• Title/Summary/Keyword: 알고리즘 교재

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Development and Application of Algorithm Teaching Materials Centered on Plays for Problem-solving Abilities of Elementary Students (초등학생의 문제해결력을 위한 놀이 중심 알고리즘 교재 개발 및 적용)

  • Baek, Seon-Ryeon;Song, Jeong-Beom;Park, Jung-Ho;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
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    • v.11 no.1
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    • pp.85-95
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    • 2008
  • The purpose of this study is to develop and apply the algorithm teaching materials centered on plays(ATMCP) to improve problem-solving abilities of elementary students. For this goal, the ATMCP were reviewed by the expert group and tested them out on 71 fifth-grade elementary students in Daegu, Korea during the 6 weeks. We divided students into two groups: one is the group of the ATMCP and the other is the group of conventional algorithm teaching materials(ATM). And we analyzed the change of the problem-solving ability of each group between before and after using two types of teaching materials with the Mixed ANOVA. The result showed that there was a significant difference in students' problem-solving abilities between before and after using them and the group of the ATMCP was greater improvement than the group of the conventional ATM in a problem-solving ability.

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The Study on Development of Textbook for The Elementary Students' Final of Korea Olympiad in Informatics (한국정보올림피아드 초등부 본선 교재 개발 연구)

  • Kim, Byeong-Su;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.283-288
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    • 2010
  • 한국정보올림피아드 경시대회 초등부 전국대회를 준비하는 학생들을 위해 본 교재를 개발하고자 한다. 본 교재는 J.S.Bruner의 표상이론에 맞게 알고리즘의 진행 절차를 시각화하여 이해가 쉽고 빠르게 되도록 구성하였으며 이를 실제 코드로 작성하여 자신의 논리를 프로그래밍 언어로 표현할 수 있게 하였다. 또한 기출문제, 확인문제 등을 통하여 배운 알고리즘을 확실하게 익혔는지 확인한다. 이러한 교재 개발이 경시대회를 준비하는 초등학생들에게 관련 도서가 전무하여 기회를 놓치버리는 일 등이나 사교육비를 들여 학원에만 의존해야 하는 최근의 경향에 대한 대안으로 사용되기 바란다.

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The Development and Implementation of an Algorithm Instructional Material through the Problem Solving on the KOI Final Test of Elementary Students (한국정보올림피아드 초등부 경시부문 문제해결을 통한 알고리즘 교재 개발 및 적용)

  • Kim, Byeong-Su;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.16 no.1
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    • pp.11-20
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    • 2012
  • The core of programming learning is based on an algorithm learning and the promotion of problem solving abilities is the purpose of this learning. Then, we need to think about what kind of algorithms in what order we teach and we need to study the effect of this learning. The purpose of this study is development and implementation of algorithm instructional materials and examine the effect of an algorithm learning with conceptual algorithms in KOI(Korea Olympiad in Informatics) final test of elementary students.

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A the internet distance education system development (인터넷 원격 교육 시스템 개발)

  • 김도원;김윤미;최성
    • Proceedings of the KAIS Fall Conference
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    • 2001.05a
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    • pp.338-341
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    • 2001
  • 본 논문은 원격교육을 위한 교재 설계 및 저작의 전반적인 개발원리와 세부 시스템의 알고리즘을 소개하고자한다. 리눅스는 지원하는 프로토콜이 다양하고 Windows개열 보다 낮은 사양의 하드웨어 사양에서도 서비스가 가능하므로 예산에 많은 제약을 받고 있는 학교 교육에 적합하다 원격 교육시스템의 개발 환경은 웹서버는 아파치 서버, 교재설계와 저작 모듈을 위한 응용프로그램은 컴퍼넌트 기반의 JAVA beam을 웹문서는 PHP, DBMS는 MySQL을 사용하고 있다.

Research on Development and Application of Learning Program about Algorithm by Using Scratch Programming (스크래치 프로그래밍을 통한 알고리즘 학습 프로그램 개발 및 적용 연구)

  • Hyun, Dong-Lim;Yang, Young-Hoon;Kim, Eun-Gil;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.387-397
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    • 2011
  • In order to analyze the change of student's logical thinking, in this study, we were develop the educational materials. This educational materials were used in algorithm class through educational programming language Scratch. Algorithms of education materials were selected by analysis of foreign ACM and domestic middle school curriculum. The developed educational materials were applied to 4th grade students of elementary school. In order to analyze the change of student's logical thinking, we were used GALT short version. Total logic and Combinational reasoning, in the experimental group students, were growing significantly.

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A Programming Language Learning Model Using Educational Robot (교육용로봇을 이용한 프로그래밍 학습 모형 - 재량활동 및 특기적성 시간에 레고 마인드스톰의 Labview 언어 중심으로 -)

  • Moon, Wae-Shik
    • Journal of The Korean Association of Information Education
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    • v.11 no.2
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    • pp.231-241
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    • 2007
  • With a focus on LabView language to program Lego Mindstoms Robot in afterschool class to help children develop their special ability and aptitude. The purpose of this research was to make proposal for programming learning method using a robot as an algorithm learning tool to improve creative problem solving ability. To do this, robot programming training program in the amount of 30th period and teaching aids thereof were developed, and 6th grade primary school children were taught up to 30th period, then after, they were evaluated accordingly. Results from analysis of evaluation of achievement level with a focus on outcomes according to each period revealed that learners understood most of contents of curriculum. In view of such results from evaluation, it is judged that the curriculum as well as teaching aids that devised and created have been constituted in order that school children will be able to have developed a shared understanding of their learning sufficiently, and to put it into practice easily. Through these hands-on experiences in the course of researches, researcher could have confirmed the possibility of success for robot-programming training class as new creative algorithm learning tool in the primary school curriculum.

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The Design of a Programming Learning Model with the Use of the Mndstorms NXT (Mindstorms NXT를 이용한 프로그래밍 학습모형 설계)

  • Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.23-28
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    • 2011
  • It is possible to solve many structural problems such as the occurrence of a lot of errors involving misspelling which may occur during the learning of existing programming language, difficulty in grammatical expression and understanding, and difficulty in the expression of algorithm if the program learning tool of the department of computer education in a college of education is utilized as an educational robot. This study developed a learning model (curriculum and a textbook) so that students who major in computer education may easily learn programming by using the NXT software of a Mindstorms robot.

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A Study on the Content Framework of Algorithm Education in Primary and Middle Schools (초등학교와 중학교에서의 정보과학 교과를 위한 알고리즘 교육내용체계에 관한 연구)

  • Jeong, Young-Sik
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.275-284
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    • 2014
  • In this study, we analyzed algorithm curriculum in Korea, the United Kingdom, the United States, India, and Estonia. In order to teach 1st - 9th grade students computer algorithm, we suggested the algorithm framework based on the spiral curriculum, which is repeatable and progressive. The framework is divided into 4 areas, which includes understanding, expressing, evaluating, and using algorithms in daily life. Each area has 4 levels which are based on the students grade. We have to offer lectures for about computer OS to student teachers at the National Universities of Education; to develop textbooks and materials about algorithm; and to establish Information Science as a part of the primary school curriculum.

Development of Sorting Algorithm Contents for Improving the Problem-solving Ability in Elementary Student (초등학생용 문제해결력 증진을 위한 정렬 알고리즘 교육자료 개발)

  • Jang, Junghoon;Kim, Chongwoo
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.151-160
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    • 2016
  • Algorithm education is emphasized as an instrument for teaching the basic principles of Computer Science. But these materials is very short-fall. We'll present the CS Unplugged-based algorithm contents, which is easy to learn for elementary student. These contents for self-directed learning consisted of the activity-based learning. For problem-solving algorithm learning in everyday life we were developed the hashing techniques on the basis of the basic searching and sorting algorithms. For checking the adequacy of these materials were tested by surveys of teacher professional groups, and we obtain the appropriate conclusions for sorting algorithm contents for improving the problem-solving ability for in elementary student.

Development of a teaching-learning model for effective algorithm education (효과적인 알고리즘 교육을 위한 교수-학습 모형 개발)

  • Han, Oak-Young;Kim, Jae-Hyoun
    • The Journal of Korean Association of Computer Education
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    • v.14 no.2
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    • pp.13-22
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    • 2011
  • The importance of algorithm education has been emphasized for creative problem-solving capability. Especially, algorithm teaching materials related with mathematics and science are under development to enhance logical thinking. However, there are not enough teaching-learning models applicable in the field of education. Therefore, this paper proposed a teaching-learning model for effective algorithm education. The teaching-learning model reflects two characteristics : an algorithm learning process is spiral, and algorithm education is based on logical thinking. Furthermore, a survey was conducted for students' satisfaction, and the result was a mixed teaching-learning model with PBL, SDL, and peer tutoring. Based on the proposed model, examples of classes for mathematics and science are suggested to show the feasibility of effective algorithm education.

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