• Title/Summary/Keyword: 여가산업

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Analysis of Leisure Industries in Ulsan Metropolitan City (울산광역시의 여가산업 분석)

  • Choi, Sung-Hun;Song, Kang-Young
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.391-398
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    • 2010
  • The purpose of this study analyzed leisure industries of Ulsan Metropolitan city. Leisure industries were categorized leisure goods industries, leisure space industries, and leisure service industries according to 'Leisure White Paper' was offered Ministry of Culture, Sports, and Tourism, and analyzed the number of businesses, workers, and sales by KOSIS(http://www.kosis.kr), Korean National Statistical Office. As a results, the number of business were 10,292, workers were 23,357 person, and sales were 1.1675 trillion won. More specifically, the number of business were 1,041, workers 1,867 person, and sales were 122.7 billion won in the number of Leisure goods industries. The number of business were 6,534, workers 15,752 person, and sales were 694 billion won in the number of Leisure space industries. Lastly, The number of business were 2,717, workers 5,783 person, sales were 350.7 billion won in the number of Leisure service industries. Especially, Leisure goods industries were poor, liquor related business were too many in leisure space industries, and leisure education service industries were large.

Information Analysis as Keyword of integrated IoT and Advanced Leisure Sport (IoT와 융합된 선진형 여가 스포츠 산업의 키워드 중심의 정보 분석)

  • Kim, Myeong-Mi;Kim, Ki-Man;Shon, Young-Woo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.5
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    • pp.609-616
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    • 2014
  • Recently information industry has developed from IT into ICT. Among ICT area, M2M is evolving into IoT. As progress is being made in the IoT industry, people continue to try converging the IoT and other industries. One good example of such convergence is with sports industry. In this paper, we perform information analysis centered at keyword as a basic research for development of advanced leisure sports industry integrated with the IoT.

A survey of leisure participation and leisure exploration of community dwelling stroke patients (지역사회 거주 뇌졸중 환자의 여가 참여 및 여가 탐색 조사)

  • Jeong, Eun-Hwa
    • Journal of Industrial Convergence
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    • v.18 no.4
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    • pp.41-49
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    • 2020
  • The purpose of this study was to provide basic information on leisure participation and leisure exploration of community-dwelling stroke patients through a multi-dimensional leisure participation evaluation tool. The subjects in this study were 35 people living with stroke in the community. As a result of study, the most involved leisure activities were in order of watching TV, communicating, and exercise alone. Most of the satisfaction level of leisure participation was 7-10 points, but exercise alone was 5.2 points due to the purpose of health management. Leisure exploration was the most frequent exercise alone and sports, and interest was 8-10 points. The most important obstacles for leisure participation were physical problems depending on the nature of the stroke disease. Through the results of this study, it is necessary to activate a stroke patient's discharge plan and activate a community stroke patient's leisure intervention program so that they can participate in leisure activities of their choice through voluntary leisure exploration.

The Effect of Leisure Activities on Leisure Satisfaction and Job Satisfaction - Targeting Airline Cabin Crew Members - (여가활동이 여가 만족과 직무 만족에 미치는 영향 -항공사 객실승무원을 대상으로-)

  • JiSoo Kim;MinSu Kim
    • Journal of Korea Society of Industrial Information Systems
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    • v.29 no.4
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    • pp.123-138
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    • 2024
  • This study aimed to examine the effects of leisure activities on leisure satisfaction and job satisfaction among airline cabin crew, as well as the mediating effect of leisure satisfaction. The context for this research was the sudden increase in air travel demand in 2022 following the COVID-19 economic recovery, which led to cabin crew members experiencing severe stress and fatigue due to excessive scheduling. To achieve this research objective, a self-administered online survey was conducted with 251 cabin crew members from domestic and international airlines, resulting in a total of 224 valid leisure satisfaction and job satisfaction, as well as the mediating effect of leisure satisfaction on the relationship between leisure activity types and job satisfaction. The hypothesis testing results revealed that all types of leisure activities, including family-oriented, friend-oriented, and work-related activities, had a significant positive effect on leisure satisfaction. Family-oriented and work-related leisure activities had a significant positive effect on job satisfaction, and leisure satisfaction had a significant positive effect on job satisfaction. Additionally, the mediation analysis confirmed that leisure satisfaction partially mediated the relationship between family-oriented and work-related leisure activities and job satisfaction, while it fully mediated the relationship between friend-oriented leisure activities and job satisfaction. Therefore, the study offers academic implications based on these findings and proposes strategies for utilizing various types of leisure activities to enhance leisure satisfaction and job satisfaction among airline cabin crew. It also suggests that future research should further validate these findings through methods such as the Delphi technique or Analytic Hierarchy Process (AHP) analysis to assess the importance and prioritization of these factors among relevant industry stakeholders.

The Effect of 40-hour Work Week System on Leisure Life of Workers (주 40시간 근무제가 노동자 여가생활에 미친 영향)

  • Kim, Yoo-Sun
    • Korean Journal of Labor Studies
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    • v.17 no.1
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    • pp.37-70
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    • 2011
  • The 40-hour work week system has brought positive impact on shortening working hours, eliminating long-time work, increasing leisure-time with family, etc. And this has brought about an increase in leisure-life satisfaction and happiness level. The type of leisure activities has changed from passive activities such as rest to active activities such as sports, tourism. And the 40-hour work week system has positive impact on social activities such as participation in volunteer work and, club activities. Thus all efforts need to be made to establish 40-hour work week system as soon as possible in all workplace. Firstly, 40-hour work week system needs to be introduced to every workplace with less than 5 persons, enlarge 5-day school week system into every primary and secondary school, and create conditions for positive leisure activities. Secondly, labor standards supervision and administration needs to be strengthened to eliminate long-time work over 52 hours per week, below-minimum wage work.

A Study on Life Change and Leisure Satisfaction by Reduction of Working Hours of Office Workers (직장인의 근로시간 단축에 따른 생활변화와 여가만족도에 관한 연구)

  • Choi, Tae-Wol;Lim, Sang-Ho
    • Industry Promotion Research
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    • v.6 no.2
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    • pp.47-53
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    • 2021
  • This study is a study on the change of life and leisure satisfaction caused by the reduction of working hours of office workers, summarizing the results of the analysis as follows: First, the change in the working hours of office workers was found to be men (42.4 percent), but women (54.7 percent) had a high increase in personal satisfaction, monthly income of 2 to 3 million won 96.1 percent, and personal satisfaction increased in small and medium-sized cities and towns. Second, leisure satisfaction due to shorter working hours was somewhat high in monthly income of 3 million won to 4 million won (43.6%) and more than 6 million won (39.1%), but there was no change in leisure satisfaction by gender, age, academic background, number of family members, marital status, worker status and region. The revitalization of leisure is a very important task in personal life, but it is meaningful in that it provided implications for socializing leisure as leisure satisfaction is positively spreading in life changes.

The Structural Relationship Between Leisure Function, Self-Efficacy and Quality of Life among Elderly Participants in Leisure Sports (여가스포츠 참여 노인의 여가기능과 자기효능감 및 삶의 질의 구조적 관계)

  • Sang-Haeng Lee
    • Journal of Industrial Convergence
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    • v.22 no.6
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    • pp.89-97
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    • 2024
  • The aim of this study was to examine the structural relationship between leisure function, self-efficacy and quality of life among elderly participating in leisure sports. To achieve the purpose of this study, a total 222 surveys gathered from indoor, outdoor sports facilities in Seoul, Jeonbuk province were utilized for analysis. For analysis of the data, frequency analysis, reliability analysis, confirmatory factor analysis, correlation analysis and structural equating modeling were performed using SPSS 18.0 and AMOS 18.0. Main findings were as follows : First, Leisure function had a positive effect on self-efficacy. Second, Self-efficacy had a positive effect on quality of life. Third, Leisure function had a positive effect on quality of life. Fourth, Self-efficacy mediated the relationship between leisure function and quality of life. Our findings revealed a meaningful way to lead healthy life in the elderly.

Leisure Constraints According to the Recreation Specialization Levels of Ski Participants (스키 참가자의 레크리에이션 전문화 수준별 여가제약 분석)

  • Lee, Munjin;Hwang, Sunhwan
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.147-148
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    • 2012
  • 1990년대 이후 스키 인구는 성장추세를 보여 왔으나, 현재 포화상태에 도달했다고 판단된다. 본 연구에서는 스키 참가자의 레크리에이션 전문화 수준 향상이 위기에 봉착한 스키산업의 돌파구로서 작용할 수 있다고 판단하고, 레크리에이션 전문화에 부정적인 영향을 미친다고 보고된 여가제약 요인을 실증적으로 제시하고 스키 참가자의 레크리에이션 전문화 수준별 여가제약 요인의 특징을 규명했다. 스키 참가자의 여가제약은 동반자, 개인적, 경제, 타인의식, 여건, 시설의 6개 요인으로 나타났다. 레크리에이션 전문화 수준별 여가제약 요인의 평균을 비교해본 결과 레크리에이션 전문화 수준이 낮은 집단에서는 경제적 요인, 레크리에이션 전문화 수준이 중간인 집단과 높은 집단에서는 시설요인이 가장 높은 수준으로 나타났다. 여가제약 요인별 레크리에이션 전문화 수준에 따른 여가제약 수준의 차이를 분석해본 결과 모든 요인에서 유의미한 차이가 나타났다.

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The Effect of the Healthy Lifestyle Habits of College Students Participating in Leisure on the Quality of Sleep (여가참가 대학생의 건강생활습관이 수면의 질에 미치는 영향)

  • Soo-Jin Seo
    • Journal of Industrial Convergence
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    • v.22 no.1
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    • pp.127-135
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    • 2024
  • This study used a convenience sampling method to find out the effect of healthy lifestyle habits of college students participating in leisure activities on sleep quality. The results are as follows. First, in majors according to the personal characteristics of college students, the arts and sports field showed higher exercise lifestyle habits than the natural field, and in leisure participation, college students participating in the sports field showed an effect on exercise lifestyle, health perception habits, eating habits, and subjective sleep. In the leisure activity period, it was found that students who participated in leisure activities for more than 3 years had an effect on exercise lifestyle, health perception habits, and daytime sleep. In leisure activity time, it was found that students who participated for 1-2 hours had an effect on exercise lifestyle, health perception habits, and eating habits. Second, it was found that bad lifestyle habits had an effect on sleep difficulties, and in daytime sleep, exercise lifestyle habits, bad lifestyle habits, and eating habits were found to have an effect.

The Influence of Elderly Stress upon Life Satisfaction - Focused on mediating effects of leisure activities participation - (노인의 스트레스가 생활만족도에 미치는 영향 - 여가활동 참여의 매개효과를 중심으로 -)

  • Kim, Eun-Hye
    • Industry Promotion Research
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    • v.9 no.1
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    • pp.133-148
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    • 2024
  • The purpose of this study was to verify the influence of stress upon life satisfaction and the mediating effects of leisure activities participation in terms of this relationship. The results of this study are as follows. First, out of the elderly stress, the family stress, economic stress and health issues stress had a significant negative effect on life satisfaction. Second, out of the elderly stress, the family stress, economic stress and health issues stress had a significant negative effect on leisure activities participation. Third, the leisure activities participation had a meaningful positive impact on life satisfaction. Lastly, the leisure activities participation appeared to have a significant mediation effect in the influential relationship between elderly stress and life satisfaction. Through the results of this study, the leisure activities participation was indicated to mediate the influential relationship between elderly stress and life satisfaction, thereby having been able to be confirmed significance as alternative resource. Hence, the elderly's leisure activities participation alleviates a negative impact on stress, thereby seeming to be likely capable of being used as an intervention measure to improve elderly people's life satisfaction.