• Title/Summary/Keyword: 온라인 기계학습 모델

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Learning Achievement Prediction Model based on Deep Learning (딥러닝 기반의 학습 성취 예측 모델)

  • Lee, Myung-Suk;Pak, Ju-Geon;Lee, Joo-Hwa
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.245-247
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    • 2021
  • 최근 코로나 19로 인하여 온라인 강의가 증가하고 있으며 이를 활용한 학습 분석에 대한 연구가 활발히 진행되고 있다. 본 논문에서는 학습 분석 중 학습 결과에 영향을 미칠 수 있는 학습 활동 데이터를 수집하여 학습 결과를 예측하는 모델을 설계하고자 한다. 예측 모델은 기계학습을 이용하며 이전 학기의 학습 결과 데이터를 학습시켜 학습 결과에 영향을 미치는 학습 활동 데이터를 도출한다. 도출된 데이터를 이용하여 차후 학습자의 학습 결과를 예측한다. 학습 결과를 예측하기 위한 모델로 딥러닝의 DNN을 활용한다. 향후 연구로는 예측한 결과를 바탕으로 학습자의 학습 동기 부여와 학습 지도 방향을 정하는 것이다.

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Toward understanding learning patterns in an open online learning platform using process mining (프로세스 마이닝을 활용한 온라인 교육 오픈 플랫폼 내 학습 패턴 분석 방법 개발)

  • Taeyoung Kim;Hyomin Kim;Minsu Cho
    • Journal of Intelligence and Information Systems
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    • v.29 no.2
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    • pp.285-301
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    • 2023
  • Due to the increasing demand and importance of non-face-to-face education, open online learning platforms are getting interests both domestically and internationally. These platforms exhibit different characteristics from online courses by universities and other educational institutions. In particular, students engaged in these platforms can receive more learner autonomy, and the development of tools to assist learning is required. From the past, researchers have attempted to utilize process mining to understand realistic study behaviors and derive learning patterns. However, it has a deficiency to employ it to the open online learning platforms. Moreover, existing research has primarily focused on the process model perspective, including process model discovery, but lacks a method for the process pattern and instance perspectives. In this study, we propose a method to identify learning patterns within an open online learning platform using process mining techniques. To achieve this, we suggest three different viewpoints, e.g., model-level, variant-level, and instance-level, to comprehend the learning patterns, and various techniques are employed, such as process discovery, conformance checking, autoencoder-based clustering, and predictive approaches. To validate this method, we collected a learning log of machine learning-related courses on a domestic open education platform. The results unveiled a spaghetti-like process model that can be differentiated into a standard learning pattern and three abnormal patterns. Furthermore, as a result of deriving a pattern classification model, our model achieved a high accuracy of 0.86 when predicting the pattern of instances based on the initial 30% of the entire flow. This study contributes to systematically analyze learners' patterns using process mining.

Development of Preprocessing module for Korean online handwriting recognition (한글 온라인 필기 인식을 위한 전처리 모듈 개발)

  • Jeong, Min Jin;Jeong, Dabin;Lee, Kang Eun;Kim, Sungsuk;Yang, Sun Ok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.63-65
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    • 2019
  • 본 논문은 개발하고자 하는 기계학습 기반 한글 필기 인식 시스템의 첫 연구 결과를 담고 있다. 즉, 기계학습을 위해서는 학습용 및 테스트용 필기 데이터가 아주 많이 필요하므로, 이를 수집하고 전처리하는 방법을 제안하였다. 한글의 한 글자는 자음과 모음을 결합하여 생성되는데, 실제 만 개 이상의 글자가 생성될 수 있다. 따라서 각각의 글자 데이터를 수집하는 대신, 수집한 글자 데이터로부터 초성, 중성, 종성을 구분하여 최종적으로 자음, 모음 데이터로 저장하고자 한다. 아직 초기 연구이므로, 다양한 경우에 대한 분석이나 실험 결과는 없지만, 이를 활용하여 온라인 필기 인식 모델에 적용하여 인식 성능을 높이기 위한 추후 연구의 기반으로 활용하고자 한다.

Improvement of online game matchmaking using machine learning (기계학습을 활용한 온라인게임 매치메이킹 개선방안)

  • Kim, Yongwoo;Kim, Young‐Min
    • Journal of Korea Game Society
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    • v.22 no.1
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    • pp.33-42
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    • 2022
  • In online games, interactions with other players may threaten player satisfaction. Therefore, matching players of similar skill levels is important for players' experience. However, with the current evaluation method which is only based on the final result of the game, newbies and returning players are difficult to be matched properly. In this study, we propose a method to improve matchmaking quality. We build machine learning models to predict the MMR of players and derive the basis of the prediction. The error of the best model was 40.4% of the average MMR range, confirming that the proposed method can immediately place players in a league close to their current skill level. In addition, the basis of predictions may help players to accept the result.

A Study on Fraud Detection in the C2C Used Trade Market Using Doc2vec

  • Lim, Do Hyun;Ahn, Hyunchul
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.173-182
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    • 2022
  • In this paper, we propose a machine learning model that can prevent fraudulent transactions in advance and interpret them using the XAI approach. For the experiment, we collected a real data set of 12,258 mobile phone sales posts from Joonggonara, a major domestic online C2C resale trading platform. Characteristics of the text corresponding to the post body were extracted using Doc2vec, dimensionality was reduced through PCA, and various derived variables were created based on previous research. To mitigate the data imbalance problem in the preprocessing stage, a complex sampling method that combines oversampling and undersampling was applied. Then, various machine learning models were built to detect fraudulent postings. As a result of the analysis, LightGBM showed the best performance compared to other machine learning models. And as a result of SHAP, if the price is unreasonably low compared to the market price and if there is no indication of the transaction area, there was a high probability that it was a fraudulent post. Also, high price, no safe transaction, the more the courier transaction, and the higher the ratio of 0 in the price also led to fraud.

Development of Algorithm for Online Handwriting Hangul Recognition (온라인 한글 필기 인식 알고리즘 개발)

  • Jeong, Dabin;Lee, Kang Eun;Jeong, Min Jin;Moon, Changjin;Kim, Sungsuk;Kim, Jaehyun;Yang, Sun Ok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.1000-1003
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    • 2020
  • 본 논문은 기계학습 기반 온라인 한글 필기 인식 시스템의 첫 구현 결과를 담고 있다. 한글의 글자는 최소한 하나의 모음을 포함하고 있으며, 이 모음은 대개 직선으로 필기한다는 사전 지식을 활용하여 인식에 적용하고자 한다. 이를 위해 사용자가 온라인으로 필기하면 획 데이터를 획득하여 중성에 해당하는 모음을 찾는 알고리즘을 개발하였다. 제안한 알고리즘에서는, 우선 필기한 글자를 포함하는 사각형 R과 각 획을 둘러싸는 사각형 SR을 생성한 후, 직선을 판별하고, 이 직선들이 모음을 구성하는 후보군을 찾는 과정으로 구성되어 있다. 아직 초기 연구이므로, 다양한 경우에 대한 분석이나 실험 결과는 없지만, 이를 활용하여 온라인 필기 인식 모델에 적용하여 인식 성능을 높이기 위한 추후 연구의 기반으로 활용하고자 한다.

An Implementation of Automatic Upper-Lower Clothes Matching System Using Machine Learning (기계학습을 활용한 상하의 의류 자동매칭시스템 구현)

  • Kim, Jung-In
    • Journal of Korea Multimedia Society
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    • v.13 no.3
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    • pp.467-474
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    • 2010
  • The market of Internet-based fashion/coordination shopping malls have been growing rapidly year by year. In accordance with this growth, Internet fashion shopping malls are also making a lot of efforts to increase their revenue by displaying new fashion products on a high spot or by having professional models wear them to make them more attractive to the customers. If online shopping malls have the functionality of automatically calculating the matching degree of lower and upper clothes, it could play a role of off-line shop assistants and provide a more convenient way of purchasing fashion products for customers. In this paper, we present a learning system adopting the content-based filtering method for online shopping malls, which automatically calculates the matching degree of lower and upper clothes and recommends the most well-matched pair.

k-NN Query Optimization Scheme Based on Machine Learning Using a DNN Model (DNN 모델을 이용한 기계 학습 기반 k-최근접 질의 처리 최적화 기법)

  • We, Ji-Won;Choi, Do-Jin;Lee, Hyeon-Byeong;Lim, Jong-Tae;Lim, Hun-Jin;Bok, Kyoung-Soo;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.20 no.10
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    • pp.715-725
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    • 2020
  • In this paper, we propose an optimization scheme for a k-Nearest Neighbor(k-NN) query, which finds k objects closest to the query in the high dimensional feature vectors. The k-NN query is converted and processed into a range query based on the range that is likely to contain k data. In this paper, we propose an optimization scheme using DNN model to derive an optimal range that can reduce processing cost and accelerate search speed. The entire system of the proposed scheme is composed of online and offline modules. In the online module, a query is actually processed when it is issued from a client. In the offline module, an optimal range is derived for the query by using the DNN model and is delivered to the online module. It is shown through various performance evaluations that the proposed scheme outperforms the existing schemes.

Evaluation Model Based on Machine Learning for Optimal O2O Services Layout(Placement) in Exhibition-space (전시공간 내 최적의 O2O 서비스 배치를 위한 기계학습 기반평가 모델)

  • Lee, Joon-Yeop;Kim, Yong-Hyuk
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.3
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    • pp.291-300
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    • 2016
  • The emergence of smart devices and IoT leads to the appearance of O2O service to blur the difference between online and offline. As online services' merits were added to the offline market, it caused a change in the dynamics of the offline industry, which means the offline-space's digitization. Unlike these changing aspects of the offline market, exhibition industry grows steadily in the industry, however it is also possible to create a new value added by combining O2O service. We conducted a survey targeting 20 spectators in '2015 Seoul Design Festival' at COEX. The survey was used to analysis of the spatial structure and generate the dataset for machine learning. We identified problems with the analysis study of the existing spatial structure, and based on this investigation we propose a new method for analyzing a spatial structure. Also by processing a machine learning technique based on the generated dataset, we propose a novel evaluation model of exhibition-space cells for O2O service layout.