• Title/Summary/Keyword: 실무중심 교육

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Effects of Hybrid Style Problem-Based Learning in Food Service Entrepreneurship Subject - Focusing on Problem Solving Skills (하이브리드 문제중심학습을 적용한 외식창업관련과목의 교육효과 -문제해결능력을 중심으로)

  • Shin, Seoung-Hoon;You, Dong-Sook
    • The Journal of the Korea Contents Association
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    • v.14 no.6
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    • pp.453-465
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    • 2014
  • Although fairly descent amount of research outcomes has been generated on problem-based learning(PBL) with regard to science and medical subjects, relatively less outcome has been generated on social science and management subjects. Therefore this study attempts to exam effect of problem-based learning in food service entrepreneurship subject on improving problem solving skills. After literature review, for constructing for this research frame, each class schedules were formed by hybrid-PEL and traditional lecture style respectively then problems, solution, and evaluation process were generated for hybrid-PBL. Through the result, there was hardly any differences occurred before and after traditional lecture approach on students' problem solving skills. There was, however, certain differences appeared on students' skills after hybrid-PBL approach. Through the study, hybrid-PBL learning can be an effective teaching method in social science and management subject for improving students' problem solving skill.

A Study on the Improvement of Job-Related Skills of Game Designers through the Perception of Color Utilization (색채활용인식을 통한 게임디자이너의 직무능력향상에 관한 연구)

  • Yu, Myung-Sun;Lee, Youn-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.4
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    • pp.9-16
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    • 2022
  • This study studied the improvement of job-Related skills by grasping the status of color use of game designers. The use of color centered on designer was surveyed. As a result, the ranking of color use was in the order of digital color, color harmony, color perception, color mixing, color emotion, and color name. Finally, it presents the opinion that it is necessary to open a color curriculum centered on practitioners and to focus on the 1st to 4th in color fields.

A Propose of Education Program in New 3 Academic Year System Accomplishing the Goal to Cultivate a Useful Technician on IT Industry Field (IT 분야 중견 전문기술인 양성을 위한 3년제 교육과정 개발 - 인터넷정보 전공을 중심으로 -)

  • 김재각;김인범;이용학;이문구
    • Journal of the Korea Computer Industry Society
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    • v.2 no.11
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    • pp.1483-1494
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    • 2001
  • In this rapidly changing information society, the needs for professional technicians in IT-related industrial fields are increasing, but the supplies of such men are not enough. A well-designed educational program is required in order to produce outstanding technicians in this up-to-date information-centered industrial environment. It is widely recognized that the educational program of two-year level college today should be improved because it has been mainly oriented to train or exercise short-term skills with a few basic theory. With this educational program, it is not easy to achieve the original educational goal to cultivate and to produce the specialists to be equipped with both technological and intellectual skills. Therefore, new three-year academic educational program is expected to accomplish that goal. This paper is aimed to offer a model of a new educational program on three-year academic system, which would help to meet IT industry's requirements.

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A Curriculum Development for IT Related Departments with Emphasis on Industry (주문식교육을 위한 IT관련학과의 교육과정 개발)

  • 박정희
    • Journal of the Korea Computer Industry Society
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    • v.3 no.7
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    • pp.845-850
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    • 2002
  • Recently, the college education is apart from the necessity of the industry. Therefore, the industry encounters short of the professional expert and the employment ratio of the college graduate is in decrease every year. In order to overcome this problem, an innovative and creative, new college curriculum is necessary, which can enhance the practical and yard-oriented ability for the student instead of the traditional desk-based theoretical knowledge. Thus, in order to improve the college curriculum, a quwstionnare survey for 42 industries located Busan and Kyungnam Province was made. The Questionnaire survey showed that the requirement of ERP was highest. Based on the industry questionnaire survey, an new IT related curriculum made to order by the industry, which can cultivate professional workers, is proposed in this paper.

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Usability Study through Project-based and Participatory Learning - Focused on Usability Improvement of Pointing Task using Wiimote - (과제 중심 및 참여학습을 통한 사용성 연구 사례 - Wiimote를 이용한 포인팅 작업의 사용성 개선을 중심으로 -)

  • Kim, Hye-Sun;Jung, Kwang-Tae
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.1
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    • pp.22-29
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    • 2012
  • Students have to effectively get lots of knowledge and technique for practical education. Usability is one of the most important factors that have to be considered for user-centered design. Students who study design have to recognize the importance of usability and learn the method of problem solving considering usability. For this, the application of project-based and participatory learning for usability education was studied. Study team was organized including graduate, undergraduate, and high school students. Students team identified a research topic, and then studied the topic. Usability evaluation and design improvement was performed in this study. Students could learn usablity evaluation method and design method through the process.

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An Approach for Development of Academia-Industrial Cooperation and Design Education-Centered Creative Engineering Education (산학협력과 설계 교육 중심의 창의적 공학교육 발전 방안)

  • Lee, Jae-Min
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.6
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    • pp.573-581
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    • 2019
  • In the era of the 4th Industrial Revolution, the necessity of training advanced engineering personnel with convergent creativity to handle technologies such as artificial intelligence, big data, and the internet of things (IoT) is increasing. In this paper, a new approach of engineering education based on academia-industrial cooperation and design-centered teaching technique for the students who need to learn practicable engineering skill with convergent creativity for the fourth industrial age is presented. It analyzes the strengths and weaknesses of the existing engineering education innovation activities, presents the practical necessities based on the experience of the educational system and the requirements of the educational environment, and analyzes the existing activities and the new roles. In particular, we discuss how to combine student-centered teaching methodology for effective design education, which is a key element of innovative engineering education. Most of the presented methods are verified by the authors' needs and effects in the education field.

A Comparative Study on Legal Regulations and Practices of Legal Theses Deposits in Major Other Countries (주요 국가의 학위논문 납본 관련 법규와 실무에 관한 분석 연구)

  • Yong-Wan Cho;Joung Hwa Koo
    • Journal of Korean Library and Information Science Society
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    • v.55 no.1
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    • pp.145-172
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    • 2024
  • The research aims to propose improvement to legal theses deposit system in S. Korea by conducting comparative analysis of legal theses deposit systems in eight other countries including the US, the UK, Canada, Australia, France, Taiwan, Japan and S. Korea. The research used documentary research method including literature review by collecting and analyzing the legal regulations, ordinances, practical processes, and guidelines related to thesis submissions at national libraries and academic institutional depositories, as well as practical cases of thesis submissions at major universities in each country. Based on the analysis results, the key issues are identified and discussed, and corresponding suggestions for solving the issues are presented. For the improvement of the legal theses deposits systems, the research recommends legal amendments to the Library Law and Higher Education Law. On the practical side, the research proposes strengthening the legal foundation for KERIS, in collecting and providing theses, improving the operation of the dCollection system, and proposing a submission method focused on electronic theses.

A Study on Meanings and Affects of Specialized Accreditation on Interior Design Programs (교육과 실무의 상호 발전을 위한 전문교육인증제도: 그 의미와 역할 - 미국 켄자스 주립대학교 실내디자인 프로그램의 사례 중심으로 -)

  • 심은주
    • Korean Institute of Interior Design Journal
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    • v.13 no.2
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    • pp.3-9
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    • 2004
  • The present study is an analysis of the process and affects of interior design accreditation by FIDER(Foundation of Interior Design Education Research) in the United States. Due to the consequences of becoming a member of WTO(World Trade Organization), currently Architectural programs in Korea are seeking ways to set up this accreditational system. The history of interior design education has always been closely interconnected with architectural education, moreover the educational system in Korea has long been affected by that of the United States. Therefore, the author believes that it is crucial for interior design educators to understand the meanings and affects of accreditation system in order to be prepared for this globalization. This paper analyzes the accreditation system between Architectural and Interior Design programs in the United States with that of Korea. It also presents an In-depth study of FIDER accreditation process in the interior design program at Kansas State University, where the author has participated as a preparation member. Thus hope to serve as a guideline for self evaluating interior design programs in Korea.

A Study for properties of Renderers to 3D Rendering education (3D 렌더링 교육을 위한 렌더러 특성 연구 (Arnold, V-ray, Octane, Redshift를 중심으로))

  • Cho, Hyung-ik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.293-295
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    • 2018
  • The final stage of the 3D work is rendering. After all, all 3D works are looking at via this rendered result, so the importance of the Rendering cannot be overstated. Because this is the final stage of 3D work, it requires a lot of theoretical and functional training in rendering control. However, However, it is difficult to invest as much time in college education in a limited period. This paper will compare and analyze the characteristics, and merits and demerits of these various kinds of Renderer (MARI, QUIXEL, Substace designer), and showed the result of analyses about the fact that educating which of the above 4 Renderers are helpful and beneficial for the students for the efficient education in the university where should teach much in the limited time.

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A Development of Curriculum for Information Security Professional Manpower Training (정보보안 전문인력 양성을 위한 교육과정 개발)

  • Lee, Moongoo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.1
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    • pp.46-52
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    • 2017
  • Social attention to information security field is inspired, and manpower demand forecast of this area is getting high. This study surveyed information security knowledge of practitioners who work in a field of information security such as computer and network system. We analyzed a connection between survey data, information protection job system that was suggested by NICE, IT skills that NCS and KISA classified and security field classification system. Base on data that analyzed, this study suggests a curriculum that trains professional manpower who perform duties in the field of information security. Suggested curriculum can be applied to 2 year college, 3 year college and 4 year college. Suggested curriculum provides courses that students who want to work in a field of information security must learn during the college. Suggested courses are closely connected to a related field and detailed guideline is indicated to each course to educate. Suggested curriculum is required, and it combines a theoretical education that become basis and a practical education so that it is not weighted to learn theory and is not only focusing on learning simple commands. This curriculum is established to educate students countermeasures of hacking and security defend that based on scenario that connected to executive ability. This curriculum helps to achieve certificates related to a field more than paper qualification. Also, we expect this curriculum helps to train convergent information security manpower for next generation.