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http://dx.doi.org/10.7472/jksii.2012.13.1.125

Development of Social Network Game Engine based on ActionScript  

Woo, Chong-Woo (국민대학교 컴퓨터공학부)
Kim, Dae-Ryung ((주) Linyworks 연구원)
Publication Information
Journal of Internet Computing and Services / v.13, no.1, 2012 , pp. 125-134 More about this Journal
Abstract
As the social networking service (SNS), Facebook, and Cyworld, is developing, the social network game and social business commerce based on this service is activated. Especially, the Social Network Game (SNG) is getting explosive interests and it becomes popular, because it is small scale and user can enjoy the game among close friends. The market for this game is getting larger every year, but still it has some limitations in developing the game. Especially, the current game engine is aiming for developing online or console game, and there is no exclusive game engine for developing SNG. Therefore, it takes lots of time for developing SNG with this game engine. In this paper, we described a design and development of the game engine optimized for developing SNG, which not only adapts the main characteristics of the previous game engine, but also considers the specific characteristics of the SNG. The engine also supports map for the simulation game that is the most popular game in SNG, and also provides modules and tools for developing character animation easily. The evaluation standard for the performance of the game engine is the output generation speed of image, text and character. And the results showed reasonable output speed for developing the SNG in generation of image, text, and character.
Keywords
Social Network; Social Network Game; Game Engine; Authoring Tool;
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