• Title/Summary/Keyword: 안정감

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A Case Study on Child-Centered Play Therapy for Young Child's Anger (분노하는 아동의 상담사례연구)

  • Kim, Tae-Sun
    • Industry Promotion Research
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    • v.7 no.3
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    • pp.65-70
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    • 2022
  • The purpose of this study was to investigate the child counselling process of a 5-year old girl with anger problem. Her mother had difficult on caring a child. The researcher conducted 47 session of child counseling through child-centered play therapy once per week during 14months for 40 minutes. Parent consultation session follwed for 10 minutes. The child expressed her aggression, control, desire of affection and power during the sessions. As a result, the child's anger decreased, and child-mother relationship improved. Finally, the child successfully adapted new school life. The mother reported that raising children was much easier than before. This study is meaningful that it is a case study of a child's intervention in counseling prior to her entering elementary school. This study showed her adaptive school lifestyle during the beginning of the first year.

A Case Study on Child-Centered Play Therapy for Inattention and Impulsivity Young Child (산만 및 충동성향의 아동상담 단일사례연구)

  • Kim, Tae-Sun
    • Industry Promotion Research
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    • v.7 no.3
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    • pp.71-75
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    • 2022
  • The purpose of this study was to investigate the child counselling process of a 6-year old girl. The child has showed inattention and impulsity. Her mother had difficulty on caring a child. The researcher conducted 63 session child counseling through play therapy once per week after tested clinical psychological full battery. During the counseling process, a child showed desire of affection and aggressive and impulsive behavior through the child's leading play. As a result the child's inattention and impulsivity decreased, and child-mother relationship improved. The child could express her feelings to their parents in concrete terms. Finally, the child successfully adapted new school life. The mother reported that raising children was much easier than before, and she decided to have a follow-up counseling once a month. This study is meaningful in that it is a case study conducted during 1 year and 8months since she was 6-year old. The young child becomes primary school girl. In this study, it was confirmed that children had an adaptive school life during the first and second grades.

Analysis of urban riverfront characteristics of major tributary rivers in Seoul City (서울시 주요 지류하천 수변 특성 분석)

  • Sung Eun Kim;Hyeonjung Nam;Won-Sam Kang
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.448-448
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    • 2023
  • 도심 속 하천과 그 주변 지역(이하 수변)은 물과 자연환경이 주는 정서적 안정감과 쾌적함, 그리고 건강성을 대표하는 공간으로 도심 속 쉼터이자 힐링의 장소이다. 최근 수변이 도시경관의 질향상, 휴식 및 여가 공간 제공의 기능뿐만 아니라 열섬효과 완화 등 기후변화 대응에 효과가 있다는 사실도 재조명되면서, 수변이 도시의 발전과 활성화를 이끌어낼 새로운 동력이자 대안으로 급부상하고 있다. 본 연구에서는 서울의 4대 권역하천인 중랑천, 탄천, 안양천, 홍제천을 대상으로 하천과 하천 주변 500m 이내 구역을 하천공간과 수변공간으로 구분하고, 그 현황과 특성을 분석하였다. 하천(제방)으로부터 50m 이내 수변공간에 위치한 도로면적의 비율은 탄천이 40%로 가장 높았으며, 그 외에도 중랑천은 31%, 홍제천과 안양천은 28%로 하천변 도로면적비가 매우 높은 것으로 분석되었다. 특히, 중랑천은 하천공간 내 도로면적이 하천변 50m 이내에 위치한 도로의 면적과 비슷한 수준으로 나타났다.안양천, 중랑천, 탄천 대부분의 구간에서는 친수활동을 하기엔 다소 수심이 낮고(0.3m 이하) 유속이 느린 것(0.3m/s 이하)으로 분석되었고, 수질은 대부분의 구간에서 대장균 군수가 기준치를 수십에서 수백 배 초과하고 있어, 최상류 일부 구간을 제외한 전 구간에서 수영·물놀이 등 수상활동이 부적합한 것으로 분석되었다. 서울시민들은 주로 금요일과 토요일, 오후 12시에서 18시 사이에 하천을 가장 많이 방문하며 평균 2시간 정도를 머물렀으며, 대부분 걷기와 산책 활동을 하는 것으로 조사되었다. 도보, 대중교통 등 교통수단에 따른 하천진출입로 인근평균인구 대비 접근 가능 인구비율을 산출하여 접근성을 분석한 결과, 중랑천과 홍제천에서는 수변지역 내 평균인구의 20~30%가 도보 및 대중교통으로 20~30분 이내에 도달 가능한 것으로 분석되어 접근성이 가장 우수하였고, 안양천은 수변지역 내 평균인구의 15~20%가 30분 이내 도달가능하였으며, 탄천은 수변지역 내 평균인구의 10%미만이 30분 내에 도달가능한 것으로 분석되어 탄천의 접근성이 가장 열악한 것으로 나타났다.

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Real Time Monitoring of Smart Baby Bed using Sound Sensor (사운드 센서 이용한 Smart 아기 침대의 실시간 모니터링)

  • Kwon, Mi-Rae;Park, Hwa-Jung;Kim, Nam-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.230-232
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    • 2021
  • As the ratio of double-income households and parental leave use increase, there is an increasing demand for products that help when raising children alone. In particular, there is a lot of demand for baby beds that help raise children without difficulty even by themselves. Therefore, in this paper, we propose a real-time monitoring of a smart crib using a sound sensor. The proposed bed uses a sound sensor to detect the child's crying and condition, and the measured sensor output value can be checked with a mobile application. When the sound sensor output value is more than a certain value, a voice file such as a lullaby recorded with the voice of the parents is played, and if the sensor output value is less than a certain value, the playing voice file is stopped. If the sensor output value continues to exist after a certain period of time, a pop-up notification is sent to the mobile application. This allows the child to quickly calm down with a sense of stability and comfort through the recorded voices of the parents, and the parents can remotely monitor the child's condition in real time.

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Minimalism, Social Values and Happiness (미니멀리즘, 사회적 가치와 행복의 관계)

  • Hong Im Shin
    • Science of Emotion and Sensibility
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    • v.25 no.4
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    • pp.21-32
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    • 2022
  • Minimalism is an increasingly popular lifestyle in which people deliberately seek to live with fewer possessions. However, little scientific research has been done to examine the relationships between minimalism, social value, and happiness. Two recent studies have investigated whether critical components of minimalism, such as subtraction and decluttering could lead to changes in social values and happiness. In Study 1, the participants were presented with pictures of unstable Lego structures for which they were asked to create ideas to resolve problems, either through adding new supports or removing the existing ones. Participants with a stronger tendency to use subtractive transformations reported higher happiness scores. In addition, higher scores in intrinsic value preferences were correlated with higher levels of happiness. In Study 2, cuing minimalism or consumerism using pictures led to changes in materialistic values, motivation for social engagement, and reported happiness scores. These results imply that minimalism as an alternative lifestyle can contribute to social wellbeing and increased happiness. Limitations and implications for future studies are discussed.

The Role of Church Communities in Elderly Welfare in Korea after the COVID-19 Pandemic (코로나19 팬데믹 이후 우리나라 노인복지를 위한 교회공동체 기관의 역할)

  • Jeong-Aie Song;Yoo-Beum Park
    • Industry Promotion Research
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    • v.8 no.3
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    • pp.87-93
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    • 2023
  • This study investigates the role of church communities in elderly welfare in Korea after the COVID-19 pandemic. The purpose of this research is to explore how church communities can contribute to the well-being of elderly beneficiaries, enabling them to lead more stable and happy lives. It aims to establish efficient elderly welfare networks involving the government, local authorities, community organizations, and churches. The research approach involved qualitative methods, including in-depth interviews with senior pastors and ministers in charge of elderly welfare at various churches. The data collected from these interviews served as the primary source, supplemented by a one-year assessment of elderly welfare programs as the secondary data for analysis. The study highlights the significance of utilizing the role of church communities in elderly welfare to contribute to the advancement of elderly welfare in Korea, even in difficult situations like the COVID-19 pandemic.

Development of a Happiness Scale for Korean Old People (한국 노인의 행복 요인 탐색과 척도개발)

  • Im, Eunki;Jung, Taeyun
    • 한국노년학
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    • v.29 no.3
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    • pp.1141-1158
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    • 2009
  • This study was conducted to explore the determinants of happiness for Korean Old People. A total of 105 Korean old people responded to open-ended questions about their happiness. From the content analysis of those reponses were happiness-related 70 items derived. Then 200 old people rated themselves on the list of those items. Factor analysis of those data ended up with 33 items of 8 factors, which were ①Family relationship, ②Religion, ③Financial ability, ④Health, ⑤Work/Job, ⑥ Psychological stability, ⑦Leisure, ⑧Public welfare. This Happiness Scale for the Korean old people, Subjective wellbeing Scale, Emotion experience Scale, and Self-esteem Scale were also administered to the identical 200 Korean old people. Results indicated that the construct validity of this new Happiness Scale for Korean old people was obtained. Finally, the implications and limitations of the present study and suggestions for further studies were discussed.

Nursing Students' Experiences of Participating in Habruta Teaching Method: A Phenomenological Study (간호대학생의 하브루타 수업 참여 경험: 현상학적 연구)

  • Jeongha Yang;Yunju Lee
    • Journal of Industrial Convergence
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    • v.21 no.10
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    • pp.91-101
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    • 2023
  • This study was attempted to identify the essence by confirming the experiences of students who participated in Habuta classes in their major subjects. From November 22, 2022 to December 6, 2022, eight nursing students were individually interviewed to collect data, and the data were analyzed by applying Colaizzi's phenomenological analysis methodology. The study's finding derived 6 categories. The specific categories were 'Coexistence of anxiety and expectation', 'Process of understanding and acquisition', 'Constant burden and discomfort', 'Progress and regression under pressure', 'Sense of security that is being recognized', 'Shift of thought to positivity'. In order for nursing students to participate in Havruta classes positively in the future, appropriate class design, active communication channels between professors and students, and strengthening of instructors' competence are required.

Qualitative Study on Vocational Rehabilitation Program Participation Experience of Mentally Ill Patients in Psychiatric Day Hospital Care (정신과 환자의 낮병원 직업재활 프로그램 참여 경험에 관한 질적 연구)

  • Kwang-Jin Eom;Jung-Yoo Kim
    • Industry Promotion Research
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    • v.8 no.4
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    • pp.209-220
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    • 2023
  • This study used general qualitative research and G-PhotoVoice methods to study the experience of psychiatric patients participating in vocational rehabilitation programs in daytime hospitals. The researcher in this study conducted interviews more than two times with five patients who took part in the program and data was also collected from additional conversations while patients were admitted or on outpatient visit after being discharged from the day hospital. In addition, semi-structured group interview with photos was also conducted. As a result of the study, the participants' experience of participating in the day hospital vocational rehabilitation program was found to be "experiencing difficulties in vocational activities," "joying working together," "getting a sense of stability," and "feeling that they have grown."Based on these findings, this study discussed the implications of activating vocational rehabilitation in daytime hospitals and promoting the growth of psychiatric patients.

Exploration of Factors that Improve Realism of Virtual Windows for Implementation of Virtual Environments (가상환경의 구현을 위한 가상창문의 현실감 향상 요소 탐색)

  • Kim, Jong Kouk
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.1089-1095
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    • 2023
  • Windows are essential and important architectural elements for the organization of architectural spaces, and they give character to the space and have a great impact on the reaction of users. Virtual windows are installed to activate architectural spaces such as underground spaces where windows cannot be installed, and to provide a sense of psychological security to users in hospital clinics, etc. In this study, we reviewed the literature and collected and analyzed the precedents of virtual windows to discuss the factors necessary to improve the realism of virtual windows. The factors that affect the realism of virtual windows are further grouped into five categories: 1. Use of reproduced images or videos for views, 2. Representation of temporality, 3. Responsiveness to changes in the observer's perspective, 4. Realistic reproduction of sunlight, and 5. Provision of non-visual sensory elements. Virtual windows are not just a replacement for traditional windows, but a way to realize a virtual environment using digital media, and it is necessary to expand the discussion to the realization of the virtual environment and the relationship with architectural elements.