• Title/Summary/Keyword: 식별감각

Search Result 19, Processing Time 0.024 seconds

Food quality management using sensory discrimination method based on signal detection theory and its application to drinking water (식품 품질관리를 위한 신호탐지이론(SDT) 감각차이식별분석 이론과 생수 품질관리에의 활용)

  • Kim, Min-A;Sim, Hye-Min;Lee, Hye-Seong
    • Food Science and Industry
    • /
    • v.52 no.1
    • /
    • pp.20-31
    • /
    • 2019
  • Sensory perception of food/beverage products is one of the most important quality factors to determine consumer acceptability and thus sensory discrimination methodology has been a vital tool for quality management. Signal detection theory(SDT) and Thurstonian modeling provide the most advanced psychometric approach to modeling various discrimination methods. In these theories, perceptual and cognitive decisional factors are considered so that, a fundamental measure of sensory difference (d') can be computed, independent of test methods used. In this paper, sensory discrimination analysis based on SDT and Thurstonian modeling is introduced for more accurate and systematic applications of sensory and hedonic quality management in industry. Ways to realize the statistical power and relative sensitivity of sensory discrimination methods theorized in SDT and Thurstonian modeling in practice, are also discussed by using a case study of the Nongshim quality management program for drinking water in which SDT A-Not A test methodology was further optimized.

The Effects of Elderly Frailty on Adverse Outcomes (노인 허약이 부정적 결과요인에 미치는 영향)

  • Lee, Jeong Wook
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.21 no.8
    • /
    • pp.87-97
    • /
    • 2020
  • The aim of this study was to examine empirically the causal relationship between significant adverse outcomes of elderly frailty. The 2017 National Survey on Old Adults was used to test this, but only nine variables necessary for the hypothesis test were abstracted from it. The results of the hypothesis test are summarized as follows. The sub-variables of adverse outcomes, such as disabilities in daily living activities, disabilities in instrumental daily living activities, and health care utilization, were analyzed empirically by inputting sub-variables of six frailty factors into hierarchical regression analysis. In the final model, the physical activities, emotional control, and social support were verified as significant variables influencing the disabilities in daily living activities. These included the following: physical activities, sensory functions, cognition, emotional control and social support as those influencing disabilities in the instrumental daily living activities; and nutrition, physical activities, sensory functions, emotional control, and social support as those influencing the health care utilization. Based on the results of the hypothesis test, it is necessary to develop and implement personalized health management programs that specifically identify elderly weakness factors that affect adverse outcomes, such as disabilities or health care utilization.

A study on the Effect of Process, IT, and Organization Characteristics on Business Process Virtualizability (업무 환경의 디지털 전환에서 업무 특성, IT 특성, 조직 특성이 업무 프로세스 가상성에 미치는 영향 연구)

  • Yituo Feng;Sundong Kwon
    • Information Systems Review
    • /
    • v.24 no.4
    • /
    • pp.119-142
    • /
    • 2022
  • Organizations are attempting a digital transformation that converts physical business processing into virtual business processing. Through this digital transformation, organizations are overcoming time and space constraints and creating competitiveness. The digital transformation of this work environment has been accelerated as many organizations have implemented remote work due to the recent COVID-19 pandemic. This study focused on business process virtualizability, which is the result of the rapid digital transformation of the work environment. Business process virtualizability is the resulting quality, such as the suitability or excellence of business processing in a virtual environment. This research model is the effect of process, IT and organizational characteristics on business process virtualizability. As a result of the verification of people who have experienced remote work in a virtual environment, first, it was confirmed that, in terms of process characteristics, sensory requirements affect business process virtualizability, but relationship requirements, synchronism requirements, and identification and control requirements do not. Second, in terms of IT characteristics, it was confirmed that representation and reach affect business process virtualizability. Third, it was confirmed that, in terms of organizational characteristics, job autonomy affects business process virtualizability, but evaluation unfairness does not. This study found that representation and reach of IT had the most significant influence on business process virtualizability, job autonomy was next, and sensory requirements had the lowest influence. This presents practical implications for organizations to increase the success potential of business process virtualizability.

Visual Culture Art Education Utilizing Neon Color (네온컬러를 활용한 )

  • Lee, Na-Rye;Jeong, Kyung-Chul
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.2
    • /
    • pp.303-311
    • /
    • 2011
  • For us who live in the 21 century, a variety of media and videos such as TV, movies, magazines, internet, etc. have now become indispensable entities. Because of changing age, unlimited sharing of information, and development of machines, fashion and ideas are rapidly conveyed and theres is also a tendency to seek after more sense based and stimulating things. Around us, there are innumerable colors which do not seem to have any special presence like the air and go beyond human ability to identify them. Such colors exert direct influence upon the visual culture and most rapidly reflect that age's trend. It is precisely from this perspective that the importance of neon colors, which have recently received the spotlight, have emerged in a magnified way. Yet, although much research has been conducted on colors by earlier studies, there has been no research on neon colors and as such, I felt the need for a study of neon colors. The purpose of this study is to recognize the importance and psychology of colors within the visual culture, discover whether there is a correlation between the characteristics of neon colors and the visual culture, and seek ways to demonstrate it by applying it to art education.

An Analysis of Learning Styles for Implementing Learning Strategies of First-year Engineering Students (공과대학 신입생의 학습전략 활용을 위한 학습양식 분석)

  • Choi, Keum-Jin;Kim, Ji-Sim;Shin, Dong-Eun
    • Journal of Engineering Education Research
    • /
    • v.14 no.4
    • /
    • pp.11-19
    • /
    • 2011
  • The purpose of this study was to identify learning strategies by learning style of first-year engineering students in order to find implications for teaching and learning strategies in engineering education. This study was conducted with 273 first-year students in two universities in Korea. Following were the results: First, there were Sensing learners(72.2%), Visual learners(84.6%), Reflective learners(64.8%), and Sequential learners(58.2%) and the level of learning strategies was 3.28(SD=0.38). Secondly, the finding revealed that there was only significant difference in learning strategies on Information processing dimension and Active students demonstrated higher level of learning strategies than Reflective students. To be more specific, there were significant differences in cognitive, meta-cognitive, and internal and external management. For engineering education, implications for teaching strategies in classroom and self-regulated learning strategies were discussed.

The Study on the Effect of Vision Training System (시기능 훈련 시스템을 이용한 훈련 효과에 관한 연구)

  • Lee, Chang-Seon;Son, Jeong-Sik;Kim, In-Su;Kang, Sung Soo;Lee, Dong-Hee;Kim, Ki-Hong
    • Journal of Korean Ophthalmic Optics Society
    • /
    • v.14 no.1
    • /
    • pp.81-86
    • /
    • 2009
  • Purpose: We developed the MYSTERY CIRCLE vision training program which was suitable for Korean people. We compared it with the established programs, Block string and Anaglyphs in aspect of functional, sensory, and symptomatical changes of binocular vision. Mehtods: The vision training observation group included 75 clients (male=40, female=35) who had binocular vision disorders without opthalmic diseases or vertical phoria. Results: According to the results, all training methods showed improvement of binocular vision function, sensation and symptoms. But the Block String had low participation, reference rate of subjects and success rate and showed the different degree of improvement depending on individuals. Anaglyphs method showed high participation and improvement. But it had a low degree of success rate and preference rate. Conclusions: MYSTERY CIRCLE method showed the highest participation, reference rate of subjects, success rate, and high degree of improvement. Therefore we suggest that MYSTERY CIRCLE is an effective and alternative method for binocular vision disorder therapy.

  • PDF

A Study of Sensibility Recognition and Color Psychology from The Children's Pictures (아동의 그림으로부터 감성인식 및 색채심리 파악에 관한 연구)

  • An, Eun-Mi;Shin, Seong-Yoon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.17 no.2
    • /
    • pp.41-48
    • /
    • 2012
  • In modern society, the necessity of Color and Psychology Therapy is increasing for psychologically calm children who are less taken care by their parents in busy daily life, and helping them adapt to the environment. Therefore, we need to understand sensitivity status of children with paintings that they draw. Currently, most of empirical studies on their sensitivities are based on psychological and engineering perspectives. This study was designed to provide a system to extract psychological status of children from their pictures by distinguishing harmony of colors using information of solid colors and arrangement of colors in the image space. For achieving this research purpose, first of all, sensitivity database was constructed based on the image space of colors. Then, using the K-Means algorithm, the image was clustered and a wide amount of color values were divided into groups. After that, children's sensitivities were extracted by matching groups of color values with database, and color psychological status of children was observed using the color distribution chart in their paintings.

Direction of Introduction of Natural Light when Designing Space for Infant and Toddler Daycare Centers (영유아 어린이집 공간설계 시 자연광 도입의 방향성)

  • Jang, Jinha;Lim, Kyungran
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.11
    • /
    • pp.179-192
    • /
    • 2021
  • Human beings going through a series of identification and adaptation steps from the external environment is deeply related to survival, and the physical and mental development process has the task of each growth period. In particular, infants and children are the most active time to take various information from the surrounding environment and develop balanced actions and thinking. Therefore, the space that supports the development of infants and children should be created into a meaningful environment beyond aesthetic and functional roles as a space that provides various senses and experiences. First, this study understood the concept of infant development and 'light environment' and analyzed the need. Second, the relationship between natural light and infants was identified. Third, the characteristics of the inflow of natural light applied to the space were derived by analyzing how the identified functions could be utilized, and based on this, the current status of daycare centers was analyzed to discuss the necessity and direction of 'introduction of natural light'. We hope that this study will be used as a meaningful basis for the active introduction of natural light in the future space design of daycare centers.

Exploratory Understanding of the Uncanny Valley Phenomena Based on Event-Related Potential Measurement (사건관련전위 관찰에 기초한 언캐니 밸리 현상에 대한 탐색적 이해)

  • Kim, Dae-Gyu;Kim, Hye-Yun;Kim, Giyeon;Jang, Phil-Sik;Jung, Woo Hyun;Hyun, Joo-Seok
    • Science of Emotion and Sensibility
    • /
    • v.19 no.1
    • /
    • pp.95-110
    • /
    • 2016
  • Uncanny valley refers to the condition where the affinity of a human-like object decreases dramatically if the object becomes extremely similar to human, and has been hypothesized to derive from the cognitive load of categorical conflict against an uncanny object. According to the hypothesis, the present study ran an oddball task consisting of trials each displaying one among a non-human, human and uncanny face, and measured event-related potentials (ERPs) for each trial condition. In Experiment 1, a non-human face was presented in 80% of the trials (standard) whereas a human face for another 10% trials (target) and an uncanny face for the remaining 10% trials (uncanny). Participants' responses were relatively inaccurate and delayed in both the target and uncanny oddball trials, but neither P3 nor N170 component differed across the three trial conditions. Experiment 2 used 3-D rendered realistic faces to increase the degree of categorical conflict, and found the behavioral results were similar to Experiment 1. However, the peak amplitude of N170 of the target and uncanny trials were higher than the standard trials while P3 mean amplitudes for both the target and uncanny trials were comparable but higher than the amplitude for the standard trials. P3 latencies were delayed in the order of the standard, target, and uncanny trials. The changes in N170 and P3 patterns across the experiments appear to arise from the categorical conflict that the uncanny face must be categorized as a non-target according to the oddball-task requirement despite its perceived category of a human face. The observed increase of cognitive load following the added reality to the uncanny face also indicates that the cognitive load, supposedly responsible for the uncanny experience, would depend on the increase of categorical conflict information subsequent to added stimulus complexity.