• Title/Summary/Keyword: 영화의 사회적 기능

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The Function of Social Criticism Film Implemented in Animation Film (애니메이션 영화 <창, 2012>에 구현된 시사고발 영화 기능)

  • Lee, Hyun-Seok
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.150-161
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    • 2017
  • The short animation directed by Sang-Ho Yeon has led the sympathy and reflection of audiences through reveling the violence of the military in the form of the social criticism film. The explores the social value of animation by the content of social criticism, not for entertainment uses but for public interest. This research addresses how the function of social criticism implements in animation film, especially, its narratives and direction. In the light of this, firstly, literature will review the general characteristics of social criticism films, Secondly, based on literature reviews, analysis tools will be drew, thirdly, the case study regarding will be processed by focusing on The function of social criticism, the technique of direction and expression of animation. As a result of this research, shows unique traits because of the hierarchical and exclusive characteristics of military culture, which differs from general characteristics of social criticism films dealing with historic and social issues. In addition to this, the function of social criticism is effectively implemented in animation film, by the creative narratives and technique of direction by a director, Sang-Ho Yeon.

Social Significance of Recent Korean Courtroom Films : A Case Study of Silenced, Unbowed, The Attorney and New Trial (한국 법정영화의 사회적 의미연구)

  • Kim, Bo-Kyong
    • Journal of Internet of Things and Convergence
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    • v.7 no.3
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    • pp.55-61
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    • 2021
  • This study explores four Korean films: Silenced (2011), Unbowed (2012), The Attorney (2014), and New Trial (2017). Based on these films, this study explores the features of courtroom films and their social significance on society. The ability of Korean courtroom films to have such a profound impact on Korean society is something that is not usually witnessed in other countries. Also, the fact that they are low-budget works, not action/thrillers within the 'guaranteed star' system, and the fact that they present opportunities for netizens to call for change is a defining feature of Korean courtroom films. All four films have sparked controversy over the level of realism in Korean courtroom films, but what is more important is the way in which they portray contemporary social change. In summary, these four Korean courtroom films highlight the characteristics of social action and the means of mobilization required to effect it.

CHILD AND ADOLESCENT'S TRAUMATIC EXPERIENCES EXPRESSED IN MOVIES (영화에 나타난 소아, 청소년의 외상적 경험)

  • Kim, Jae-Won;Yoo, Hee-Jeong
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.13 no.1
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    • pp.30-37
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    • 2002
  • The authors reviewed the child and adolescent's traumatic experiences expressed in movies through late 1950s to year 2002. The movies are roughly classified by 3 categories based on the methods that used to express protagonist's experience and to uncover the meaning that is implied, that is, an important motive of growth, a metaphor of socio-political issues, or merely an event to develop a drama. Movie is a product of repetition compulsion and an activity like symbolic play between creator and spectators through screen, which enables a kind of corrective emotional experience. The curative elements in movies were also reviewed. The authors suggest the importance of mutual communications between movie creators and psychiatrists because media images about psychiatric issues can make internal stereotypes in conscious and unconscious mind of spectators.

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Metaverse Ethics in the Movie 'Ready Player One' (영화 '레디 플레이어 원(Ready Player One)'을 통해 살펴본 메타버스 윤리)

  • Kim, Seong-Hee;Yi, Sang-Wook;Bang, Jun-Seong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.568-571
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    • 2022
  • 2007년에 '메타버스 로드맵(Metaverse Roadmap)보고서가 발표된 이후, 메타버스 로드맵에 축이 되는 라이프 로깅, 증강현실, 거울세계, 가상세계의 의미와 활용내용에 대한 연구 역시 활발히 이루어지고 있으며, 이것이 갖는 산업적·경제적 영향에 대해 다양한 방송매체·미디어 등을 통해 접할 수 있다. 또한 메타버스를 활용한 사회적 기능으로는 ①경제(메타버스 활용 산업 생태계 육성), ② 교육(메타버스 기반 체감형 학습지원), ③문화관광(시공간 제약 없는 온택트 문화마케팅), ④소통(시민 중심의 맞춤형 열린 소통), ⑤도시(현실과 가상을 결합한 XR기반 도시혁신), ⑥행정(현실보다 편리한 신개념 가상 행정), ⑦인프라('메타버스 서울'의 안정적인 인프라 조성)를 통해 메타버스의 순기능을 극대화하기 위한 전략으로 활용되고 있음을 확인할 수 있다. 이에 본 논문은 메타버스에 대한 기술 및 활용에 관한 관심에 비교해 메타버스 윤리에 대한 논의가 부족한 상황이라는 점에 주목한다. 그래서 메타버스에 대한 사회적 기능에 대해서 살펴보고, 메타버스에서 발생할 수 있는 사회·윤리적 문제를 영화 '레디 플레이어 원(Ready Player One)'을 통해 살펴보았다.

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Typology Study of University Students' Movie-viewing Perception (대학생의 영화관람 인식에 관한 유형화 연구)

  • Lee, Jei-Young
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.461-469
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    • 2012
  • This work was researched by practical method in a subjectivity study accessible in-depth, in sloughing off old habit of functional quantity analysis about reception type on movie-viewing perception. The perception pattern come out in this study were divided into four types in Q-methodology. The result is as follows ; it is that divided '1[(N=18): Personal-decision Type], 2[(N=14): Media Dependence Type], 3[(N=10): Self-leading Type], 4[(N=3): Positive Preference Type]'. Like this, it found that is very different type all over. Hereafter, this study is to ascertain acceptance behavior about reception type on movie-viewing perception, 21th ; to offer a developmental suggestion about it.

Discussing Metaverse Ethics with a Movie on Metaverse, 'Ready Player One' (메타버스를 영화 '레디 플레이어 원(Ready Player One)'을 통해 살펴본 메타버스 윤리)

  • Kim, Seong-Hee;Yi, Sang-Wook
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.665-675
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    • 2022
  • After the COVID-19 pandemic, there has been growing interests in metaverse technology and social use of virtual reality platforms in non-face-to-face environments, but social issues and ethical concerns raised by metaverse have not been sufficiently discussed. In this paper, we discuss the social functions of the metaverse by examining the movie 'Ready Player One', and investigate the ethical problems that may arise in various implementation of metaverse. We identify the potential ethical problems that could occur in the context of metaverse including identity fragmentation, metaverse violence and crime, and mismanagement of personal information. We also propose some promising approaches to tackle these ethical problems ranging over descriptive ethics, normative ethics, and analytical (meta) ethics.

A Study on the Space Characteristics of Wong Kar-wai's Movie: Focusing on Hong Kong's Urban Space (왕가위(王家衛) 영화의 공간 특성 연구: 홍콩도시 공간을 중심으로)

  • Zheng-Yun, Li;Yoojin, Kim;Park Eun Kwang
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.461-470
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    • 2023
  • This paper analyzes the spatial representations constructed by reality, filming, and narrative in the works of Hong Kong film director Wong Kar-wai, and how these spaces influence Hong Kong's urban culture, perception, and interpersonal relationships. To analyze Wong Kar-wai's films, Charles Sanders Peirce's semiotics concepts and Paul Virilio's spatial concepts were applied. Through this, we examined how the meaning embedded in the spatial representations of Wong Kar-wai's films could become a crucial factor in their success. Wong Kar-wai focused on the values of human relationships formed by society in his subject expression, directly representing the human inner world and prompting audiences to think about it. In this paper, we categorized the spaces depicted in Wong Kar-wai's films as public, private, and connective spaces, and analyzed them as a means to show the living environment and emotions of Hong Kong's youth. Through this, we determined that the spatial representations in Wong Kar-wai's films effectively demonstrate the cultural interpretation function of Hong Kong's citizen consciousness at the junction of Eastern and Western cultures and social connections. In conclusion, Wong Kar-wai's works provide a rich understanding of contemporary people's lives, emotions, and urban spaces, offering valuable insights into Hong Kong's film industry and cultural values.

Analysis of the Introspective View of Gutiérrez Alea on the Social Meanings of 'Machismo' in Cuban Society by Focusing on Up to a Certain Point with a Perspective of 'The Viewer's Dialectic' (쿠바 사회에서 마치스모의 사회적 의미 분석 - 구띠에레스 알레아의 관객의 변증법 논점으로 살펴본 <어느 정도까지는>을 중심으로 -)

  • Park, Chong-Wook
    • Iberoamérica
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    • v.13 no.2
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    • pp.71-99
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    • 2011
  • Tomas Gutiérrez Alea, internationally famous cuban director, made the film Up to a certain point with a purpose of criticizing the existence of the extreme male chauvinism as 'machismo' in cuban society of 80's despite of many changes of cultural and social paradigms through 60's and 70's. The director gathered the themes and topics of the films like Lucia, One way or another, and Teresa's portrait and analyzed them to present alternatives. The way of approaching to solve that kind of social problems that Alea proposed to the spectator is taking time to think of the problems with a way of "The Viewer's Dialectic". Identification with the protagonist of the film(thesis) and alienation from him(antithesis) could make the audience generalize the diverse aspects of the problem and then one might get an insight(synthesis) to live the life with more satisfaction that is supposed to be a social function of the film as arts according to the director of the film Up to a certain point.

Humanism of The Movie by Foucault (푸코로 읽는 영화 <네버 렛 미 고>의 휴머니즘)

  • Choi, Young-Mi;Jo, I-Un
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.395-402
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    • 2018
  • This study aims to analyze the film "Never Let Me" by human value which is to be realized in the social structure suppressed by the power of life and the power of discipline in Foucault 's power theory. After 18century having changed monarch power holding the power of life-and-death that enforced corporal punishment, bio-power that corrected body and granted ability suitable discipline to people makes people worked like machine. In control of the bio-power, human achieved safe desire that cure disease and prolong life-span and worked as producer goods. School controls body and make people internalized rule using discipline for working bio-power efficiently. There is differentiation between this movie and the other about human clone. The clones adapt role as organ donator without resistance and there is no conflict between original and copy. Instead of preexistence novel and movie that is set in future, it is a form of past retrospect from the 1970s to 1990s. having emotions, They find independence ego and realize value of life in finite living by depending relation or undergoing loss.