• Title/Summary/Keyword: 시뮬레이션 앱

Search Result 20, Processing Time 0.033 seconds

Experiment and Evaluation of the App Profile-based Sensor Registry System in a Real-time Environment (앱 프로파일 기반 센서 레지스트리 시스템에 대한 실시간 환경에서의 실험 및 평가)

  • Choi, Hojin;Jeong, Dongwon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2016.10a
    • /
    • pp.857-860
    • /
    • 2016
  • 이 논문에서는 모바일 앱 프로파일 기반의 센서 레지스트리 시스템을 실시간 환경에서 실험하고 평가한다. 이기종 사물인터넷 환경에서 센서 레지스트리 시스템은 모바일 기기에 센서 메타데이터를 제공하여 센서 데이터 처리의 즉시성을 제공한다. 하지만 불필요한 센서 데이터까지 처리하여 성능 측면에서 개선사항이 요구된다. 이를 개선하기 위해 앱 프로파일을 기반으로 한 센서 필터링 기법을 제안한다. 유효한 센서 식별을 위한 센서의 정보를 프로파일 형태로 모바일 기기에 저장 후 사용하여 불필요한 센서 데이터를 필터링함으로써 전체적인 처리 속도가 개선된다. 기존 연구는 시뮬레이션 평가를 통하여 처리 속도의 향상성을 확인한다. 하지만 실시간 환경을 통한 다양한 상황의 실험이 부족하여, 이 논문에서는 기존 센서 레지스트리 시스템과 앱 프로파일 기반의 센서 레지스트리 시스템을 실시간 환경에 맞춰 구축하고 실험 및 평가한다.

Development of Simulation App Tool for Understanding 8 Process Scheduling Policies

  • Lee, Kyong-ho
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.9
    • /
    • pp.213-221
    • /
    • 2021
  • In this study, an simulation app was developed as one of the methods to help learners better understand the eight process scheduling policies of multi-programming. In learning, an app in the form of a simulation should provide a realistic environment and allow learners to practice. To do this, the needs of the learners were investigated and analyzed, and the purpose was set, designed, and programmed based on the learners' understanding. And it was shown that the apps as a tool to simulate the created eight scheduling policies are performing well. In particular, it was shown that the problem of not having a step-by-step various diagram and explanation for step-by-step various inputs, which is a limitation of paper textbooks, can be solved using these tools.

Transportation Application Services For The Blind (시각장애인을 위한 교통시설 앱 서비스)

  • Park, Sang-cheon;Lee, Seung-hyeon;Lee, Seung-gi;Kang, Eun-seo;Hong, Chae-rin;Kim, Byeong-wan;Lee, Byong-kwon
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2022.07a
    • /
    • pp.523-525
    • /
    • 2022
  • 본 논문에서는 시각장애인을 위한 교통시설 앱 서비스를 제안한다. 이 서비스는 시각장애인이 편리하게 사용하고 안전하게 교통수단을 이용할 수 있는 음성지원 경로 알림이 탑재되어 있는 내비게이션 앱이다. 스마트 디바이스 기기만 있으면 쉽게 설치가 가능하며, 이를 통해 시각장애인에게 경로 이탈에 대한 두려움을 줄이고 음성지원 경로 알림 서비스를 제공해 안전하게 교통수단을 이용할 수 있다. 50개국 이상 언어지원 블록체인을 이용한 구조 A-GPS, T MAP, 음성을 사용 본 논문에서는 시뮬레이션을 통하여 문제점 해소와 더 나아가 시각장애인의 독립적인 이동 문화 형성을 제공한다.

  • PDF

A Study on the Construction and Evaluation of Intrusion Scenarios Based on 3D LiDAR Data (삼차원 라이더 데이터 기반의 침입 시나리오 구축 및 평가 연구)

  • Lee, Yoon-Yim;Lee, Eun-Seok;Noh, Hee-Jeon;Lee, Sung-Hyun;Kim, Young-Chul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2022.10a
    • /
    • pp.131-132
    • /
    • 2022
  • We generate classifications and scenarios for intrusions based on 3D LiDAR Data. Research was conducted to analyze and diversify various actual intrusion cases to establish a system that can recognize objects and identify and guard data on intrusion. By generating and simulating basic scenarios for cars, people, animals, natural objects and etc, we create a classification scheme necessary to build and evaluate systems for intrusion. Based on the finally constructed scenario, we add variables for vehicles and surrounding objects to diversify scenarios, and lay the foundation for building accurate and automated alerting systems for future intrusions.

  • PDF

A Study on the Cryptography Algorithm Performance Comparison Used in Modulation and Forgery (위·변조에서 사용되는 암호알고리즘 성능 비교에 대한 연구)

  • Lee, Jun Yeong;Chang, Nam Su
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.42 no.1
    • /
    • pp.250-256
    • /
    • 2017
  • Recently, the use of mobile devices has increased in order to provide a variety of services, and thus there has been a surge in the number of application malicious attacks on the Android platform. To resolve the problem, the domestic financial sector has been introducing the app anti-tamper solution based on cryptographic algorithms. However, since the capacity of apps installed in smartphones continues to increase and environments with limited resources as wearables and IoTs spread, there are limitations to the processing speed of the anti-tamper solutions. In this paper, we propose a novel anti-tamper solution by using lightweight hash function LEA and LSH. We also present the test results of a simulation program that implements this method and compare the performance with anti-tamper solutions based on the previous cryptographic algorithms.

Performance Evaluation of App Profile-based Sensor Registry System considering User Mobility and Sensor Density (사용자 이동성과 센서 밀집도를 고려한 앱 프로파일 기반 센서 레지스트리 시스템의 성능 평가)

  • Kim, Jong Hyun;Lee, Sukhoon;Jeong, Dongwon
    • The Journal of Korean Institute of Information Technology
    • /
    • v.17 no.4
    • /
    • pp.87-97
    • /
    • 2019
  • SRS was proposed for immediate processing of the meaning of sensor data on mobile devices independent from specific sensor networks and sensor type. However, each time new sensor data is received, sensor data inspection operations are performed repeatedly, and it cause resulting in low performance. App profile-based SRS has been proposed to resolve the problem. The app profile-based SRS has improved the SRS problem through the profile, but has been tested in a virtual simulation environment. After that the test was experimented in a real-time environment, but has not been tested with a variety of dynamic factors. Therefore, this paper experiment considering such as user mobility and sensor density in real-time environment. And this paper also evaluate performance of the App profile-based through analysis of the results of the experiment. As a result, app profile-based SRS is high influence by density and sensor type, and the number of sensor node is not influence.

The Perception for Software Education of pre-Service Special Elementary Teacher (프로그래밍 도구에 따른 로봇활용수업 학습방안)

  • Kim, Se-min;Ryu, Chang-su;You, Kang-soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2016.10a
    • /
    • pp.635-637
    • /
    • 2016
  • The purpose of this study was to apply other programming tools such as robots parish. The robot was utilized for Lego Mindstorms NXT. Programming tools were used to block generic programming tools were used in the NXT-G, was used as a simulation programming tools MSRDS, mobile App Inventor is a programming tool (App Inventor). It can lead to interesting effects of learning and learning based on three programming tool above.

  • PDF

Tattoo Simulation Using AR (AR을 이용한 타투 시뮬레이션)

  • Han, Chaeyun;Kim, Yujin;Park, Taejung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • fall
    • /
    • pp.294-296
    • /
    • 2021
  • 본 논문에서는 타투 한 모습을 AR을 통해 미리 육안으로 확인할 수 있도록 하는 기술적인 방법을 제공함으로써 타투 시술을 실제로 시행하기 전 개인별로 선택을 지원하는 기술을 제안한다. 이러한 목표를 달성하기 위해 Unity Vuforia Engine을 이용하여 서버에서 미리 제공하는 타투 도안 혹은 사용자가 원하는 타투 도안을 AR로 신체에 적용할 수 있도록 지원한다. 제안하는 기술에서는 AR로 인한 시각적인 이질감을 줄이기 위해서 Region Capture를 이용하여 타겟 이미지를 주변 피부와 이질감을 감소시키고 그 위에 타투 AR을 사용자 신체 굴곡에 맞춰 적용하는 방법을 제안한다. 또한 AR로 확인한 타투를 사진이나 동영상으로 촬영하여 앱 내 갤러리에서 확인할 수 있고 앱 내 커뮤니티를 통해 타투에 관심있는 사람이라면 타투에 관한 자유로운 소통을 할 수 있도록 지원하는 온라인 기술을 구현하였다.

  • PDF

An Explanatory Study on Factors Affecting the Purchase of Smart Device Game Applications in the framework of Contents Characteristic Factors (콘텐츠 특성요인에 따른 스마트기기 게임 앱 구매결정에 관한 탐색적 연구)

  • Lee, Jungmann;Park, Boyoung
    • Journal of Digital Convergence
    • /
    • v.11 no.3
    • /
    • pp.353-361
    • /
    • 2013
  • In this study, to analyze the factors affecting the purchase of smart device applications, research model based on AHP(Analytic Hierarchy Process) model was employed and derived consumers' priorities of smart device game applications in the framework of contents characteristic factors. Survey was conducted with 10 experts who are involved in the smart game industry. The empirical result showed that the most important purchasing factor was story(0.217). And fame(0.171), graphics(0.134), operability(0.111), information(0.093), difficulty(0.085), speed(0.068), characters(0.053), price(0.042), genre(0.028) are presented in order in terms of the importance. The order of consumers' preferences to smart device game application was RPG, Tycoon, action, simulation, sports/leisure, quiz/puzzle/board, etc. gamble. It suggested that under the environment of smart devices consumers could enjoy not only simple puzzle and board game but also complicated and difficult games such as RPG and tycoon game due to the development of smart devices.

Analysis of Pre-Service Elementary Teachers' Questions and Lesson Plans in Planning Science Class Utilizing Smart Technology (스마트 테크놀로지 활용 과학 수업 계획 시 발생하는 초등 예비교사의 질문과 수업과정안 분석)

  • Na, Jiyeon
    • Journal of Korean Elementary Science Education
    • /
    • v.40 no.2
    • /
    • pp.162-174
    • /
    • 2021
  • The purpose of this study was to investigate the types of questions raised by pre-service elementary teachers when planning a science class utilizing smart technology and the characteristics of their lesson plans. For this purpose, lesson plans and questions written by the 96 pre-service teachers were collected. The results of this study can be summarized as follows: (1) Pre-service teachers used simulation apps, information offering apps, clicker evaluation apps, astronomical observation apps. Simulation apps and clicker evaluation apps were used the most in the introduction stage of the class, simulation apps in the development stage, and clicker evaluation apps in the finishing stage. (2) In the lesson plans, the activities that elementary school students use smart technology showed more than those used by teachers, and its characteristics were more prominent in the development stage of the class. (3) As for the content type of smart technology, experience type was the highest, followed by tool type and resource type. In comparison, there were relatively few interaction support types and learning opportunity extensions. (4) There were many cases in which pre-service teachers replaced elementary school students with virtual experiences using experience type instead of providing opportunities to experiment or experience directly. (5) Pre-service teachers asked various questions while planning science class utilizing smart technology, and a total of 25 question types appeared in 7 categories.