• Title/Summary/Keyword: 여가경험

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Effects of Physical Activity University Students on Time Perspective in Leisure Constraints and Leisure Flow (신체활동 대학생들의 시간관이 여가제약, 여가몰입에 미치는 영향)

  • Seo, Soo-Jin
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.567-579
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    • 2017
  • The purpose of this study was conducted to clarify physical activity university students on time perspective in leisure constraints and leisure flow. To achieve this purpose, subjects of this study were sampled 295 Physical Activity University Students participant using purposeful sampling method for 2 months from May to June of 2017. Using questionnaires stratified cluster random sampling in university students in D city and C city. The analysis method was used t-test, one-way ANOVA, multiple regression analysis, correlation analysis methods in order to solve problems of the study. According to the study Result, First, studies show that female have high levels of leisure constraints than males. Males have higher levels of leisure flow than females. The first grader show high level of individual constraints and past negation were also high. In the series of majors, natural affiliates and humanities are high in the past negation, present destiny, the service major currently high in pleasure and of leisure, autotelic experience of leisure flow. In the rhythmic type of Activity type, the past negation, present destiny and leisure constraints are highly likely to be higher. In the competitive have shown that is high. Second, leisure constraints on students' participation in physical activities have been found to have negative influence on their students. Third, leisure flow have shown that they have a positive effect on past affirmation and present pleasure.

A Content Analysis of the Experience of Participation in Community Leisure Programs among Older Adults (노인복지관 여가 프로그램 참여노인의 경험에 대한 질적내용분석)

  • Rho, Insuk;Cho, Sunhee
    • Journal of East-West Nursing Research
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    • v.22 no.2
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    • pp.138-147
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    • 2016
  • Purpose: This study aimed to explore the experiences of participation in community leisure programs among older adults. Methods: Data were collected using face-to-face interviews with nine older adults participated in community leisure programs and analyzed using a qualitative content analysis. Results: Seven themes emerged from the data: 1) A deep regret not learned, 2) unboring life, 3) living together, 4) having a happy life, 5) gaining recognition from family members, 6) cherishing their own lives, and 7) living for others. Conclusion: Findings indicate that there is a need for health professionals to understand meanings of participation in community leisure programs before planning community senior programs. More studies are needed to develop community leisure programs for older adults' health promotion in community health centers.

Reading Landscape for Quality of Life (삶의 질을 위한 경관 독해 -문화지리학 연구주제로서 유교의 ‘자연합일’전통 -)

  • 김덕현
    • Journal of the Korean Geographical Society
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    • v.35 no.2
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    • pp.281-294
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    • 2000
  • 지난 몇 십 년간 한국사회는 급격한 도시화와 시-공간 압축을 겪었다. 이러한 변화는 한편으로는 정체성 혼란을 심화시켰으며, 다른 한편으로는 여가시간의 증대를 초래하고 있다. 이 정체성 혼돈과 여가의 증대 경향이 대중들로 하여금 ‘삶의 질’요구를 제기하게 하였다. 이 논문에서는‘삶의 질’향상이 자연과 장소에 대한 문화적 감수성 회복을 통하여 이루어질수 있다고 주장한다. 여기서 문화적 감수성이란 자연과 장소에 대한 심미를 의미한다. 16세기의 위대한 유학자 퇴계 이황의 경관독해처럼, 유교적 자연미는 숭고미가 아니라 자연합일 감성이다. 유학자들은 이러한 자연에 자신을 합일(정체화)하는 감성을 가지는 것을 최선의 일상적 실천으로 삼았다. 생생불식하는 자연의 모습을 ‘천지의 마음’으로 보고, 그것을 체득하는 것에 자기수양의 궁극적 목적을 두었기 때문이다. 퇴계는 자연합일이 아니라 거주 과정에서 형성된 인간-자연 간이 감성적 연계에 관한 것이다. ‘삶의 질’추구는 인간과 자연생태계 간의 심각한 단절을 극복하기 위한 참된 거주경험에 대한 욕구이다. 우리는 유학자의 ‘자연합일’감성으로부터 진정한 거주경험을 배울 수 있다.

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A study on the User Experience of Online Hobby Platform -Focused on the Art Field- (온라인 취미 플랫폼의 사용자 경험 연구 -미술 분야를 중심으로-)

  • Youn, Soo-Jin;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.8
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    • pp.401-406
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    • 2020
  • This study is an analysis of the user experience of online hobby class platform, focusing on the art field, which reduces space-time constraints and lowers accessibility. To this end, I investigated cases of online hobby class platforms and conducted surveys to measure user experience for university students and office workers in their 20s and 30s in Korea. As a result, we found the gap between the elements satisfying the user experience and the current domestic service, and suggested a way to narrow it down. This study is meaningful in that it proposed ways to further promote online hobby class platforms in the future leisure culture market. It is hoped that this study will be used as data on the user experience of future online hobby platforms and further help discuss practical activation measures.

Visitor Circulation in Leisure Spaces using Space Syntax - Focusing on Ouam Traditional Folk Village - (공간구문론을 활용한 전통마을 여가공간의 보행동선 분석 - 외암민속마을을 사례로 -)

  • Song, Na-Guen;Yeo, Jeong-Tae;Ko, Dong-Wan
    • Journal of the Korean Institute of Landscape Architecture
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    • v.37 no.1
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    • pp.1-8
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    • 2009
  • User movement is an important factor in determining the amount of the acquired knowledge and information about space contexts. A reasonable circulation plan affects the spatial usage, space revitalization, and activity satisfaction, and is ultimately a means to increase spatial usefulness. On the other hand, a disorderly circulation system causes negative experiences due to difficulties in wayfinding. This research identified the importance of a pedestrian circulation system analyzing the correlation between the spatial configuration index and pedestrian movement, and visitors' movement in the leisure space by using Space Syntax. The research area, Ouam-ri, where numerous guests visit this designated folk village, is a typical case in which a settlement space is used as a leisure space. There was a great deal of risk that visitors would get lost while wandering through the space. Also, it is difficult to induce visitors to tour economically even though the pedestrian circulation configuration of Ouam-ri forms the natural moving line because of its typical tree structure. Additionally adjusting and to supplementing the pedestrian system is required in order for the traditional village, a settlement space, to be used as a leisure space.

The Influence of art and leisure experience on audience behaviors for performing event (공연이벤트의 예술과 여가 체험이 행동에 미치는 영향)

  • Son, Seon-Mi
    • Proceedings of the KAIS Fall Conference
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    • 2012.05a
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    • pp.82-85
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    • 2012
  • 본 연구는 소비자 행동연구에서 최근 높은 관심을 나타내고 있는 체험에 관한 연구로써, 공연이벤트를 경험한 관객의 체험을 통한 공연이벤트 마케팅 방안에 도움이 되고자 실시되었다. 우리나라의 대표적 공연거리인 서울 동숭동 대학로에서 조사된 자료를 토대로 관객특성에 따른 체험의 차이와 공연이 벤트의 체험이 관객의 후속행동에 어떤 영향을 미치는가를 파악하였다. 실증분석 결과 공연이벤트의 체험에 따른 시장세분화 및 표적시장 전략이 가능하며, 공연이벤트의 체험이 관객의 행동에도 유의한 영향을 미치기 때문에 공연이벤트의 체험마케팅을 적극적으로 도입할 필요가 있다. 특히 공연이벤트의 '여가체험'은 중요한 변수로써 공연이 예술의 순수성만을 부각할 것이 아니라, 관객의 여가체험을 극대화하는 방안이 고려되어야 할 것이다.

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Factors Influencing Leisure Satisfaction Among Elderly with Economic Burden and Health Problems: Focusing on Leisure Activities (경제적 부담과 건강 문제를 겪는 노인들의 여가만족 요인에 관한 연구: 여가활동을 중심으로)

  • Hong, Seokho
    • 한국노년학
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    • v.40 no.1
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    • pp.197-216
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    • 2020
  • This study aimed to suggest leisure activities and policy-level support in the light of the characteristics and needs among the elderly by examining constraint factors of leisure activities among the elderly. Data of 3887 elderly with the age of 65 and above with economic burden and health problems from the 6th Korean Retirement and Income study were used for the statistical analyses. Hierarchical linear models were tested by entering factors stepswise; demographic factors(age, gender, marriage status, single household, region, living expenses, health status) in the first step, leisure factors(leisure time, leisure motivation) in the second step, and lastly leisure activity factors(desired leisure activities, undesired leisure activities) in the third step. The results were as follows: First, major factors that constrict leisure activities of the elderly were financial burden and health problems. Second, there were significant differences among three(financial constraint, health constraint, and financial and health constraint) groups. Financial constraint group was the highest in the level of leisure satisfaction but leisure time was the shortest. The major reason to do leisure activities of the financial constraint group was to keep relationships with families and friends. In terms of desired leisure activities, health constraint group wanted resting, financial constraint group wanted hobbies and entertainment, and the financial-and-health constraint group wanted social activities. Third, financial constraint group demonstrated higher levels of leisure activity satisfaction when they wanted to take care of pets or gardens; however, they showed lower levels of leisure activity satisfaction when they wanted to domestic trips for desired leisure activities. In case of health constraint group, they demonstrated lower levels of leisure activity satisfaction whether or not they wanted resting like watching TV or listening to the radio. And, the showed higher levels of leisure activity satisfaction when they wanted social activities such as participation in religion or social gathering organizations. For the financial-and-health constraint group, whereas they showed lower levels of leisure activity satisfaction when they wanted walking around or watching TV, and domestic trips for desired leisure activities, they demonstrated higher levels of leisure activity satisfaction when they wanted entertainment doing the game of go, or chess, and hobbies like hiking and social activities. Practice and policy level suggestions to offer leisure activities that meet the needs of the elderly were made based on the study results.

Exploration on Participation Status and Revitalization Plan of Elderly Leisure Activities (노인여가활동 참여현황 및 활성화 방안 탐색)

  • Lee, Sek-Hoon;Song, Kang-Young;Kim, Chae-Woon
    • The Journal of the Korea Contents Association
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    • v.8 no.3
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    • pp.234-243
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    • 2008
  • The aim of this study was to provide the way of activation plans of leisure activities for older people through the current status and problems in welfare center for the elderly in Korea. Various social phenomena and issues have been found to occur in rapidly social-structure changes and urban civilization. Especially, processing an aging society for no preparation is one of the broader question of our country. Developing the scientific and civilization lengthening our span of life is given more leisure time than past. Unfortunately, older people could not independently stand for in their leisure, if society does not support for them. It means that they might feel the enough time to monotone life, depression and a sense of alienation. The following ideas would be expressed to the way of activation plans of elderly leisure. First, the elderly leisure facilities for leisure and publicity activities should be supplemented or strengthened. Second simple entertainment-oriented programs in the physical and psychology learning to adapt for them should be obtained through leisure activities for older people. Third, more senior recreation specialists or therapists should be educated for leisure activities. Fourth, the concept of leisure in older people's idea should be changed through the education. Fifth, people who work in the welfare center for the elderly should develop the leisure programs or activities for older people. Last the new culture of leisure concept should be constructed in our society between the two and three generation for sharing and participating the leisure.

Social function of game as a leisure activity (여가 문화 활동으로서 게임의 사회적 기능)

  • Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.245-251
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    • 2012
  • The significance of this study lies in the fact that it looks into the function of games as one of the important leisure activities at the moment when negative perception on overall game industry is becoming an obstacle in settlement of sound game culture. Game is one of the activities enjoyed in leisure time. The main positive effects of game were analyzed classifying them into 10 types including the stress relief and alleviation of tension, diverse identity experience and positive socialization experience, strengthening of self-respect and ideal self-realization, strengthening of independent thinking and problem-solving capacity, motivation for learning, enhancement in physical capacity, decrease in aggressive tendencies, cultivation of awareness on equality, increase in familiarity with the civilization of technology, and strengthening of individuality based on diversity.

Relationship between Leisure Constraints, Participation in Sports for All and Subjective Happiness among Private Guards (민간경비원의 여가제약과 생활체육 참가 및 주관적 행복감의 관계)

  • Kim, Kyong-Sik;Kim, Pyung-Su;Kim, Chan-Sun
    • The Journal of the Korea Contents Association
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    • v.7 no.12
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    • pp.167-178
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    • 2007
  • This study is to examine the relationship between leisure constraints, participation in Sports for All and subjective happiness among private guards. To attain the goal of the study described above paragraphs, private guards held in Seoul were set as a collected group. Then, using cluster random sampling method, finally drewout and analyzed 193 peoples in total. The result of reliability analysis check up was here below; Chronbach's ${\alpha}=\;.725$. The conclusion drawn from this study is as follows: First, leisure constraints influences on the participation experience in Sports for All. Second, leisure constraints influences on the participation degree in Sports for All. The increase of leisure constraints in peripheral aspects results in the decrease of participation term of Sports for All. And the increase of leisure constraints in individual, peripheral aspects results in of participation intensity in Sports for All. Third, leisure constraints influences on subjective happiness. Fourth, leisure constraints results in the retributive effect on participation in Sports for All and subjective happiness. Namely, leisure constraints results in the indirect effect on subjective happiness through the participation in Sports for All is an important variable intermediating the relationship between leisure constraints and subjective happiness.