• Title/Summary/Keyword: 실험교육

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Kiosk training strategies based on IT educational App for older adults

  • Jee, Sung-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.4
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    • pp.239-245
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    • 2021
  • Due to the fourth industrial revolution and the Corona19, the availability of digital devices such as kiosks is a matter directly related to survival for older adults with digital divide. This paper analyzes the problems of existing information service education for older adults and proposes an IT education strategy tailored to aging and life cycle of older adults. The proposed in this study is an educational application-based IT training method that supports repetitive learning regardless of time and place, developing kiosk function as a functional game-type educational application and experimenting with post-training effectiveness. The research method proposed UI usability evaluation frame for older adults, and developed educational applications based on proposed evaluation frame, and conducted kiosk education. As a result of the experiment, the mission success rate after using the IT application was 80.6%, which is a 55.1%P improvement compared to the pre-use(25.5%). This study confirmed that the proposed education for older adults is a way to overcome the limitations of existing IT education in the current situation.

The Development of Teachers' Training Course about Educational Programming Language to Enhance Informatics Teaching Efficacy for Elementary School Teachers (초등 교사의 정보 교수효능감 향상을 위한 EPL 교육 프로그램의 개발 및 적용)

  • Yi, Soyul;Lee, Youngjun
    • The Journal of Korean Association of Computer Education
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    • v.20 no.5
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    • pp.35-47
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    • 2017
  • The purpose of this study was to develop and apply the elementary teacher training course for educational programming language based on TPACK in order to make elementary school teachers fully equipped with teaching efficacy for SW education. As a result, the informatics teaching efficacy of the teachers in the experimental group who participated in EPL training course developed based on TPACK was statistically more significant than the teachers in the control group(t=4.13, p<.001). The dependent sample t-test of the experimental group showed a statistically significant increase with t=4.57 (p< .001). It proved that TPACK-based teachers' training course is effective to improve teachers' informatics teaching efficacy. It is suggested that the development of SW education teacher training course should be systematically structured considering TPACK framework.

Exploring Korean Adults' Long-Term Memory of School Science Education (학교 과학교육에 대한 한국 성인의 장기기억에 대한 탐색)

  • Song, Jin-Woong
    • Journal of The Korean Association For Science Education
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    • v.15 no.4
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    • pp.487-494
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    • 1995
  • 본 연구는 우리 나라의 성인들이 자신의 초중등 학교 시절 경험하였던 학교 과학교육에 대해 어떤 종류의 즐거운 혹은 괴로운 기억들을 현재까지 갖고 있는가를 탐색하였다. 성인들은 오래 전 경험하였던 매우 인상적인 활동이나 장면들을 통해 학교 과학교육을 기억할 것이고, 이러한 기억은 그들의 학교 과학교육에 대한 전반적인 태도에 결정적인 역할을 할 것이다. 따라서 성인들의 학교 과학교육에 대한 이러한 기억들을 살펴보면, 학교 과학교육의 특징을 이해하고 장기적으로 학교 과학교육을 보다 즐거운 경험의 장으로 만드는 데 도움이 될 것이다. 본 연구는 소규모의 설문 조사를 통해 이루어졌으며, 설문 대상은 대구지역의 30-50대 성인 88명이었다. 설문은 현재 과학과 관련된 특정한 직업을 갖고 있지 않은 사람을 대상으로 하였으며, 설문에서 응답자들은 자신들의 초중등 학교 과학교육을 받으면서 가장 즐거웠던 기억과 가장 괴로웠던 기억이 구체적으로 무엇이며 이러한 경험은 초중고 어느 때이었는가를 응답하였다. 성인들이 가장 즐거웠던 기억으로 지적한 것은 실험 실습 활동(65.9%), 야외학습 활동(19.3%) 등으로 전통적인 교실수업 이외의 활동이 약 86%로 나타났다. 그리고 효과적인 교실수업, 교사의 인성적 특징, 과학전람회 참가 등의 경험을 언급한 경우도 부분적으로 있었다. 성인들이 가장 괴로웠던 기억으로 지적한 것은 따분한 교실수업(51.1%), 실험 실습 활동의 부정적인 측면(28.4%) 등으로 나타났으며, 부분적으로 과다한 숙제, 교사의 인성적 특징, 야외학습 활동, 과학수업의 부재 등을 지적한 경우도 있었다. 또한 전체적으로 즐거웠던 기억은 국민학교 시절의 경험에서(56.8%), 반면 괴로웠던 기억은 고등학교 시절의 경험에서(44.3%) 많이 나타났다. 특히, "개구리 해부 실험" 의 경우, 7명이 가장 즐거웠던 기억으로 8명은 가장 괴로웠던 기억으로 언급하여 매우 상반된 견해를 나타냈다. 따라서 동일한 활동일지라도 학생들에게는 매우 상반된 경험으로 작용하게 되며, 이 경우 생명체에 대한 과학실험의 윤리적 문제와 이에 대한 갈등을 분명하게 드러냈다.

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The Effects of a Hospice Palliative Education Program on Perception of Hospice, Attitude to Death, and Meaning of Life in Adults (호스피스 완화 교육 프로그램이 일반 성인의 호스피스 인식, 죽음에 대한 태도 및 삶의 의미에 미치는 효과)

  • Choi, Gum-Hee;Kwon, Suhye
    • Journal of Hospice and Palliative Care
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    • v.21 no.1
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    • pp.14-22
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    • 2018
  • Purpose: This study examined the effects of a hospice palliative education program for adults on their perception of hospice, attitude towards death, and meaning of life. Methods: This study was a quasi-experimental study with a non-equivalent control group design. Among 43 participants, 22 were assigned to the non-equivalent experimental group and 21 to the control group. The hospice palliative education program comprised 10 three-hour sessions, each given once a week. Data were analyzed by descriptive statistics, t-test and ${\chi}^2-test$ using SPSS version 20.0. Results: Significant differences between the experimental and control groups were observed in their perception of hospice (t=6.63, P<0.001), attitude towards death (t=2.36, P=0.023), and meaning of life (t=5.06, P<0.001). Conclusion: The results indicate that this education program could positively affect the perception of hospice, attitude toward death, and meaning of life in adults. More studies are warranted to explore the effects of this education program for various age groups so that it may help more people get positive understanding of hospice palliative care. The results suggest this program could help improve the negative perception of hospice, negative attitude towards death and meaning of life that are generally held by the public.

A Study on the Effects of Creative STEAM System Given by Center of Gravity Experiment (창의적 융합교육을 위한 무게중심 프로그램 개발과 적용사례 연구)

  • Kim, Su Geum;Ryu, Shi Kyu;Kim, Sun Bae
    • Journal of Educational Research in Mathematics
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    • v.24 no.3
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    • pp.333-357
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    • 2014
  • This study resulted from a study regarding creative STEAM System based upon an experiment with the center of gravity. The results of the study are constructed by a fusion of mathematics and physics, showing that they are the same as mathematical calculations. Also, students can find that center of gravity of an object is in equilibrium on a metal rod when the center of gravity exactly is placed on the rod. The fact that an experimental results are correspond to calculations can maximize the effectiveness of teaching. And also this study has the following effectiveness. First, the exact construction and calculations arouses good competition among students. Second, this experiment can give students a motivation for study and increase their thinking in classes because the theoretical background of center of gravity experiment is basically attributed to math and science classes in school. This study includes three different types of center-of-gravity experiments. One is a simple type of experiment in which center of gravity exists inside of an object. Another is a complicated one in which the center of gravity is also inside of an object. However, the third type is an experiment in where the center of gravity is outside of an object. Therefore, it gives students an opportunity to discuss how to confirm equilibrium on a metal rod when the object has its center of gravity outside. Having discussions in class will allow students to have a critical way of thinking. In addition, searching for a way to solve a problem will increase creativity of students as well. And the last type is finding the center of gravity of a big acrylic panel where multiple objects are on the panel. According to the survey and interview conducted by students who participated in this program, teaching based on creative STEAM system helps students to get a better understanding and more fast acquisition of knowledge. We can expect that a well-planned creative STEAM system through a continuous study will be both effective and efficient in educating critical and creative students.

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변화하는 우리 대학 - 건양대학교

  • 한국대학교육협의회
    • 대학교육
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    • s.162
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    • pp.35-39
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    • 2009
  • "참된 인성을 갖춘 인재 육성"이라는 건학이념 아래, 건양대학교가 교육중심대학으로서 우리나라 대학 중 새로운 형태의 대학 모델로 발전하고 있다. 사회수요에 맞는 인재배출에 초점을 맞춘 교육중심대학 모델을 향한 새로운 실험과 도전을 하고 있는 건양대하교를 찾아가 본다.

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The Effect of Design-Oriented Model (NDIS) based on Computational Thinking in SW Education (SW 교육에서의 컴퓨팅 사고력 기반 디자인 중심 모형(NDIS)의 효과분석)

  • Ju, Soo-Jin
    • The Journal of Korean Association of Computer Education
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    • v.20 no.2
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    • pp.13-21
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    • 2017
  • The purpose of this study is to verify the effect of the design - oriented model (NDIS) for enhancing learner's computing thinking in SW education. NDIS is a project-based learning model in which learners find real-life problems, analyze their needs, and design and implement them. In order to verify the effectiveness of NDIS, we experimented with middle level G education university students who had previously experienced SW education class. The traditional project model was applied to the control group and the NDIS model based on CT was applied to the experimental group. The experimental group showed a higher CT narrative performance evaluation score than the comparative group, which showed a significant difference. In addition, students showed a positive perception of self-confidence and CT improvement in solving real-life problems using computing.

Development of the Syringe Experiment Device for the Education of Sound Resonance (소리 공명 교육을 위한 주사기 실험기구 개발)

  • Yoon, Ki-Sang;Han, Jae-Ho;Suh, Sang-Joon;Suh, Jae-Gap
    • Journal of Science Education
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    • v.37 no.1
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    • pp.233-243
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    • 2013
  • The purpose of this study is to develop the syringe experiment device which is able to analyze the relationship between the length of the air pillar and resonance frequencies quantitatively for the education of sound resonance. We made an air pillar resonance device with a 'Head', which is used by the disposable syringe and the plastic sphere for constructing molecular models. We also assembled PC experiment equipment which is used by commercial software. As a result, it appears this equipment can be used instead of the current device used by experts. It was proved that this syringe device is not the 'pipe' but the 'Helmholtz resonator'. It appears that data through resonance experiments can prove the sound resonance phenomenon. In conclusion, this syringe resonator is the experiment device that can be used in the gifted education for middle-high school students and acoustic experiments for university students.

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초등학교 수학교육에서 개방형 학습법이 수학적 창의력에 미치는 효과

  • Jeon, Pyeong-Guk;Mun, Jeom-Ae
    • Communications of Mathematical Education
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    • v.13 no.1
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    • pp.231-243
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    • 2002
  • 본 연구의 목적은 초등학교 수학교육에서 개방형 학습법이 수학적 창의력에 미치는 효과를 분석함으로써 수학적 창의력을 신장시킬 수 있는 수학 교수-학습법을 찾는데 그 목적이 있다. 이를 위해, 초등학교 4학년 2개 반을 선정하여 한 반은 실험집단으로 하고 다른 반은 비교집단으로 하여 실험 연구를 실시하였다. 실험집단은 개방형 학습법에 의한 수업을 전개하였고, 비교집단은 일반적인 수업을 전개하였다. 그 결과로서, 오직 답이 하나로 제한되고 닫힌 통상적인 문제가 아니라 결과가 하나로 결정되지 않는 문제상황을 제재로 하여 거기에 내재하는 결과의 다양성을 적극적으로 이용하는 개방형 학습법에 의한 수업이 일반적인 수업보다 수학적 창의력 향상에 있어서 더 효과적이며, 수학적 창의력 신장에 미치는 효과에서 남 ${\cdot}$ 여간에 차이가 없이 남과 여 집단에서 모두 효과가 있었다.

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Investigation of Astronomer's Perception of the Achievement Standard for Mandatory Experiments in 2015 Revised National Educational Curriculum (2015 개정 교육과정 내 천문영역 필수 탐구 실험 성취기준에 대한 천문학자의 인식 조사)

  • Kim, Milim;Sohn, Jungjoo
    • The Bulletin of The Korean Astronomical Society
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    • v.44 no.2
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    • pp.67.3-67.3
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    • 2019
  • 이 연구는 2015 개정 교육과정 내 천문영역 필수 탐구 실험 성취기준에 대한 천문학자를 대상으로 인식 조사를 수행함으로써 천문학자들의 의견을 모아 차후 교육과정 내 천문분야의 개선 방향을 찾고자 한다. 2015 개정 교육과정에서 강조하는 핵심역량이 성취 기준상에 드러날 수 있도록 천문영역 학년 군별 필수 탐구에 제시된 역량과 보완점에 대한 천문학자들의 의견을 조사한다. 연구 결과를 통해 학년 군에 적절한 핵심 역량에 해당하는 필수 탐구 실험을 재배치해보고 차후 교육과정 내 천문분야의 성취기준 개선 방향에 대해 제안해보고자 한다.

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