Browse > Article
http://dx.doi.org/10.9728/dcs.2017.18.5.831

Design and Implementation of Cultural Property Learning Contents Using Augmented Reality  

Seong, Min-Je (Game & Multimedia engineering, Korea Polytechnic University)
Lee, Dae-Hyun (Game & Multimedia engineering & PR, Korea Polytechnic University)
Publication Information
Journal of Digital Contents Society / v.18, no.5, 2017 , pp. 831-837 More about this Journal
Abstract
The popularization of smart phones is increasing interest in individual customized service and various systems have been changing in order to meet such changes to satisfy facilities such as museums. Museum has the element of view, contained purpose of history education, also has role as institution that should have fun and education. In order to achieve this purpose, it is necessary to arouse sufficient interest in cultural assets, In parallel, to provide various contents of cultural assets is essential. Therefore, to provide an efficient viewing cultural assets services in this study make a study to effective method for combined education and evaluation using Unity3D engine and SDK for Vuforia called Augmented Reality development.
Keywords
Augmented reality; Museum; Cultural assets; Contents; History education;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 KISDI STAT Report, "Changes in characteristics and impact of smartphone usage by households,", Vol 16-06, 2016.
2 Hong-Seon, Choi, "Implementation of Cultural Assets Guide System of Gyeongbokgung based on the Emotional Software Robot," Soongsil University Master's Thesis, 2012
3 Jae-Young Lee, "Information provide and learning system using augmented reality of exhibition environment," Journal of DCS, Vol. 17, No. 6, Dec. 2016, p.552
4 Brett E. Shelton, "How augmented reality helps students learn dynamic spatial relationships, Doctoral dissertation," University of Washinton, 2003
5 Hedley, N.R., "Three-dimensional geographic visualization and spatial mental models," Unpublished Doctoral Dissertation, University of Washington, 2003
6 Barab, S.A. Hay, K.E. Barnett, M., Keating, T., "Virtual Solar System project: Building understanding through model building," Journal of Research in Science Teaching, 37(7), pp.719-756, 2000   DOI
7 Seok-Gi, Choi, "A Study on the Improvement of Communication Effectiveness of Museums," Hankuk University of Foreign Studies Master's Thesis, 1998, p.1
8 Hye-Jin, Kwak, "A study on display of museum exhibition for synaesthetic experience," Hong-ik University Master's Thesis, 2007, p.5
9 Hee-Jeon, Suh, "Relationships among Presence, Learning Flow, Attitude toward Usability, and Learning Achievement in an Augmented Reality Interactive Learning Environment," Journal of Korean Association for Educational Information and Media, 14(3), pp.137-165, 2008.
10 Electronics and Telecommunications Research Institute, "A study on the development of personalized e-Learning system based on mixed reality," Ministry of Information and Communication, 2007.
11 Bo-Kyung, Kye, "Investigation on the relationships among media characteristics, presence, flow, and learning effects in augmented reality based learning," Ewha WomansUniversity Ph.D. Thesis, 2006.
12 Jun-Hyuk, Kim, "Design and implementation of augmented reality application for Korean history studies,"Kwang-woon University Master's Thesis, 2014, p.35
13 Seon-Min, Yeo, "An Effect Analysis of Instruction Using Contents Based on Augmented Reality," Wonkwang University Master's Thesis, 2008.
14 Cultural Heritage Administration, "Elementary School Cultural Assets Education Guide,"2000.