• Title/Summary/Keyword: 역할창조

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A Study on role of Science Museum for STEAM Education (융합교육에 있어서 과학관의 역할 연구)

  • Yoon, Young-doo;Choi, Hun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1353-1358
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    • 2015
  • The creative economy is the industrialization era, the information age, knowledge-based economy, linking the new economic paradigm. The core words of the creative economy are stand for creativity, innovation, consumer protection and utilization of intellectual property. Creative ideas are combined with software technology will make innovative ecosystem-based structured market such as Apple, Google, Facebook. Intangible assets attributable to creativity than ever before in human history that is important as the economic value. In addition, innovative ideas, creativity and economic growth beyond the knowledge and information society is required. Because the core has a fusion of science and technology, industry, culture and industry convergence, various genres of creative activity support, and cultural and high-tech fusion industries, such as content creation and job creation through economic traction is needed. In this study, we analyze the case of the US Smithsonian Institution proposes the direction of Science Museum in creative workforce.

Creative Place-making for Regional Development in the Era of Glocalization (글로컬라이제이션과 지역발전을 위한 창조적 장소만들기)

  • Lee, Byung Min;Nahm, Kee Bom
    • Journal of the Korean Geographical Society
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    • v.51 no.3
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    • pp.421-439
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    • 2016
  • Global society is shifting and now evolving towards glocalization, meaning the increasing role of region and multi scalar interactions between region and global social world. In this glocalization era, there has been mushrooming literature and much discussions on the impacts of place-branding and place-marketing on regional development both in academia and practical researches. The inclusive and participatory creative place-making process, however, is more quintessential than the resultant place marketing strategy. This paper tries to reassess the creative place-making based on culture-led regional development perspectives. Specifically it compares Korea and Japan's strategies and suggests a hybrid model of place-making-branding-marketing, utilizing cultural content industries. It then stresses the importance of building a virtuous circle of sustainable regional cultural industrial ecosystem including culture-based interpretation of places and improvement of community quality of life.

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A 'Characterization' Study of a Character Actor - With a focus on the character building of Lee Sung-min's 'Ri Myung-un' in the film 'The Spy Gone North'- (캐릭터 배우의 '인물창조' 연구 - 영화 <공작>에서의 이성민의 '리명운' 성격구축을 중심으로 -)

  • Oh, Youn-Hong
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.5
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    • pp.85-98
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    • 2021
  • The present thesis is a study about a character actor's characterization from the concept of 'star persona'. Conducted in 2020, this is a follow-up study about a personality actor's characterization. Lee Sung-min was selected due to his wide acting spectrum among domestic actors and his brilliant expression of differing characters as a character actor. The study discusses characterization methods for character actors on the basis of his role of high-ranking North Korean bureaucrat 'Ri Myung-un' in the film 'The Spy Gone North'. Stanislavski claimed that character building or characterization was the pinnacle of the acting art. However, such an expression of personality requires hard work and devotion from an actor. The actor Lee Sung-min practiced the North Korean dialect in order to act the role, and added the way the elite speak in North Korea to this dialect. He achieves a style of acting that raises tensions within the drama by spitting out lines in one breath and by making the audience fixate their gaze within character solo shots for which the character's emotions and lines serve as the core, with the purpose of maximizing dramatic tension and situational reality. Continuity and angle also serve extremely important roles in terms of expressing a character's personality development, affect, and emotions. The present thesis discussed the character development methods for a character actor's role of 'Ri Myung-un' in the film 'The Spy Gone North'.

창조융합 연구개발 이슈 및 추진방향

  • Kim, Yeong-Myeong
    • Information and Communications Magazine
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    • v.31 no.1
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    • pp.14-18
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    • 2013
  • 박근혜 정부의 신(新)정책기조에서 ICT 기술이 타 산업과의 융합으로 새로운 산업과 일자리를 창출하는 창조경제 실현의 핵심수단으로 재조명되면서, 국가의 산업 경쟁력 제고와 전반적인 사회문제 해결은 물론 저출산 고령화, 산업 기술 패러다임 변화 등에 따른 장기적인 국가적 수요를 해결할 수 있는 대안으로 부각되고 있다. 이러한 이유로 ICT R&D의 역할과 중요성은 더욱 커지고 있고, 경제 성장의 견인차로서의 ICT R&D가 나아가야 할 방향 제시가 필요한 상황이었다. 본 고에서는 새정부 출범과 함께 준비되어 '13년 10월에 발표된 ICT R&D 중장기 전략을 토대로 한 '14년 ICT R&D 추진 방향과 이와 정렬성을 갖는 창조융합 R&D분야의 주요 이슈 및 중점 추진전략을 제시하고자 한다.

A Study on the Soundscape Design for the Creation of Sound Amenity in Urban Space -The role and the meaning of sound related sound environment in residential area- (도시공간의 쾌적 음환경 창조를 위한 사운드스케이프 디자인 연구 - 지역의 음환경과의 관계에서 본 음의 의미와 역할 -)

  • Han Myung-Ho
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.509-514
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    • 2002
  • 이 연구는 도시공간의 어메니티를 실현하기 위한 수단으로서 사운드스케이프(soundscape)에 관한 연구조사의 결과를 소개한다. 사운드스케이프 및 사운드스케이프 디자인에 관한 개념과 사상을 고찰하고, 남원시의 사운드스케이프 조사를 예로 하여 지역에 있어서 음, 인간 및 환경과의 관계로부터 사운드 어메니티(sound amenity)를 실현하는데 있어서 음이 갖는 의미와 역할을 모색한다. 사운드스케이프 조사방법으로써 문헌조사, 필드조사 및 설문조사를 이용하여 남원지역의 음풍경을 조사${\cdot}$분석하고, 그 시대적, 계절적, 시간적인 음풍경의 변화와 현상, 그리고 지역주민의 음에 관한 인식특성을 파악한다. 조사결과, 지역에 있어서 자연환경을 보존하고 축제등의 전통적인 생활문화를 계승하는 것은 지역의 사운드스케이프와 어메니티 형성에 중요한 역할을 한다는 점을 알 수 있었다. 또한 도시공간의 사운드스케이프 연구는 이러한 일련의 조사연구활동 및 교육활동 등을 포함한 다양한 활동과 여러 영역에서의 유기적인 교류활동이 이루어져야 쾌적한 음환경 창조가 가능하다는 점을 확인할 수 있었다.

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An Empirical Study on Successful Factor of Local Mobile App One-Person Creating Company : The Moderating Effects of Social Capital (지역 모바일 앱 1인 창조기업의 성공요인에 관한 실증분석 : 사회적 자본의 조절효과를 중심으로)

  • Cheon, Phyeong Uk;Chung, Dong Seop;Ock, Young Seok
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.9 no.2
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    • pp.201-219
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    • 2014
  • The Republic of Korea in the real economy to a knowledge economy, and a center of creativity and imagination in the creative economy is changing the paradigm. As the core of creating economic, creative industries with the technology and information play an important role in the industry individuals. In order to solve the problem of the polarization of the economy and high youth unemployment rate of Korea, to recognize the role of the creative industries, as objection part, dimensions pan-national and one creative companies in industries of Mobile Apps various policies that support has been promoted. Support these policies to be able to contribute to the establishment of the success of mobile apps one-person creating company, we performed this study targeting one-person company that creates mobile apps area, we conducted a demonstration study of success factors, and thus more effective and efficient in an attempt to seek out support measures. In this study, we derive a research 4 hypothesis about the success factors of one creative enterprise through literature discussion, a study was made on the basis of empirical data of one-person company that creates mobile apps. The results of the analysis, first, if the development rate of the mobile application technology is fast and a new competition associated product is appeared, it was possible to find a tendency to be higher at the performance quantitative companies. Second, if the founder is a founding for the benefit and rewarding work and come to terms with the risk, it was possible to discover tends to be higher achievement quantitative. Third, if one-person company select a target market with capture intensively, it was possible to find a tendency for higher qualitative results. Fourth, it could be found that the reliability of the contact frequency of the network related performance business environment these characteristics enterprise management strategy and act as a significant modulatory effect. Provision of information relating to management and entrepreneurship education to be one creative enterprise is required, these results suggest that there is a provision continuing need for the opportunity to be able to meet and network and reliable variety have. In this study, to take advantage to promote the elimination measures that can increase the likelihood of success of the company of institutions to support one company that creates knowledge-based, such as in the field of mobile application.

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Developing Creative Cities in Australia: A Case Study on the City of Maribyrnong, Victoria (호주의 창조도시 개발사업에 관한 연구: 멜버른의 맬버농시를 사례로)

  • Shin, Dong-Ho
    • Journal of the Economic Geographical Society of Korea
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    • v.19 no.4
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    • pp.630-641
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    • 2016
  • This paper attempts to analyse the processes, key actors and projects contributed to the urban renewal and creative city policies of the City of Maribyrnong, Victoria, Australia. The paper introduces how former military lands are redeveloped into new urban areas mixed with arts, cultural, commercial, residential and university activities. It articulates major actors involved in the creative city policies with governments, universities and non-government organisations. It is interesting to note that Maribyrnong uses Victoria University in vitalising declining old urban areas. It is also interesting to do the same that the city does adopt the concept of "creativity" in urban renewal policies; however, it does not use the same concent of creativity appeared in the textbooks of the major authors of creative city or creative economy, such as Richard Florida and John Howkins.

정부출연연구원의 창조적 인력양성전략: 전주기적 인력관리 관점에서

  • Jo, Hyeong-Rye;Jo, Seong-Bok;Seok, Jae-Jin;Jeong, Seon-Yang
    • Proceedings of the Technology Innovation Conference
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    • 2009.02a
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    • pp.453-471
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    • 2009
  • 현대경제가 점차 지식기반경제로 변화하고 있고, 이러한 지식을 창출하고 활용하여서 경제적 가치로 전환되는 선순환적 체계를 갖추기 위해서는 인재육성이 가장 핵심적인 필수조건일 것이다. 현재 국가의 미래발전의 가장 핵심적인 부분이 과학기술발전전략임을 고려할 때 과학기술인력에 대한 인적자원개발 정책은 필수적인 요소이다. 그렇다면 과학기술발전에 주도적인 역할을 하고 있는 출연(연)에서 효율적인 방향정립이 필요한 이 시점에서 연구원의 인력을 양성하는 일은 국가혁신체제 전반에 걸쳐 경쟁력 강화라는 측면에서 볼 때 매우 중요하다고 볼 수 있다. 본 연구는 기존문헌들을 바탕으로 인력양성에 대한 연구의 틀을 제시하고자 한다. 창조적 인력양성전략은 조직 내에서 유치, 육성, 활용, 퇴직, 안락한 노후로 이어지며, 이를 바탕으로 한 새로운 인력의 유치 등으로 이어지는 것으로 "창조적 인적자원의 전주기적 경영(Life Cycle Management of Creativity Human Capital)" 을 본 연구의 핵심으로 전체연구를 전개하도록 한다. 또한 이와 같은 전주기적 경영에 있어서 각 단계별로 다양한 정책적 이슈들이 대두될 수 있다.

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Processes and Outcomes of Creative City Policies: Case Studies on the UK, France, Australia, Japan and Korea (창조도시정책의 추진과정과 성과에 대한 국제적 비교연구: 영국, 프랑스, 호주, 일본, 한국을 사례로)

  • Shin, Dong-Ho;Lee, Jeong Rock;Lee, Byung-Min;Bae, Jun-Gu;Na, Ju-Mong
    • Journal of the Economic Geographical Society of Korea
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    • v.19 no.4
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    • pp.583-596
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    • 2016
  • Since the 1970s, advanced industrial economies have been suffering from rapid de-industrialization. While the impacts were more serious in the areas specialized in heavy industries, these old industrial areas are struggling with problems of high unemployment, environmental contamination and destruction of urban landscape. To tackle such problems and rebuild urban economies, some authors, such as Richard Florida and Charles Lanrdry, have suggested a new economy centered on "creativity." Adopting this suggestion, many countries have been attempting to create creative cities. Authors of this paper individually conducted a case study research on a few selected cities of England, France, Australia, Japan and Korea. This paper synthesizes the results of such research to compare and analyse the processes and mechanisms contributed to developing the creative cities in each country and draw theoretical and policy implications from the individual research.

The cultural marketing and role of lighting (문화마케팅과 조명의 역할)

  • Kim, Young-Jin
    • Korean Architects
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    • s.513
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    • pp.62-67
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    • 2012
  • 빛은 공간의 존재를 인식시키는 조형적 요소로서 사용되면서 시각적 감성을 자극하는 하나의 요소로 다양한 변화를 내포하고 있다. 빛은 다른 공간 요소들과의 상호작용을 통해 새로운 이미지를 형성시키고, 여러 요소와의 다양한 커뮤니케이션의 역할을 부여한다. 즉, 공간에서의 빛은 새로운 조형성과 공간감을 생성하고 조형적인 빛의 요소로 새로운 공간의 의미를 창조하고 변화시키고 있다. 공간에서 빛은 공간을 특화 시키고 감성적 호소력까지 제고하기 위한 주된 수단이 되고 있음에도 불구하고 지금까지 공간에서의 조명효과에 관한 체계적인 연구는 크게 다루어지지 않았다. 따라서 본 연구에서는 도시의 공간에 나타난 빛의 다양한 조형적 표현 특성을 연구함으로써 공간에서 조명의 새로운 활용가치와 가능성을 살펴보는 것을 목적으로 한다. 이에 본 연구에서는 빛을 이용한 미래지향적인 공간으로 탈바꿈시키기 위한 연구를 목적으로 하고자 한다.

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