• Title/Summary/Keyword: 연습의 효과성

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Development and Effectiveness Analysis of Team Based learning (TBL) for Students Majoring in Skin Care - Focus on Problem Solving Competency and Cooperative Self Efficacy - (피부미용 전공 학생들을 위한 팀기반학습(TBL) 수업 개발 및 적용 효과 분석- 문제해결능력과 협력적 자기효능감을 중심으로 -)

  • Park, Jeong-Yeon
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.7
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    • pp.469-477
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    • 2019
  • The purpose of this study was to develop Team Based Learning (TBL) course for students majoring skin care and analyze the effectiveness as well as derive improvement plans. TBL focuses on putting pre-class learning about learning content and the time saved by it into practice activities that apply what is learned. The ADDIE model and the TBL model were applied as the developmental research methodology, and the 'skin care' subject, which was previously taught by lecture base, was redesigned as a TBL class. In addition, the study developed weekly based pre-class learning materials, quiz items for checking pre-class learning, and the team activities' plan. Then, an experimental study was conducted with 43 university students and the effects of TBL instruction were analyzed as follows. First, students who participated in the TBL class showed higher achievement than those who participated in the lecture class, which is a comparative group, especially in the academic achievement that evaluated the acquisition and application of the major concept. Second, there was no significant difference in pretest and posttest results on problem solving ability and cooperative self-efficacy for TBL students. Third, overall satisfaction with TBL class was 4.0, which is high. The discussion of these findings was described, and three suggestions for improving and researching TBL classes were presented.

Effects of Simulation-based practice and clinical practice for critical thinking disposition and nursing process confidence (시뮬레이션기반 실습과 임상실습이 간호대학생의 비판적사고성향과 간호과정자신감에 미치는 효과)

  • Kim, Hwa-Young;Ma, Hyunhee;Lee, Mijin
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.399-408
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    • 2021
  • The purpose of this study was to determine the effects of simulation-based practice and clinical practice on nursing students' critical thinking disposition and nursing process confidence. This study is a quasi-experimental design using the non-equivalent control group pretest-posttest only design, targeting 103, 4th grade(51=control group, 52=experimental group) in the Department of Nursing at D University. The collected data were analyzed using the SPSS/WIN 23.0 program, and the main research results are as follows. Students who experienced simulation-based practice showed significant improvement in critical thinking tendencies(t=-3.28, p=.001) compared to those who experienced clinical practice. There was no significant difference in nursing process confidence (t=-1.78, p=.079), but it was significantly higher in actual application, collaborative contsistency, and nursing contsistency. As a result, There were no significant difference in some, but it was contfirmed that simulation-based practice improved the critical thinking disposition and nursing process confidence in of nursing students. In addition to clinical practice, it is considered necessary to study simulation-based practice using repetitive practice and standardized patients in a free simulation practice environment.

A Study on the Game Contents Design of Drone Educational Training Using AR (AR을 활용한 드론 교육 훈련 게임 콘텐츠 설계)

  • Choi, Chang-Min;Jung, Hyung-Won
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.383-390
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    • 2021
  • Recently, the drone industry is rapidly expanding as it is suggested that it will be used in various fields. As the size of the drone market grows, interest in drone-related certificates is also increasing. However, the current drone-related qualification system and education system are insufficient. Thus this study, analyzed the necessity of drone training, the features of functional games, and the effectiveness of educational training using AR through related technical studies to solve the practical difficulties of drone educational training. Later, drone educational training game contents using AR were divided into practice mode and test mode based on the drone national qualification course practical test, and the result screen was displayed at the end of the curriculum so that players could learn by level and evaluate the results on their own. In addition, constructed a hybrid processing system and network and AR operation system for response rate and response speed, implemented drone training game contents utilizing AR based on the design contents. It is expected that the use of game content using AR presented in this paper for drone training will further alleviate environmental difficulties and improve the sense of immersion in play, which will lead to a more effective drone educational training experience.

Example-based Dialog System for English Conversation Tutoring (영어 회화 교육을 위한 예제 기반 대화 시스템)

  • Lee, Sung-Jin;Lee, Cheong-Jae;Lee, Geun-Bae
    • Journal of KIISE:Software and Applications
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    • v.37 no.2
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    • pp.129-136
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    • 2010
  • In this paper, we present an Example-based Dialogue System for English conversation tutoring. It aims to provide intelligent one-to-one English conversation tutoring instead of old fashioned language education with static multimedia materials. This system can understand poor expressions of students and it enables green hands to engage in a dialogue in spite of their poor linguistic ability, which gives students interesting motivation to learn a foreign language. And this system also has educational functionalities to improve the linguistic ability. To achieve these goals, we have developed a statistical natural language understanding module for understanding poor expressions and an example-based dialogue manager with high domain scalability and several effective tutoring methods.

Introducing the Mrs. Weill's Hill Diagram to Learning Algorithm (수 연산에서의 언덕도 도입의 실제)

  • Lee Eui-Won;Kim Jin-Sang;Lee Myung-Hee
    • Journal of Elementary Mathematics Education in Korea
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    • v.6 no.1
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    • pp.23-40
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    • 2002
  • Historically, the use of algorithms has been emphasized in the mathematics curriculum at the elementary school mathematics. The current reform movement in our country are seemed to emphasize the importance of algorithms in favor of problem-solving approaches, the conceptualization of mathematical processes and applications of mathematics in real world situations. Recently, children may come to school with a fairly well-developed attitude about mathematics and mathematical ideas. That is, they do not come to school and to learning mathematics with a clean slate. Because they have already formed some partial mathematical concepts in a wide variety of contexts. Many kindergarten children have attended pre-school programs where they played with blocks, made patterns, and started adding and subtracting. It seems that there are psychological change attitudes of the children in upper grades toward learning mathematics. In our elementary school mathematics, almost every student are still math anxious or have developed math anxiety because of paper-pencil test. In these views, this paper is devoted to introduce and apply to second grade students in ND-elementary school in Taegu City the new method for learning addition and subtraction so called ‘Mrs Weill's Hill’, which is believed as a suitable method for children with mathematical teaming disabilities and Math anxiety.

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Cuboid가 형성하는 공간의 표상

  • Lee, Jae-Sun;Lee, Cheong-Ju;Kim, Ga-Yeon;Han, Jae-Yeong
    • Communications of Mathematical Education
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    • v.9
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    • pp.317-325
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    • 1999
  • 수식에 의한 컴퓨터 그래픽의 입력과 출력에 관한 프로그램의 개발은 수학의 역동화, 인간화, 보편화에 기여하고 있다. 현실적으로 해결해야할 문제와 수식에 의한 해답이 전부인 현재의 수학을 소프트웨어를 활용하여 그래픽 기능을 첨부하면 움직이는 수학을 가시화 할 수 있다. 컴퓨터 프로그램에 의한 수학의 실현은 수학자들 모두의 염원으로 전세계적으로 활발한 연구가 진행되고 이는 것이다. 수학의 원리와 응용성을 가미한 수학적 그래픽의 발전은 새로운 천년을 장식할 새로운 학문분야로 등장하고 있다. 기초과학의 여러 자료를 분석, 검토하여 그래픽으로 조립하는 작업은 수학적 그래픽의 힘으로 가능하며, 실험과 실습의 양상을 바꾸어 놓고 있다. 건축이나 토목 또는 전기전자 학과의 응용수학은 새로운 소프트웨어의 출현으로 컴퓨터 강의로 전환되고 있으며 수학 그 자체로 전산기능을 강화하는 방향으로 개편되고 있다. 수학 교과 내용의 전산 프로그램화와 컴퓨터 활용 수학 학습은 거부할 수 없는 시대적 요구이다. 이 연구에서는 새로운 천년의 시작은 컴퓨터 프로그램에 의한 완성된 그래픽의 연출이라는 시각에서 수식에 의한 컴퓨터 그래픽의 기본 방향을 제시하고 있다. 2차원 평면이나 3차원 공간에 이와 같은 다변수함수의 역할을 구현함으로써 다양한 그래픽을 영상화할 수 있다. 다중화면의 연출, 다단계화면의 조합, 다단계다중화면의 영상화 등은 수학에 의한 애니메이션의 기초가 된다. 평면도형의 기본동작을 화면에 구체화시키는 Table 기능을 실제로 구현한다. 연습과 실행 그리고 재구성을 반복하여 조형미를 갖춘 수학적 그래픽을 실현한다. 수학의 학습에 적용할 가치가 있는 학습조형물을 개발하고, 프로그램의 단순화에 노력한다. 미분기하학의 여러 공식을 이용하여 숨어 있는 그림을 표출하며 미분방정식의 해가 갖는 그래픽의 묘미를 형상화한다. 수식에 의하여 출력된 그래픽의 여러 효과를 응용수학에 활용할 수 있도록 재조립하는 과정을 걸쳐 완성하는데 이 연구의 참된 의미가 있다.

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A Study on the effectiveness of computers and mobile devices on learning foreign languages

  • Chi-Woon Joo
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.5
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    • pp.189-196
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    • 2023
  • This study aims to show that "Computer-assisted language learning (CALL)" and "Mobile-based language learning (MALL)" actually influence education, deviating from the traditional "drill and practice" method in foreign language education and learning due to the development of information and communication technology (IT). Specifically, for first-year college students who have relatively poor English skills and do not feel enough motivation for English learning, I will produce educational video content using multimedia authoring tools and upload it to the e-learning system. Video content is configured to be accessed and utilized through various media such as computers, smartphones, tablets, laptops, etc. Ultimately, an exploration of educational value behind the utilization of IT devices in English language Teaching(ELT) and the Second Language Acquisition (SLA) theory behind effective instructional use of such technology are presented. That is to say, the effectiveness of language learning using information and communication technology (IT) is introduced. The article closes by suggesting how to use computers and mobile media for 'Flipped Learning'.

Development and Evaluation of Home Economics Education Teaching-Learning Plans Using Happiness Education Program: Focused on the Unit of Understanding Families in a Middle School (중학교 가정과교육에서 행복교육을 적용한 교수·학습 과정안 개발 및 실행: '가족의 이해' 단원을 중심으로)

  • Im, HongSoon;Choi, Saeeun
    • Journal of Korean Home Economics Education Association
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    • v.31 no.2
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    • pp.35-50
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    • 2019
  • The purpose of this study is to develop a home economics education curriculum by using the 'happiness education program' in order for students to improve a feeling of happiness and enhance positive relationships. This study focuses on the unit of 'understanding families' with middle school students. Based on the ADDIE model, 15 lesson plans were developed and implemented on four classes of middle schools in Chungbuk area from March 13 to July 7 in 2017. Findings show that feelings of happiness and interrelationship among others significantly improved and showed strong enhancement. Also, understandings the importance of close relationships and the value of family showed significant improvement. The teaching methods using happiness practice activities and group activities for the happiness education in the home economics classes were evaluated as effective by participants. This study has the significance and implications for further studies in a sense that it combines happiness education with home economics education curriculum.

The Effect of Power Card Strategy on Improvement of Vocabulary in Children With Autism Spectrum Disorder (파워카드 전략이 자폐범주성장애아동 어휘 향상에 미치는 효과)

  • Ahn, Ah-Hyeon;Park, Sun-Hee
    • Therapeutic Science for Rehabilitation
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    • v.8 no.3
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    • pp.83-95
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    • 2019
  • Objective: The purpose of this study was to investigate the effects of the Power Card strategy on the receptive vocabulary and expressive vocabulary in children with autism spectrum disorders. Method: Three children with autism spectrum disorder were selected for this study and the power card strategy language intervention was applied, using a multiple baseline design across individuals. The target vocabulary was selected by examining the individual preferred characters. Power cards were constructed, and intervention was applied to improve the receptive vocabulary and expressive vocabulary through the baseline stage, intervention, and maintenance. Result: The application of the power card strategy showed that the acquisition rate of receptive vocabulary in children with autism spectrum disorder was increased, and expressive vocabulary acquisition rate was also improved. Conclusion: During the intervention period using the power card strategy, the children's target receptive vocabulary and expressive vocabulary acquisition rates improved, and the acquisition rate was maintained, even after the intervention. This suggests that the power card strategy is effective in improving the vocabulary of autistic children with disabilities, of school age.

A STUDY ON THE RELATIONS OF VARIOUS PARTS OF THE PALATE FOR PRIMARY AND PERMANENT DENTITION (유치열과 영구치열의 구개 각부의 관계에 관한 연구)

  • Lee, Yong-Hoon;Yang, Yeon-Mi;Lee, Yong-Hee;Kim, Sang-Hoon;Kim, Jae-Gon;Baik, Byeong-Ju
    • Journal of the korean academy of Pediatric Dentistry
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    • v.31 no.4
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    • pp.569-578
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    • 2004
  • The purpose of this study was to clarify the palatal arch length, width and height in the primary and permanent dentition. Samples were consisted of normal occlusions both in the primary dentition(50 males and 50 females) and in the permanent dentition(50 males and 50 females). With their upper plaster casts were used and through 3-dimensional laser scanning(3D Scanner, DS4060, LDI, U.S.A.), cloud data, polygonization, section curve and loft surface, fit and horizontal plane were based to measure the palatal arch length, width and height(Surfacer 10.0, Imageware, U.S.A.). T-tests were applied for the statistical analyze of the data. The results were as follows : 1. In the measurement values, the values of the male were higher than those of the female except primary anterior palatal height. There were not only statistically significant differences in anterior palatal width(p<0.05) and posterior palatal width(p<0.01) in primary dentition but palatal width(p<0.05), anterior palatal length(p<0.01), middle and posterior palatal length(p<0.05) in permanent dentition between male and female. 2. In the indices of palate, there were statistically significant differences in height-length index(p<0.05) and width-length index(p<0.01) between male and female in primary dentition. In permanent dentition, there was statistically difference between male and female. 3. In the measurement values, posterior palatal width was increased most greatly. Posterior palatal height, anterior palatal width and anterior palatal length were followed by descending order. On the other hand, anterior palatal height and posterior palatal length were decreased. 4. In the indices of palate, the height-length index, the width-length index and posterior height-width index were increased, but the others were decreased.

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