• Title/Summary/Keyword: 오픈 플랫폼

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Design and Implementation of a Smart Phone App for Location-Based Services on Environment Sensor and Radioactive Information (대기환경정보와 방사능정보 위치기반 서비스 스마트폰 앱 설계 및 시험구현)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.14 no.4
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    • pp.161-171
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    • 2011
  • Most public organizations which charge for measuring or collecting environmental information provide web-based information services. In the case of Seoul, it is provided smart phone app for information services on region or district unit. However, there is no smart phone application for environment information services considering location-based services with the concept of personalization. The purpose of this study is to deign and implement a smart phone app for air environment and radioactive information services with these features. Hybrid type is adopted, so that several things are possible: access to a variety of devices by web languages, and N-Screen support is available. According as social needs with respect to more environmental information and their contents are increasing, this approach will be useful.

Design and Implementation of Optimal Smart Home Security Monitoring System (최적의 스마트 홈 시큐리티 모니터링 시스템 설계 및 구현)

  • Lee, Hyoung-Ro;Lin, Chi-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.6
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    • pp.197-202
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    • 2016
  • In this paper, we propose optimal smart home security monitoring system. Proposeed optimal smart home security system using the three types of ultrasonic sensors were tested to obtain reliable data. and Using Raspberry Pi3, the smart home security system was implemented. In addition, It was verified through experiments optimal efficiency with a small amount compared to the conventional sensor of the home security system by the two ultrasonic sensors located in the optimal position. It was able to use two ultrasonic sensors to determine whether the intruder's highly efficient and reliable intrusion, and connect the servo motor at the bottom of the camera so you can shoot adjusted to the attacker's location to shoot the intruder's image. In addition, by using a Web server and stored the recorded image and two ultrasonic sensor data and provide a Web page for a user to monitor at all remote locations.

Implementation of Multilateral Control System for Small UAV Control-Focused on Design (소형 무인기 통제를 위한 다자간 방식 관제시스템 구축방안-설계 중심으로)

  • Choi, Hyun-Taek;Kim, Seok-Kwan;Ryu, Gab-Sang
    • Smart Media Journal
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    • v.6 no.4
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    • pp.65-71
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    • 2017
  • In this paper, we propose a design method for the construction of LTE-based small unmanned aerial vehicle control system to quickly and reliably collect multiple small unmanned aerial vehicle position information simultaneously flying all over the country. In particular, the main requirements are the network (N/W), hardware (H/ W), software(SW), Database(DB), development architecture, and business needs. To satisfy these requirements, N/W, H/W, SW, DB design, and architectural design plan were suggested regarding the design requirements of a small UAV system. To effectively control the small unmanned multi-party system in the system design, the architecture is divided into the front-end service area and the back-end service area according to the function and role of the unit system. In the front-end service area that grasps and controls the position and state of small unmanned aerial vehicles (UAVs), we have studied the design part that can be expanded to N through TCP/IP network by applying Client PC method.

Web-based Geovisualization System of Oceanographic Information using Dynamic Particles and HTML5 (동적 파티클과 HTML5를 이용한 웹기반 해양정보 가시화시스템)

  • Kim, Jinah;Kim, Sukjin
    • KIISE Transactions on Computing Practices
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    • v.23 no.12
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    • pp.660-669
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    • 2017
  • In order to improve user accessibility and interactivity, system scalability, service speed, and a non-standard internet web environment, we developed a Web-based geovisualization system of oceanographic information using HTML5 and dynamic particles. In particular, oceanographic and meteorological data generated from a satellite remote sensing and radar measurement and a 3-dimensioanl numerical model, has the characteristics of a heterogeneous large-capacity multi-dimensional continuous spatial and temporal variability, based on geographic information. Considering those attributes, we applied dynamic particles represent the spatial and temporal variations of vector type oceanographic data. HTML5, WebGL, Canvas, D3, and Leaflet map libraries were also applied to handle various multimedia data, graphics, map services, and location-based service as well as to implement multidimensional spatial and statistical analyses such as a UV chart.

A Study on Characteristics of Exterior Design in Passenger Ships (여객선 외관 디자인의 특징에 관한 연구)

  • Byun, Lyang-Soun;Park, Jae-Hee
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.65-72
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    • 2005
  • The expected demands for the new styling design can be studied by examining the recent deliveries and the new buildings on order. These ships are setting the trend for the operation of passenger ships. There has been a rapid increase in size and produce of ship some remarkable exterior design image. These ships follow very similar design concept, even if their operator compete with each other in the same market. But also new innovative design solution have been introduced to catch the interest of the passengers. The propose of this study is to investigate the exterior styling design in passenger ships, which result form examining the exterior elements such as funnels, pods, hulls, trademark, colours, flowing curvilinear lines and from. Each different passenger ship lines require different design style for different markets, while ships of different sizes and categories obviously require different solution. When a new class is created later, key design element will be retained, with some items being changed and new ideas introduced.

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Design and Implementation of Web Contents Management System based on RIA (RIA기반의 웹 콘텐츠 관리에 관한 설계 및 구현)

  • Seo, Jun-Oh;Kim, Chul-Won
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.10
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    • pp.1109-1114
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    • 2015
  • In this paper, design and implementation of RIA(: Rich Internet Application) technology, a CMS based on either of the Adobe Flex framework. Flex existing HTML + CSS + Javascript, etc. it can be easily added to a variety of visual components on a markup language consisting allow you to implement a more dynamic website. The HTTP request is processed using the Spring Framework of MVC based. Spring Framework provides a number of services for the development of a dynamic website to open source framework for the Java platform. It is being used as a standard-based technology for e-government framework used to develop recommendations and Republic of Korea during the Web service public institutions. Extensive production becomes increasingly thin web can be more efficiently managed, and will provide convenience to the user.

OCP Cold Storage Test-bed (OCP Cold Storage 테스트베드)

  • Lee, Jaemyoun;Kang, Kyungtae
    • KIISE Transactions on Computing Practices
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    • v.22 no.3
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    • pp.151-156
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    • 2016
  • Cloud computing systems require a huge number of storage servers due to the growing implications of power bills, carbon emissions, and logistics of data centers. These considerations have motivated researchers to improve the energy efficiency of storage servers. Most servers use a lot of power irrespective of the amount of computing that they are doing, and one important goal is to redesign servers to be power-proportional. However, Research on large-scale storage systems is hampered by their cost. It is therefore desirable to develop a scalable test-bed for evaluating the power consumption of large-scale storage systems. We are building on open-source projects to construct a test-bed which will contribute to the assessment of power consumption in tiered storage systems. Integrating the cloud application platform can easily extend the proposed testbed laying a foundation for the design and evaluation of low-power storage servers.

A Study on the Knowledge Formation Process of Wikipedia in Korea through Big Data Analysis (빅데이터 분석을 통해 본 한국 위키피디아의 지식형성 과정에 관한 연구)

  • Lee, Jungyeoun;Jeon, Suhyeon
    • Journal of the Korean Society for information Management
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    • v.37 no.2
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    • pp.171-195
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    • 2020
  • This study analyzed the collaborative process in time series by dismantling the edit log big data of Wikipedia Korea, a representative online collaboration community, from early 2002 to 2019. Analysis elements were extracted from the document edit records, formatted in standardized XML, and analyzed using Python and R. The ways of editors' contribution, the characteristics of data contents, and the trend of document creation were explained by the analysis. An active contribution of a small set of editors and a loose participation of the majority were revealed. In addition, sociocultural characteristics that appear in online communities were also found in Wikipedia Korea. A new, diverse set of external resources is necessary to sustain the collective intelligence. An effort to settle new editors into the wikipedia community and an openness through circulation structure to avoid the exclusiveness of the management group are suggested.

Texture Image Generation Technique Considering Storage Optimization of 3D-Spatial Data (3차원 공간자료의 저장 공간 최적화를 고려한 텍스쳐 생성기법 연구)

  • Jin, Gi-Ho;Ha, Sung-Ryong
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.457-464
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    • 2014
  • Recently, interests in space information data are increasing due to the initiation of spatial information open platform service by the Ministry of Land, Infrastructure and Transport. The purpose of this study is optimizing management and storing of the texture data, one kinds of 3D-spatial data. First, extract 3D-spatial data through the aerial triangulation and 3D-writing using raw image taken with the Multi-directional aerial camera and the vertical aerial camera. And develop the method to create single texture data and related technique by align and place corresponding 3D-spatial data to optimal storage space. Through experiment, the results show effect of 8 times of storage capacity reduction compared to existing single-file storage method, additionally, new method can improve file management efficiency in comparison with multiple file storage method. The results of this study can be cornerstone of three-dimensional space information management when dealing with bulk data, and utilizations will be enhanced through the further studies and algorithm improvement.

An Implementation of Mobile Game using JBox2D Physics Engine in Android Platform (안드로이드 플랫폼에서 JBox2D 물리 엔진을 이용한 모바일 게임구현)

  • Hwang, Ki-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.6
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    • pp.119-126
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    • 2011
  • As a software component for computer game, the physics engine simulates objects' movement according to the laws of physics. This paper introduces a design and implementation of mobile game on the Android platform, where we used JBox2D physics engine library and Android graphics APIs. We borrowed the key idea of this game from Crayon Physics which is known as a famous PC game. This game starts with no way from user character to destination character. The game user has to make a way to destination character from user character by creating polygon objects between them. The user wins when user character meets destination character. However, the game user has to decide the time to create objects and their shapes well because all objects in this game are governed by the laws of physics. As an important thing of this paper, we introduced into this game new input methods of LCD touch and sensors embedded in mobile devices but not in PCs. Game users can create objects by drawing polygons with LCD touch and move objects or characters according to sensor values from accelerator sensors by tilting the mobile device.