• Title/Summary/Keyword: 엔진맵

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Design and Implementation of the Game Engine for the Multiplayer Mobile Network Game (다중사용자 모바일 네트워크 게임을 위한 게임엔진의 설계 및 구현)

  • Jeong, Chul-Gon;Choi, Hwan-Eon;Jeong, Sun-Wung
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.101-112
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    • 2007
  • Along with the development of mobile technology, mobile game has undergone a change from downloadable game to network game, where a large number of users connect to server and play real-time game with a mobile phone. In order to develop these mobile network games economically, a proper, suitable game engine is needed. This study proposes the result of design and implementation of RWMMO-GE(Realtime Wireless Massively Multiplayer Online RPG Game Engine) that is used to develop a mobile network game. The structure of RWMMO-GE, which is the research result of this study, consists of major components such as Network/Client Module, Object Module, Map Tool, Script Editor, and Character Editor. The characteristics of the multiplayer mobile game developed by this engine is that a large number of players can play real-time game in a single map, which implies a possibility of a new business model in this area. This research is a result of the RWMMO-GE supported by 2006 IT Excellent Technology Support Project(No:A1300-0601-0125) of IITA(Institute Information Technology Advancement).

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Communication Method for Torque Control of Commercial Diesel Engine in Range-Extended Electric Trash Truck (주행거리 연장형 청소용 전기자동차에 장착된 상용 디젤엔진의 토크제어를 위한 통신 방안)

  • Park, Young-Kug
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.7
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    • pp.1-8
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    • 2018
  • This paper describes new communication methods for transmitting torque commands between the vehicle controller that determines the amount of power generation in a range-extended electric vehicle and the engine controller that performs it. Generally, vehicles use CAN communication, but in this case, the hardware and software of the existing engine controller must be modified. For this reason, it is not easy to apply CAN communication to small and medium sized automotive reorganize companies. Therefore, this research presents a pin-pin communication method for applying the existing mass produced engine controller to range-extended electric vehicles. The pin-pin communication method converts the driver's demand torque control map inside an mass produced engine controller into a virtual accelerator opening position according to the target speed and target torque of the engine, and converts this to a voltage signal for the existing mass produced engine controller to recognize it. The virtual accelerator opening positions are mounted in the form of a control map in the vehicle controller through the reverse conversion process in an offline environment and are determined by the engine generating power requirements and engine optimal operating point algorithm. These algorithms and signal conversion circuits for engine torque transmission have been mounted on the vehicle controller to conduct the virtual accelerator opening position conversion process according to the engine target torque and to establish the virtual accelerator voltage signal using the signal converter.

Development of a National R&D Knowledge Map Using the Subject-Object Relation based on Ontology (온톨로지 기반의 주제-객체관계를 이용한 국가 R&D 지식맵 구축)

  • Yang, Myung-Seok;Kang, Nam-Kyu;Kim, Yun-Jeong;Choi, Kwang-Nam;Kim, Young-Kuk
    • Journal of the Korean Society for information Management
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    • v.29 no.4
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    • pp.123-142
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    • 2012
  • To develop an intelligent search engine to help users retrieve information effectively, various methods, such as Semantic Web, have been used, An effective retrieval method of such methods uses ontology technology. In this paper, we built National R&D ontology after analyzing National R&D Information in NTIS and then implemented National R&D Knowledge Map to represent and retrieve information of the relationship between object and subject (project, human information, organization, research result) in R&D Ontology. In the National R&D Knowledge Map, center-node is the object selected by users, node is subject, subject's sub-node is user's favorite query in National R&D ontology after analyzing the relationship between object and subject. When a user selects sub-node, the system displays the results from inference engine after making query by SPARQL in National R&D ontology.

Integrated Control Algorithm of Hydraulic Pump with Electric Motor to Improve Energy Efficiency of Electric Excavator (전기굴삭기 에너지 효율 향상을 위한 유압펌프-전동기 통합 제어 알고리즘)

  • Lee, Jeeho;Lee, Jihye;Lee, Hyeongcheol;Oh, Chang Eun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.2
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    • pp.195-201
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    • 2015
  • An electric excavator consumes battery energy to drive an electric motor attached to a hydraulic pump to generate hydraulic power. In a conventional hydraulic excavator, the hydraulic pump is controlled by regulators, which are used to optimize the diesel engine efficiency. Because of a lack of battery energy capacity, an electric excavator controller should consider not only the electric motor efficiency but also the hydraulic pump efficiency. Thus, electric motor and hydraulic pump efficiency maps were constructed. An optimal operating map (OOM) was created based on the most efficient operating points under each input condition. An integrated control algorithm controlled the speed of the electric motor and displacement of the hydraulic pump according to the OOM. To confirm the utility of this algorithm, a model-in-the-loop simulator for the algorithm with an electric excavator was established. The simulation results showed that the integrated control algorithm improved the energy efficiency of an electric excavator.

A Study on 2D Modelling of Gas Turbine Engine Intake for Installed Performance Analysis (가스터빈 엔진의 장착성능 해석을 위한 흡입구 2D 모델링에 관한 연구)

  • Kong, Chang-Duk;Kho, Seong-Hee;Ki, Ja-Young;Jun, Yong-Min
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2007.11a
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    • pp.335-338
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    • 2007
  • This study carried out the 2D modeling for estimating the intake loss that is a important installed loss for the precise installed performance analysis of a gas turbine engine, and the 0D performance map that represents intake pressure loss change depending on flight Mach number and air mass flow rate was generated using the 2D modeling results. In order to evaluate the generation procedure of the intake performance map, the intake map generation was applied to a commercial aircraft intake configuration.

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Study on Performance Modeling of a MT30 Gas Turbine Engine for Marine Ship Applications (선박용 MT30 가스터빈 엔진의 성능 모델링에 관한 연구)

  • Back, Kyeongmi;Ki, Jayoung;Huh, Hwanil
    • Journal of the Korean Society of Propulsion Engineers
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    • v.25 no.1
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    • pp.12-18
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    • 2021
  • In this study, the performance modeling of MT30 gas turbine engine is performed. The design point is determined, and the component performance maps to which the scaling technique is applied are generated using standard maps provided by the commercial program. Off-design point performance analysis is performed with the generated performance model, and this is compared with the performance deck data of the engine. It is confirmed that the data of the performance maps generated by the one-point scaling method had some errors from the performance deck data, and it is determined that correction is necessary to increase the accuracy of the performance model. Therefore, the off-design point analysis is performed by creating the correction performance model in a manner that obtains the scaling factors for each operating point(off-design point) according to the high pressure spool speed.

Development of Social Network Game Engine based on ActionScript (액션 스크립트 기반의 소셜 네트워크 게임엔진의 개발)

  • Woo, Chong-Woo;Kim, Dae-Ryung
    • Journal of Internet Computing and Services
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    • v.13 no.1
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    • pp.125-134
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    • 2012
  • As the social networking service (SNS), Facebook, and Cyworld, is developing, the social network game and social business commerce based on this service is activated. Especially, the Social Network Game (SNG) is getting explosive interests and it becomes popular, because it is small scale and user can enjoy the game among close friends. The market for this game is getting larger every year, but still it has some limitations in developing the game. Especially, the current game engine is aiming for developing online or console game, and there is no exclusive game engine for developing SNG. Therefore, it takes lots of time for developing SNG with this game engine. In this paper, we described a design and development of the game engine optimized for developing SNG, which not only adapts the main characteristics of the previous game engine, but also considers the specific characteristics of the SNG. The engine also supports map for the simulation game that is the most popular game in SNG, and also provides modules and tools for developing character animation easily. The evaluation standard for the performance of the game engine is the output generation speed of image, text and character. And the results showed reasonable output speed for developing the SNG in generation of image, text, and character.

The Effects of an Abnormal Adjusting Intake and Exhaust Valves on the Combustion Characteristics of SI Engine (흡.배기 밸브의 밀착이상이 엔진연소특성에 미치는 영향)

  • Park Kyoung-Suk;Son Sung-Man
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.3 s.168
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    • pp.123-129
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    • 2005
  • The unbalance of the power output, noise, and vibration is happened by the disproportionate pressure variation in the cylinder. For this reason, decrease of the pressure in the cylinder and increase of the residual gas effect on the engine performance. If the abnormal combustion is continued, the crack would be occurred in the engine block. And it could be broken down. For the normal combustion of the SI engine, it is important to supply the balanced mixture by each operating condition. In this study, it was tested the combustion characteristics in the cylinder according to the abnormal adjusting of intake & exhaust valve. This test is willing to set a basic data's analysis fur developing an automotive diagnosis system by analyzing the pressure in the cylinder, the output signal of MAP sensor, the exhaust gas, etc.

Construction of Map for Transient Condition of a Sl Engine and Refinement of Intake Air Model & Fuel Model (가솔린 엔진의 비정상 상태에 대한 Map 구성과 공기 및 연료 모델 개선)

  • 심연섭;강태성;강승표;고상근
    • Transactions of the Korean Society of Automotive Engineers
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    • v.10 no.5
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    • pp.1-8
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    • 2002
  • For gasoline engines, a three-way catalytic converter that has the maximum efficiency at stoichiometric air/fuel ratio is used to clean up the exhaust gas. So a precise air/fuel ratio control is necessary to maximize the catalytic conversion efficiency, For a transient condition, a fred-forward air/fuel ratio control method that estimates the air mass inducted into a cylinder is being used. In this study, a fuel injection map that makes an accurate air/fuel ratio control possible was constructed for the very same transient condition. For the same condition above, intake air model and fuel model were refined so that fuel injection values based on air mass through a throttle valve and intake manifold pressure are equal to the map values.

Rendering Performance Evaluation of 3D Games with Interior Mapping (Interior Mapping이 적용된 3D 게임의 렌더링 성능 평가)

  • Lee, Jae-Won;Kim, Youngsik
    • Journal of Korea Game Society
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    • v.19 no.6
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    • pp.49-60
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    • 2019
  • Interior Mapping has been used to reduce graphics resources. In this paper, rendering speed(FPS), the number of polygons, shader complexity and each resource size of Interior Mapping were compared to those of actual modeling in order to examine the performance of 3D games when the technology is adapted by utilizing Unreal Engine 4. In addition, for the efficient application, the difference in performance according to the resolution and detail of cube map texture was verified.