• Title/Summary/Keyword: 시각 효과

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Visual Effects of UV Lighting on Bodypainting (UV라이팅에 나타난 바디페인팅 시각적 효과)

  • Kim, Mi-Rim;Choi, Hee-Ja
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.268-275
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    • 2011
  • 21C digital culture is now affecting the life of arts and development through our system, as well as body arts and body painting. Body painting is not has been focused through our lives in 21stcentury as one genre. UV body painting is from short to long wave length that demonstrates to us the dimension by science and lighting showing more than 8 colors that are better off being set. From this research the theory of body painting considerate characteristics and vision for it. From the researchers line, dots, and side shows the UV body painting as a one piece of art and analyzing the 3D theory and once again showing vision through what it's affecting to their result.' UV body painting is usage of floral paints and using so called 'black light' that shows the short and long term wavelength that provides the 3D material, but first, this is different from normal body painting like dots, like, and layers shows more thoroughly and shows focused motive and you can easily tell the difference. As of all UV body painting is showing more 3D vision more than the design itself. From all this research, to all the body painters we await the future practical theory to be used and for the better future.

A Hybrid Generation Method of Visual Effects for Mobile Entertainment Applications (모바일 엔터테인먼트 애플리케이션을 위한 혼합적 시각 효과 생성 방법)

  • Kim, Byung-Cheol
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.367-380
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    • 2015
  • This paper proposes a hybrid rendering method which combines pre-computed global illumination results and interactive local illumination techniques and thus could interactively produce photo-realistic visual effects for mobile entertainment applications. The proposed method uses the programmable shading capability of OpenGL, a de facto standard for computer graphics library so that it can be deployed in a real-world development environment. Also, it increases the rendering time by a negligible amount compared to normal rendering time since the pre-computed results are used as operands of plain arithmetic operations. Therefore it is expected to be applicable in practice for mobiles games which require real-time responsiveness to users.

A Compiler Generator for Object-Oriented Visual Languages based on Grammer (문법기반 객체지향 시각언어의 컴파일러 생성기)

  • Lee, Gi-Ho;Kim, Gyeong-A
    • Journal of KIISE:Software and Applications
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    • v.26 no.3
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    • pp.431-440
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    • 1999
  • 기존 시각언어 컴파일러 자동화 도구는 시각 구문의 그래픽 정의부분을 명세하고 확장 및 수정하는 방법의 한계로 인해 어휘분석단계를 처리하는데 어려움이 있다. 이러한 문제점을 해결하기 위해 본 논문에서는 객체지향 시각언어 문법을 기반으로 한 새로운 방식의 문법 기반 자동 생성 시스템인 시각언어 컴파일러 자동 생성 환경(CGE-VL)을 구축한다. 이 시스템은 객체지향 패러다임을 기초로 한 시각언어 컴파일러 구축을 위한 실질적인 도구로 기존의 시각언어 컴파일러 자동화 도구와는 구별되는 객체지향 시각언어의 효과적인 명세 방법 제공, 어휘분석기를 이용한 파싱 시간의 단축, 객체지향 파서를 자동 생성하는 등의 새로운 특성을 제공한다. 이러한 특성은 특히 동일한 의미를 가지는 언어 구성요소가 그 쓰임에 따라 서로 다른 구체화된 의미 및 행동을 가지는 객체지향 시각언어에서는 언어 명세에서 최종 산물인 컴파일러에 이르는 전 단계에 동일한 객체 지향 패러다임을 사용함으로써 일관된 개발방법을 제공하여 그 효과가 두드러진다.

Service Provider Ranking Based on Visual Media Ontology (시각 미디어 온톨로지에 기반한 서비스 제공자 랭킹)

  • Min, Young-Kun;Lee, Bog-Ju
    • The KIPS Transactions:PartB
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    • v.15B no.4
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    • pp.315-322
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    • 2008
  • It is important to retrieve effectively the visual media such as pictures and video in the internet, especially to the application areas such as electronic art museum, e-commerce, and internet shopping malls. It is also needed in these areas to have content-based or even semantic-based multimedia retrieval instead of simple keyword-based retrieval. In our earlier research, we proposed a semantic-based visual media retrieval framework for the effective retrieval of the visual media from the internet. It uses visual media metadata and ontology based on the web service to achieve the semantic-based retrieval. In this research, there are more than one visual media service providers and one central service broker. As a preliminary step to the visual media data retrieval, a method is proposed to retrieve the service providers effectively. The method uses the structure of the ontology tree to obtain the providers and their rankings. It also uses the size of sub nodes and child nodes in the tree. It measures the rankings of providers more effectively than previous method. The experimental results show the accuracy of the method while keeping compatible speed against the existing method.

Comparing the Effects of Visual and Visual-auditory Feedback on Eco-driving and Driving Workload (시각적 피드백과 시각-청각적 피드백이 에코 드라이빙과 운전부하에 미치는 상대적 효과)

  • Lee, Kye hoon;Lim, Sung jun;Oah, She zeen
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.16 no.3
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    • pp.120-131
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    • 2017
  • Recent studies have suggested that providing in-vehicle feedback on various driving behaviors promote eco-friendly driving behaviors. However, there was relatively little interest in cognitive overload that can be caused by the provision of information. Thus, the goal of this study was to investigate the relative effects of two types of feedback(visual feedback vs. visual-auditory feedback) to increase eco-driving performance while minimizing driving workload. Also, in this study, the complexity of the driving task was distinguished (secondary vs. tertiary task) in order to reflect the actual driving situation. The study adopted a counterbalancing design in which the two feedback types were delivered in a different order under the two different task conditions. Results showed that providing the visual-auditory feedback was more effective than the visual only feedback in both promoting eco-friendly driving behaviors and minimizing driving workload under both task conditions.

The Effect of Alternative Material Satisfaction of the Visually Impaired on the Social Participation and Mediation Effect of Self-Efficacy (시각장애인의 대체자료 이용 만족도가 사회참여에 미치는 영향과 자기효능감의 매개효과)

  • Park, Yeon Ju;Ha, Kyung Hee
    • 재활복지
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    • v.18 no.4
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    • pp.75-93
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    • 2014
  • This study attempted to verify the impacts of the level of satisfaction in the user of alternative materials among people with visual impairment on their social participation, and the mediation effect of self-efficacy during such process. The subject of the study was the visually impaired who were live in Gyeonggi Province and were registered in the Korea Blind Union. The data of final 120 participants through a telephone survey were analyzed. The subject of the study used the recorded materials the most for the purpose of leisure and information research mainly at the braille library. The analysis of the mediation effect demonstrated that the level of satisfaction in the user of alternative materials among people with visual impairment had a statistically significant influence on social participation, and self-efficacy had a full mediation effect. These results imply the importance of alternative materials to assure the right to information access which can ultimately expand the social engagement of the visually impaired. Based on these study results, political suggestions are proposed to vitalize alternative materials in the future.

The Simplification of information visualization using metaphor (메타포를 적용한 정보시각화의 단순화)

  • Kim, Sungkon
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.303-310
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    • 2021
  • A method for developing a visual information concept that analogously compares and analyzes macroscopic data changes in a simple form is needed. The development of the visual information concept requires the selection of visualization form, selection of rhetorical effects, and selection of digital expression elements. Among them, an example of a rhetorical effect selection method for effectively delivering visual information to a user is presented. In this study, metaphorical rhetoric, which allows data comparison and analysis from a macroscopic point of view, was selected for stock price analysis by period and industry. We present a two-dimensional three-stage shape change using a dandelion with spreading cockle hair as a metaphor and a three-dimensional three-stage shape change information expression method using a coral peony flower that changes shape and color according to time as a metaphor. Using this rhetorical metaphor, it is possible to compare macroscopic trading changes and stock prices by industry.

The Effect of Web-Based Virtual Reality Programs on Elementary Schoolers' Spatial Visualization Skills (웹 기반 가상현실 프로그램이 초등학생의 공간시각화 능력 향상에 미치는 효과)

  • Kwak, Won-Kyu;Kim, Hong-Rae
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.475-484
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    • 2004
  • 공간 능력 및 공간 시각화 능력의 향상은 우리가 살고 있는 세계를 표현하고 설명하는데 도움을 주고 실생활과 직업에 관련된 문제해결 능력을 기를 수 있게 한다. 초등학교에서는 비형식적인 방법으로 일상생활에서 접하는 대상과 다른 구체적 자료를 사용한 조사, 실험, 탐구를 통하여 여러 위치에서 도형을 시각화하고, 그려보고, 비교하는 활동을 강조하고 있다. 제7차 수학과 교육과정에서 공간능력 및 공간 시각화 능력을 향상시키기 위한 학습으로 구체적 조작물과 학습지 사용을 병행하고 있다. 하지만 초등 기하는 공간적인 경험을 현실 상황이나 구체물 조작을 통하여 형성된 공간직관을 수학화하도록 하여야 하나, 실제 현장에서는 학교여건 등의 여러 실정으로 조작 자료들이 제대로 마련되어 있지 않거나 잘 사용하지 않고 있다. 3차원을 경험할 수 있는 공간 시각화 학습프로그램을 적극 활용하여 어떤 방향이든 상관없이 가상의 공간에서 물체를 옮기거나 회전시킬 수 있으며 시간적, 공간적 제약을 받지 않고 학습자들의 공간시각화 능력을 향상시킬 수 있는 학습 프로그램 개발이 필요하다. 이에 본 연구에서는 이런 요구에 의해 아동과의 상호 작용성과 접근성을 향상시킨 웹기반 가상현실 프로그램을 개발하고 그 효과 분석을 통해 웹 기반 가상현실 학습 프로그램에 대한 가능성을 진단해 보고자 한다.

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The Effect of Affective Valence, Perceived Self-Relevance, and Visual Attention on Attitudes toward PSA's Issues: Moderated Mediation of Digital EEG Arousal (공익캠페인의 정서성, 자아관련성, 시각적 주의가 캠페인 태도에 미치는 영향: 디지털 뇌파(EEG) 기반 각성의 조절된 매개효과)

  • Yang, Byung-hwa;Jo, A-young
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.107-117
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    • 2017
  • This study examined the conditional indirect effect of EEG (electroencephalogram) arousal on the relationship among affective valence, visual attention, perceived self-relevance, and attitudes toward campaign issues in the context of public service announcements (PSAs). Using SPSS macro (No. 14) of conditional process model, the findings in this current study indicated that the perceived self-relevance mediates the relationship between affective valence of PSA and attitudes toward issues and, in turn, is moderated by EEG arousal, indicating goodness-of-fit of the moderated mediation of psychophysiological arousal on PSAs. The results suggested that management of PSAs should be considered the strategic combination between affective valence and perceived self-relevance in advertising appeals.

Integrated Visualization System for Effective UAV Operation (효과적인 무인항공기 운용을 위한 통합 시각화 시스템)

  • Lee, Jun Pyo;Yim, Jae Hag;Yang, Yoon Seok
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.35-36
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    • 2015
  • 무인항공기는 광대역의 전장 정보를 실시간으로 획득하거나 적 위협정보를 파악하기 위해 영상정보를 활용하며 보다 정확한 감시 및 정찰 정보의 획득과 가시화를 위해 정밀한 영상정보처리 기법이 요구된다. 이를 위해 본 논문에서는 무인항공기를 통해 획득한 영상 정보를 지상통제장비로 전송하고 이를 효과적으로 시각화하는 통합 시스템을 제안한다. 제안하는 영상정보처리 시각화 시스템을 통해 무인항공기와 지상통제장비는 전장에서 요구되는 임무와 역할을 효과적으로 수행할 것으로 기대한다.

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