• Title/Summary/Keyword: 아이디어 구체화

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A Study on the Process of Refining Ideas for Social Problem Solving Based on Design Thinking in Digital Convergence Era (디지털 융합시대의 디자인 사고 기반 사회문제 해결 아이디어 구체화 프로세스에 관한 연구)

  • Back, Seung-cheol;Jo, Sung-hye;Kim, Nam-hee;Noh, Kyoo-Sung
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.155-163
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    • 2017
  • South Korea has experienced various social problems during rapid economic development, and now attempts to address them through social economy and advanced technologies. This approach, however, requires comprehensive research on not only phenomenal issues but also their fundamental causes and regional/cultural contexts as Design Thinking Process does. This study aims to draw implications for applying Design Thinking Process into the entire process of solving social problems, from field research, idea refinement, and solution design. Limitations of Design Thinking-based social problem solving are also drawn through comparative analysis on various cases. In conclusion, the process of refining ideas and developing product/service can be utilized by social enterprises, ventures, NGOs, etc. as a guideline in addressing social problems.

복지형 아이디어 지원 플랫폼에 관한 연구: KISTI의 창조경제타운을 중심으로

  • Jeong, Do-Beom;Hwang, Yeong-Heon;Song, Yong-Jun;Kim, Seong-Jin
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2015.11a
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    • pp.695-702
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    • 2015
  • 신산업 시장 육성 및 일자리 창출 등 지속적인 성장동력을 확보하기 위해서는 선진 기술을 모방하는 추격형 전략에서 벗어나, 기술 혁신을 주도하는 탈추격형 전략으로 변화를 시도해야 한다. 해외에서는 다양한 아이디어 지원 플랫폼을 통해 국민 모두가 혁신 활동에 적극적으로 참여할 수 있도록 지원하고 있다. 이에 따라 우리나라에서도 국민의 창의성을 발현하고 새로운 부가가치를 창출하기 위해 다양한 정책들을 추진하며 전략적 투자를 확대하고 있다. 특히, 한국과학기술정보연구원(KISTI)에서 운영하고 있는 창조경제타운은 아이디어의 발전 구체화 및 부처/민간 사업화 지원 프로그램 연계 등을 통해 사업화 창업을 촉진하는 우리나라의 복지형 아이디어 지원 플랫폼이다. 본 연구는 복지형 아이디어 지원 플랫폼의 개념을 제시하고, 그 대표적인 모델인 창조경제타운의 프로세스를 분석하였다. 향후 창조경제타운은 창업 생태계를 조성하기 위한 기반을 마련할 것으로 판단된다.

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3-Tier Capstone Design: SW Development Capstone Design Case Study (3-Tier 캡스톤디자인 : SW 개발 캡스톤디자인 사례 연구)

  • Oh, Hyungjun;Kim, Junhyung
    • Journal of Creative Information Culture
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    • v.6 no.3
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    • pp.199-207
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    • 2020
  • In this study, the case of capstone design course operation for the execution of SW development-oriented projects in the field of computer engineering is presented, and a 3-tier capstone design model is proposed through the case. Recently, most engineering departments operate capstone design classes, but in many cases, capstone design courses are generally operated in the graduation year. Students taking these capstone design courses are experiencing difficulties in the process of actually coding and implementing together with the collaboration process according to the team project class operation, but before these difficulties, derivation and verification of possible ideas and concrete ideas It is showing more difficulties in the process. In this study, in order to efficiently operate the capstone design and create results, in the second semester prior to graduation, students, professors, and mentors from industry mentors will work together to develop ideas through an idea tone contest, etc. Through the second semester, we propose a 3-tier capstone design model that can advance the idea and actual implementation and implementation of the derived ideas.

A Research of Smart Picture Concept design (Smart Picture 콘셉트 디자인에 관한 연구)

  • Kang, Dong-Kyun;Jhang, Jung-Jin;Roh, Jung-Hwa;Jeung, Ji-Hong;Pan, Young-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.984-988
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    • 2009
  • LCD를 이용해 화면상에 다양한 이미지를 제공하는 디지털액자는 디지털 카메라 사용의 대중화에 따라 지속적인 매출 증가를 보이고 있다. 디지털액자는 디지털 사진을 볼 수 있는 액정표시장치(LCD)로 된 제품으로써 현재는 디스플레이 시장 및 디지털 액자시장 성장, 디지털 기술 발전과 함께 다양한 포맷의 동영상을 지원하고, 음악을 재생하는가 하면 네트워크 기술까지 탑재한 다기능 디바이스(device)로 탈바꿈되고 있어 사용자를 위한 디지털 액자의 사용목적 및 기능에 따른 디지털 액자 형태의 세분화와 디자인 콘셉트는 더욱 다양화 될 것이다. 본 연구는 기존의 디지털 액자와 차별화 된 스마트픽쳐(Smart Picture)라는 제품 개발 콘셉트(Concept) 연구를 목적으로 한다. 스마트픽쳐(Smart Picture)라 함은 기존 디지털액자에서의 사진 및 동영상 보여주기 기능이외에도 전용화된 아트웍 (Artwork)형태의 전용화된 콘텐츠와 차별화된 형태와 재질을 가진 디지털액자를 뜻한다. 본 연구는 스마트픽쳐(Smart Picture) 개발을 위한 선행연구의 일환으로 제품 개발을 위한 콘셉트 디자인(Concept Design)연구를 목적으로 현재 시판되는 다양한 디지털액자와 관련된 사례분석과 디스플레이(Display)가 활용되는 분야 및 사용 콘텐츠(Contents) 사례 연구 조사, 디스플레이 활용분야, 미디어 작품 사례 조사를 통해 자료를 수집 및 아이디어 방향을 설정하고, 설정된 방향을 바탕으로 스마트픽쳐(Smart Picture)에 반영될 수 있는 아이디어 요소 도출 및 구체화 후에 스마트픽쳐(Smart Picture) 콘셉트 디자인 개념 제안까지를 연구 방향으로 한다.

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Dynamic DNS design for HIP (HIP을 적용한 동적 DNS 설계)

  • Jung-Soo Park;In-June Jo
    • The Journal of Engineering Research
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    • v.6 no.2
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    • pp.125-130
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    • 2004
  • In the current Internet, IP addresses does not support Mobility and Multi-homming because it depend on their topological location. To resolve these problems, IETF hip WG introduces Host Identity Protocol that separates the endpoint identifier and locator roles of IP addresses. However the DNS that was presented for the HIP had only a part of the expansion design from the existing DNS function, so it was not an absolute complete method. This paper propose how the dymanic DNS has been designed so that it support the HIP completely. We added the Host Identity Namespace and the Rendezvous Server Namespace, defined the new PRs in DNS.

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The Case of the Accomplishment on the Architectural Value Engineering Competition;Focused on ' The New Construct Field Value Engineering of Apartment, A-14, Woonjeongjigu, Paju' (건설 VE 경진대회 수행사례;파주운정지구 A-14 블럭 아파트 건설공사를 중심으로)

  • Jeon, Chung-Keun;Min, Won-Jae;Ryu, Ik-Seon;Han, Min-Chul;Han, Cheon-Goo
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.1029-1032
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    • 2007
  • This study enforced function analysis, achievements of ideas and valuations due to VE workshop about " the new construct field of apartment, A-14, Woonjeongjigu, Paju" as the project of a plan VE competition held by the Korea National Housing Corporation, For the results of the research, it was to enforce 163 works of function analysis, 333 items of creating ideas, and 193 achievements of ideas. Besides, VE was proposed about 46 works of increasing values and cost reduction for 103 works and 10,040,000,000 won.

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A Case Review On Visualization of Abstract Concept for Idea Making (아이디어 발상을 위한 추상적 개념의 시각화 사례 연구)

  • 김진희
    • Archives of design research
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    • v.12 no.3
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    • pp.143-152
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    • 1999
  • Although in art an idea which visualizes a certain concept is generally such an essential part as it would be decisive to the success or failure of an art work in reality various difficulties are involved in idea making. Thus, directions for the idea making for visualization works are suggested in this paper. This paper classifies several cases of expression skills among non-abstracts showing the contents which visualize abstract concepts in western art after Renaissance when freedom of individual artistic expression and personal characteristics initiated. Also, this paper selects and introduces art works in which expression skills can be obviously explained. The expression skills are divided into symbolizing, allegory, specific pattern, non-abstract skills of surrealism, metaphysical distortion of logic and situation fixing, and specific examples on how the abstract concepts are formed and delivered are described. This is a case study done for the purpose of supplying help for the idea making in the applied art field which is lack of this kind of study.

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Assessment of Usability of Webstorming System in Space Design Process (공간디자인 프로세스에서 웹스토밍 시스템의 활용성 평가)

  • Choi, Gil-Dong;Kim, Kwang-Myung
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.241-253
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    • 2011
  • The present thesis is to concretize process stages and methods for effective use of online CGTS(creative group thinking system), or the web-storming program, in space design and to propose a support system for idea generation specific to space design. For the purpose of this study, activity factors in space design process and functional factors of the web-storming program were written into an interaction matrix, which was used for a questionnaire survey on correlations. Then, the results of the interaction matrix were visualized and analyzed following the procedure of observation-interpretation-application. The analysis found that the schematic design stage is most correlated where close collaboration is performed in the process of space design and that differences in correlation arise upon division of work. As such, the present study proposed 'provision of media for ideas in accordance with specific process and UI optimization' as a means of improving usability in schematic design that is closely correlated and suggested an idea to enhance the applicability of web-storming system in division of work.

Methods to Reduce Conflicts on Energy Transition to Hydro Energy: Focused on the Application of Design Thinking (수소에너지의 에너지전환 활용을 둘러싼 갈등해결 방안: 디자인씽킹 방법론 적용을 중심으로)

  • Kim, Taeyoon;Choi, Hanna;Kim, Minchul
    • Journal of Energy Engineering
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    • v.29 no.2
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    • pp.30-39
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    • 2020
  • The purpose of this paper is to present a solution to the conflict when hydrogen energy is used for national energy transition through design thinking methodology. Research shows that design thinking enables joint design of policies for hydrogen energy transition between government and stakeholders. This is a macro approach based on empathy and cooperation, and can form consensus on the policy design process in the early stages. Starting with an understanding of hydrogen energy conflicts, ideas can be found based on the experiences gained from conflicts of stakeholders, disputes or lawsuits. And based on this, additional ideas on hydrogen energy transition will be verified the realization of the ideas. Collaboration with stakeholders to improve conflicts can create new values. In the process of reconfiguring the definition of energy transition problems, the opinions of stakeholders can be integrated with continuous empathy. Through design thinking methodology, we can integrate opinions of stakeholders and prevent conflicts.

Analysis of the Refinement of Shared Mental Model in Science-Gifted Students' Collaborative Problem Solving Process (과학영재의 협업적 문제해결과정에서 나타난 공유된 정신모형의 정교화 양상 분석)

  • Lee, Jiwon
    • Journal of The Korean Association For Science Education
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    • v.35 no.6
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    • pp.1049-1062
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    • 2015
  • To understand the synergy of collaboration and to apply this understanding to education, an analysis of how a team solves a problem and the sharing of their mental models is needed. This paper analyzed two things qualitatively to find out the source of synergy in a collaborative problem-solving process. First, the sharing contents in team mental model and second, the process of sharing the team mental model. Ten gifted middle school students collaborated to solve an ill-defined problem called sunshine through foliage problem. The gifted students shared the following results after the collaboration: First, scientific concept prior to common idea or the idea that all group members have before the discussions; second, unique individual ideas of group members; and third, created ideas that were not originally in the personal mental model. With created ideas, the team model becomes more than the sum of individuals. According to the results of process analysis, in the process of sharing mental model, the students proposed and shared the most important variable first. This result implied that the analysis of the order of sharing ideas is important as much as finding shared ideas. Also, the result shows that through their collaboration, the gifted students' shared mental model became more refined and expanded as compared to their individual prior mental models. It is recommended that these results can be used to measure shared mental model and develop collaborative learning models for students.