• Title/Summary/Keyword: 시각 자극

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The Influence of SOA between the Visual and Auditory Stimuli with Semantic Properties on Integration of Audio-Visual Senses -Focus on the Redundant Target Effect and Visual Dominance Effect- (의미적 속성을 가진 시.청각자극의 SOA가 시청각 통합 현상에 미치는 영향 -중복 표적 효과와 시각 우세성 효과를 중심으로-)

  • Kim, Bo-Seong;Lee, Young-Chang;Lim, Dong-Hoon;Kim, Hyun-Woo;Min, Yoon-Ki
    • Science of Emotion and Sensibility
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    • v.13 no.3
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    • pp.475-484
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    • 2010
  • This study examined the influence of the SOA(stimulus onset asynchrony) between visual and auditory stimuli on the integration phenomenon of audio-visual senses. Within the stimulus integration phenomenon, the redundant target effect (the faster and more accurate response to the target stimulus when the target stimulus is presented with more than two modalities) and the visual dominance effect (the faster and more accurate response to a visual stimulus compared to an auditory stimulus) were examined as we composed a visual and auditory unimodal target condition and a multimodal target condition and then observed the response time and accuracy. Consequently, despite the change between visual and auditory stimuli SOA, there was no redundant target effect present. The auditory dominance effect appeared when the SOA between the two stimuli was over 100ms. Theses results imply that the redundant target effect is continuously maintained even when the SOA between two modal stimuli is altered, and also suggests that the behavioral results of superior information processing can only be deducted when the time difference between the onset of the auditory stimuli and the visual stimuli is approximately over 100ms.

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Comparison between Affective Responses to Tactile Stimuli Based on the Presence of Visual Information Presentation (시각 정보 제시 여부에 따른 촉각 자극에 대한 정서 반응 비교)

  • Jisu Kim;Chaery Park;Jongwan Kim
    • Science of Emotion and Sensibility
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    • v.27 no.2
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    • pp.15-24
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    • 2024
  • Previous studies on texture and emotion have focused on identifying precisely which tactile stimuli trigger specific emotions. Despite the significant role of vision in tactile perception, research has so far only focused on the singular aspect of texture. In this study, we used tactile stimuli to investigate the effects of three variables-roughness, hardness, and visual blocking-on the affective responses to tactile perception. The experimental stimuli that can be encountered in daily life were selected based on the four conditions of "rough/hard," "rough/soft," "smooth/hard" and "smooth/soft" by crossing two roughness conditions (rough, smooth) and two hardness conditions (hard, soft). The experiment was divided into two sessions depending on whether or not visual blocking existed. Participants completed a session in which they evaluated a tactile stimulus after touching it without seeing it and then proceeded with a session in which they evaluated a stimulus after touching it with sight of it. The results of the repeated-measures ANOVA showed that individuals reported a more positive perception when touching stimuli with visual cues and more negative when touching stimuli without visual cues. Furthermore, the inclination to perceive smooth and soft stimuli more positively and rough stimuli more negatively was stronger when touching without visual cues. The results of this study suggest implications for enhancing the understanding of the interaction between emotion and visual information processing by elucidating how emotions are experienced differently in situations where visual information is provided and where it is not.

Effect of Vision Coherent Sensory Cue on Roll Tilt Perception and Sensory Weighting (족부 진동 자극 유무에 따른 인체의 운동지각 변화 및 정량화)

  • Lim, Hye-Rim;Park, Su-Kyung
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.36 no.11
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    • pp.1091-1097
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    • 2012
  • Nowadays, some movie theaters provide additional sensory information in 3D movies to enhance visually induced motion perception. However, no studies have investigated how motion perception increases. Thus, in this study, we examined the effect of visual coherent sensory information on visually induced motion perception and quantification of sensory information. A visual stimulus rotated sinusoidally and visual coherent sensory information were applied as vibrations to a subject's foot. We measured the sway of the subject's body by using a force plate and somatosensory bar rotation that represents the subject's perception of the horizon using an encoder. By using this data, we obtained the weight of the sensory information using a Kalman filter. As a result, it was found that subjects rotated the somatosensory bar more when visual coherent vibrations were applied. The weight of vision also increased when visual coherent vibrations were applied. Thus, we can conclude that visual coherent sensory information tends to enhance visually induced motion perception and weight of vision.

Quantitative Analysis for the Effect of Sensory Information on the Motor (감각정보의 차이가 운동에 미치는 영향에 대한 정량적 분석)

  • 홍철운;심해영;박찬희;김남균
    • Journal of Biomedical Engineering Research
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    • v.23 no.2
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    • pp.165-170
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    • 2002
  • The aim of this study was to analyze the effect of different sensory information on the motor function which is resulted from visual stimuli. Particularly, it was focused on the effect of complementary color stimuli on reaction time. Twenty volunteers(10 men & 10 women), between the age of 20 and 25 yearn participated in this experiment. Experiments were carried out in a light & sound-attenuated chamber, and the overall system consisted of a PC. interface card. LEDs. key board switch, and display panel. Although many measurements of sensory-motor integration has been studied the quantitative analysis of sensory-motor integration has not been developed well. Quantitative analyses were performed to investigate the effect of the different sensory information on the arm motor system in the point of view sensory-motor integration. The result showed that the reaction time for visual stimuli of complementary colors was faster than that under same color environments : and, in same color environments and the reaction speed was varied inversely with respect to the magnitude of the light wavelength.

Relativity between Concentration by Letter Visual Stimulus and EEG Signal (글자 시각자극에 의한 집중과 EEG신호의 상관성)

  • Jang, Yun-Seok;Han, Jae-Woong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.11
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    • pp.1277-1282
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    • 2014
  • In this paper, we aimed to analysis EEG signals related to concentration of adolescents using letter visual stimulus to induce the concentration. The visual stimulus tasks were searching errors of propositional particle in several sentences. In the EEG signals, we specially focussed on SMR waves and mid-beta waves according to the results of a preceding research. Therefore we presented position of channel and frequency band of mid-beta significantly related to the concentration waves as the experimental results.

A Study on Human Sensitivity Evaluation using Plethysmogram (맥파를 이용한 감성 측정법에 대한 검토)

  • 신정상;민병찬;정순철;김상균;민병운;오지영;김유나;김철중
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.11a
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    • pp.427-432
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    • 1999
  • 지금까지 감성측정은 심박 변화율, 피부저항, 피부온도 등의 생리 신호를 측정하고 그 신호를 이용하여 비교, 분석하여 왔다. 심박 변화율, 피부저항, 피부온도와 마찬가지로 자율신경계 반응의 하나로써 맥파 또한 인간의 감성을 평가하는 한 파라미터가 될 수 있음을 예상하고 본 연구를 수행하였다. 건강한 피험자 5명을 상대로 긍정과 부정 시각 자극을 각각 주어서 심박 변화율과 맥파의 생리신호를 측정한 후 그 동안 발표되었던 심박 변화율의 결과를 기준으로 맥파의 결과와 비교, 분석하였다. 그 결과 평균 R-R 간격의 변화율과 맥파의 최고점 평균 시간 간격의 변화율 그리고 맥파의 최대 기울기점 사이의 시간 간격의 변화율이 유사함을 알 수 있었다. 또한 맥파의 Baseline Deflection 과 Amplitude를 이용하여 감성 측정을 시도하였다. 긍정 시각 자극에 비해 부정 시각 자극 일 때 맥파의 최고점 및 최대 기울기점의 평균 시간 간격은 감소하였고, Baseline Deflection은 증가하였고, Amplitude 는 감소하였다. 이는 부정시각 자극이 교감신경계를 활성화시킴을 보여 주는 것이다. 본 연구를 통하여 맥파도 자율 신경계의 반응을 대면하는 생리신호로써 감성 측정에 유용한 도구임을 검증할 수 있었다.

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인체 뇌에서 인체 안면을 인지하는 영역에 대한 fMRI 연구

  • 정희창;김정석;최보영;이형구;서태석
    • Proceedings of the KSMRM Conference
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    • 2003.10a
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    • pp.82-82
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    • 2003
  • 목적: 인간은 시각적 자극에 뇌가 반응함으로써 대상을 파악한다. 그리고 대상의 종류에 따라 뇌가 시각적인 정보를 판단하는 영역은 서로 다를 수 있다는 것을 예상할 수 있다. 본 연구에서는 시각적 자극의 대상을 크게 인간의 안면과 사물로 나누고 그 대상에 따라 인지하는 뇌의 영역을 확인하고자 한다.

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Example Development of Medical Equipment Applying Power Electronics Technique (전력전자 기술을 응용한 의료장비 개발 사례)

  • 고종선;이태훈;김영일;김규겸;박병림
    • The Transactions of the Korean Institute of Power Electronics
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    • v.7 no.6
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    • pp.524-530
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    • 2002
  • A control of the body posture and movement is maintained by the vestibular system, vision, and proprioceptors. Afferent signals from those receptors are transmitted to the vestibular nuclear complex, and the efferent signals from the vestibular nuclear complex control the eye movement and skeletal muscle contract. The postural disturbance caused by loss of the vestibular function results in nausea, vomiting, vertigo and loss of craving for life. The purpose of this study is to develop a off-vertical rotatory system for evaluating the function of semicircular canals and otolith organs, selectively, and visual stimulation system for- stimulation with horizontal, vortical and 3D patterns. The Off-vortical axis rotator is composed of a comportable chair, a DC servo-motor with reducer and a tilting table controlled by PMSM. And a double feedback loop system containing a velocity feedback loop and a position feedback loop is applied to the servo controlled rotatory chair system. Horizontal, vertical, and 3D patterns of the visual stimulation for applying head mounted display are developed. And wireless portable systems for optokinetic stimulation and recording system of the eye movement is also constructed. The gain, phase, and symmetry is obtained from analysis of the eye movement induced by vestibular and visual stimulation. Detailed data were described.

Quantitative Evaluation of Regional Cerebral Blood Flow by Visual Stimulation in $^{99m}Tc-HMPAO$ Brain SPECT ($^{99m}Tc-HMPAO$ 뇌 SPECT에서 시각자극에 의한 국소 뇌 혈류변화의 정량적 검증)

  • Juh, Ra-Hyeong;Suh, Tae-Suk;Kwark, Chul-Eun;Choe, Bo-Young;Lee, Hyoung-Koo;Chung, Yong-An;Kim, Sung-Hoon;Chung, Soo-Kyo
    • The Korean Journal of Nuclear Medicine
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    • v.36 no.3
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    • pp.166-176
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    • 2002
  • Purpose: The purpose of this study is to investigate the effects of visual activation and quantitative analysis of regional cerebral blood flow. Visual activation was known to increase regional cerebral blood flow in the visual cortex in occipital lobe. We evaluated that change in the distribution of $^{99m}Tc-HMPAO$ (Hexamethyl propylene amine oxime) to reflect in regional cerebral blood flow. Materials and Methods: The six volunteers were injected with 925 MBq (mean ages: 26.75 years, n=6, 3men, 3women) underwent MRI and $^{99m}Tc-HMPAO$ SPECT during a rest state with closed eyes and visual stimulated with 8 Hz LED. We delineate the legion of interest and calculated the mean count per voxel in each of the fifteen slices to quantitative analysis. The ROI to whole brain ratio and regional index was calculated pixel to pixel subtraction visual non-activation image from visual activation image and constructed brain map using a statistical parameter map (SPM99). Results: The mean regional cerebral blood flow was increased due to visual stimulation. The increase rate of the mean regional cerebral blood flow which of the activation region in primary visual cortex of occipital lobe was $32.50{\pm}5.67%$. The significant activation sites using a statistical parameter of brain constructed a rendering image and image fusion with SPECT and MRI. Conclusion: Visual activation was revealed significant increase through quantitative analysis in visual cortex. Activation region was certified in Talairach coordinate and primary visual cortex (Ba17),visual association area (Ba18,19) of Brodmann.

Effect of Visual Factor on Subjective Evaluation of Frictional Fabric Sounds (직물 마찰음의 주관적 평가에 시각적 변수가 미치는 영향)

  • Han, A-Reum;Yang, Yun-Jeong;Jo, Gil-Su
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.11a
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    • pp.62-65
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    • 2009
  • 본 연구는 동작 속도별 마찰음의 주관적 평가에 있어서 시각적 변수의 영향을 분석하는 것을 목적으로 한다. 현재 유통되고 있는 79 종의 스포츠웨어용 투습발수직물 중 음향 특성으로 계층적 군집분석에 의해 나누어진 3 개의 군집에서 각각 하나씩 추출한 총 3가지 시료를 대상으로 walking, jogging, running의 속도로 마찰시켜 총 9가지의 소리에 대하여 실험하였다. 직물 소리에 대한 주관적 평가 시 시각적 변수의 영향을 분석하기 위하여 두 가지 방법으로 직물 소리에 대한 주관적 반응을 평가하였다. 첫 번째는 기존의 연구에서 주로 이루어진 방법으로, 실험 진행자가 피험자에게 직물소리를 들려주면서 설문을 하게 하였다. 두 번째는 녹음된 직물의 소리와 함께 모니터를 통해 해당 자극물의 마찰 속도에 따라 인체 모델이 움직이는 동작을 보여줌으로써 청각과 시각 자극을 동시에 제시하여 주관적 평가의 자극물로 사용하였다. 주관적 평가는 8개의 형용사 쌍에 대해 의미미분척도로 평가되었고, 두 가지 방법을 비교하기 위하여 '실제 옷을 착용하고 움직일 때 발생하는 직물 소리와 유사하게 들린다.' 와 '옷을 착용하고 움직일 때 발생하는 소리라고 느껴진다.' 두 문항을 추가하여 평가하였다. 그 결과 시각 자극의 유무에 의한 감성평가 결과에는 큰 영향을 미치지는 않았지만, 피험자가 소리만으로 직물이 마찰되는 장면을 의식적으로 상상해야 하는 심리적 부담을 줄여주었고, 주관적 평가 몰입도를 향상시켰다고 사료된다.

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