• Title/Summary/Keyword: 역사박물관

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The Present Situation and Expansion of the University Museum Public Education Program (대학박물관 사회교육프로그램 운영의 현황과 발전방향)

  • Yeo, Jung-Cheol
    • KOMUNHWA
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    • no.68
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    • pp.77-92
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    • 2006
  • This paper is mainly deals and suggests about a brief history, an expansion and management of the pubic education program which is running by the university museum after careful analysis of the past and current public education program. There are 20 university museums which operate public education program inducing Seoul National University, Ehwa Women's University, Chungbuk National University and Yeungnam University, etc. Yeungnam University museum has been well running the public education program since l990. The public education program named museum university, museum class, culture class, that have been constantly changing and diversify the theme and education method. After careful analysis of the curriculum, it consists of the fields of archaeology, art history, folklore, anthropology, and modern arts. The programs are being held in the classroom and taking field trips to the related sites. Most of the lectures are given by the university professors and students are mainly mid-aged female. I found that the self evaluation and participant evaluation are insufficient for now. Education on demand program development is needed and also it is mandatory set up the curriculum opening committee. A good way to make the public education program is that to establish the sub-cormmitte talk group under KAUM and I feel keenly the necessity of the constant research on the public education program systematically. I guess it is worth to open a program for youth and weekend program for family.

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A Study on the Archiving of Digital Games with Media Archaeological View (디지털 게임의 아카이빙과 미디어 고고학적 접근)

  • Lee, Jung Yeop
    • Journal of Korea Game Society
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    • v.15 no.6
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    • pp.77-88
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    • 2015
  • This paper made a comparative study on domestic and international game archives that preserve and study the history of games. Based on that, it suggests the structure to classify and build a database to establish a history museum of games. The objective to gather and preserve history of games is mainly in order to build a baseline for ludology studies, but not solely for that reason. This study proposes the series of procedures of gathering, preserving, classifying, displaying and referencing digital games according to the academic field of Media Archaeology.

Design and Implementation of Cultural Property Learning Contents Using Augmented Reality (증강현실을 이용한 문화재 학습 콘텐츠 설계 및 구현)

  • Seong, Min-Je;Lee, Dae-Hyun
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.831-837
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    • 2017
  • The popularization of smart phones is increasing interest in individual customized service and various systems have been changing in order to meet such changes to satisfy facilities such as museums. Museum has the element of view, contained purpose of history education, also has role as institution that should have fun and education. In order to achieve this purpose, it is necessary to arouse sufficient interest in cultural assets, In parallel, to provide various contents of cultural assets is essential. Therefore, to provide an efficient viewing cultural assets services in this study make a study to effective method for combined education and evaluation using Unity3D engine and SDK for Vuforia called Augmented Reality development.

Investigation of Exhibit Characteristics at Natural History Museums (자연사 박물관 전시물의 특성 분석)

  • Shin, Myeong-Kyeong;Lee, Chang-Zin
    • Journal of the Korean earth science society
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    • v.24 no.4
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    • pp.281-289
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    • 2003
  • The purpose of this study is to isolate characteristics of exhibits particularly considering educational perspectives and effectiveness in attracting the attention of visitors in famous Natural History Museums. The target exhibits were selected from the Natural History museum in London, the Australian Museum in Sydney, the American Museum of Natural History in New York, and the Smithsonian Museum in Washington D.C. A total of 107 sample exhibits used in this study from these four museums were selected as representative solid earth science education related exhibitions including fossils, geological history, and minerals. For the investigation, this study developed a checklist with seven items based on reviewing previous literature and articles pertaining to exhibit characteristics of natural history museums and science centers. Also the educational perspectives focused on classifications of exhibitions by Hein (1997). In this study, all the sample exhibit, were taken pictures of and stored on slide films for lated examination. Respectively exciting and positive results were found in all four museums. The analyses, however, indicated weaknesses as well as strengths in the four museum exhibits.

A study on Yeosu area communication history in the old documents I (고문서에 나타난 여수지역 통신역사에 관한 고찰 I)

  • Kim, Chun-Suk
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.5
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    • pp.603-610
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    • 2011
  • Yeosu area from the old historical monuments and artifacts related communications signal station, directions display panels, lighthouse, Geomundo the first submarine cable installation, etc. That appears in old documents and communications of the area should check the history and development of communication in understanding the Yeosu area and communicate the need to identify resources historicity.