• Title/Summary/Keyword: 언플러그드

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Development of Unplugged Activity and its Evaluation of Usability for Information Security Education (정보보호 교육을 위한 언플러그드 활동의 개발 및 유용성 평가)

  • Jang, Yun-Jae;Kim, Dong-Hyung;Kim, Han-Sung;Lee, Won-Gyu;Kim, Hyeon-Cheol
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.55-67
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    • 2011
  • Due to recent various online problems, the necessity of information security education has increased. The information security education was strengthened thanks to the informatics curriculum of middle school in 2007, but the educational fields lacked detailed educational materials that could be utilized. Thus to give appropriate information security education for elementary and middle school students, this research developed an unplugged activity for them. The activity was designed by applying Lickona's integrated ethical model and design patterns of unplugged activities, and developed through expert's review and pilot tests targeted to elementary school students. Developed activity was applied to 21 middle school students and the usability was evaluated. As results, first, the activity showed similar expectations from the previous activities. Second, persistence was also similar or higher compared to the previous activities, so the activity developed from this research secured the minimum usability. The unplugged activity developed from this research would give implications in producing various educational contents for information security education.

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Development of Fine Dust Robot Unplugged Education Program (미세먼지 로봇을 주제로 한 언플러그드 교육 프로그램의 개발)

  • Lee, Jaeho;Jang, Junhyung;Jang, Inpyo
    • Journal of Creative Information Culture
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    • v.5 no.2
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    • pp.183-191
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    • 2019
  • The purpose of this paper is to develop an unplugged education program that develops the 4C (Creativity, Critical thinking, Communication ability, Collaboration) and CT (Computational Thinking) competencies required in modern society. This study discovered "Fine Dust Robot" as a theme suitable for the unplugged education program, and designed the Unplugged 4-hour education program which can develop 4C and CT competencies. The first stage motivates learning, and the second and third stages develop unplugged activity to develop CT. In the fourth stage, the algorithms created through unplugged activities were programmed through the natural language instruction card and produced the output. We developed educational materials that can be utilized in the unplugged education program. Finally, education programs were conducted for elementary school students, and pre- and post-tests of computational thinking were conducted for general students and gifted students. Educational effective was found in both groups.

A Educational Program for Elementary Information Gifted Student using Unplugged Computing and EPL (언플러그드 컴퓨팅과 EPL을 이용한 초등정보영재교육프로그램의 개발)

  • Han, Seon-Kwan
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.31-38
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    • 2011
  • This study proposed a new education program for the information science gifted talent using unplugged computing and EPL that are new teaching approach of computer science. We analyzed unplugged computing contents and developed the advanced educational program for the information science gifted talent. We also made up a curriculum and teaching strategy and applied the elementary information science gifted talents the developed program with unplugged computing. In order to verify an effectiveness of new program, we tested t-test and found the positive results between before and after the program as well as an experimental group and the comparison group. In interview and observation about the gifted talents, we also saw that the students evaluated an unplugged computing lesson to the positive responses. We expect the proposed unplugged computing program will give many help for teaching the information science gifted talent.

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The Effects of CS Unplugged Education on the Computational Thinking of Gifted and Talented Students (CS 언플러그드 교육이 영재학급 학생의 컴퓨팅 사고력에 미치는 영향)

  • Lee, Jaeho;Yoon, Eunhye
    • Journal of Creative Information Culture
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    • v.6 no.2
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    • pp.77-88
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    • 2020
  • The purpose of this study is to statistically analyze the correlation between CS Unplugged education and the computational thinking of gifted and talented students. In this study, qualitative research was conducted for 17 students in 5th grade gifted class at an elementary school in the city of Yongin. Students participated in 10 hours of CS unplugged classes. Student questionnaire, class journals, student activity sheets, and student interview records were collected and qualitatively analyzed. In order to supplement the qualitative data, computational thinking ability tests were also administered. The results of the study are as follows. First, CS unplugged education plays an effective role in improving CT of gifted and talented students. Second, it was not every sub-area of CT that CS unplugged education brought statistically significant improvements in. Third, CS unplugged education is suitable to be presented as the first step of the SW curriculum for gifted and talented students.

An Unplugged Activity to Understand the PageRank Algorithm (PageRank 알고리즘을 이해하기 위한 언플러그드 활동)

  • Park, Youngki
    • Journal of The Korean Association of Information Education
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    • v.22 no.4
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    • pp.409-417
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    • 2018
  • There are unplugged computer science activities for elementary school students to learn the concept of the Internet. However, these activities are not enough to teach the concept of the Web because they focus on teaching how the Internet works. Since the Web is the core technology of the Third Industrial Revolution, it needs to be understood as a basic common sense. In this paper, we developed an unplugged activity to understand the PageRank algorithm which is closely related to the web. The experimental results show that our unplugged activities behave similarly to the PageRank algorithm.

A study about CS Unplugged using Unsupervised Learning (비지도 학습을 위한 언플러그드 활동에 대한 연구)

  • Jun, Bungwoo;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.175-179
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    • 2021
  • Computer Science Unplugged activities are activities to learn about computer science through learning tools other than programming programs. Existing unplugged activities focus on the procedural thinking process and focus on guiding the thinking process through play. There is a lack of research on unsupervised learning, which plays an important role in machine learning, which has recently attracted attention. In this study, we designed and conducted an unplugged activities for unsupervised learning that analyzes data using video media familiar to elementary school students. The results on the effectiveness of the class were analyzed using the bebras challenge. As a result of analyzing the scores of the pre-test and post-test, it was confirmed that the students' computational thinking and problem-solving ability improved.

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Development of software education contents based on unplugged and block coding for primary education (언플러그드와 블록코딩을 연계한 초등 소프트웨어 교육 콘텐츠 개발)

  • Park, Yoon-Jeong;Jang, Eun-Ju;Han, Ji-Eun;Ahn, Seul-Bi;Goo, Eun-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.341-344
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    • 2021
  • 현재 우리나라는 소프트웨어(SW)에 대한 관심 증가에도 불구하고 초등 소프트웨어 교육을 위한 표준 교육 계획이 마련되지 않아 체계적인 교육을 통한 컴퓨팅 사고력 배양이 어려운 상황이다. 따라서 본 논문에서는 언플러그드 활동을 통해 컴퓨팅 사고력을 증진시킨 후 이를 바탕으로 코딩 문제해결능력을 향상시킬 수 있는 교육 콘텐츠의 필요성에 대해 인식하였고, 언플러그드와 블록 코딩을 연계한 초등 소프트웨어 교육 계획을 제안한다. 교육 계획은 소프트웨어에 대한 접근, 언플러그드 교육을 통한 컴퓨팅 사고력 향상, 코딩 교육을 통한 문제 해결 능력 향상 과정 등 총 3단계로 구성되었다. 개발된 콘텐츠의 매 주제는 언플러그드 교육과 코딩 교육이 서로 연계되도록 구성하여, 코딩 개념 학습 및 이와 연관된 컴퓨팅 사고력 향상 후, 학습된 내용을 코딩 과정에서 실체화 하도록 하여 응용력이 배양될 수 있도록 하였다.

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Computer Science Unplugged Activities of Graph Theory for Primary School Students (초등학생을 위한 그래프 학습 언플러그드활동 개발)

  • Yang, Changmo
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.93-100
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    • 2016
  • Computer Science Unplugged is a collection of free learning activities that teach Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around. In spite of the success of unplugged activities, the unplugged resources for experiencing the concepts of data structures is lacked. In this study, we design, implement and survey the 3 hour lessons of the core concepts of graph theory and the shortest path algorithm for the primary students using computer science unplugged activities. Our survey results showed that our lesson plan is adequate for primary school students and will have a positive effects for primary school students.

Domestic Research Trend on Computer Science Education Using Unplugged Learning Method (언플러그드를 활용한 컴퓨터 과학 교육의 연구 동향)

  • Park, Youngsun;Se, Youngmin;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.167-170
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    • 2012
  • 본 연구에서는 언플러그드를 활용한 컴퓨터 과학 교육의 연구 동향을 파악하고, 앞으로의 연구 방향을 제시하고자 한다. 이를 위해 2012년 5월까지 발행된 석사학위논문과 학술지 논문, 총 33편을 대상으로 연도별 논문 발행 수, 연구 대상, 연구 영역에 따라 분석을 실시하고, 연구주제에 따라 구체적인 연구 사례를 살펴보았다. 그 결과, 연도별 논문 발행 수는 증가 추세에 있으며, 초등학생을 대상으로 한 연구가 집중적으로 이루어졌다. 연구 영역에서 알고리즘에 대한 연구가 많았으며, 연구 주제로는 언플러그드 학습의 교육적 효과, 언플러그드 수업 설계 등이 있었다. 지금까지 연구 결과를 바탕으로, 향후 다양한 학교급과 학생유형을 대상으로 컴퓨터 과학의 여러 영역에서 그 교육적 목적을 효과적으로 반영할 수 있는 연구가 이루어져야 할 것이다.

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Application of Unplugged Learning Method for Intellectual Disability Students' Informatics Education (지적장애학생의 정보교육을 위한 언플러그드 학습 방법의 적용)

  • Kim, Jung-Il;Seo, Young-Min;Lee, Young-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.9
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    • pp.189-196
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    • 2012
  • The purpose of this research is to compare the effect of unplugged learning method with traditional lecture method on intellectual disability students' informatics education achievement. For this goal, we developed a new unplugged learning method and new appropriate teach-learning materials that can improve the intellectual disability students' informatics education achievement. We randomly divided special school specialized course freshman into the experimental group and the control group. We applied unplugged learning method to the experimental group and lecture teaching method to the control group. According to these results, Intellectual disability students participated in task interestingly and spontaneously. It has been proved that the teaching-learning materials applied unplugged learning method were helpful for intellectual disability students' informatics education achievement.