• Title/Summary/Keyword: 신화(神話)

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세월 속에 잠자던 신화의 부활

  • Kim, Yeon-Su
    • The Korean Publising Journal, Monthly
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    • s.244
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    • pp.13-13
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    • 1998
  • 잠자고 있던 신화 속의 영웅들이 되살아난다. 그리스 신화에서 나무 신화까지 다양하다. 신화를 소개하고 재해석하거나 서로 비교하는 신화관련 출판물은 미래를 예측하는 상징체계이기도 하다.

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A Study on the Use of Storytelling in Norse Mythology in Games (게임에서 북유럽 신화의 스토리텔링에 활용에 관한 연구)

  • Hyun, Joon-Sub;Lee, Jong-won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.577-580
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    • 2021
  • 최근 게임에서 '신화'적인 요소가 들어가는 경우는 이름, 고유 명칭만 들어가거나 신화의 이야기를 게임 세계관에 참조만 하는 정도로 그치고 있다. 비교적 최근 북유럽 신화 자체를 다룬 '갓 오브 워'가 나오기는 했지만, 아직도 신화 그 자체를 다룬 게임은 적은 편이다. 그리스 신화, 켈트 신화, 조로아스터교 신화 등 여러 신화가 있지만 그 중에서도 북유럽 신화의 다양한 이야기들을 조사하여 게임으로써 어떤 장르에, 어떤 방향으로 스토리를 적용시켜야 할지 스토리텔링의 방향을 제시하고자 한다.

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An Analysis of Disaster Mythology (재난 신화에 관한 분석)

  • Kim, Man-Jae
    • Journal of the Korean Society of Hazard Mitigation
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    • v.7 no.4
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    • pp.31-39
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    • 2007
  • Disaster mythology is "beliefs about human behavior in disaster that have been proven to be wrong through scientifically conducted research studies." Disaster researchers have discovered a series of disaster myths. The results of research survey based on 491 individuals confirm prior research representing widespread belief in disaster mythology such as panic, looting, crime, evacuation and lethargy. This study also indicates that, while high, the percentage of local government officials demonstrating belief in disaster myths was lower than the public except for looting. The probability of believing disaster myths was greater for individuals who were female (panic and evacuation), old (evacuation and lethargy), in their twenties and thirties (looting), and officials with disaster related work experience (panic, looting and crime). The results indicate the importance of understanding public belief to make effective emergency plans.

A Myth-Making of Homogeneous Ethnicity of Koreans: A Case Study of Teaching Religion (단일민족, 그 신화 형성에 관한 일 고찰: 종교 가르치기의 한 사례 연구)

  • Ha, Jeonghyun
    • The Critical Review of Religion and Culture
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    • no.29
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    • pp.101-133
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    • 2016
  • The term 'myth' is modern terminology. It was introduced to the East Asia from late 19th century to early 20th century. Under the rule of Japanese imperialism, some Japanese historians insisted that Dangun(檀君) has no relation with Kochoson(古朝鮮). Some Korean historians have refuted their conjecture. The arguments between Japanese and Korean historians bring about the motives of making the concept of Shinwa(神話) The purpose of this study is to investigate the historical procedures of making myth of Homogeneous Korean as a case study of "teaching religion". For the scholar the historic beginning is to be distinguished from later myths of origins. The scholars, particularly among the historians of China, Japan and Korea take it as the beginning of the history to investigate myths, for the ending parts of narratives are in themselves involved in a social constructs in order to give legitimacy to the story. It is apparent to satisfy for the current social demands of the nation-states building. It is also an act of casting and projecting their national values into the far distant past which is considered to be authentic and authorative. The western term 'myth' had been made up in Japanese historical context in order to build "nation-state concept". In Korea, the myth of homogeneous ethnicity of Koreans had been also reconstructed as modern myth during the late 19th and the early 20th century. We can call it the invention of the tradition accordingly.

A Study on Myth Storytelling (신화 스토리텔링에 관한 연구)

  • Park, Chan-Ik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.439-444
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    • 2021
  • There are many reasons why myths are used in the cultural context. However, the primary reason is that myths tend to be a safe choice as they are guaranteed to be entertaining and connect people over the past thousands of years, and are also free from issues related to plagiarism. In particular, myths from Northern Europe are used in many parts of modern cultural content as they have a clear conflict between good and evil and present a universe with various tribes and worlds. This study analyzed the movie series of Thor and the game Ragnarok to investigate how myths are used in the modern cultural context. In the movie series of Thor and the game Ragnarok, it is possible to identify how myths are modified while keeping their basic storyline. The findings from the analysis can be summarized as follows.

A study of 'space & place' in Korea Shamanism Myth (한국 무속신화에 보이는 '공간과 장소'에 대한 고찰)

  • Jang, Jae Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.429-430
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    • 2015
  • 본 연구는 한국의 신화 가운데 공간의 분리와 장소적 특성을 보이는 무속신화에 대해 분석하고 이를 통해서 무속신화의 원형을 토대로 한 스토리텔링의 다양한 가능성을 열어 보임으로써 문화산업시대와 한류라는 특성을 살릴 수 있는 계기를 마련하고자 한다.

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불과민속 - 세계 곳곳에 전승되는 불의 기원신화

  • Gwon, Tae-Hyo
    • 방재와보험
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    • s.118
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    • pp.60-65
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    • 2007
  • 이 세상이 어떻게 생겨났을까 하는 의문은 인간이라면 누구나 한번쯤 가져보는 생각일 것이다. 때문에 태초에 이 세상이 처음 생겨나는 과정을 설명하는 신화가 각 민족별로 다양하게 전승되고 있는데, 그것이 곧 창세신화이다. 창세신화는 흔히 하늘과 땅이 분리되는 데서 시작하여 오늘날의 모습처럼 세상이 정돈되어 가는 과정을 성명하게 되는데, 이런 가운데 문화의 기원을 밝히는 것으로 흔히 나타나는 것이 불의 기원이다.

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세계과학기술사 (서양편) -그리스과학-

  • 송상용
    • 발명특허
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    • v.5 no.2 s.48
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    • pp.18-20
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    • 1980
  • 2500년전쯤 그리스를 비롯한 여러 문명발상지역에서 자연에 대한 본격적인 사색이 시작되었다. $\lceil$지식 자체를 위한 지식$\rfloor$으로서의 과학은 B.C. 7세기 탈레스(Thales)에서 싹텄다. 그러나 과학의 발생은 돌발사가 아니라 점진적인 과정이었다. 탈레스 이전의 오랜 신화시대에도 신화(mythos)속에 미약하나마 논리(logos)의 싹이 있었다. 그것이 차츰 강해지면서 드디어 신화를 압도하게된 것이 탈레스 때라고 보면 좋다. 따라서 과학이 나온 뒤에도 신화의 잔재는 오래도록 남아 있게 된다.

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A study on game narratives in a structuralism mythologic perspective (게임 서사에 대한 구조주의 신화론적 고찰)

  • Kim, Dae-Jin
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.3-14
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    • 2009
  • This study examines how game narratives are analyzed in a structuralism mythology and make theoretical bases which can explain game narratives, and finds out the meaning of myths in game narratives. Many studies on the relationship between games and myth have been researched. However, these are meaningful in terms of how myths are reflected on narratives as a hero narrative. This article investigated the relationships between game narratives and the theories of Levi-Strauss and Gilbert Durand who are structuralism mythologists. As a result, restructuring and synchronicity on the structuralism mythology can explain game narratives which are different from written language narrative, and myth, a spoken literature, is meaningful in that it restructures the forgotten orality in game narratives.

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Mythological Imagination in Animation - Focusing on Animation (애니메이션에 나타난 신화적 상상력 - 애니메이션 <오늘이>를 중심으로)

  • Cho, Mi-Ra
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.237-245
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    • 2007
  • When reviewing animation based on a mythical motive, the mythical imaginary power has been dependent only on audio visual senses thereby resorting to a fantasy nature regardless of reality, or there has been too much emphasis on an educational message and animation has been utilized as a conflicting composition between good and evil. Therefore, this thesis reviewed 1) whether the author's consciousness was reflected in animation according to the contemporary interpretation of mythical imaginary power and 2) whether the author included an internal meaning of a universal subject by having a short animation that was produced by actively utilizing a mythical motive as a text. Also, based on the analysis, the study deduced the conclusion that the most important thing in animation based on a mythical motive is the author's consciousness that reinterprets the theme of 'universality' from a contemporary perspective before expressing the mythical objects through the senses such as by a brilliant image and sound. The products of such an analysis are supposed to solve the problem over how mythical factors need to be applied and utilized in creating animation.