and the demand of online education for elderly care service.