• Title/Summary/Keyword: 아두이노 기반 보드

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Using Arduino and Processing Graphics performance validation (아두이노와 Processing을 사용한 그래픽 성능 검증)

  • Choi, Chul-kil;Lee, Sung-jin;Lee, Kyung-mu;Choi, Byeong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.975-977
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    • 2013
  • Arduino is for design based on open source prototyping platform, artist, designer, hobby activists, etc, i has been designed for all those who are interested in the environment construct. Arduino adventage you can easily create applications hardware, without deep knowledge about the hardware. Configuration of arduino using AVR microcontroller ATmage 168, software to action arduino using arduino program, MATLAB, Processing. Arduino is open source base, you can hardware production directly and using shield additionally, the arduino can be combined. Processing iis open source. You can 2D, 3D, PDF output, using P3D and OpenGL graphics. Also you can check by running a stand-alone application. Through a combination of Arduino, library support, such as sound, video, and computer vision can be expanded, this program is the Android phone and iPhone programming. In this paper, sortware was used for Processing, hardware was used for arduino MegaADK board, After making easy 2axis game, using the software and hardware verification.

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Micturition training and Automatic feeding system based on Arduino (애완동물 배뇨 훈련 및 먹이 자동 공급 시스템)

  • Yun, hyun young;So, myung seob;Ahn, joon;Lee, boo hyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.167-170
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    • 2015
  • In this paper, we propose the Micturition training and Automatic feeding system to enable busy modern people can grow pets more efficiently. This system will be able to operate a smart phone application with a Bluetooth, furthermore, by using the Wifi access the Internet from anywhere and to operate remotely. This system is divided micturition board feeding unit. micturition board consists of a water pressure sensor for detecting micturition and recorder module, speaker for voice output, feeding unit consists of two servo motor for auto feeding and Bluetooth sensor for remote control. Both micturition board and feeding unit produced Arduino board and C language-based Arduino sketch program, feeding unit was able to communicate with the library to support Bluetooth communication.

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Development of Wearable Physical Activity Monitoring System (웨어러블 신체 생체 활동 모니터링 시스템 개발)

  • Park, Eun-Ju;Park, Do-Young
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.1
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    • pp.34-39
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    • 2018
  • Along with the development of ICT technology, wearable devices of various sizes and shapes have been developed. In addition, performance and specifications are rebuilt with IOT fusion products so that they can connect with the current smartphone. This is one of the general-purpose technologies of the 4th industrial revolution, which is spot-lighted with technology that changes the quality and environment of our lives. Along with this, as new technology products combining health care technology increases, various functions are provided to users who need it. Wearable technology is ongoing trend of technology development. It also sells products developed as products in the form of smart watches. At present, various related products are made in various ways, and it is recommended to use the Arduino processor in accordance with the application. In this study, we developed wearable physical activity monitoring system using open source hardware based TinyDuino. TinyDuino is an ultra-compact Arduino compatible board made on the basis of Atmega process Board, and it can be programmed in open source integrated development environment(named Sketch). The physical activity monitoring system of the welfare body can be said to be a great advantage, as a smart u-Healthcare system that can perform daily health management.

Educational Method of Computational Thinking Processes using Physical Teaching Devices (피지컬 교구를 활용한 컴퓨팅적 사고과정 교육방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.10 no.1
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    • pp.35-39
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    • 2018
  • More and more universities are enforcing SW education for non-major undergraduates. However, they are experiencing difficulties in educating non-major students to understand computational thinking processes. In this paper, we did not use the mathematical operation problem to solve this problem. And we proposed a basic problem-solving process teaching method based on computational thinking using simple physical devices. In the proposed educational method, we teach a LED circuit using an Arduino board as an example. And it explains the problem-solving process with computational thinking. Through this, students learn core computational thinking processes such as abstraction, problem decomposition, pattern recognition and algorithms. By applying the proposed methodology, students can gain the concept and necessity of computational thinking processes without difficulty in understanding and analyzing the given problem.

Fall Early Response System Using Pose Recognition Technology Based on Skeleton Model (스켈레톤 모델 기반의 포즈 인식 기술을 활용한 낙상 조기 대응 시스템)

  • Woo-hyuk Jung;Geun-jae Lee;Chan-seok Bae;Gyu-ryang Hong;Ji-hyun Kwon;Hongseok Yoo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.479-480
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    • 2023
  • 현대 사회는 출생아가 줄어들고 고령화 현상이 빠르게 진행 중이다. 20~30대의 사회 복지 종사자가 줄어들고 노인 인구는 늘어나는 반비례 현상이 나타나고 있다. 보호자가 없는 노인에게 낙상 사고와 같은 위급상황이 발생한다면 골든타임을 놓칠 수도 있을 것이다. 따라서, 본 논문에서는 낙상 사고 발생 시, 빠른 시간 내에 실시간 모니터링을 통해 노인 복지사가 상황을 인지할 수 있게 하는 시스템을 개발하였다. 미디어파이프 포즈 모델을 이용하여 관찰 대상의 움직임을 포착하도록 하였고 PTZ 카메라의 서보 모터 제어를 통해 포착한 관찰 대상을 추적하도록 하였다. 주요 장면은 사진으로 저장해 웹 서버로 전송하고, 심박수 측정 센서와 와이파이 통신 모듈이 장착된 아두이노 보드가 실시간으로 웹 서버로 전송하여, 전담 관리자는 사진을 통해 상황을 인식하고 심박수를 보고 얼마나 위급한지 알 수 있도록 하였다.

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Design of Embedded Security Controller Based on Client Authentication Utilizing User Movement Information (사용자의 이동정보를 활용한 클라이언트 인증 기반의 임베디드 보안 컨트롤러 설계)

  • Hong, Suk-Won
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.163-169
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    • 2020
  • A smart key has been used in a variety of embedded environments and there also have been attacks from a remote place by amplifying signals at a location of a user. Existing studies on defence techniques suggest multiple sensors and hash functions to improve authentication speed; these, however, increase the electricity usage and the probability of type 1 error. For these reasons, I suggest an embedded security controller based on client authentication and user movement information improving the authentication method between a controller and a host device. I applied encryption algorithm to the suggested model for communication using an Arduino board, GPS, and Bluetooth and performed authentication through path analysis utilizing user movement information for the authentication. I found that the change in usability was nonsignificant when performing actions using the suggested model by evaluating the time to encode and decode. The embedded security controller in the model can be applied to the system of a remote controller for a two-wheeled vehicle or a mobile and stationary host device; in the process of studying, I found that encryption and decryption could take less then 100ms. The later study may deal with protocols to speed up the data communication including encryption and decryption and the path data management.

An Observation-based Movement Control for Educational Coding Robots (코딩 학습용 로봇 제어를 위한 관찰 기반 움직임 제어)

  • Park, Kyeongbok;Cho, Sung Hyun;Seo, Beomjoo
    • Journal of Korea Game Society
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    • v.16 no.6
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    • pp.131-142
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    • 2016
  • Recently, a variety of methodologies based on the use of educational coding robots have been proposed and experimented in newly emerging korean educational coding markets. Due to imprecise movement accuracy of the existing coding robots, however, such robots are mainly used as a toy. Inspired by these observations, we developed a simple adjustment method during robot movements, which is based on the observation results of 6 line-tracking sensors: 3 sensors in the center of a robot and other 3 sensors at the front. These sensors help to determine whether the robot is in the right location and whether it rotates as expected. Through the well-designed experiments, we report the effectiveness of our proposed solution: the average distance error of 1.57cm and the average degree error of 2.38 degree before and after complex movements. In near future, we hope our method to be popularly used in various educational coding robot platforms.

Educational Method of Algorithm based on Creative Computing Outputs (창의적 컴퓨팅 산출물 기반 알고리즘 교육 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.10 no.1
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    • pp.49-56
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    • 2018
  • Various types of SW education are being operated by universities for non-major undergraduates. And most of them focus on educating computational thinking. Following this computing education, there is a need for an educational method that implements and evaluates creative computing outcomes for each student. In this paper, we propose a method to realize SW education based on creative computing artifacts. To do this, we propose an educational method for students to implement digital logic circuit devices creatively and design SW algorithms that implement the functions of their devices. The proposed training method teaches a simple LED logic circuit using an Arduino board as an example. Students creatively design and implement two pairs of two input logic circuit devices, and design algorithms that represent patterns of implemented devices in various forms. And they design the functional extension and extended algorithm using the input device. By applying the proposed method, non-major students can gain the concept and necessity of algorithm design through creative computing artifacts.

The Arduino based Window farm Monitoring System (아두이노를 활용한 창문형 수경재배 모니터링 시스템)

  • Park, Young-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.5
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    • pp.563-569
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    • 2018
  • This paper is on the implementation of a system for automatically monitoring window farm hydroponics based on Arduino (utilizing Arduino's open source code) emerging as the icon of the Fourth Industrial Revolution. A window farm, which means window-type hydroponics, is offered as an alternative to fulfill the desires of people who want to grow plants aside from the busy daily life in the city. The system proposed in this paper was developed to automatically monitor a window farm hydroponics cultivation environment using the Arduino UNO board, a four-charmel motor shield, temperature and humidity sensors, illumination sensors, and a real-time clock module. Modules for hydroponics have been developed in various forms, but power consumption is high because most of them use general power and motors. Since it is not a system that is monitored automatically, there is a disadvantage in that an administrator always has to manage its operational state. The system is equipped with a water supply that is most suitable for a plant growth environment by utilizing temperature, humidity, and light sensors, which function as Internet of Things sensors. In addition, the real-time clock module can be used to provide a more appropriate water supply. The system was implemented with sketch code in a Linux environment using Raspberry Pi 3 and Arduino UNO.

The Effect of Physical Computing Education to Improve the Convergence Capability of Secondary Mathematics-Science Gifted Students (중등 수학과학 영재를 위한 피지컬컴퓨팅 교육이 융합적 역량 향상에 미치는 영향)

  • Kim, Jihyun;Kim, Taeyoung
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.87-98
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    • 2016
  • Our study is composed of Arduino robot assembly, board connecting and collaborative programming learning, and it is to evaluate their effect on improving secondary mathematics-science gifted students' convergence capability. Research results show that interpersonal skills, information-scientific creativity and integrative thinking disposition are improved. Further, by analyzing the relationship between the sub-elements of each thinking element, persistence and imagination for solving problems, interest of scientific information, openness, sense of adventure, a logical attitude, communication, productive skepticism and so on are extracted as important factors in convergence learning. Thus, as the result of our study, we know that gifted students conducted various thinking activities in their learning process to solve the problem, and it can be seen that convergence competencies are also improved significantly.