• Title/Summary/Keyword: 실재화

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An Integrated Perspective of User Evaluating Personalized Recommender Systems : Performance-Driven or User-Centric (개인화 추천시스템의 사용자 평가에 대한 통합적 접근 : 시스템 성과와 사용자 태도를 기반으로)

  • Choi, Jae-Won;Lee, Hong-Joo
    • The Journal of Society for e-Business Studies
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    • v.17 no.3
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    • pp.85-103
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    • 2012
  • This study focused on user evaluation for personalized recommender systems with the integrated view of performance of the system and user attitude of recommender systems. Since users' evaluations of recommender systems can be affected by recommendation outcomes and presentation methods, both system performances based on outcomes and user attitudes formed by the presentation methods should be considered when explaining users' evaluations. However, an integrated view of system performance and user attitudes has not been applied to explain users' evaluation of recommender systems. Thus, the goal of this study is to explain users' evaluations of recommender systems under the integrated view of predictive features and explanation features at the same time. Our findings suggest that social presence, both accuracy and noveltyhave impacts onuser satisfaction for recommender systems. Especially, predictive features including accuracy and novelty affected user satisfaction. Novelty as well as accuracy is one of the significant factors for user satisfaction while recommender systems provided usual items users have experienced when systems provide serendipitous items. Likewise, explanation features with social presence and self-reference were important for user evaluation of personalized recommender systems. For explanation features, while social presence appears as one of important factors to user satisfaction of evaluating personalized recommendations, self-reference has no significant effect on user's satisfaction for recommender systems when compared to the result of social presence. Self-referencing messages did not affect user satisfaction but the levels of self-referencing are different between low and high groups in the experiment.

Building Surveys and Nationalization on Royal Facilities During the Residency-General Period (1906~1910) (통감부 시기 황실시설의 조사와 국유화)

  • Lee, Geau-Chul
    • Journal of architectural history
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    • v.22 no.4
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    • pp.59-72
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    • 2013
  • Jedoguk and Jaesiljaesanjeongriguk were the offices related to the reorganization of the royal finance during the Residency-General period and surveyed royal facilities. Jedoguk surveyed palaces, offices and royal ritual facilities in the manner of traditional survey. However, Jaesiljaesajeongriguk which is the successor office to Jedoguk surveyed royal facilities using the modern surveying techniques and figured out the value of royal facilities. In 1908, most of the royal facilities were nationalized and were managed as government property by Takjibu. These nationalized royal facilities were used new modern facilities under the rule of Japanese.

Naturalizing Intentionality (지향성-문제와접근)

  • 민찬홍
    • Korean Journal of Cognitive Science
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    • v.8 no.1
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    • pp.7-36
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    • 1997
  • Beginning with the historical background under the light of which the program of naturalization proves to presuppose the mechanistic mechanistic materilalism, this paper first exposes what is the problem about intentionality, and then explains and examines the approaches to the program of naturalization of intentionality. Churchland's eliminativism and Dennett's instrumentalism are examined critically. Intentional realism is argued for;however, Dretaske's theory is preferred to than Foder's because the former but not the latter reveals least one of the various possible mechanisms of misrepresentations.

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Philosophizing Game as Aesthetic Technology (미학적 테크놀로지로서 철학화하는 게임)

  • Jeon, Seok;Cho, Hyun-Koung;Yoon, Joon-Sung
    • 한국HCI학회:학술대회논문집
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    • 2007.02c
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    • pp.183-188
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    • 2007
  • 게임은 데카르트적 좌표(Cartesian coordinates)의 전통을 뒤흔들고 육체와 정신, 이성과 감성, 실재와 가상을 가로지르면서 진화하고 있다. 수많은 철학적 담론을 야기하는 사유의 대상이 되고 있는 게임은 "미학적 기술(Aesthetic Technology)의 철학화(Philosophizing)"로 새롭게 정의될 수 있다. 게임의 메타포적 특성은 철학화하는 게임을 규정하는 중요한 면이다. 메타포(Metaphor)는 '개념의 매핑'(Mapping of the Concept)이며, 분리된 정신과 육체, 내용들을 연결하는 게임 역시 개념의 매핑으로 메타포가 된다. 게임의 메타포적 특성은 몰입(Immersive)과 연결되며 게임 기술의 발달로 개념의 매핑은 '개념의 몰핑'(Morphing of the Concept)으로 나아간다. 게임과 서사 사이의 갈등 또한 철학화 하는 게임의 까다로움을 드러내는 것이다. 게임학(Ludology)과 서사학(Narratology)의 이론적 논쟁에도 불구하고, 게임의 서사와 문학의 서사 사이에는 분명한 존재론적 차이가 있다. 우리는 게임에서 단지 사물이 움직이는 것을 보는 것이 아니라, 우리는 '우리 자체가(우리 스스로가) 움직이기 때문에 움직이는 것들을 보는 것'이기 때문이다. 그러므로 게임의 앵글(보는 방식)은 의미와 행위자가 아니라 '사용과 사용자(Use and User)'로 이동되어야 하며, 이때 서사는 '규칙의 해석(Interpretation)' 과정에서 생기는 잉여물(Surplus)이 된다. 게임은 수적으로 재현되며, 수적 재현을 통해 만들어지는 생산물(Product)은 서사가 아니라 알고리즘(Algorithm)이라는 숨은 규칙을 지닌 데이터베이스(Database)이다.

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Agent "M" -The Apparatus of "Hate" and Human or Non-Human Beings as Living Dead (Agent "M" -'혐오'의 장치와 리빙 데드의 (비)인간)

  • Kwon, Doo-Hyun
    • Journal of Popular Narrative
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    • v.27 no.1
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    • pp.133-185
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    • 2021
  • This study is an attempt to connect television drama M, which deals with abortion issues, with theoretical focus such as materiality, relativity, and agency, to understand diffractively as an cartography of agential reality. According to Karen Barard's Agential Realism, Television drama M is a sociocultural phenomenon produced by the agential intra-actions of material-discursive apparatuses such as medical technology, ghost stories and legends, and male-affect. The 1990s repeatedly revealed "hate" through apparatuses such as technology, discourse, and affect, which are directed at women's gendered bodies. The material -discursive practice of plastic surgery and abortion proves that the agential reality surrounding the body is closely intertwined with medical technology, as well as with the genderized hate. Another related material-discursive phenomenon is rediscovery of the legend and fad of the ghost story, which is also produced from the hate of the denaturalized body, which is once again expanded and reproduced. Appearing in this environment of affect, M enacts diffraction, which is based on backlash, lacking posthuman implications for the materialization of the techno-body. M puts humanistic assumptions about "Man" as a universal definition, historically framed and defined in context. But it is not universal and it is gendered. The current time when the political turmoil surrounding medical technology, discourse, and bodily matters is violently intra-acted is the time to carefully account and respond to the alternative definitions of human beings that M has rejected.

On the Baroque in the Architecture of Frank O. Gehry-in relation to the baroque concept of Deleuze (프랭크 게리의 건축에 있어 바로크적인 것)

  • Lee, Ran-Pyo
    • The Journal of Engineering Research
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    • v.6 no.1
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    • pp.65-74
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    • 2004
  • This study concentrates on a new idea that is formulated as a creative spatialization in contemporary architecture. Suggested from the classical baroque, this study tries to open the actual sense area of 'the baroque' by analysing the architectural ideas of wrenching and folding by Frank O. Gehry. The redefined 'new baroque' operates in the chain of the transformable and flexible images that must be recognized as 'the real' in the sense of 'the most empirical' and are vulnerable to dispersal. The typical instrument of Gehry's 'new baroque architecture' is the enclosing of the space and its folding. This idea meet the theoretical gravitation field of the philosophy of Deleuze, in which the reconstituted baroque conception means the tension between the folds, on expansion and contraction of which the variable space is dependent. Through the general principle of 'the new baroque', a free dispersal of power, to architect is offered the possibility, to make the real world intimate to the real life and to produce from there a vivid new space, and to enjoyer and viewer the possibility, to perceive the operating power in and around oneself.

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Potential Foreign Competition and Market Structures: Empirical Analysis and Policy Implications (해외부문과의 잠재적 경쟁과 시장구조: 실증분석과 정책적 함의)

  • Choi, Yong-Seok;Cho, Sungbin
    • KDI Journal of Economic Policy
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    • v.29 no.1
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    • pp.79-112
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    • 2007
  • Opening domestic market to international trade may enhance not only actual competition but also potential competition from foreign competitors. It seems that the competition authority has focused mainly on the actual competition (measured by the current market share) and has paid less attention to the potential competition. In this regards, this paper investigated the relation between potential foreign competition and domestic market structure. Using dynamic panel regression model, we analyzed the dynamic response of import penetration to the changes of domestic market condition in Korea as a proxy for the degree of potential foreign competition. The empirical results suggests that potential foreign competition does exist in the Korean manufacturing sector and this tendency is more stronger when the market is more concentrated. Thus, in order to effectively implement competition policy, it is necessary to consider both actual and potential competition.

A Study of FRBR Implementation to Catalog by Using Work Clustering (저작 클러스터링 분석을 통한 FRBR의 목록 적용에 관한 연구)

  • Lee, Mi-Hwa;Chung, Yeon-Kyoung
    • Journal of the Korean Society for information Management
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    • v.25 no.3
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    • pp.65-82
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    • 2008
  • The purposes of this study are to explore FRBR utilities such as work clustering and expression clustering and problems of application of the FRBR by developing work and expression clustering algorithm and implementing it into cataloging system, and to suggest new cataloging rules for FRBR and guideline of MARC description to improve FRBR work clustering. FRBR was suggested by necessitation of collocation function of bibliographic records according to increase of searching materials and multi-version materials, but FRBRization has some problems such as imperfect conversion of bibliographic records to FRBR records and inappropriateness of current cataloging rules for FRBR. Bibliographic records must be processed by FRBR algorithm to construct FRBRized system, but bibliographic records and current cataloging rules couldn't perfectly support FRBRization. Therefore cataloging rules and guidelines of MARC description for FRBR are needed. For constructing FRBRized cataloging system in Korea, it is needed to find problems and solution through FRBR practical application such as developing FRBR algorithm and applying it to cataloging records.

The Fantastic Realism (Magic Realism) representation on film Visualization research: The boundaries of Fantasy and reproducibility of Images (영화에 표현된 환상적 사실주의 (Magic Realism) 시각화 연구: 이미지의 재현성과 환상성의 경계)

  • Nah, So-Mi
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.495-501
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    • 2016
  • The film has always reflected the culture of the era based on reality and imagination. The visual effect in the film has mainly played a role of expressing the reality more realistically or recognizing the virtual as reality. This study examines the meaning and the effect of fantasy realism through Oasis of Lee Chang-dong. Fantastic realism has separated the reality from the imaginary space by using a dual meaning tool that affects the time and space in the film and reflects the human desire and desire to see. It was also reproduced in the real world through the medium of pigeons. In addition, it separates visualized space from non-visualized space in film narrative structure, separation of real and unreal space, segregation of consciousness and unconscious space, and separation of reality and reality space into power structure. With the development of technology, the image of the yellow image comes closer to us like reality, which will express the space of unconsciousness that we could not think of.

Metaverse's Characteristic Factors Affecting Word-of-Mouth Intention: Focused on Flow and Satisfaction (메타버스 서비스의 구전의도에 영향을 미치는 요인에 관한 연구: 만족과 플로우를 중심으로)

  • Kim, Jun;You, Jaehyun
    • Knowledge Management Research
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    • v.23 no.2
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    • pp.99-122
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    • 2022
  • Due to the social distancing in the Corona era, people are looking for an alternative online. As 'eXtended Reality' including various technologies, AR, VR and so on, is also on the rise, and the 'MZ' generation is growing to a new consumer group, the Meta-Verse is again in the spotlight. However, existing studies related to the Meta-Verse were mostly listing fragments of definition and classification or focused on eXtended Reality technologies and a subordinate concept. Hence, this study wold like to conduct an empirical analysis to verify influences of Metaverse's characteristic factors over word-of-mouth intention through flow and satisfaction.