• Title/Summary/Keyword: 실감효과

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Motion-based Controlling 4D Special Effect Devices to Activate Immersive Contents (실감형 콘텐츠 작동을 위한 모션 기반 4D 특수효과 장치 제어)

  • Kim, Kwang Jin;Lee, Chil Woo
    • Smart Media Journal
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    • v.8 no.1
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    • pp.51-58
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    • 2019
  • This paper describes a gesture application to controlling the special effects of physical devices for 4D contents using the PWM (Pulse Width Modulation) method. The user operation recognized by the infrared sensor is interpreted as a command for 3D content control, several of which manipulate the device that generates the special effect to display the physical stimulus to the user. With the content controlled under the NUI (Natural User Interface) technique, the user can be directly put into an immersion experience, which leads to provision of the higher degree of interest and attention. In order to measure the efficiency of the proposed method, we implemented a PWM-based real-time linear control system that manages the parameters of the motion recognition and animation controller using the infrared sensor and transmits the event.

Video Classification Based on Viewer Acceptability of Olfactory Information and Suggestion for Reality Improvement (시청자의 후각정보 수용 특성에 따른 영상분류와 실감증대를 위한 제안)

  • Lee, Guk-Hee;Choi, Ji Hoon;Ahn, Chung Hyun;Li, Hyung-Chul O.;Kim, ShinWoo
    • Science of Emotion and Sensibility
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    • v.16 no.2
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    • pp.207-220
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    • 2013
  • For video reality improvement, there has been much advancement in the methods of providing visual, auditory, and tactile information. On the other hand, there is little research on olfaction for video reality because it is difficult to define and knotty to manipulate. As a first step for video reality improvement using olfactory information, this research investigated users' acceptability of smell when they watch videos of various kinds and then classified the video clips based on their acceptability of different criteria. To do so, we first selected three questions of whether the scene in the video appears to have an odor (odor presence), whether a matching odor is likely to improve a sense of reality (effect on sense of reality), and whether s/he would like a matching odor to be present (preference for the matching odor). Then after collecting 51 video clips of various genres that would receive either high or low ratings for the questions above, we had participants to watch the videos and rate them for the above three questions on 7-point scale. For video classification, we paired each two questions to construct 2D space to draw scatterplot of video clips where the scales of the two questions represent X or Y axis. Clusters of video clips that locate at different quadrants of the 2D space would provide important insights in providing olfactory information for video reality improvement.

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Producing True Orthophoto Using Multi-Dimensional Spatial Information (다차원공간정보를 이용한 실감정사영상 제작 방안)

  • Lee, Hyun-Jik
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.3
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    • pp.241-253
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    • 2008
  • Recently, it is appearing that new paradigm of urban planning that ubiquitous concept such as the u-City, uECO-City is introduced while is rising necessity about third dimensional geo-spatial information of high quality for urban area. Orthophoto can manufacture by expense and time that is less easily than digital map using personal computer even if is not highly technician and according as position relation between manmade feature and natural feature is equal, can get information of distance, angle, horizontal and vertical position coordinate of topographic, area etc.. directly through orthophoto. Also, visual effect is good that orthophoto is expressed by image and interpretation is easy to detailed part of topographic. Manufacture and practical use are consisting in various field, for it is having advantage that can recognize information effectively than digital map. Therefore, this study presents a way of generating a detailed DSM for producing a true-orthphoto of the urban area, and this study also presents a way to produce an optimum true-orthophoto for an urban area by investigating through experiment the optimum variable for the geometric and radiometric correction of the orthophoto. This study also examined the potentials of the thesis by building a 3-dimensional city model of the model region with the above thesis on optimum generating method.

Integration of Uncompressed HD Video Transport System and Network-based Tiled Display (비압축 HD 비디오 전송 시스템과 네트워크 기반 타일드 디스플레이의 결합)

  • Park, Jong-Churl;Chae, Jong-Kwon;Choi, Ki-Ho;Kim, Jong-Won;Jo, Jin-Yong;Kwak, Jai-Seung
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06a
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    • pp.277-281
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    • 2007
  • 광 기반 네트워크 기술의 발전에 따라 Gbps 급의 대역폭을 요구하는 비입축 HD (high definition) 영상을 낮은 지연으로 전송하고 재생하는 것이 가능해지고 있다. 이를 위하여 다양한 비압축 HD 미디어 전송 시스템이 소개되어 왔으며, 이들은 일반적으로 RTP(Real-time Transport Protocol)에 기반으로 한 실시간 데이터 전송과 비압축 미디어 인터페이스를 효과적으로 결합하여 대화형으로 사용함에도 지장이 없는 저지연의 실감형 시스템을 지원하고 있다. 본 논문에서는 [4,5]에서 제안된 비압축 HD 미디어 시스템의 실감성을 향상시키기 위하여 9600 $\times$ 4800 해상도의 타일드 디스플레이를 통해 전송된 비압축 HD 영상을 재생할 수 있는 기법을 제시한다. 또한 실제 구현된 비압축 HD 영상과 타일드 디스플레이 간의 연동 실험을 통하여 제안된 결합 방식의 타당성을 확인하고, 그 결과로 얻어진 실감성 있는 미디어 서비스의 효용성을 입증한다.

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Development of dynamic object location tracking system for using Ultra Wide Band Sensor -Mainly applied to the stage technology by immersive media - (UWB 센서를 이용한 동적 피사체 위치 추적 시스템 개발 - 실감미디어 무대기술 적용을 중심으로 -)

  • Kim, Dong-Gi;Lee, Seok-Jun;Ahn, Yu-Mi;Kim, Dong-Hyun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.125-128
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    • 2015
  • 본 연구는 실감미디어를 활용한 무대기술 적용을 위해 UWB 센서를 이용한 동적 피사체 추적 시스템을 제안하고자 한다. 최근 공연산업에서는 실감미디어를 활용하여 관객의 오감을 자극하여 극도의 몰입감을 제공하는 시도가 지속해서 증가하고 있다. 특히 배우와 무대장치의 움직임을 실시간으로 반영하여 디지털 미디어 연출 요소로 활용한다면 관객의 실재감과 몰입감을 효과적으로 증대시킬 수 있다. 하지만 대부분 위치추적 솔루션은 제조, 물류, 유비쿼터스 자동화 시스템으로 연구가 활발히 진행되고 있으며, 공연 무대기술과 관련하여 위치추적 솔루션 연구는 미진한 실정이다. 따라서 본 논문에서는 고속의 근거리 무선 통신망을 제공할 수 있는 해결책으로 최근 주목받고 있는 Ultra Wide Band 무선 센서를 사용하여 무대 공연기술 활용에 적합한 동적 피사체 위치추적 시스템을 개발하고, 그 성능을 실험하여 위치정보의 정확도를 분석하고자 한다.

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A Study on the Accessibility of Contents Production in the VR Sports Class (가상현실 스포츠실의 콘텐츠 제작 접근성 연구)

  • Eun, Kwang-Ha
    • Journal of Korea Game Society
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    • v.21 no.5
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    • pp.75-86
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    • 2021
  • This study examines the access index to the development of immersive contents suitable for elementary school users. The findings of this study can be used as a correct development guide for companies participating in the production of virtual reality sports room contents, by providing users with an effective content experience of education and physical exercise based on the immersive content of sports, physical education, and convergence learning linked with various sensor technologies. As for the research method, this study selected content developed based on the standardization guide of the supporting institution. Through research using expert advice, interviews with sports managers, and content experience survey, this study derived a content access standard index of the virtual reality sports room. Finally, the study verified the developed contents through advanced development applying the production standard indicators.

Developing an XR based Hyper-realistic Counter-Terrorism, Education, Training, and Evaluation System (확장현실(XR) 기반 초실감 대테러 교육훈련체계 구축 방안 연구)

  • Shin, Kyuyong;Lee, Sehwan
    • Convergence Security Journal
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    • v.20 no.5
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    • pp.65-74
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    • 2020
  • Recently, with the rapid development of eXtended Reality(XR) technology, the development and use of education and training systems using XR technology is increasing significantly. In particular, in areas that involve great risks and high costs such as military training and counter-terrorism training, the use of XR based simulators is preferred because they can improve training performance, reduce training costs, and minimize the risk of safety issues that may occur in actual training, by creating a training environment similar to actual training. In this paper, we propose a plan to build and evaluate an XR based hyper-realistic counter-terrorism education, training, and evaluation system to improve the ROK police's ability to respond to terrorist situations using the 5G and AR based Integrated Command and Control Platform previously developed by the Korea Military Academy. The proposed system is designed to improve counter-terrorism capabilities with virtual training for individual and team units based on hyper-realistic content and training scenarios. Futhermore, it can also be used as a on-site command and control post in connection with a simulation training site and an actual operation site.

Sound-driven Vibration System using Digital Signal Processor (DSP를 이용한 사운드 기반 진동 시스템)

  • Cho, Dong-Hyun;Oh, Sung-Jin;You, Yong-Hee;Sung, Mee-Young;Jun, Kyung-Koo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.553-558
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    • 2008
  • In this paper, we develop a vibration system which can generate diverse vibration effects in realtime by analyzing signals from the sound output of PC. This system is able to detect the occurrences of particular sounds in order to generate corresponding pre-programmed vibration patterns. It contributes to the improvement of the reality and the immersiveness of games and virtual reality applications. In addition, its advantage is to easily add vibration features to applications which were originally developed without consideration for vibration. Our system consists of an external DSP board for signal processing and a vibration pad which can be put on wrists. It is superior to other sound-driven vibration devices because its DSP board can detect more diverse sounds, has higher performance and does not interfere with PC. Also the wrist-wearable vibration pad is able to generate more realistic vibration than other mouse or joystick type devices.

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Augmented Reality Authoring Tool and Marine Life Culture Contents for 3D Realistic Experience-Based Learning (3D 실감 체험학습을 위한 증강현실 저작도구 및 해양생물 문화콘텐츠)

  • Won, Yong-Tae;Kim, Ha-Dong
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.70-80
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    • 2012
  • The marine life culture contents added with fun and learning factors are created in a 3D space, and the development of augmented reality contents concerning marine life resources in islands and the utilization method of experience-based learning are proposed. As a WYSIWYG-based authoring tool, an augmented reality authoring tool was made to easily use a authoring tool through a node structure and drag & drop. Marine life contents add the animation effect through a marker and event factors such as the change of modeling data, and also, they support real experience-based learning with the narration of marine life. Based on around 50 species of marine animals augmented reality contents, a marine animal AR book can be utilized as a textbook for elementary school classes, and as a 3D image education utilizing augmented reality, it enhances a learning effect by allowing realistic observation, various ways of thinking, and the maximum flow.