• Title/Summary/Keyword: 영상 언어

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Technique of Serving 3D GSIS Data on the Internet (인터넷3D GSIS를 위한 3차원 데이터의 효율적 구축 및 생성방안)

  • Kang, In-Joon;Lee, Jun-Seok
    • Journal of Korean Society for Geospatial Information Science
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    • v.10 no.1 s.19
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    • pp.19-26
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    • 2002
  • To provide 3D GSIS data on the internet, 3D data structures need to be researched and applied for spatial analysis for subsurface modeling. As for GSIS software R&D trend the following things have pointed out : 3-dimensional geo-processing technologies, internet-based application system development, distributed processing technologies for large volume of spatial information, real-time geo-data processing methodologies, Among them research scope within Internet-based application system or Web-based GSIS generally contains core parts of software development such as Internet application, large volume of spatial database handling, real-time spatial data processing, spatial data transfer and transformation, and volumetric display of processing results. This study shows the method of providing 3D GSIS on the internet using VRML model, which are made of DEM data, draped aerial photo, and VRML script programming. And it is also studied that offering 3D GSIS engine on the internet and precise texture mapping using satellite image and aerial photos.

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The Standardization Trend of Open Services in NGN Environment (NGN 환경에서의 개방형 서비스 표준화 동향)

  • Lee Won-Suk;Lee Kang-Chan;Lee Seung-Yun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.978-980
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    • 2006
  • A Next Generation Network (NGN) is a packet-based network able to provide services including Telecommunication Services and able to make use of multiple broadband, QoS-enabled transport technologies and in which service-related functions are independent from underlying transport-related technologies. It offers unrestricted access by users to different service providers. It supports generalized mobility which will allow consistent and ubiquitous provision of services to users In this paper, we explain the trend of standardization activity related with open services in ITU-T SG13(Study Group 13). ITU-T SG13 is responsible for studies .elating to the architecture, evolution and convergence of next generation networks including frameworks and functional architectures, signalling requirements for NGN.

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Development of the Traffic Actuation Signal Control System Based on Fuzzy Logic on an Arterial Street (Fuzzy Logic을 적용한 간선도로 상의 교통감응 신호제어)

  • 진선미;김성호;도철웅
    • Journal of Korean Society of Transportation
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    • v.21 no.3
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    • pp.71-83
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    • 2003
  • An arterial street control is performed for the purpose of the progression of a traffic flow using the arterial. However during the progression in the arterial, the change according to the time is one of the most representative problems occurring at a signal plan. This paper intends to efficiently operate the arterial progression by applying fuzzy logic, which is thought to be the most possible one in the inference as that of the human logic, to the traffic responsive control system. Fuzzy Logic controller is appliable to the daily human language (linguistic). can be dealt with the uncertain traffic data and is useful on planning the signal control to sensitively confront the randomly changing traffic condition. This study, based on the signal control part of the isolated intersection in "A Development of a Real-time, Traffic Adaptive Control Scheme Through VIDs"(Seong Ho. Kim. 1996). suggested the strategy for the progression control in the arterial and analyzed its effect by comparing the effect of the existing control method. In addition, the study compared each effect by using TRAF-NETSIM which is the traffic simulation software to analyze each control method.

Realistic 3D Scene Reconstruction from an Image Sequence (연속적인 이미지를 이용한 3차원 장면의 사실적인 복원)

  • Jun, Hee-Sung
    • The KIPS Transactions:PartB
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    • v.17B no.3
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    • pp.183-188
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    • 2010
  • A factorization-based 3D reconstruction system is realized to recover 3D scene from an image sequence. The image sequence is captured from uncalibrated perspective camera from several views. Many matched feature points over all images are obtained by feature tracking method. Then, these data are supplied to the 3D reconstruction module to obtain the projective reconstruction. Projective reconstruction is converted to Euclidean reconstruction by enforcing several metric constraints. After many triangular meshes are obtained, realistic reconstruction of 3D models are finished by texture mapping. The developed system is implemented in C++, and Qt library is used to implement the system user interface. OpenGL graphics library is used to realize the texture mapping routine and the model visualization program. Experimental results using synthetic and real image data are included to demonstrate the effectiveness of the developed system.

Analysis of Artistic Symbol Expression of Movie Contents Focused on the film "Roma(2018)" (영화콘텐츠의 예술적 상징표현 분석연구 영화 "로마(2018)"을 중심으로)

  • Lee, Tae-Hoon
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.475-482
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    • 2019
  • Analyzing the inner meaning and expression of philosophy by analyzing the composition, symbolic expression, and style of the film with high artistic perfection, which contains the spirit of the times, considers human beings through society and history, and raises awareness of life and the present generation. It will be a very meaningful and valuable study in film as art. The movie 'Rome' was cut into the rest of the public's mind by being tempered, hidden and omitted, and the color was black and white. Many aesthetic attempts can be found through symbolic images expressing the ironic message of maid's daily life as a race, capital, socially oppressed history. It can be seen that he expresses his own authorism visual language by drawing symbolic expressions through many contrasts and symbolic expressions through objects. The analysis of commercial films containing these artistic values is expected to help in the future production as a measure of the progress of art films and precedents of authorism expression techniques.

Study on the meaning and delivery of caption recording in mass media - On the function of caption recording TV mass media and video art - (미디어에 있어서의 자막기록의 의미와 전달성 - 공중파방송과 비디오 아트에서의 자막기록을 중심으로 -)

  • Rhee, Ji-Young
    • Journal of Korean Society of Archives and Records Management
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    • v.3 no.2
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    • pp.78-96
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    • 2003
  • Nowadays, mass media innovates and has the great power of revolution of our lives. Marshall MacLuhan says new media is the new method of language and also, it is connecting to the real world possibly. The letters make media world a big different. At the end of voiceless age, the caption not only delivers means of the contents but also provides for the composition of the screen itself. In these kinds of composition elements contain explanations such as aesthetic, entertainment, and revival aspects. The caption as translation that used to use was as changing as new way of exploring method. To deliver means of contents, the letters of inside screen has extremely big changes and meaning as well. The design of lettering is the new aesthetic method of media world. Also, the elements of lettering is approaching as the new way of lives. Therefore, this study is to provide the aspects of the lettering to the mass media respectively.

A Study on the Method of Creating Realistic Content in Audience-participating Performances using Artificial Intelligence Sentiment Analysis Technology (인공지능 감정분석 기술을 이용한 관객 참여형 공연에서의 실감형 콘텐츠 생성 방식에 관한 연구)

  • Kim, Jihee;Oh, Jinhee;Kim, Myeungjin;Lim, Yangkyu
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.533-542
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    • 2021
  • In this study, a process of re-creating Jindo Buk Chum, one of the traditional Korean arts, into digital art using various artificial intelligence technologies was proposed. The audience's emotional data, quantified through artificial intelligence language analysis technology, intervenes in various object forms in the projection mapping performance and affects the big story without changing it. If most interactive arts express communication between the performer and the video, this performance becomes a new type of responsive performance that allows the audience to directly communicate with the work, centering on artificial intelligence emotion analysis technology. This starts with 'Chuimsae', a performance that is common only in Korean traditional art, where the audience directly or indirectly intervenes and influences the performance. Based on the emotional information contained in the performer's 'prologue', it is combined with the audience's emotional information and converted into the form of images and particles used in the performance to indirectly participate and change the performance.

Expansion of K-Content by Global Fandom : Focusing on 'Fansub' Community of Viki (글로벌 팬덤을 통한 한류 콘텐츠의 확대 : Viki의 '팬 자막' 커뮤니티를 중심으로)

  • Kim, Young-Hwan;Jung, Hoe-Kyung
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.523-530
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    • 2019
  • This study examines how global fandom for Korean dramas is formed and maintained by examining the reason and purpose of voluntarily making the subtitles of Korean drama through in-depth email interviews with foreign subtitle producers(fan subber) working on a video site called Viki.com. The research focused on Viki's fan community, which has grown into the most influential Korean Wave platform. Collective intelligence expresses in the fan community produces more than professional results and they are acting as consumers, cultural producers, and second creators of K-content. In order to continue the spread of K-content, it needs to pay more attention to the long-term strategy of global fandom combined with the fan community activities of the new media platform and network effects.

Change in lip movement during speech by aging: Based on a double vowel (노화에 따른 발화 시 입술움직임의 변화: 이중모음을 중심으로)

  • Park, Hee-June
    • Phonetics and Speech Sciences
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    • v.13 no.1
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    • pp.73-79
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    • 2021
  • This study investigated the change in lip movement during speech according to aging. For the study, 15 elderly women with an average of 69 years and 15 young women with an average of 22 years were selected. To measure the movement of the lips, the ratio between the minimum point and the maximum point of movement when pronouncing a double vowel was analyzed in pixel units using image analysis software. For clinical utility, the software was produced by applying an automated algorithm and compared with the results of handwork. This study found that the range of the width and length of lips in double vowel tasks was smaller for the elderly than that of the young. A strong positive correlation was found between manual and automated methods, indicating that both methods are useful for extracting lip contours. Based on the above results, it was found that the range of the lips decreased when ignited as aging progressed. Therefore, monitoring the condition of lip performance by simply measuring the movement of lips before aging progresses, and performing exercises to maintain lip range, will prevent pronunciation problems caused by aging.

Development of Story Recommendation through Character Web Drama Cliché Analysis (캐릭터 웹드라마 클리셰 분석을 통한 스토리 추천 개발)

  • Hyun-Su Lee;Jung-Yi Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.4
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    • pp.17-22
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    • 2023
  • This study analyzed the genres of popular character web dramas and studied the development of story recommendations through the language model GPT. As a result of the study, it was confirmed that similar cliches are repeated in web dramas. In this study, a common story structure (cliché) was analyzed and a typical story structure was standardized and presented so that even unskilled video producers can easily produce character web dramas. For analysis, clichés of web dramas in the school romance genre, which is the most popular genre among teenagers, were listed in order of success. In addition, this study studied the story recommendation mechanism for users by learning the clichés that were analyzed and cataloged in GPT. Through this study, it is expected to accelerate the production of various contents as well as popular popularity through the acceptance of various databases from the standpoint of database consumption theory of web contents.