• Title/Summary/Keyword: 영상 언어

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Qualitative Observation of Visitor Experience in Digital VR Aquarium (디지털 가상현실 수족관 <아이큐아리움>의 방문자 체험특성 질적 관찰)

  • Lee, Jung-Hun
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.200-213
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    • 2013
  • As an exploratory research, this paper studied the characteristics of visitor experience in the world first digital aquarium 'IQuarium' by the qualitative observation method. Between June and August of 2013, the first and second qualitative observations were made to gather the data of the behavioral and linguistic responses of visitors. The results of this study were as follows: First, visitors experienced the transformation of their identity and escapism by participating the activities. Second, they experienced the entertaining competition spirit against other visitors for fun. Third, they acted as story-makers by actively participating into the missions. Fourth, they had educational experiences by obtaining information about sea life and experienced the aesthetical atmosphere of 'IQuarium'. Although this study has limitations of the subjective perspective based on qualitative observation method, it will provide proper insight into advanced research in similar fields in the future.

Educational Drama Skills to Improve the Expressive Ability of Korean Language (한국어 표현능력 향상을 위한 교육연극 기법)

  • Park, Hee-Jeong
    • The Journal of the Korea Contents Association
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    • v.15 no.11
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    • pp.672-679
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    • 2015
  • The early stage of Korean language education was to understand grammar. However, recent Korean language education aims to improve expressive ability for smooth communication. Hence, educational drama for education has gained attention as one of the effective ways of improving communication skills. Educational drama provides an actual conversational situation in which one can use appropriate words and grammar depending on the situation. Non-verbal expression such as body language and facial expression could be picked up so one also improves one's communicative abilities naturally. This means that educational drama shares Korean language education's goal of improving communicative ability. Moreover, the student becomes the core of the activity and finds solutions through cooperation with others, and this also helps improve social skills and self-esteem. This thesis covers methods of having interviews, re-writing texts to scripts, writing up post-script by imagining the following text, role-playing, and improving expressive ability by debating educational theatrical techniques. To make these activities successful, good quality VOD and learning materials shall be developed and used. Also, efficient training programs shall be created so that teachers make use of what they learn and improve their teaching skills.

Virtual City System Based on 3D-Web GIS for U-City Construction (U-City 구현을 위한 3D-Web GIS 기반의 가상도시 시스템)

  • Jo, Byung-Wan;Lee, Yun-Sung;Yoon, Kwang-Won;Park, Jung-Hun
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.5
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    • pp.389-395
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    • 2012
  • U-City has been promoted nation-wide by development of recent IT technology. This paper studied the concept of 3D-virtual city in order to realize the current Ubiquitous City(U-City) efficiently, and to manage all the RFID/USN monitoring data in the real U-City. 3D-Virtual City is the concept of the reproduction of real world U-City, for embodying Ubiquitous technology while using Digital map, satellite image, VRML(Virtual Reality Modeling Language). U&V-City is the four-dimensional future city that real-time wire/wireless communication network and 3D-web GIS shall be connected that massive database, intelligent service be perceived through employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/ service and also by employing GPS/LBS/Navigation in support of world-wide orientation concept, and RTLS(Real Time Location System).

Genre Oriented Characteristics of Virtual Reality Programs (가상 리얼리티 프로그램의 장르적 특성)

  • Hong, Sook-Yeong
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.202-212
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    • 2010
  • The purpose of this study is at clarifying what the genre oriented characteristics of virtual reality programs are. For this, the tests of 'We Are Married' being broadcasted in 'Sunday, Sunday Night' Part 1 of MBC from episode 1 to 8. As a result of analysis, this program was mixing together virtuality and reality by placing the image of virtual couple's life and presentness of entertainers existing in reality appearing at the studio. Also, it was forming sympathy with users as it satisfies fantasy and sense of reality toward marriage by the entertainer couples showing love and conflict that may happen between real couples after setting various categories of couple types. Also, through the device for the public space to confess private feelings through television, it shows the boundary between public domain and private domain breaking up. Along with this, it has implemented amusement characteristics by inspiring enjoyment of users by a substituted satisfaction through various forms of impressions presented to spouse such as materials, effort, gesture or language, etc. Accordingly, the virtual reality program shows authenticity, fiction and amusement by being mixed together and we can see that such genre oriented characteristics act as important strategy appealing to users based on breakup of boundary and genre oriented ambiguity.

Emotion Recognition Method using Physiological Signals and Gestures (생체 신호와 몸짓을 이용한 감정인식 방법)

  • Kim, Ho-Duck;Yang, Hyun-Chang;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.3
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    • pp.322-327
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    • 2007
  • Researchers in the field of psychology used Electroencephalographic (EEG) to record activities of human brain lot many years. As technology develope, neural basis of functional areas of emotion processing is revealed gradually. So we measure fundamental areas of human brain that controls emotion of human by using EEG. Hands gestures such as shaking and head gesture such as nodding are often used as human body languages for communication with each other, and their recognition is important that it is a useful communication medium between human and computers. Research methods about gesture recognition are used of computer vision. Many researchers study emotion recognition method which uses one of physiological signals and gestures in the existing research. In this paper, we use together physiological signals and gestures for emotion recognition of human. And we select the driver emotion as a specific target. The experimental result shows that using of both physiological signals and gestures gets high recognition rates better than using physiological signals or gestures. Both physiological signals and gestures use Interactive Feature Selection(IFS) for the feature selection whose method is based on a reinforcement learning.

Development of a distributed daily streamflow simulated model and evaluation of its applicability (분포형 물수지 유출 모형의 개발 및 적용성 검토)

  • Hong, Woo-Yong;Park, Geun-Ae;Jung, In-Kyun;Park, Min-Ji;Kim, Seong-Joon
    • Proceedings of the Korea Water Resources Association Conference
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    • 2010.05a
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    • pp.1154-1158
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    • 2010
  • 최근 전 세계적으로 GIS (Geographic Information Science) 및 RS (Remote Sensing) 데이터 등 디지털정보의 구축이 급속도로 진행되고 있고, 이들의 발달로 유역에 대한 정확하고 상세한 각종 수문매개변수 수집이 가능하여 유역을 부분유역으로 분할한 기존의 집중형 수문모형보다 유역내의 공간적인 유량변동을 보다 상세하게 고려할 수 있는 격자기반의 분포형 수문모형의 활용도가 높아지고 있다. 유역의 수문특성 및 지형특성을 동일한 매개변수로 적용하기 때문에 유역의 공간적인 수문 및 지형특성을 표현하기 어려운 집중형 모형과 달리 강우-유출해석에 있어서 분포형 모형은 실제 복잡한 유역에서의 유출과정 또는 물질의 수문순환과정을 잘 이해할 수 있고, 어떤 유역의 토지이용형태의 변화가 초래하는 영향과 효과를 사전에 예측할 수 있으며, 신뢰성 있는 과거의 수문자료가 없거나 부족한 유역에서의 유출 계산이 용이하다. 따라서 본 연구에서는 Fortran 90을 개발언어로 사용하여 GIS Data와 위성영상을 활용해 유출량을 모의하는 분포형 물수지 유출 모형을 개발하여 금강 상류유역인 용담댐 유역($930km^2$)을 대항으로 2000~2008년의 일 유출량을 모의하였다. 모형은 크게 3개의 모듈(유출량, 증발산량, 토양수분) 형태로 구성되었으며, 유출량은 강우 전 토양의 저류능을 추적하여 산정하였다. 모형의 결과는 셀별 값을 가지는 분포형으로 출력되며, 유역의 평균 수문자료가 Text file로 출력된다. 민감도 분석을 통하여 최적의 유출 관련 매개 변수를 선정하고 하류의 댐 유입량 자료를 바탕으로 모형의 보정(2001-2004) 및 검증(2005-2008)을 실시하였다. 유출량에 대한 Nash-Sutcliffe 모형효율은 0.78~0.93로 모의치가 실측치의 경향을 잘 표현하는 것으로 나타났다. 유출량 분포도는 강우량을 매우 잘 반영하였으며, 같은 강우조건하에서 토양의 배수조건에 따라 유출이 확연히 다르게 표현되었다.

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Development of Horizontal Alignment Information System of Road Using Digital Photogrammetry (수치사진측량을 이용한 도로평면선형정보체계 개발)

  • 서동주;이종출
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.4
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    • pp.347-353
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    • 2003
  • Lately, Digital Photogrammetry has been increasingly applied to various hightech industries and becomes one of more interesting focuses of study than ever. Thus, this study aims to develop a Road Horizontal Alignment Information System by means of digital photogrammetry. Data acquired from digital photographic techniques were processed using Delphi, an object oriented programming language to develop a computer aided program, that allows us to build the information on Road Horizontal Alignment(Beginning Point of Curve, Ending Point of Curve, Radius, Intersection Point). The developed program could maximize visualization for better analysis compared with traditional programs because it utilizes many image data. Comparing with data from traditional horizontal alignment extraction programs based on the principle of least square method, the data acquired by Horizontal Alignment Information and kinematic GPS showed out of the developed road information systems the improved accuracy of IP value up to about 2m in the direction of X, Y axes, where the accuracy of curve radius(R) becomes enhanced up to about 2.5 m.

Construction of Three Dimensional Virtual City Information Using the Web 3D (Web 3D를 이용한 3차원 가상도시공간정보 구축)

  • 유환희;조정운;이학균
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.20 no.2
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    • pp.119-126
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    • 2002
  • Recently, as advancing the technologies for Web 3D and Virtual Reality, the studies have been progressed actively to provide three dimensional information on the web. Especially, the various applications for providing urban information in 3D space have been developed using EAI(External Authoring Interface) that serves an interface between VRML(Virtual Reality Modeling Language), standard language for embodying virtual reality, and JAVA applet in HTML. In this study, as constructing 3D virtual city information using Digital Map, IKONOS satellite image, VRML and so on, we could provide users which need several information with building location and various urban living information. In addition, applying 3D skills such as texturing, panorama and navigation, users were enabled to perform various route searching and scenery analysis. Finally, to serve urban living information in real time, we designed to search information faster through interfacing database and to update data using ASP(Active Server Page) on web.

Technique of Serving 3D GSIS Data on the Internet (인터넷3D GSIS를 위한 3차원 데이터의 효율적 구축 및 생성방안)

  • Kang, In-Joon;Lee, Jun-Seok
    • Journal of Korean Society for Geospatial Information Science
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    • v.10 no.1 s.19
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    • pp.19-26
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    • 2002
  • To provide 3D GSIS data on the internet, 3D data structures need to be researched and applied for spatial analysis for subsurface modeling. As for GSIS software R&D trend the following things have pointed out : 3-dimensional geo-processing technologies, internet-based application system development, distributed processing technologies for large volume of spatial information, real-time geo-data processing methodologies, Among them research scope within Internet-based application system or Web-based GSIS generally contains core parts of software development such as Internet application, large volume of spatial database handling, real-time spatial data processing, spatial data transfer and transformation, and volumetric display of processing results. This study shows the method of providing 3D GSIS on the internet using VRML model, which are made of DEM data, draped aerial photo, and VRML script programming. And it is also studied that offering 3D GSIS engine on the internet and precise texture mapping using satellite image and aerial photos.

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The Standardization Trend of Open Services in NGN Environment (NGN 환경에서의 개방형 서비스 표준화 동향)

  • Lee Won-Suk;Lee Kang-Chan;Lee Seung-Yun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.978-980
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    • 2006
  • A Next Generation Network (NGN) is a packet-based network able to provide services including Telecommunication Services and able to make use of multiple broadband, QoS-enabled transport technologies and in which service-related functions are independent from underlying transport-related technologies. It offers unrestricted access by users to different service providers. It supports generalized mobility which will allow consistent and ubiquitous provision of services to users In this paper, we explain the trend of standardization activity related with open services in ITU-T SG13(Study Group 13). ITU-T SG13 is responsible for studies .elating to the architecture, evolution and convergence of next generation networks including frameworks and functional architectures, signalling requirements for NGN.

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