• Title/Summary/Keyword: 악보

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XML Schema Model of Great Staff Music Score using the Integration Method (통합 방식을 이용한 대보표 악보의 XML 스키마 모델)

  • 김정희;곽호영
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.2
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    • pp.302-313
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    • 2003
  • Currently, DTD(Document Type Definition) Definition of Music score has been widely studied according to applications, and the methods of automatic transformation from defined DTD to XML Schema is in progress. In addition, studies of structure of DTD definition are focused on the expression of music information by individual format. In this paper, expression method of the music information by continuous string values is suggested using the fact that measure is basically a component of score, and XML Schema is also modelled. In addition, mechanism extracting the music information from XML instance which was expressed using the proposed method is presented. As a result, XML Schema taking the continuous string values could be defined, instance obtained by the proposed method results in increasing efficiency by simplicity of XPATH and reduction of search step compared to previous method. In addition, it is possible for human to make direct expression, and it is known that the instance size decreases.

The Differences in Processing Type of Working Memory in Music Reading between Experts and Novices (악보 읽기에서 나타나는 전문가와 초보자의 작업기억에서의 처리 유형의 차이)

  • 전명훈;한광희
    • Science of Emotion and Sensibility
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    • v.6 no.3
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    • pp.21-28
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    • 2003
  • This study investigated the differences in processing type of working memory between experts and novices when they read music scores. Two experiments were conducted with the articulatory suppression condition. In Experiment 1, eight half notes were shown on the screen for a brief period of time, participants were then requested to write the notes on a music sheet. the stimuli were divided into two: melodious and unmelodious. In similar fashion, Experiment 2 consisted of four-chord sequences, which contained three notes each. The stimuli were also divided into two: harmonious and disharmonious. As an analysis of the results in Experiment 1 & 2, novices commonly showed better performances in the non-articulatory suppression condition than the articulatory suppression condition with both stimuli types. However, experts were relatively affected little by the articulatory suppression with harmonious stimuli. These findings support that while novices entirely depend on the articulatory loop, experts may encode the notes through the visuo-spatial sketchpad before they transfer the information to the phonological store when they are familiar with material.

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Music Recognition by Partial Template Matching (부분적 템플릿 매칭을 활용한 악보인식)

  • Yoo, Jae-Myeong;Kim, Gi-Hong;Lee, Guee-Sang
    • The Journal of the Korea Contents Association
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    • v.8 no.11
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    • pp.85-93
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    • 2008
  • For music score recognition, several approaches have been proposed including shape matching, statistical methods, neural network based methods and structural methods. In this paper, we deal with recognition for low resolution images which are captured by the digital camera of a mobile phone. Considerable distortions are included in these low resolution images, so when existing technology is used, many problems appear. First, captured images are not stable in the sense that they contain lots of distortions or non-uniform illumination changes. Therefore, notes or symbols in the music score are damaged and recognition process gets difficult. This paper presents recognition technology to overcome these problems. First, musical note to head, stick, tail part are separated. Then template matching on head part of musical note, and remainder part is applied. Experimental results show nearly 100% recognition rate for music scores with single musical notes.

Design and Implementation of Music-To-Braille Translator (비점역자를 위한 '음악점자 변환기' 설계 및 구현)

  • Nam, Yoon-kon;Min, Hong-Ki
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.10 no.3
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    • pp.215-220
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    • 2016
  • Music braille is made up of more systematic and various symbols compared with text braille. Therefore, the translation of braille music requires extensive knowledge of the music and the braille symbols. Because currently the computer program for the text braille has already developed, we don't need any help from the braille translator. However, the translation of music braille is hard without the help of a professional music braille translator, because the translation computer program is not perfect. The current situation is that the music braille translator reads the music score and translates it into the braille himself. In this paper, we designed and implemented the "Braille Music Converter", you can implement a person does not understand the braille translation into music braille well. It includes translation into text braille for the lyrics processing and rest, octave, key signature, time signature, tie, slur, repeat mark was confirmed that the successful conversion to the actual music score.

A study on improving the performance of the machine-learning based automatic music transcription model by utilizing pitch number information (음고 개수 정보 활용을 통한 기계학습 기반 자동악보전사 모델의 성능 개선 연구)

  • Daeho Lee;Seokjin Lee
    • The Journal of the Acoustical Society of Korea
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    • v.43 no.2
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    • pp.207-213
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    • 2024
  • In this paper, we study how to improve the performance of a machine learning-based automatic music transcription model by adding musical information to the input data. Where, the added musical information is information on the number of pitches that occur in each time frame, and which is obtained by counting the number of notes activated in the answer sheet. The obtained information on the number of pitches was used by concatenating it to the log mel-spectrogram, which is the input of the existing model. In this study, we use the automatic music transcription model included the four types of block predicting four types of musical information, we demonstrate that a simple method of adding pitch number information corresponding to the music information to be predicted by each block to the existing input was helpful in training the model. In order to evaluate the performance improvement proceed with an experiment using MIDI Aligned Piano Sounds (MAPS) data, as a result, when using all pitch number information, performance improvement was confirmed by 9.7 % in frame-based F1 score and 21.8 % in note-based F1 score including offset.

A Study on the Explanation of the Title of 'Siyongjeongdaeeopbo' in Daeakhubo Volume 2 (『대악후보』 권2 시용정대업보(時用定大業譜) 편명(篇名) 해설 고찰)

  • Lee, Jong-Sook;Nam, Sang-Sook
    • Korean Journal of Heritage: History & Science
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    • v.49 no.4
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    • pp.80-95
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    • 2016
  • This study sought to disclose the problems surrounding the erroneous explanation of the title of the musical script 'Jeongdaeeop,' which is Jongmyojeryeak(Jongmyo Shrine ritual music), shown in Daeakhubo, Korea's treasure No.1291. Daehakhubo imitated and adopted expressions like 1 Byeon(change) and 1 Pyeon(edition), shown in the music written in the Annals of King Sejong, the foundation of Jongmyojeryeakbo music. Originally, 'Jeongdaeeop' recorded during the reign of King Sejong consisted of 6-Byeon and 13-Pyeon compositions, except Inlet and Outlet tunes. King Sejo, however, while rearranging this music into Jongmyo Shrine Mumuak music, reduced it to 9 tunes. And, when registering such arrangements in the musical scripts in the Annuals of King Sejo, he did not list the explanation of the titles as in the Annals of King Sejong. He just listed the nine tunes. In contrast to the musical scripts in the Annals of King Sejo, in Daeakhubo the details of Byeon and Pyeon under the nine tune titles are listed as in the Annals of King Sejong. This study revealed that Byeon and Pyeon expressed in Daeakhubo were the results of arbitrarily transcribing the different Byeon and Pyeon of 'Jeongdaeeop' and 'Balsang' in the Annals of King Sejong into the revised 'Jeongdaeeop' during the reign of King Sejo. Thus, under the titles of each score in 'Jeongdaeeop' of Daeakhubo are written the explanations of the muscial scores shown in both 'Jeongdaeeop' of the Annals of King Sejong and 'Balsang' of the Annals of King Sejong. Thus, the story of the son Ikjo is described even ahead of the story of the father Mokjo, and stories totally different from the original movements are described, creating overall errors. Such errors were presumably caused by powers that created the false musical script 'Sokakwonbo' during the Japanese colonial rule of Korea and disguised it as a traditional musical script.

Analysis of the Music based on Time series (시계열을 이용한 음악의 해석)

  • 손세호;이중우;권순학
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2001.12a
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    • pp.113-116
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    • 2001
  • This paper describes an analysis of the music as a time series and the fuzzy logic-based modeling of it. All music is made up of a finite number of musical notations known as the musical symbols, such as clefs, staff, tine signature, notes, rests, etc. . The musical score uses musical symbols to present various characteristics, such as rhythm, melody, chord, etc,. for interpreting the music. In this paper, it is possible to transform the beat and pitch in the musical into time series from the viewpoint of recognizing beat and pitch of sounding tone at each time. On the basis of the identified features of the musical score, a musical score is represented as a time series and then is constructed to fuzzy logic-based model for predicting them. Examples are presented to illustrate the validity of the proposed method.

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Arduino-based Educational Electronic Piano (아두이노 기반 교육용 전자 피아노)

  • Kim, Hye-jun;Park, Jun-yeong;Shin, Yeong-jae;Heo, Gyeong-yong;Choi, Hun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.413-415
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    • 2021
  • Piano is one of the most beloved instruments in the world and is used a lot for children to learn music because it is simple to play. As a result, various products for children, such as toy pianos, were released. However, there is a lack of piano skills for music education, such as how to play the piano or read the score. To solve this problem, in this paper, we propose a game-style educational piano using Arduino. It is expected to capture fun and education at a low price by scoring points by displaying the score on the LCD screen and pressing the keyboard according to the timing of playing the note.

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