• Title/Summary/Keyword: 여가활동욕구

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A Study Exploring the Relationship between Leisure Needs and Perception of Psycho-Social Aging among Older Adults (노인의 여가활동욕구와 심리사회적 노화인식)

  • Lim, Hyo Yeon;Lee, Soon Min
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.96-107
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    • 2016
  • This study examined the relationship between leisure needs and perception of psycho-social aging among 1307 older adults aged over 60 years utilizing social services of a social welfare center for senior citizens in Seoul, Korea. A convenience sample of this study was collected for three weeks in December 2012 among older adults via paper survey. Hierarchical multiple regression was utilized to analyze collected data. The present study demonstrated that age, years of education, perception of health status, and perception of economic status were significantly associated with perception of successful aging. However, years of education and perception of economic status were no longer significantly associated with perception of psycho-social aging, when leisure needs was included. Age, perception of health status, and hobbies/entertainment activities and employment/plan of later years activities among types of leisure needs were significantly associated with perception of psycho-social aging. This finding demonstrates that leisure needs influence perception of psycho-social aging. Implications and suggestions to improve perception of psycho-social aging among older adults are discussed.

A Study on the Relative Importance of Games in Leisure Activities of University Students -Emphasized in DaeGu, KyungBook- (대학생의 여가활동에서 게임이 차지하는 비중에 관한 연구 -대구.경북지역을 중심으로-)

  • Lee, Ji-Hun;Cho, Sung-Hyun;Youn, Hyeok-Jun
    • Journal of Korea Game Society
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    • v.7 no.3
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    • pp.39-48
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    • 2007
  • Leisure is a very essential factor to reduce our stresses in our daily life. As work pattern is changed to a five-day week, personal desire that wants to enjoy leisure has been getting increased. In such a context, game has been put down a root as a new leisure activity to undergraduate students. Desire for game to undergraduate students has been getting more various than it was in the past and they seek for something new. But game companies do not reflect the students' desires greatly more than expected and make only what the companies seek for. In this study, we have focused on the assessment about what types and patterns the students represent for game application during their leisure activities. And we propose marketing strategies based on our study results.

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A Study on the Effects of Baby Boom generation' Leisure and Preparation for Old Aged on life satisfaction and moderated regression for Spouse support (베이비부머의 여가활동과 노후준비가 삶의 만족도에 미치는 영향과 배우자 지지의 조절효과에 대한 연구)

  • Jung, Eun-Kyung;Kim, Jong-Keun
    • Journal of Digital Convergence
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    • v.15 no.10
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    • pp.501-512
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    • 2017
  • The purpose for this study was to figure out the effect factors of baby boom generation' leisure and preparation for old aged on life satisfaction and moderated regression for spouse support. A survey of baby boom generation who are living in Seoul and metropolitan areas was conducted 406 collected data. The results are as follows. First, Leisure had influences on life satisfaction. Second, Preparation for old aged and independent leisure had a positive effect on life satisfaction. Third, Preparation for old aged had mediate leisure on the effect on life satisfaction. Fourth, spouse support. had moderated regression leisure on the effect on life satisfaction. Fifth, Moderated regression for spouse support. had a negative effect on life satisfaction mediated economic preparation for old aged and had a positive effect on life satisfaction mediated physical preparation for old aged.

Factors Influencing Leisure Satisfaction Among Elderly with Economic Burden and Health Problems: Focusing on Leisure Activities (경제적 부담과 건강 문제를 겪는 노인들의 여가만족 요인에 관한 연구: 여가활동을 중심으로)

  • Hong, Seokho
    • 한국노년학
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    • v.40 no.1
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    • pp.197-216
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    • 2020
  • This study aimed to suggest leisure activities and policy-level support in the light of the characteristics and needs among the elderly by examining constraint factors of leisure activities among the elderly. Data of 3887 elderly with the age of 65 and above with economic burden and health problems from the 6th Korean Retirement and Income study were used for the statistical analyses. Hierarchical linear models were tested by entering factors stepswise; demographic factors(age, gender, marriage status, single household, region, living expenses, health status) in the first step, leisure factors(leisure time, leisure motivation) in the second step, and lastly leisure activity factors(desired leisure activities, undesired leisure activities) in the third step. The results were as follows: First, major factors that constrict leisure activities of the elderly were financial burden and health problems. Second, there were significant differences among three(financial constraint, health constraint, and financial and health constraint) groups. Financial constraint group was the highest in the level of leisure satisfaction but leisure time was the shortest. The major reason to do leisure activities of the financial constraint group was to keep relationships with families and friends. In terms of desired leisure activities, health constraint group wanted resting, financial constraint group wanted hobbies and entertainment, and the financial-and-health constraint group wanted social activities. Third, financial constraint group demonstrated higher levels of leisure activity satisfaction when they wanted to take care of pets or gardens; however, they showed lower levels of leisure activity satisfaction when they wanted to domestic trips for desired leisure activities. In case of health constraint group, they demonstrated lower levels of leisure activity satisfaction whether or not they wanted resting like watching TV or listening to the radio. And, the showed higher levels of leisure activity satisfaction when they wanted social activities such as participation in religion or social gathering organizations. For the financial-and-health constraint group, whereas they showed lower levels of leisure activity satisfaction when they wanted walking around or watching TV, and domestic trips for desired leisure activities, they demonstrated higher levels of leisure activity satisfaction when they wanted entertainment doing the game of go, or chess, and hobbies like hiking and social activities. Practice and policy level suggestions to offer leisure activities that meet the needs of the elderly were made based on the study results.

Geographical Characteristics of Leisure Activities for the Elderly in an Aged Society (고령사회 노인여가활동의 지리적 특성)

  • Park, Jong-Chun
    • Journal of the Korean association of regional geographers
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    • v.17 no.4
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    • pp.395-415
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    • 2011
  • The aging of population stems from the decline of birth and death rates. A sudden aging society results in a variety of social issues like the poverty, role loss, alienation, health problems, etc. of the elderly. What counts in solving these issue is to make good use of the leisure time of the elderly. Leisure activities in the elderly help maintain and improve their mental and physical health, and have a great influence on improving the quality of life in the elderly. In addition, they contribute to building up a healthy social structure by forming a social intimacy. Despite these positive aspects of leisure activities, however, multiple factors prevent the leisure activities of the elderly from being actively pursued. In this respect, since there is a need to take a look at how the varied leisure activities of the elderly expose themselves in different regions, this study made an investigation so as to see what characteristics and differences each region has in the leisure activities of the elderly 65 or above. As a result, the following facts were found out: the elderly in Seoul enjoy a relatively wide range of leisure activities compared with other regions; the elderly in Gwangju spend their time mainly at home: and the elderly in the Goheung region take part in leisure activities aimed at promoting friendship. It was also revealed that there are differences among different regions in the areas of leisure activities, including the types of participation in leisure activities, the types of leisure activities at and out of home, the purpose and satisfaction of leisure activities and the frequency of domestic trips.

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The Influence of the Characteristics of Disability on Older Adults' Perception of Discrimination : A Mediating Effect of Leisure Activities (장애노인의 장애특성이 차별인식에 미치는 영향 - 여가활동의 매개효과를 중심으로 -)

  • Kim, Dong-bae;Chae, Su-jin;Park, Eun-young
    • Korean Journal of Social Welfare Studies
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    • v.40 no.1
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    • pp.63-86
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    • 2009
  • This research aims to focus on how the perception of discrimination changes through the mediation effect of various leisure activities between the characteristic of disability and perception of discrimination. This research is based on the 2005 survey of the disabled conducted by the Korea Institute for Health and Social Affairs, which studied 1,241 seniors over 65 with physical disabilities. The results of the study are as follows. First, the type of disability, duration of disability, and IADL are the influencing factors to the relation between the characteristic of disability and individual perception of discrimination. Second, the type of leisure activities was influenced by the characteristics of their disability. Especially, the degree of IADL was statistically significant in choosing the type of leisure. Third, leisure activities with specific purposes, such as amusement and self-development, have only partial mediation effect on the relation between the characteristic of disability and individual perception of discrimination.

A Study of the Factors Affecting Leisure Recognition and Leisure Use (여가인식과 활용에 미치는 영향 요인에 관한 연구)

  • Hwang, Hyun-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.575-584
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    • 2018
  • Modern society features rising incomes, and recreation is considered very important. Unlike the past, the desire for cognition and leisure is expected to accelerate. In addition, modern society realizes life satisfaction through leisure. Therefore, leisure policy is needed to ensure universal access, and facilities for leisure activities are also important factors for leisure activities. Therefore, in this study, we examined the effects of leisure policy on leisure facility satisfaction, and leisure facilities were classified into public facilities and private facilities. In addition, we explored the relationship between leisure perception and leisure use. After establishing the research model, we conducted exploratory factor analysis, confirmatory factor analysis and structural equation model analysis based data obtained from questionnaires. Results found leisure policy has a positive effect on satisfaction with public facilities and private facilities, satisfaction with public facilities has a significant effect on leisure perception and leisure utilization, and satisfaction with private facilities has a significant effect on leisure perception. Finally, we analyzed the mediating effects of the parameters, analyzed the effects of the mediating effects on leisure utilization, and presented results.

A Study on Actual Conditions of Leisure Time and Service Satisfaction of Community-dwelling Elderly -Focused on Buyeo (지역사회거주 노인의 여가시간활용과 바우처사업 서비스 만족도에 관한 연구-부여군을 중심으로)

  • Jeon, Byoung-Jin;Lee, Jae-Shin;Kwon, Mi-Hwa
    • The Journal of Korean society of community based occupational therapy
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    • v.2 no.1
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    • pp.25-35
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    • 2012
  • Objective : This study conducted in rural areas, elderly services voucher business and leisure satisfaction survey based on data from the use of community-dwelling older people considering service needs was to find ways to take advantage of leisure time. Methods : Buyeo county residents in this study 71 patients were elderly, the characteristics of elderly gender, the presence of spouse, health status, education level, monthly living expenses, number of children, occupation, and the variables were included. Subjects' self-esteem, life satisfaction, quality of life, program satisfaction questionnaire for the survey were used, t-test and correlation analysis using the correlation between each factor were analyzed. Results : In a survey of participants in leisure activities, TV watching, meeting friends, such as phone calls to static and time-consuming activities were surveyed about satisfaction of the voucher business, the elderly oral health care services, health screening services, sports massage such as health-related services is relatively high degree of satisfaction. Conclusion : The results of this study of elderly people in rural communities through meaningful leisure time were utilized to determine what is lacking, a strong desire for health-related services that could be confirmed. Therefore, further experience and knowledge about activities by providing opportunities for meaningful leisure time needs to improve, and it based on a variety of programs to meet the needs of the elderly should be provided.

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Retirement Assisted Living Program Development Activities (노후생활지원 여가활동 프로그램 모형 개발)

  • Son, Myeong-Dong;Park, Cheon-Gyu;Chong, Min-Yeong
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.377-378
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    • 2011
  • 급격한 고령화 시대에 노년층의 사회참여욕구가 확대되고 있으나 어떻게 해야 하는지를 모르고 있어 지역사회의 사회참여 프로그램에 대한 인지도가 매우 낮고 제도나 프로그램에 대한 접근성이 제한적인 실정이다. 가족기능이 해체된 노인을 대상으로 노후 생활 지원욕구에 발맞춰 경제적지원, 취업지원, 의료지원, 여가지원 등 각종 복지 서비스를 제공함으로써 보편적이고 일상적인 생활을 영위하도록 지원하고자 많은 노력을 하고는 있으나 이를 체계적으로 실시할 수 있는 모델이 부족한 것이 현실이다. 이에 본 논문에서는 노인들의 역할 및 지위 상실로 인하여 가정에서 고립된 생활을 하는 노인을 대상으로 복지 전문가가 현장에서 비교적 손쉽게 적용할 수 있는 체계화된 모델을 제안함으로 생활스트레스 감소, 인지기능 향상, 우울증 감소, 생활만족도를 향상시키고 노인여가 문화에 대한 건전성 확산을 통해 건강한 노후생활을 영위하게 하며 문화생활 지원을 통해 사회적 비용 부담 경감을 도모함과 동시에 자존감의 고취 및 자율성을 획득하고 자아성취감과 만족감을 느끼게 하는데 있다.

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Factor Analysis for Activating Game Based Digital Urban Theme Park (게임 기반 도심형 디지털 테마파크의 활성화를 위한 요소 분석)

  • Ra, Gunju;Sung, Junghwan
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.19-30
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    • 2015
  • The increasing interest in digital leisure with virtual reality has led to the emergence of digital based urban theme park. Since there were some game type based digital theme parks, which ended up failed in Korea, we analyzed game and space factors for game based digital theme park by drawing upon Maslow's need theory and the hero's journey by Joseph Campbell. We anticipate our research for analysis of game based theme park provides important groundwork on designing various digital urban theme park.