1 |
http://www.igda.org/news/225897/
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2 |
Noah Wardrip-Fruin, "Digital Media Archaeology: Interpreting Computational Process", Media Archaeology: Approaches, Applications, and Implications, University of California Press, 2011.
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3 |
Van Burnham, "The Great Escape", Supercade: A Visual History of the Videogame Age 1971-1984, The MIT Press, 2001.
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4 |
Erkki Huhtamo & Jussi Parikka, "An Archeaeology of Media Archaeology", Media Archaeology: Approaches, Applications, and Implications, University of California Press, 2011.
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5 |
Sigfried Zielinski, Deep Time of the Media: Toward an Archaeology of Hearing and Seeing by Technical Means, The MIT Press, 2008.
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6 |
Jerome McDonough & Robert Olendorf, Preserving Virtual Worlds Final Report, Library of Congress, 2010. http://www.digitalpreservation.gov/partners/pvw.html
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7 |
Wolfgang Ernst, "Media Archaeography: Method and Machine versus History and Narrative of Media", Media Archaeology: Approaches, Applications, and Implications, University of California Press, 2011.
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8 |
http://www.museumofplay.org/
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9 |
http://www.computerspielemuseum.de/
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10 |
http://www.computerhistory.org/
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11 |
http://www.nexoncomputermuseum.org/
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12 |
http://library.kocca.or.kr/
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